Scura Tragedia  

Realm:Albion
Start Zone: Camelot
Start NPC:Master Vismer
Class:
Type:Regular
Related Quests:
  Wisdom
  Traveler's Way -- Stones of Power (version 1)
  Animare il morti
  Arc of Ages
  La Morti Parla
  Symbol of the Broken (level 43)
  Symbol of the Broken (level 45)
  Traveler's Way -- Stones of Power (version 2)
Related Zones:
  Salisbury Plains
Min Level:15
Max Level:50
Grants XP:Yes
Grants Coin:No
Rating:
*****
(Average from 12 ratings)
Related NPCs:
  Brother Darren
  Olorustos
  Scribe Eril
  Scribe Veral
  Spirit of the Unspoken
Related Items:
  Gold Signet Ring
  Scroll of Summoning
Last Updated:Thu Apr 19 00:30:10 2007
DISCLAIMER: Your Steps and Tasks may be different

04.06.05 Per Patch 1.75:
- Scura tragedia - The summoning circle has been moved to the Salisbury Plains. It is west southwest of Stonehenge Barrows.


Characters that were created after Patch Version 1.79 do not receive this Epic quest.


Must do the Wisdom quest first.

Master Vismer gives you a signet ring and ask that you talk with the scribe Eril, a vassal of Lord Adribard. You will be talking to Eril regarding the lost knowledge of Necromancy.

Eril is found in Adribard's retreat. He stands on top of the tower gazing over the swamp. Target him and ask regarding the undead. He tells you of the list of wizards who have studied necromancy.

Scribe Veral is in Camelot. He informs us that we must find the one who knows the location and incantations for the ritus a potential. We must find Brother Darren in the Vetusta Abbey. Scribe Veral can be found west of the main castle in Camelot.

For the abbey leave Camelot through the north gate and head west. Not to far distant is the compound. Ask Brother Darren of the ritual, but first give him Vismer's ring. This will influence him to tell you of what he knows. He indicates that you must summon a spirit from a circle of stones. This spirit will ask a single question that must be answered. Darren does not know the question or the answer. However, he doesn't know which stone ring must be used. He directs you to Olorustos at the Lethantis Association.

Olorustos indicates to look in a lost tower in Cornwall. Undead speak of necromancers in their mist. There is a summoning circle within a lost tower. The Summoning Circle in Salisbury Plains, loc=11959, 44762. During the night speak "proximare spiritus nonorare". Then ask the spirit of her "list". She will ask a riddle of you before she continues.

The Spirit of the unspoken says, "You seek the unspoken list! We have seen your venture into the darkness, and kow that which keeps my brethren from peace. I shall read the list only should you speak unto me the answer to a [riddle]."

The Spirit of the unspoken says, "The shadow of life passes us, as does the passage of time. When day turns to darkness, time fades into eternity. What then becomes of life?"

The answer to the riddle is "life becomes death."

The Spirit of the unspoken says, "Your words echo within the ears of my brethren, Wizard! Remember what you have learned and do not speak unto others what you hear this day."

The Spirit of the unspoken says, "Vislun, Bernor, Ignuixs, Ablivmu, Arnor, Blaise, Merlin, Ganieda, Viviane, Nimue, Morgana, Elaine, Garlon, Annowre, Byanne"

Once you answer the riddle you must return to Camelot and speak with Master Vismer. He asks for this ring and list to be given back to him. However, he does not require the actual list of wizards given to you by the spirit.

Rewards:
Bracelet of Matter Manipulation -- Sorceror
Band of Earth -- Wizard
Flute of Displacement -- Minstrel

Next is the subquest is La Morti Parla

Rewards:
  Band of Earth
  Bracelet of Matter Manipulation
  Flute of Displacement

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Post Comment
The summoning circle
# Sep 27 2005 at 10:01 AM Rating: Good
exact loc is sali plains 11959 / 44762
Step 7 Confusion
# Jul 10 2005 at 12:46 PM Rating: Decent
18 posts
Posted by UHM

"ok, im kinda confused, i have spoken to the ghost, gone to master vismer, given him the ring, recievedt he band of earth, and now it says

"step 7, learn the words of power that will manifest the roman undead"

what the heck is that supposed to mean????"



