The ability to make chain, scale, plate, and studded armour.
Per patch 1.87:
- Characters can now skill up completely in any tradeskill. The system of primary and secondary tradeskills (where secondary tradeskills were capped according to the current skill amount the primary tradeskill) has been removed.
- Tradeskills no longer have class restrictions. A character can choose any tradeskill.
- Characters can now have multiple tradeskills. To pick up a tradeskill a character does not have, speak to the tradeskill trainer. Please note that there is no limit to the amount of tradeskills a character can have. Your character can now choose and skill up in all of them. |
I have the spell crafting one but I am an ACer
Keltor's Master Tradeskill Worksheet 3.0
ex. Iron< Steel< Alloy< Fine Alloy....what's the rest?
Edited, Sun Nov 10 11:38:19 2002
1000 armor crafting mercenary
1000 tailor cleric
I agree with Elentar, I followed the previous guy's advice up to about 616, and now I realize how much of a really stupid mistake that was because im just now getting around to doing the math on items.
I've spent WAY more money than I should have.
here's an example:
20 Adamantium bars costs: 30.24g
Selling 20 Adamantium svarskodd gloves to vendor gets you rougly: 90g
So what do you want to do here? savlage 90g worth of stuff to return you 30g worth of bars?
Now this may change a bit when you get into items that need more than 1 bar. I'm going to do the math on that later too.
I'd have so much more monoey if I hadn't listened to him.. damnit.
Edited, Mon Dec 2 20:48:14 2002
if they can email me at
duo5363@AOL.com
1000 armor crafting mercenary
1000 tailor cleric
Does anyone know where in Camelot one finds a Master to begin SPellcrafting or Alchemy?
Don't delete your EQ chars until you are sure your hooked on DAOC.
GoodLuck
I just got 130 skil piont in armoring and i had one gold my first task was to make an iron helmet....to buy the matirials costed me 35 silver
that's 33% of my total cash and when i made the item and sold it to the person who needed it i only got 5 silver back whilst the matiral coast was way higher...
anyway how do i make some nice monay from armoring and witch item is the best to make and give good money
When I was your level I would sometimes only get coppers in return.
Just keep at it, as your skill increases you get more money back and you get tougher things to make. We have a lvl 5 player in our guild whose crafting skill is over 630 and he can make about 5 golds per consignment easily.
Also, when you reach that level you will find the need to leave jordheim to get supplies. When you reach this point, it is thought you will need to stay in Gna Faste to do crafting at this level.
This will be where all the spindle halla types go when they want to sell the stuff they got while grouping in there. You can /salvage the parts they bring back and get supplies from them better than buying from the merchants.
Thanks
Rosewood,
If you make tacuil gloves or boots, you get more cash for selling them (to NPC's) than the materials cost. The only loss is if you fail to make the items and lose materials. I am about 355 just finished making loads of shell tacuil boots and can't wait for 400 to do it all again with fossil :-)
Devlin - Bard, Prydwen
Sorry but i´m playing in germany and i dont know the word "Tacuil" At wich position in the menu i can find it?
I would have thought that crap would have withered and died by now.
"GUARDS BANK VENDOR SELL"
75 Barbarian Shaman
Antonius Bayle
I made something requiring 8 steel studs. Salvaged the thingy and ended up with 12 steel bars. Saves you alot of money.
Once you're past all the arrow skills (I think the last is 490 or something) you will only get so many bow consignments til its too trivial to get another, and the next bow is too hard to get them, so you need the leather skill up to get staff consignments inbetween bows.
As expected, different resources are required for different levels of armor (leaf,bone,vine), different types of armor (connact, nuadatha [excuse the spelling]), and different pieces (gauntlets, sleeves, etc).
Each of the things that you can make con to what you can make. You get experience normally for anything you successfully make that is at least yellow (though I got some from blue occasionally).
I find that if I keep making Yellow until it turns blue, I can be within 15 of an Orange. This is important because making Helms can take alot of resources. I tend to make gauntlets, then boots, and (if I cannot find these accessible [orange] in another type) sleeves.
This allowed me to conserve my resources.
Has anyone noticed any buffs that help with Crafting? In EQ, getting Int/Wis and Dex up helped. I am trying to do the same here with what buffs I can provide. Improving Movement Speed has helped lug stuff to the forge, but I was wondering if Attack Speed might speed up the time necessary to build the items. My Warden Specializations are not high enough to cause a big enough difference to tell.
This got me through 270 Armor, 170 Tailoring, and 75 Weapon Crafting for only 9 GP (Only, it took a while to get that much).
I am not sure what the return on Salvage is on the Reinforced Armor. I kept getting pieces of cloth I couldn't use on the Armor I wanted to build. So, I sold the proceeds.
Interestingly enough, I only started really going through my money when I hit Brocade thread based Armor.
Now, I am out earning more funds....
Aramir
12th Warden - Bors
I meant to say if I cannot find these accessible (within 20) in another type.
Aramir
14th Level Warden
Bors
Camelot
http://www.cannotlinkto/albion/camelotmap.html
Tír na nÓg
http://www.cannotlinkto/hibernia/tirnanogmap.html
Jordheim
http://www.cannotlinkto/midgard/jordheimmap.html
Learn from your parent's mistakes - use birth control!
So many stupid people, So few comets!
Dark Age of Camelot has bugs and mistakes and some BS, like ANY man-made thing. And this isn't so much to the poster above as it is just a general statement: If Dark Age of Camelot frustrates you in any way, do this -- Don't play it, go out and get Everquest..put 6 months..a year..2 yeras into it. And if you are friends with Fires of Heaven or some other uber guild, you just don't count.
