Keenie (Wolfpack Guild - Bors Server)
Final Spec Mana 39 Light 37 Enchantment 4 (my experiences/choices are included in this guide)
Intro. I chose an Enchanter because I like having the ability to solo (with
a pet) in addition to grouping. Originally, I would have chosen an Elf Enchanter (+10 Int
over a Lurikeen), but the forums said to pick a Lurikeen Enchanter (place 10 points into
Con, Dex, and Int) because they are a tad bit harder to target in RvR/PvP (Realm vs.
Realm/Player vs. Player) being as they are short. The forums also said that at the higher
levels the Int difference is not that substantial. Plus, being short is kinda cool to
role-play. I chose to Mana/Light Spec because reading the forums indicated that for
RvR/PvP that was the role I liked. Basically with Mana (and 4 points thrown into
Enchantment) we can be support personnel in RvR/PvP with Sparkling Arms and Realm Damage
Shield, some good Heat/Cold Debuffs, and an awesome PBAE (Point Blank Area Effect) spell.
This spell damages every enemy near you, but the downside is that the damage is only
greater the closer you are to enemy and hence the greater the damage to you if they start
hacking on you (we do not have many hps). In addition, the Light Spec will allow us to be
attackers with our Direct Damage and Speed Debuff spells. The forums said that the
Enchantment spec has been nerfed for RvR/PvP or I might have seriously chosen this spec.
(It seems that an Enchanter with an uber pet would have been too great a force in
RvR/PvP.) However, it appears that if you only want to do PvE (Player vs. Environment) you
should go Enchantment spec and allocating training points to Light spec also. With a
Mana/Light Spec you will have the ability to be very versatile. Note I have kept a
binder (with tabs) that contains maps, spell lists, quests, guides, forums, etc. to aid me
as I play the game.
Special Note There are no cookie cutter specs with this character. My final spec of Mana 39 Light 37 Enchantment 4 is just my opinion for my Enchanter. Remember, that the final max stat bonuses are +11. So, Mana will be 50 (39+11) and Light 48 (37+11). You cannot get new skills with the bonuses, but Mana and Light will be more consistent. Once again this is for versatility.
Spells. www.mypetmage.com and camelot.allakhazam.com have proven to be invaluable sites for information about Enchanter spells and forums. There are six spell skills that an Enchanter has Way of the Sun, Way of the Moon, Enchantment, Enchantment Mastery (Enchantment Spec), Bedazzling (Light Spec), and Empowerment (Mana Spec). Way of the Sun has your Direct Damage and Stun spells. Way of the Moon has your Self AF (Armor Factor) Buff, Realm Damage Shield, and starting at level 19 the awesome Barrier of Negation (which allows you to absorb one hit with no damage) spells (or what is known as a bladeturn spell). Enchantment has your Pet summon and Pet heal spells. Enchantment Mastery (Enchantment spec) has your Pet dex buff, Pet str buff, and Twinkling Arms (which is a damage add buff that can be given to anything) spells. Bedazzling (Light spec) has your Direct Damage (higher power/lower mana than Way of the Sun) and Attack Speed debuff spells. Empowerment (Mana Spec) has your Pet Focus Damage Shield (cant move once cast), Group Running Speed Increase (cant be used in, or a few seconds after, combat), PBAE, and Heat/Cold debuff spells. Way of the Sun, Way of the Moon, and Enchantment go up automatically. You will not train points into these 3 spell skills during your life as an Enchanter.
Each time you level (Ding) you gain training points. To train you have to speak to an Enchanter Trainer. For the first five levels do not train any points that you earn by leveling into any spell skill specs. At level five you will seek out Eyslk (who is the Enchanter Trainer in Connla). You have chosen the Way of Magic, but now you must choose your path. To be an Enchanter you will select the Path of Essence. Once you have chosen your path, you will get a new staff (make sure you equip the new staff). And you have your first Pet Summon Spell.
Pet Summon Spell Listing. (use different pets depending on the situation)
Underhill Friend (level 5) low tank.
Underhill Companion (level 7) low caster/part tank.
Underhill Ally (level 12) healer (casts usually only when hps get low and casts on group members.)
Underhill Compatriot (level 20) tank.
Underhill Zealot (level 32) caster/part tank.
Spell Skill Specs leveling guide for Mana/Light Enchanters. (only my humble opinion)
daoc.catacombs.com and www.mypetmage.com proved invaluable in coming up with this list.
