Ooze Elemental - orange con blob that splits up into 2-3ish green con ooze mobs. Drops around 1-3 items and a essence of an afrit.
Master Afrit - Purple con travels with 3 ancient bound atlantean.
ancient bound atlantean - red con travels with Master Afrit
Afrit - red con at 50, kind of tough. I couldn't solo on my bd, it summons chests that pop floating yellow con swords it looked like. Something does an aoe and all my pets were taking dmg. Sometimes a confused Afrit will spawn, killing it is suppose to give additional rewards.
Magma Elemental - orange con at 50
Confused Afrit - red con at 50 appeared when fighting Afrit. Is suppose to drop loot but vanishes before can kill it.
Weakened Afrit - blue at 50, 2 of these pop usually after one of the special elementals die. They both run away and teleport a short time after so you have to kill them fast.
<Begin Info: essence of an afrit>
(The essence of the afrit seems dormant, but potent with latent magical energy. If you have 4 others in your inventory, you could /use this to combine it with the others to reform an afrit.)
Magical Ability:
Target: Self
Casting time: 2.0 sec
- This spell is cast when the item is used.
Cannot be sold to merchants.
Cannot be destroyed.
<End Info>
These essence auto combine after you get over 4 I think and become a
"reforming energies of an afrit"
(The reforming energies of the afrit swirl around slowly in a small pool about the size of your hand. Despite its appearance, it feels vaguely solid, though pliable, but flows back into its original shape if manipulated much.)
Cannot be sold to merchants.
Cannot be destroyed.
<End Info>
Edited, May 24th 2007 12:32pm by ThaForge