I was kind of thrown off by this as well. This is basically the intro to La Morti Parla which is step 7. It also tells you if you read the text in the dialogue box (which I failed to do at first, it just doesn't update your journal). So just start La Morti Parla from there and you'll be on the right track.
____________________________
~Life is like a roll of toilet paper....
You'll never know when it will run out.
~When it does. It is Crappy.
~Man I hate it when the Throne is Frozen.
Loc of Summoning Circle
# May 18 2005 at 12:45 PM Rating: Decent
15 posts
After running around for 1 hour to all the circles in salisbury plains I finally found the Summoning Circle. The location is 11939, 44992 in Salisbury Plains. Once you cross over from Campaccorentin Forest, Jump at the tower and head directly North. It's the first circle of stones across from the tower (it's across the road).
Summoning Circle Moved!
# Apr 14 2005 at 8:53 AM Rating: Decent
5 posts
My step 5 sends me to the Summoning Circle in Salisbury Plains, not in Cornwall. This was updated in Patch 1.75:

Herald Linky

~Del
uhm
# Feb 18 2005 at 1:17 PM Rating: Default
*
83 posts
ok, im kinda confused, i have spoken to the ghost, gone to master vismer, given him the ring, recievedt he band of earth, and now it says

"step 7, learn the words of power that will manifest the roman undead"

what the heck is that supposed to mean????
____________________________
**SHIFTED TO US SERVERS!**
No good show-off characters yet :P
Still more on getting to the tower and other miscellanea
# Feb 04 2005 at 5:09 AM Rating: Decent
32 posts
I did this step of the quest as a 16th level Sorcerer. I charmed a wood ogre seer (yellow con) as a pet. I went down through the field to the east of the roman road. There are very few mobs in that field, and they are easily avoided without stealth. At points along the road there are pairs of skeleton guards, which conned orange to me at level 16. At the bend in the road, which is northeast of the tower, there is a point at which there is a single skeleton guard which also conned orange to me. My pet and I were easily able to kill this single guard and cross the road. However, when I was leaving later, I decided to try to slip across the road between two sets of guards to see if I could cross without them attacking me, and I succeeded, so it was not necessary to fight the guard I killed on the way there. I could have gotten there and back without ever striking a blow.

Once across the road near the bend, there are several purple mobs (purple at level 16) in the area between the road and the tower, including pigs, big cats, and giant skeletons, but they are spread out enough that you can avoid them with care unstealthed. I made it to the tower and climbed up to the top to make sure I did not get any wandering aggro while waiting for night to fall, though this probably would not have been a problem. The mobs do not seem to path that closely to the tower. Waiting for night to fall was the toughest part of this process(oh, the boredom).

Note that I had to descend to the first floor of the tower to summon the spirit of the unspoken. The summoning did not work when I tried it on the roof.

When you first click on the spirit, it seems that the spirit does not respond, as no dialog box appears on your screen. This is because the spirit's first words appear in your normal chat window. The dialog box does not appear until you ask about the list.

One final, irrelevant observation. In the walk-through above, the author states that "there is no evidence of a summoning circle anymore." There never was a "summoning circle." The instruction was that the incantation must be performed within a "ring of stones." The circular tower is built of stones. The tower itself is the "ring of stones." This is also stated by Brother Darren at Vetusta Abbey. This information is absolutely useless in solving the quest. I just thought it amusing that they hid that little riddle within the structure of the quest. One might be expecting to find a set of standing stones in a circle, as appear in so many places in the landscape, but they are not related to this quest at all.

Edited, Fri Feb 4 05:35:25 2005
Quest bugged ?
# Aug 12 2004 at 4:47 AM Rating: Decent
7 posts
Quest bugged !! the named in the tower dont want to speak with me when i speak the word "proximare ... nononare" !!!! So cant go ahead of this quest !
____________________________
Archipretre Raspoutine
Dieu Suprême et Omnipotent.
Getting to the tower
# Jun 27 2003 at 2:32 AM Rating: Default
Most of this quest is tedious travel, but getting to the tower is the fun part. I enjoyed it lots. I managed to get there and back without drawing aggro of any mobs. the trick is playing it smart, oh and going to catacombs and then to the tower was an easier path :P