Level 5 Mana 3, Light 1, Enchant 4
1. Enchantment Mastery Level 1 gets Craftiness pet dex buff.
2. Empowerment Level 1 gets Aura of Echoing pet focus damage shield (cant move).
3. Enchantment Mastery Level 3 gets Strength of the Underhill pet strength buff.
4. Enchantment Mastery Level 4 gets Twinkling Arms damage add buff (realm).
Level 6 Mana 4, Light 1, Enchant 4
Level 7 Mana 5, Light 2, Enchant 4
5. Empowerment Level 5 gets Lesser Effervescence group run speed inc. (great for travel).
Level 8 Mana 5, Light 4, Enchant 4
Level 9 Mana 5, Light 6, Enchant 4
Level 10 Mana 5, Light 7, Enchant 4
6. Bedazzling Level 7 gets Distracting Scintillation attack speed debuff (great puller).
Level 11 Mana 7, Light 7, Enchant 4
7. Empowerment Level 6 gets Greater Aura of Echoing pet focus damage shield (cant move).
8. Empowerment Level 7 gets Lesser Disenchanting Emanation first PBAE.
Level 12 Mana 8, Light 7, Enchant 4
Level 13 Mana 10, Light 7, Enchant 4
9. Empowerment Level 9 gets Aura of Reflection pet focus damage shield (cant move).
Level 14 Mana 11, Light 7, Enchant 4
10. Empowerment Level 11 gets Disenchanting Emanation second PBAE.
Level 15 Mana 12, Light 7, Enchant 4
Level 16 Mana 13, Light 7, Enchant 4
Level 17 Mana 14, Light 8, Enchant 4
Level 18 Mana 15, Light 8, Enchant 4
Level 19 Mana 16, Light 9, Enchant 4
Ok, now lets see what you have for Abermenai at Level 19. Youve got your third level PBAE, your third level DD (use your baseline DD if plenty of power), and Twinkling Arms and Realm Dmg Shield (that you should cast on everyone and everything til you cant cast no more to help you rack up those RPs a little hint). At level 19 you also get your first Barrier of Negation spell (very useful for RvR). Remember to use your lowest level PBAE to reveal stealthers and your Stun to stop people in their tracks. And being as how you have set yourself up for versatility you can decide what you want to do in any given situation. Just remember that we do not have many HPs.
Staying Alive Hints Stay near tanks/healers as much as possible (dont go to the front line though lol). Because stealthers love to eat casters for dinner, ask everyone to keep a look out for you because youre small and fragile and scared of all the big people out there to hurt you (hehe told you Lurikeens are fun to role-play). Make sure you cast your lowest level PBAE to reveal stealthers. Make sure you sic your pet after all stealthers and cast stun. When you need to mana regen make sure you are oos (out of sight) and face into something (tree, top of bridge) because the most damaging stealther strikes are face forward (although most stealthers hit from the back). DO NOT, I repeat DO NOT get too near the Central Keep (CK) you will die to the archers.
Once you reach 125 Realm Points you will have 3 Realm Ability Points. Seek out your trainer and buy Mystic Crystal Lore (cost 3 pts.). This Realm Ability will rejuvenate 30% of your power.
Level 20 Mana 16, Light 11, Enchant 4
Level 21 Mana 16, Light 12, Enchant 4
Level 22 Mana 16, Light 14, Enchant 4
Level 23 Mana 16, Light 15, Enchant 4
Level 24 Mana 16, Light 17, Enchant 4
Ok, now lets see what you have for Thidranki at Level 24. Youve got your third level PBAE, your fifth level DD (use your baseline DD if plenty of power, but your dmg vs. mana usage does come into play here), and Twinkling Arms and Realm Dmg Shield (that you should cast on everyone and everything til you cant cast no more to help you rack up those RPs a little hint). Do not forget to cast your Barrier of Negation spell (very useful for RvR). Remember to use your lowest level PBAE to reveal stealthers and your Stun to stop people in their tracks. And being as how you have set yourself up for versatility you can decide what you want to do in any given situation. Just remember that we do not have many HPs.
Level 25 Mana 17, Light 17, Enchant 4
Level 26 Mana 19, Light 17, Enchant 4
Level 27 Mana 20, Light 17, Enchant 4
Level 28 Mana 20, Light 18, Enchant 4
Level 29 Mana 20, Light 20, Enchant 4
Or, you can go for Light 22 to get the next level DD and let Mana drop.
