The ability to make cloth, leather, and studded armour.
Great post copied for valuable info:
Tailoring is the skill of joining pieces of materials together, usually with some form of binding like thread, wool etc, to create items of clothing... :p
OK, first off I'm assuming you have found a master and you have signed up to tailoring, and have purchased a sewing kit from one of the other merchants in the same area.
Next on your control bar open up the Abilities Panel (the open hand button) and you should see some new icons, if not scroll down a bit. Now pick an empty quickbar (I tend to use number8) and drag to there the icon for tailoring. If you now select this icon a window will open showing all of the POTENTIAL things you can make... lol... notice I say potential, the items Con. like all the other things in DAoC.
Next open up Brae Gloves and drag the icon to your quickbar. If you right click on this icon you will see what you need to be able to make that item (it's recipe). So go off to the nearby merchants and buy some stuff. Then find a nice quiet spot to stand or sit down (because being a tailor you DONT have to stand in front of the forge or the lathe) and press the glove icon on your quickbar.
Three things can happen from this;
1. You will make the item and will recieve points in the appropriate skills. Congratulations!! you just made your first item...
2. You will fail to make the item and will not lose any items. nm, try again.
3. You will fail to make the item and lose some materials, because you did such a poor job of it. nm, just check to see if you still have plenty of material left to continue, and try again.
And that's the basics... You can ask your tailor master for tasks /whisper task, and he will tell you what to make and who wants it, this way you actually make a little (a very little in the early days) money, otherwise if you sell your item to the merchants you will ALWAYS make a loss, but sometimes this has to be done.
Per patch 1.87:
- Characters can now skill up completely in any tradeskill. The system of primary and secondary tradeskills (where secondary tradeskills were capped according to the current skill amount the primary tradeskill) has been removed.
- Tradeskills no longer have class restrictions. A character can choose any tradeskill.
- Characters can now have multiple tradeskills. To pick up a tradeskill a character does not have, speak to the tradeskill trainer. Please note that there is no limit to the amount of tradeskills a character can have. Your character can now choose and skill up in all of them. |
Thanks, tracisuzanne level 7 friar 419 tailoring
pendragon
Dalennor lvl 9 Inf
lvl 550 Tailor
Keltor updated 7/30/03
Nice off-line spreadsheet if you have access to Excel...
Anegale BloodRayne
Deadly Nightshade.
Edited, Thu Jul 31 04:51:04 2003
Hope that helps,
Maia
Edited, Tue Jul 29 06:58:05 2003
sepideh samadi
You can make leather no matter what class you are. You can even make scale if you'd like to improve your armorer's skill but smithing, fletching or armorer cannot be your main trade skill if you are a magic-user (cloth wearer).
Mi Sung Lee Enchanter 40 Hibernia/Ys
Ok people, I have to answer this garbage.
A few things:
1. People arent telling you ingredients because they are ALL already in the game.
2. Making things are easy:
- a - Open an unused quick bar.
- b - Go to your skills page. (the Hand in the menu bar)
- c - Select the tailoring icon, then click in the quick bar to place it.
- d - Click it once in the quick bar for a list of things you can POSSIBLY make. (some will con red and there is a good chance you wont make them)
- e - Find something you want to make, click it to select it, then click again in the quick bar to place it. (Woven Gloves is the first item really available in tailoring)
- f - right click the icon in the quick bar for an required components list (what you need to make it)
- g - Buy the stuff required + a sewing kit (the kit MUST be in your backpack to tailor items)
- h - Find a comfy spot, then click the item icon in your quick bar.
- i - a progress bar will appear. You will eaiter fail to make the item losing no/some materials, or you will sucessfully make the item.
3. There are several merchants around cities, but the MAJOR cities dont have the higher level thread/cloth/leather to make better items. Yu need to look around to find them. Ex: In Hibernia, you can only buy up to gossamer in Tir Na Nog.
4. Crafting costs money. Be ready to do a lot of tasking and hunting to cover your costs.
5. Dont buy more than you need. Merchants will buy back at 50% of retail cost on materials, and around 65% for finished products (unless its is perfect quality). Selling to merchants, you WILL lose money.