Gingerbreadd Mann lvl 17 minstrel on merlin.
RE: Getting to the tower
# Jun 27 2003 at 2:34 AM Rating: Default
Oh I forgot to say that when I went in I took the Roman Road side past the aggressive rooters and giant skeletons ;)
Replacement
# Jun 15 2003 at 1:36 PM Rating: Default
When i somehow lost the ring, i appealed it as a emergency, i got it replaced by a GM within 7 mins =)
As for all epic quest, they are crappy set up. If you are a minstrel i suggest you wait with epic quest till you have the mach2 speed song, makes it alot easier.
____________________________
Tuluvar
How to get to the Lost Tower
# Apr 11 2003 at 12:32 PM Rating: Good
1 post
ignore the directions given in the guide here, you will most likely die if you follow them. The road it tells you to go down is guarded by deep purple mobs and is surrounded by even worse. I went that way the first time I did this quest and I don't think I've ever been more scared playing this game since.

Instead, once you're at Cornwall station, run west along the road untill you come to a tower that has crumbled in half. From there, if you turn SE, you will see what looks like a roman burial shrine in a circle of standing stones... this is the Catacombs dungeon. Run towards it (the aggro round here is very widely placed, so you should have little trouble), then around it (avoiding the stationary purple mobs that guard it), continuing SE. As soon as you pass it, you'll see the Lost Tower you want in the valley behind. Again, it's a short distance with no aggro in the way, and then all you have to do is go in and wait till night. It's as easy getting back as it is getting there, even in the dead of night.

Good luck.
Grew Up in SI
# Feb 04 2003 at 1:22 AM Rating: Decent
2 posts


Edited, Tue Feb 4 09:41:13 2003
Epic?
# Dec 24 2002 at 1:25 AM Rating: Default
ep·ic
adj.

Surpassing the usual or ordinary, particularly in scope or size: “A vast musical panorama... it requires an epic musical understanding to do it justice” (Tim Page).

Heroic and impressive in quality: “Here in the courtroom... there was more of that epic atmosphere, the extra amperage of a special moment” (Scott Turow).

See also, antonyms: Dark Age of Camelot, Quest, Riding a F*ing Horse Everywhere, Something Crappy

Edited, Tue Dec 24 01:00:44 2002
This quest sux
# Oct 07 2002 at 12:40 AM Rating: Default
All the write-ups are about Minstrels... What about the precise steps for Wizards?

See King Constatine's scribe? Like, where?

I think I can see why most wizzies tell me they wait til level 40+ to do the epics.
lost vismer's ring
# Sep 26 2002 at 11:46 AM Rating: Default
Argh, I completed everything and now at the end returning to Vismer, I found I lost (or sold) the ring. Just the list is left. He keeps asking for the ring (naturally) but I don't have it. Anyone who can help after all this running around (I'm a lvl 23 wizz)?
what place of camelot is veral?
# Aug 22 2002 at 8:49 PM Rating: Default

i must talk to veral i know he is in camelot but where inside camelot?
RE: what place of camelot is veral?
# Aug 22 2002 at 8:57 PM Rating: Default
click his name up there under Related NPCs:

you'll be amazed!
They are crazy !
# Aug 15 2002 at 3:51 AM Rating: Default
Asking a lvl 15 to go to Cornwall and pass thru all the mobs there to get to lost tower ?

I went twice and got killed. tried all the suggestion that ppl have posted but still, got killed. I think i lost more exp than what i'll gain after i get it done.

The worst thing is, all the gaint roosters are now aggressive to people. They used to be neutual.
If i'm not mistaken they con yellow to lvl 35 or higher. i got killed by hitting me once