Ok, now lets see what you have for Murdaigen at Level 29. Youve got your fourth level PBAE, your fifth level DD (use your baseline DD if plenty of power, but your dmg vs. mana usage does come into play here if Light 22 use your spec DD), and Twinkling Arms and Realm Dmg Shield (that you should cast on everyone and everything til you cant cast no more to help you rack up those RPs a little hint). Do not forget to cast your Barrier of Negation spell (very useful for RvR). Remember to use your lowest level PBAE to reveal stealthers and your Stun to stop people in their tracks. And being as how you have set yourself up for versatility you can decide what you want to do in any given situation. Just remember that we do not have many HPs.
Level 30 Mana 21, Light 20, Enchant 4
Level 31 Mana 22, Light 20, Enchant 4
Level 32 Mana 24, Light 20, Enchant 4
Level 33 Mana 25, Light 20 Enchant 4
Level 34 Mana 26, Light 21, Enchant 4
Level 35 Mana 26, Light 22, Enchant 4
Ok, now lets see what you have for Caledonia at Level 35. Youve got your fifth level PBAE, your sixth level DD (use your baseline DD if plenty of power, but your dmg vs. mana usage does come into play here), and Twinkling Arms and Realm Dmg Shield (that you should cast on everyone and everything til you cant cast no more to help you rack up those RPs a little hint). Do not forget to cast your Barrier of Negation spell (very useful for RvR). Remember to use your lowest level PBAE to reveal stealthers and your Stun to stop people in their tracks. And being as how you have set yourself up for versatility you can decide what you want to do in any given situation. Just remember that we do not have many HPs.
Level 36 Mana 27, Light 23, Enchant 4
Level 37 Mana 27, Light 24, Enchant 4
Level 38 Mana 27, Light 26, Enchant 4
Level 39 Mana 27, Light 27, Enchant 4
Level 40 Mana 28, Light 28, Enchant 4
Level 41 Mana 29, Light 29, Enchant 4
Level 42 Mana 31, Light 29, Enchant 4
Level 43 Mana 33, Light 29, Enchant 4
Level 44 Mana 34, Light 29, Enchant 4 (if one bonus point get Mana 35)
Level 44.5 Mana 35, Light 29, Enchant 4
Level 45 Mana 36, Light 30, Enchant 4
Level 46 Mana 36, Light 32, Enchant 4
Level 47 Mana 36, Light 34, Enchant 4
Level 48 Mana 36, Light 36, Enchant 4
Level 49 Mana 37, Light 37, Enchant 4
Level 50 Mana 39, Light 37, Enchant 4 (if one bonus point get Enchant 5)
Remember to mix and match your baseline nukes vs. your spec nukes depending on your available power and the nukes mana usage.
Beginning. I was born beside Ennis (Magician Trainer) in the city of Connla which is located inside the zone of Shannon Estuary. I had printed out maps via (Connla and Shannon Estuary), home.iprimus.com.au/fraggle/maps (Shannon Estuary), www.io.com/~caladin/kirstena (Kirstenas Atlas), and www.allakhazam.com. Fraggle/Kirstenas Atlas are awesome sites because the maps have monster lists on them. These maps are invaluable for seeing which monsters to fight and where to find monsters to complete quests. Being a newbie in this game, I checked out the different controls and messed around with seeing what I had and all the buttons, inventory, clicking and the like. Then, I targeted Ennis and right clicked on him and he gave me a quest. This was my first quest and off I was in the game. For the first few levels you will stay close to Connla and fight the low level monsters and get a general sense of the game. Ennis will be your trainer until level 5 when you will then seek Eyslk (Enchanter Trainer). Just fight monsters and complete quests until level 5. After each level you can try to get quests from your trainer. In addition, seek out Tadhg (Firbolg), right next to Ennis as he has a quest you can do also. Quests are curious things in that they are fun to do (I like to mix up questing and monster slaying), but take time to do; however, they do usually pay money and sometimes items. Remember though you cant get all quests listed on Allakhazam as some are for other Ways, Paths, and Characters. Another item of note is that at night fight the Skeleton Pawns as they give you armor. I was able to get a full set of tattered armor from the Skeleton Pawns for free (even though it is bad armor). Note you should never buy anything unless absolutely necessary. Money is tight in this game. Pick up anything that you kill and sell to merchants as you are always near a merchant. In addition, keep track of your encumbrance level in your inventory. If you collect items that weigh more than your allowance, you will slow down. Note you can also go to named guards and target them and say task. They will give you a kill task. Go kill the monster and return to the named guards and you will get xp and money up until level 20. You can only kill as many monsters as your level (so at level 10 you can do 10 kill tasks).