--K ANYONE who has played everquest for a year or more and is NOT part of the "in" crowd knows what I mean. Whatever hardships you guys have in Dark Age of Camelot, it's a JOKE in comparison. I don't even care if I die in this game, cuz it's such a freakin joke compared to what I'm used to. It's like gauntlet with a twist, or maybe Diablo II only first person.. I dunno..deffinitely not some uber impossible, ultra frustrating game though.
Raid was nice thing at first,but after 2 hours it was boring,flustrating and i felt flushed out.then i had to be there 6 hours straight.Got nothing in the end and no xp,well it was hate and iam druid so no big suprise,but my point is that system which rewards only this and this and not this sucks.
I LOVED EQ on levels like 20 when it was all fun,weapons didnt matter all that much,not everyone was uber and great looking,when having shiny platemail was kind of credit amongst others in group,when tracking was most useful skill you ever seen(erm,iam druid :) )
sorry,enough of ranting.Its just that iam angered i dont feel like playing EQ anymore,even thought it was my drug for long time.Guess ill try Daoc,RVR thing sounds fun..if its bad i can always use the cd as toaliet paper
Ahh, I feel much better now.
Well, anyway... back to armorcraft.
Midguard Healer of 22
Kay Server
Making rigid leather armour has a chance at raising Armourcrafting, leathercrafting and cloth crafting. Making Scale has a chance of raising Armour, metal and leather crafting skills.
"Long term is best, which I've had plenty."
If you have time for "plenty", they aren't long-term.
Onirem Silvanus
15th leaf of the Druidic Order
Merlin Server
And I completely agree with it not sucking.
First with EQ now with DAoC, I build a character specifically for trade skills. And let me tell you, DAoC makes it MUCH easier for my system. With no limit on Tradeskill lvl in relation to character level (EQ) it means I don't have to spend any time hunting to increase tradeskill level. Add to that the consignments so you actually MAKE money learning your tradecraft(unlike EQ). Keeping these two in mind, I decided on building a 5th lvl bard to be my Uber Tradesman.
I created a Filborg Bard, and dumped all stats into CHR. Only got 18 dumping in one skill, but I'm not going to be doing much fighting(if at all after 5th). Whether this affects purchases/selling at all???? But CHR also affects bard spells, so I kill 2 (maybe just one) birds with a stone.
My 5th level bard then spent most of his specs in nurture. Giving me the group speed buff. Now with a 5th lvl bard, I can haul arse running consignments, and will be a top notch Armorer, and a pretty good weaponcrafter/tailor.
If you look at following other tradecrafts as your primary, you lose out, IMHO, on the secondary tradeskills you get 75% on.
Weaponcraft primary gives you 75% on siege, 75% aromor. All fine and dandy, but IMO tailoring is more important than siegecraft to buff up my other characters.
Tailoring primary gives you 75% on Fletching only, definitely out.
Fletching primary gives you 75% on siege, which is really useless IMO. Don't get me wrong, my Ranger is fletching, for obvious reasons.
For the noobs, I'm just mentioning the 75%(of you primary tradecraft level) secondary tradeskills. The ones I'm not mentioning are at 40%. No matter what tradeskill you choose as your primary, you are at least competent(but not good) on all others.
And I know the flames are coming about me eventually giving my low level characters REAL good armor/weapons (I forget what it was called in EQ). Just look at it this way, if you are a fighter, and you happen to have a brother/sister that makes his/her living making arms/armor, I highly doubt you would be paying all that much for the goods ;)
Tradeboy
5th Level Firlborg Bard
Lancelot Server
i would like to state one thing, i can make 100plat solid baking for an hour in eq, and thats selling to merchants, its not realistic but there is money to be made trade skilling in eq,as for daoc i cant find any buyers for my stuff so its a little more time consuming, but still better
p.s. firbolgs rule
Anyways, my point is.. your point may be true, but I played WELL over 2 years and I can't vouch for you, because everquest is so rediculous. It's NOT for a casual player. ONLY people EXTREMELY twinked can solo if they're melee classes (not so much with newer weapons from kunark and now luclin). Comparing the two is rational in one sense, but to anyone that knows both games they also know that they're still totally different animals. Everquest = EverCamp, EverFrustrate, EverImpossible, NeverEverGoingtoGetAhead, JustforgetverantEverFixingAnythingRight, yea, EverCrud. EverBitter. Yeah, that's me! Anyway though..there doesn't seem to be much "wrong" in Dark Age of Camelot. If you're weak in one area, you're strong in another and employ different tactics. I have yet to make a character and not be able to solo. Sure, some are easier than others killing yellow or orange cons while others kill blues, but EVERYONE can solo. If you play Dark Age of Camelot for more than 15 hours and don't hit at least level 8 and start figuring stuff out then you're lost.
Anyways, what's my massively long winded, exasperating statement supposed to say? You may be right, but few people would ever really find out cuz everquest sucks arse. /rant off
There is a VERY detailed guide there for all tradeskills. Very nice, I HIGHLY recommend it!
/salvage
Place a crafted item on the ground and target it then type /salvage. This will give you some of the materials you made the item with back to you. Like a moron I haven't been doing this when I try to powerlevel my skill. Been selling the crafted item back to a merchant like a moo-ron. Well I just thought I would share this in case any others out there missed it...
Still this helps when it comes to crafting the item as you can reuse the metals instead of buying them and selling the item/metal back at a 50% reduction.
You get so many tasks per level and unlimited consignments. Your consigments count as tasks. So basically, if you get 5 tasks per level, do the 5 tasks first then you have unlimited consignments still. If you do 5 consignments first, you dont have any tasks left, but still unlimited consignments.
its early, but hope that helps.
Ty.
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