Sell to guildies and also /broadcast in cities to advertise your wares. Most higher lvl crafters wont waste time on small stuff, so you can craft for newbies at lower levels, and sell for just over YOUR cost and still beat market cost by around 30%.
6. Make sure you level you PRIMARY skill first, the others will follow. Ex: If you are a tailor, you wont be able to lvl in armor crafting till you level in tailoring.
Thats it, and quit whining. We all had to learn.
- Lvl 20 Eld, Lancelot
You NEVER lose money while doing consignments. do the math. you get approximately a 10% profit. just make sure you never sell any leftover materials back, use them for your next item.
Now overall doing consignments, you should come out ahead even with the very rare loss.
Edited, Wed Oct 23 15:08:03 2002
Trenn 600+ tailor
30 enchanter/475~ tailor
11 ranger/150~ fletcher
10 warden/ 200~ weapon crafter
11 bard/ 250~ armor crafter
Tailoring is the skill of joining pieces of materials together, usually with some form of binding like thread, wool etc, to create items of clothing... :p
OK, first off I'm assuming you have found a master and you have signed up to tailoring, and have purchased a sewing kit from one of the other merchants in the same area.
Next on your control bar open up the Abilities Panel (the open hand button) and you should see some new icons, if not scroll down a bit. Now pick an empty quickbar <I tend to use number8> and drag to there the icon for tailoring. If you now select this icon a window will open showing all of the POTENTIAL things you can make... lol... notice I say potential, the items Con. like all the other things in DAoC.
Next open up Brae Gloves and drag the icon to your quickbar. If you right click on this icon you will see what you need to be able to make that item <it's recipe>. So go off to the nearby merchants and buy some stuff. Then find a nice quiet spot to stand or sit down <because being a tailor you DONT have to stand in front of the forge or the lathe> and press the glove icon on your quickbar.
Three things can happen from this;
1. You will make the item and will recieve points in the appropriate skills. Congratulations!! you just made your first item...
2. You will fail to make the item and will not lose any items. nm, try again.
3. You will fail to make the item and lose some materials, because you did such a poor job of it. nm, just check to see if you still have plenty of material left to continue, and try again.
And that's the basics... You can ask your tailor master for tasks </whisper task> and he will tell you what to make and who wants it, this way you actually make a little <a very little in the early days> money, otherwise if you sell your item to the merchants you will ALWAYS make a loss, but sometimes this has to be done.
Hope this goes a little way to answering your very specific question :p
Anegale BloodRayne
Deadly Nightshade.
I'm Lev24 Friar, Tailor
Tailorng, Leatherwork, Clothwork, Metalwork, and Woodwork are at 356
Fletching is at 241
Armorsmith and Weaponsmith are at 142
Seigecraft and the unimplemented(?) are at 1
These are all capped
I'm unable to raise my Tailorng past this point, any ideas? I have made at least a dozen orange items and a few red with no results.
For info:
No material skill can surpass your primary trade skill.
If a tailor, fletching can only be raised to 75% of your tailoring skill, and all other trade skills 40%.
Anegale BloodRayne
Deadly Nightshade.
Edited, Mon Apr 22 19:00:37 2002
Please if anyone knows...
who knows anything about this... or a link?
First you can only become a tradeskill person for things you can use. Runemasters cannot train armorsmithing for example.
Go to your trainer (located in Jord.... Get a map you WILL need it later!) Talk to him he will allow you to start crafting.
In the skills section of your character bar, are a variety of icons for the various tradeskills. Take the icons over to a your hot bar slot and drop it into a spot. Click on the icon and it will reveal all the various types of items you can make. As your skill goes up you can make more items.
If your primary skill is armorcrafting you must raise armorcrafting before any secondary skills will increase. Primary skills are: Armorcrafting, Weaponcrafting, Fletching, and Tailoring. Secondary skills are: Leatherworking, clothworking, metalworking, woodworking. I am not sure were Siegecraft is in this I believe it follows seperate rules.
Other Primary skills can only be 75% as high as your chosen career path. IE if you are a tailor skill 100 your armorcraft, weaponcraft, fletching can only go up to 75. Your secondary skills can raise up to the same level as your chosen career path.
