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The ability to make cloth, leather, and studded armour.
Great post copied for valuable info:
Tailoring is the skill of joining pieces of materials together, usually with some form of binding like thread, wool etc, to create items of clothing... :p
OK, first off I'm assuming you have found a master and you have signed up to tailoring, and have purchased a sewing kit from one of the other merchants in the same area.
Next on your control bar open up the Abilities Panel (the open hand button) and you should see some new icons, if not scroll down a bit. Now pick an empty quickbar (I tend to use number8) and drag to there the icon for tailoring. If you now select this icon a window will open showing all of the POTENTIAL things you can make... lol... notice I say potential, the items Con. like all the other things in DAoC.
Next open up Brae Gloves and drag the icon to your quickbar. If you right click on this icon you will see what you need to be able to make that item (it's recipe). So go off to the nearby merchants and buy some stuff. Then find a nice quiet spot to stand or sit down (because being a tailor you DONT have to stand in front of the forge or the lathe) and press the glove icon on your quickbar.
Three things can happen from this;
1. You will make the item and will recieve points in the appropriate skills. Congratulations!! you just made your first item...
2. You will fail to make the item and will not lose any items. nm, try again.
3. You will fail to make the item and lose some materials, because you did such a poor job of it. nm, just check to see if you still have plenty of material left to continue, and try again.
And that's the basics... You can ask your tailor master for tasks /whisper task, and he will tell you what to make and who wants it, this way you actually make a little (a very little in the early days) money, otherwise if you sell your item to the merchants you will ALWAYS make a loss, but sometimes this has to be done.
Per patch 1.87:
- Characters can now skill up completely in any tradeskill. The system of primary and secondary tradeskills (where secondary tradeskills were capped according to the current skill amount the primary tradeskill) has been removed.
- Tradeskills no longer have class restrictions. A character can choose any tradeskill.
- Characters can now have multiple tradeskills. To pick up a tradeskill a character does not have, speak to the tradeskill trainer. Please note that there is no limit to the amount of tradeskills a character can have. Your character can now choose and skill up in all of them.
|Recipes for Tailoring|