Spell casting the first two spells you get are Gleam Ray (Way of the Sun) a Direct Damage spell and Lesser Powerward (Way of the Moon) a Self Armor buff. Place these two items in your hot keys. Remember to always check to see if your self buffs are up and running. Get a far enough distance away from a monster and start casting the DD. When the monster gets up close switch attack to your staff. The monsters should fall beneath your feet. From levels 2-5 you get more powerful Direct Damage spells and Self Armor buffs. Remember to exchange out hot keys as you level up or mix and match the spells as you want. Practice with the Auras you get in Way of the Moon also. In addition, at level 5 you get Prismatic Flare in Way of the Sun. Practice with this and learn what it does and how to use it. (Remember when we get the Quickcast skill to practice with it.)
Note Guards are the only people (other than fellow DAOCers, which is rare) that will help kill monsters. You cant run to merchants, trainers, smiths, etc. They will laugh at you as you die. Learn early how to run to guards when youre gonna lose a fight. (Remember that we can sprint too.)
Note Be aware of where you are bound. Being bound in Connla and dying near Tir Na Nog is not an enjoyable run/ride back to Tir Na Nog to pray at your gravesite. Know where the bind stones are.
My Experience when I was in my baby steps and running around a beautiful, kind and gentle lady buffed me and gave me 5 sp as I was running around. I bowed and thanked her and remembered the guild name Wolfpack that she carried. She then ran off and left my sight.
Talaith in Ardagh in Silvermine Mountains zone
Eyslk in Connla in Shannon Estuary zone
Anwar in Tir Na Nog
Alainn Bin in Bog of Cullen zone - Ceri
Ardagh in Silvermine Mountains zone - Fyrsil
Ardee in Connacht zone - Llyn
Ceannai in Shannon Estuary zone - Kyle
Connla in Shannon Estuary zone - Keagan
Howth in Silvermine Mountains zone - Gralon
Innis Carthaig in Lough Gur zone - Blanche
Mag Mell in Lough Derg zone - Epona
Mardagh in Lough Derg zone - Beli
Siopa in Bog of Cullen zone - Kerwin
Tir Na mBeo in Lough Derg zone - Ionhar
Tir Na Nog - Vaddon
Tir Na Nog - Waljan
After Level 5. By this point you should have an idea of how to fight, how to use your spells, and how few HPs you have. In addition, you have a general idea how to interact with the environment around you. Fear not (and be fearful) there is a BIG world out there. Armed with your pet, your new staff, your full set of tattered armor, a few quests completed, and a small amount of experience you are ready to set out upon the world of Hibernia. However, before you step out into the BIG world hot key your pet and summon your pet. Hot key the pet buffs and buff your pet. Experiment a bit with how to use the pet and use your spells. Let the pet fight the monster to at least 75% before you cast spells and start drawing aggro from the monsters. If you draw aggro, the stronger the monsters you fight the more damage they will do to you. Remember you are not a meleer and you do not have hps to tank. Remember too that an awesome spell you have is the pet heal spell (when you get it). Try and use this spell when your pet is around or below 50% health. (This spell does draw aggro). Another awesome spell you have is the Pet Focus Damage Shield. Cast this shield on your pet and every time its hit, the enemy takes damage; however, you cannot move once its cast and it does eat mana. Also, you cannot cast again for a few seconds after casting this spell.
