|
Once a player leaves Terra Nova, organizations will offer another means for character development. Organizations will offer a variety of benefits, including abilities and equipment (such as power suits). As of this writing Mythic is still fleshing this concept out, but they did mention that joining organizations will play a part in the way that life events unfold for players. Organizations make up much of the political structure of the world, and all are competing for power and influence in Rome . The organizations may be rivals, but they are not enemies. Building up a lot of goodwill with one organization will not prevent a player from doing missions for others, but it may affect their willingness to offer the most prestigious assignments. Along with character development through life events and organizations, characters also develop by learning skills. Imperator has both a skill based and level based advancement system. Skills are distributed via a skill tree: depending on the profession of a character, there will generally be 3 choices available to advance, with the available skills potentially changing as the character's life path progresses. The wide variety of choices and paths allows players to develop characters which grow from their play style and not be forced into adhering to the cookie cutter class templates that are the standard in most MMORPG's today. Imperator uses a Mission-based content system for advancement, which ensures that players can find something to do quickly if they desire. Missions, which are basically quests and tasks, can be completed in several different fashions. It is possible to perform a mission without killing everything in your path, but there will certainly be the option to go in and annihilate everything in sight. How you manage to complete a mission is up to you. Missions have been designed in three tiers. The first tier is missions designed to be completed in 30 minutes or less. The second tier of missions take about an hour to complete and the final tier are dubbed “Super Missions” - which can take several hours to complete. The time a mission is going to take to complete is spelled out for the player in game. It is apparent that Mythic has taken care to design Imperator with the casual player in mind. One of their philosophies for game play is they want a player to be able to jump in, find something to do, have fun, and jump out if they have to. “ If a person only has a half an hour or an hour a day to play, we want them to actually use that time to do something other than running across the terrain.” explains Matt Firor. |