WTH are they asking lvl 15 go there to do a quest ? hate it ! i'm going with my theurgiest tomorrow to guard my lvl 15. What a quest !
RE: They are crazy !
# Aug 03 2003 at 11:53 AM Rating: Excellent
Cry babie, I did the quest at 16 the worst part was riding the horse for so long, but who cares its not suppose to be a 1 second quest like most of you would have hoped. It was quite easy just read a book while on a damn horse. Getting to the tower was so simple sheez cry more noob
____________________________
Mezier Darktrance
Vaz Coercer
Scribe Veral
# Jul 09 2002 at 8:26 PM Rating: Default
I got to Scribe Veral, now what do i say to get him to talk to me?
RE: Scribe Veral
# Jul 21 2002 at 5:41 PM Rating: Decent
40 posts
The easiest way to find the next step in these quests is to look at your journal.
#Anonymous, Posted: Jul 09 2002 at 5:29 AM, Rating: Sub-Default, (Expand Post) Um ok I sold the ring I need to give to Brother Darren um what do i do to correct this problem.
ohooohoo lvl 50 merlin
# Jun 07 2002 at 3:49 AM Rating: Default
hihihi i have make this quest at lvl 49 easy quest all mobs gray but a bit long )
long and hard quest
# Jun 05 2002 at 12:15 AM Rating: Default
Did the epic quest with my minstrel (lvl 15) yesterday. This is a long and possible dangerous
quest. I travelled for a long time on a horse and by foot to go from one place to another pfff.

Avalon Marsh where the tower is is a place with lots of purple monsters to me. I must say I was lucky to find the tower right away without getting
spotted by mobs. Followed the road, didn't took the
left turn towards the catacombs but kept running
and avoiding monsters a bit further. At some point
took a left turn (used stealth because lots of goblins, bears and lions were close) over the hill and walked straight to the tower. Waited till midnight talked to the spirit and got the hell out of that place. Got a nice flute from master vismer.
Anyway this quest takes a long time and is quit
dangerous at lvl 15.
bah
# May 29 2002 at 6:44 PM Rating: Default
im on step 11 of scura tragedia, it says ive complete la morti parla, and animare il morti.....it says i sneed to put an end to the focus that keeps the roman undead from their rest.

wtf does that mean, i just want to end this nonsense
#Anonymous, Posted: May 27 2002 at 12:40 AM, Rating: Sub-Default, (Expand Post) What The stupid Quest does not tell you for the LVL 20 epic is that the La Morti Parla is basicallt the epic 20 quest after you do that one you get the 20 quest to release and then its just running back and forth from cotswald to camelot.
ANSWER ME PLZ
# May 12 2002 at 5:21 AM Rating: Default
finnaly, i've found MAster Vismer, and seems to be thta he doesnt give a **** about the quest, and give me another step, which is step 7....HELP!!!!!!
Very Long Quest with not so good reward
# May 10 2002 at 10:41 AM Rating: Default
I got this quest obviously at 15 as a Sorcerer. I decided to give it a try.

I spent the better part of 2 hours running all over the country side on a horse.

Getting to The Lost Tower in Cornwall was a pain. Everything there was very purple to me. I was however able to sneak to the tower and get there just before day break unscathed. I did the little talking/summoning thing.

Getting back to Cornwall Station was harder. I pulled a nice train but was able to run like hell to get away.

I ended up getting 115,920 EXP plus the Bracelt. Which IMO isn't that great. The EXP gave me ~3/5 of a line. Not bad but 1 bubble would have been nicer. :)

There needed to be at least more EXP or EXP/$$.
this quest sucks
# Apr 18 2002 at 1:45 AM Rating: Default
okay Is it just me or is this the crappiest quest in the game? They give you no direction, they give it to you at lvl 15 and it is near impossible to get to without pulling agro on some purple monster. It all just seems stupid to me. I would never have made it to the tower with out the help of a very nice 30th level cleric WHO wappened to be HUNTING THE AREA around the tower. If they expect us to navigate through those monster without any idea where we are going then this quest sucks, if I went the wrong way... then I suck. But I think the quests in this game just suck.
RE: I agree!!
# Apr 30 2002 at 11:15 AM Rating: Default
I agree, to get to the Tower to perform the ritual to need to navigate through monsters that are almost twice yout level.

I had my guildmaster, who was a 32nd Wizzy I think helping me get there, and and the monsters were blue to him I believe.

Plus the ammount of time it takes!! You spend the good part of two hours up and down the country on a horse, only to get a ring which is slighty above average and half a bub of xp. The least they could do is give you more xp for spending so long doing the quest.

Tenia
15th Lev Wizzy Excalabur (European Server)
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