After practicing all your new skills/acquisitions, head east toward Howth/Innis Carthaig. Then, head north to Howth. Before I did this step I had already researched all the quests via camelot.allakhazam.com. Pick up quests and complete quests via the cities/areas youre about to visit as you level up. I traveled all the way to Tir Na Nog without any incidents; however, I stayed away from any monsters that conned red/purple to me. I did not use the horses as they cost money, plus its not that far a run and you also learn your environment and the cities. I made use of the bind stones along the way also. Once you reach Mag Mell and visit Ardee head west and visit the great city Tir Na Nog. Visit Anwar the Enchanter Trainer and Bhreagar Hylvian the Vault Keeper (to know where they are). In addition across from the castle that houses the Vault Keeper is Armin the Tailoring Master (from which you will select Tailoring as your skill) and Saffa the Merchant (who has all your early tailoring equipment sewing kit and materials). Basically get a feel for the city and its layout and then head back to Ardee (after finishing all the quests/tasks that you want) and bind in Ardee. Head North of Ardee until you reach the two mud huts. You will fight Beetle Collectors here until Level 6. Try and group here if you can. Note Reds may resist your spells. This is where you will probably learn a bit more about casting and how to fight monsters. If you die remember to pray at your gravesite to regain some experience.
My Experience at this point I grouped with some people and soon received my first guild invite. It was with The Raging Knights. I made some inquiries as to what they were about, rules, members, website, etc. I asked them about Wolfpack and they informed me that Wolfpack had a lot of members and that for a newbie such as myself they might be more beneficial for me at my stage in the game. One of the Knights had been in Wolfpack and got in touch with one of the Wolfpack leaders. I then talked to this individual and he laid out the rules and such. Then, he invited me to join the Wolfpack and I accepted. I was much honored by The Raging Knights request and would have joined them, but my gut was with the Wolfpack. The Wolfpack welcomed me and I had my first family. The great thing about a guild is that you can ask questions and get help. One of the newbie questions I asked was, why is my constitution red?
Note when you die you take a hit to your constitution (red). You must visit a healer (for a price) to get your constitution back. When my constitution is red I have noticed that I lose power.
The monsters I have below to fight are just the general monsters I fought. There are certainly other monsters you can fight if you want to and other ways to xp. Ive just put down generally what I did.
From levels 6-8 you fight Beetles along the North Ardee shore. Group as much as you like. The great thing about being an Enchanter is by this time you receive Underhill Companion and he/she can cast spells. This Underhill is a great puller. I could solo if I wanted to, but I needed to learn grouping skills. There arent any guards here to run too, but once when I got in trouble I ran along the path to Ardee. Here a sentinel walks the path and can help out, if youre lucky. Otherwise just keep running. Monsters eventually lose interest in chasing you, but you have to run a good bit of distance first.
Note Remember that you have the stun spell if you know you wont get away. This may give you the few seconds the Stun will work for you to run away. I must admit I continue to forget to use this spell myself and get hit by the monster when if I had only cast Stun I might not get hit at all and run away to safety. Try to practice this early so you know to do it later. This is more a note for RvR.
My Experience around my levels 6-8 a Wolfpack guild member asked if I needed any armor. I told him that I had tattered armor from the Skeletal Pawns and he asked me if I wanted better armor. I asked him how much and he said free. Another great thing about being in a guild! I was torn because I am not into power leveling; however, Im also not into looking a gift horse in the mouth. So, I chose to accept my guild mates favor. In addition, he gave me a better Staff. Another thing about accepting help is that at some point you should try to return that favor. Either to that player, other guildies or to members of the Realm. We are all together trying to get stronger to fight the Albions and Midgards. So, at some point hopefully I will be able to return the favor.
Epic Quest Level 7 step. At level 7 you should seek the Enchanter Trainer and receive the Epic Quest step called Strange Matters Indeed. Complete this quest. Complete quests that grant items.
At level 9-11 and running some more quests, etc. you can move onto Wolves and Badgers, which are South of Mag Mell, the hill before Mardagh. These monsters are a step up in experience, but also in power from the Beetles. With your Underhill Companion (caster) he/she should be able to do good damage to the monsters from far away before they reach your pet. In addition, you can stand far away from your pet to aid it. If you get in trouble run to the guardians in Mardagh. Note Lucradans (the people-looking monsters) started aggroing on me when they got near me. Take note of this when fighting Wolves/Badgers. Only kill Wolves/Badgers and run if you start getting messages like, Took 20 damage from Lucradan or whatever. My strategy was to buff me, my pet, and heal after my pets health dropped to 50% or below. Try and time the heals so that you dont draw aggro. Some of the fights are longer than others, but generally you win all the yellows. However, there are times where your pet doesnt do well and you draw aggro and have to run to fight another day. Especially if your pet gets attacked by two monsters. At level 10 (if youve followed my spec plan) you get Distracting Scintillation which is an attack speed debuff. Less hits, less heals.
At mid-level 10 I ran to Tir Na Nog to do some tailoring. At this point I had about 9 gp. I tailored until the 300 level. This will cost around 5 gp give or take (1gp for the first 100, 1gp for the second 100, and 3 gp for the third 100). Remember to tailor the leather products only as they will raise your Tailoring, Leatherworking, and Clothworking. In addition, to keep costs down work on boots as much as possible as the materials are less. I believe Sleeves are the next item that will also keep costs down. Go way past the recommended level in items to save on costs also. However, when you start making items a couple of times with no skill increase it may be time to move onto the next item. Just remember to stay in the Leather items. To get to 300 it took me about 4/5 hours real time. I may have been slow though. If you do not want to spend 4/5 gp on tailoring you can run consignments (say task to the Tailoring Master), but to me its too time consuming. As some guides say its best to sink your costs and fight monsters for xp and money instead of consignments. I cant imagine how long it would take to level up in tailoring if I ran consignments so I didnt choose this route, yet. Note - a post I read in the Tailoring forum stated that another way to lower costs is to make a few items and then drop them on the ground and type /salvage. That way you get your materials back without having to buy more. This is very useful for saving money (and should lower the costs I had).
My Experience while I was tailoring a guild member was farming and asked members of the guild if they needed any items. One of the items happened to be a cloak that was better than the one I already had. So, I asked if I could obtain this cloak. This cloak is purple to me, but as I increase in levels I will need this cloak. In addition, he gave me two bracers that I could use, although I did not ask for them. He was south of Shannon Estuary at the time, but in my Tailoring he came back to Tir Na Nog and gave the items to me. A nice coincidence was that this guild mate was an alt of the guy who gave me the armor and staff lol. Im starting to really like this guild stuff and I owe this person many favors. So, in addition to a full set of kick butt armor and a staff, I also have two bracers and a robe (for future use) from one player as I ran across his multiple alts. To tell you the truth I think its because Im a cute little Keenie.
Epic Quest Level 11 step. At level 11 you should seek the Enchanter Trainer and receive the Epic Quest step called Roane Skin. Complete this quest. Complete quests that grant items.
At level 11 you get your first PBAE. Go North of Mardagh and find the Blackthorn and Lunas. Sic your pet on the Blackthorn then, get in close and PBAE away. Remember to Quickcast the next PBAE. Here you will learn the power of PBAE and how few HPs you have if you start getting hit. You can earn major XP killing three green monsters in one shot with little mana drain. I was getting a bub of xp going through these guys twice. If the pops slow down, move to the other camps.
Levels 12-15 complete kill tasks, fight Curms to the east of Mag Mell (remember you can PBAE these guys sometimes learn the right situations), solo/group the inside entrance of Muires Tomb, and towards the later levels group with others at the Parthanan Farm in E. Lough Derg (get a ticket from Ardee to E. Lough Derg to find where its at). These guys are dangerous and BAF (Bring All Friends) with groups, but dont BAF solo. You will easily get encumbered here, but just sell your loot to the stable master. Or, you can fight Dew Sherries all the way to the north wall from the Parth Farm and Siabras just south of the Dew Sherries. Mag Mell and the Curms are to the west of here.
Epic Quest Level 15 step. At level 15 you should seek the Enchanter Trainer and receive the Epic Quest step called Seek The Moonstone. Complete this quest. Since youve killed many a Curmudgeon your faction with the Dergs should be fine. Nock is south of the Parth farm and in the Silvermine Mountains Zone. He spawns in a hut. If hes not in the hut when you reach it, kill the others in the area til he pops. After you hand Nocks head in run because the Dergs will start attacking you.
Levels 16-20 xp starts to slow down now. You can continue to stay at the Parth farm, run kill tasks, complete quests, Curms south of Parth Farm, Dew Sherries east of the Curms, Muires Tomb, and solo/group in Spraggons Den.
This is where Im going to stop my guide for now. There is an excellent soloing guide off of the Class - Enchanter link on camelot.allakhazam.com. I hope this guide has helped you. G (-:
home.attbi.com/~wolfpack_daoc/main.html (wolfpack guild)
camelot.allakhazam.com (quests, forums, maps, etc.)
home.iprimus.com.au/fraggle/maps (awesome maps!)
www.io.com/~caladin/kirstena (awesome maps!)
www.mypetmage.com (awesome spell lists and forums!)