As a armorcrafter I often increased my skill in metalcraft, clothworking, leatherworking, and Armorcraft making one armor piece. You need to keep your secondary skills high because to make Mithril studded armor you need a clothworking skill of ~480. Even though my armorcraft was at 530 and the mithril studded conned blue for me to make, I was unable to do it until I raised my clothworking. You cannot find info on what secondary skills you need to make a piece but if your trainer stops giving you tasks for that type of armor, chances are you can no longer make it because you lack a secondary skill.
As your skills increase more items become available for you to make. The chance for your primary skill to raise is dependant on what the item cons:
Green - Not very good
Blue Fair chance for Primary skill to raise, good chance for secondary skill.
Yellow, excellent chance for all skills to raise
Orange Superb chance for all skills to raise.
Red - Do not try unless you are desperate.
I rarely lost items from failing to make an item if it conned Orange or less. For Red con items the amount of material I lost made it silly to even attempt.
Also the higher your skill gets, the less frequent it will raise. Early on in my career yellow conned items raised my skills 95% of the time. Now (skill 540 Armorcraft) a yellow con item will raise my Primary skill approx 30% of the time.
To buy your supplies look for a merchant. Most merchants will be weapon merchants or armor merchants look for the ones that just say -Merchant. I use Falla, and Om the most for armorcrafting. Both are located in seperate houses near the forge and weaponsmith, armorcraft masters. Ottar sells woodcraft stuff, Gro sells cloth stuff, Dala sells fletching supplies and I believe there is one or two more. These merchants sell the sewing kits, smith hammers you need so don't pull your hair out looking for them :)
Making money!! Get your skill to about 100 (should cost you about 1 gold) Then go to your trainer and say task. He will tell you to make a blue yellow or orange item and deliver it to someone in town. That person will pay you money once you deliver the item.
Quality items. Merchants sell 85% quality items. You make 90 - 95% quality items for blue, yellow and orange con items. The person you deliver the item to will pay you more for the higher quality item.
90% quality you loose a little bit of money.
91% on up you make money every task you do.
Quality: Not positive but have heard that the higher the quality the better the item is. More damage for weapons more protection for armor.
Green items your quality will be 90-100% I believe. I know that gray con items I often make at 98 and 99% quality.
I have read that experience tasks and tradeskill tasks interfere with each other, I am not positive of this. I do know that at level 17 I have done approximately 700 tasks. (I heard that at 17 you get 17 experience tasks. However if you have done 16 tradeskill tasks then you would only be able to do 1 experience task. However the solution is to do all your experience tasks and then begin the tradeskill tasks. I however just did not bother with experience tasks :)
SAVE YOUR MONEY. At every 100 points you see your tradeskill master and begin to get tasks for the next level of metal. It gets very expensive when you are making alloy and then begin to make fine alloy weapons. (I had ALL of my money tied up in supplies and was selling my equipment to pay for the supplies I needed to do the next task.)
Finally all of the chain armor requires leather armor and metal wire (wire is made with metalworking skill.) All of the leather armor you need to make chain is sold by the various mercants IN Jord.
It takes a LONG time to earn money through tradeskills, however you never have to sell to other people if you do not want to. Unlike EQ you can make money from tradeskills if you are patient.
I recomend having 2 gold to start out with.
and please... When people beg for money 'JUST SAY NO.' Make them earn it, I hate seeing people beg repeatedly for cash. They are in my realm it is a shame I can't kill them for harrassing me.
On the other hand.. those items you no longer use or need, especially quest items (that sell for 1 copper to a merchant)... give them to newbies who aren't begging for cash. Remember helping your realm mates makes your realm stronger. Death to Albion! Death to Hibernia! :)
Korvock – “Buy MY Goods!”
540 Armorcrafting
Thank You
Fromt he http://daoc.catacombs.com/ site, I have the receipe to make any of the items.
Hope this help some of you looking for how to build...
Explains in detail how tradeskills work
Theurgist lvl 10
merlin
I'm pally in albion.. my level is 32.
I wanna train a tailoring.. so i was meet tailor Master in Camelot..
But, he were not teach to me tailoring..
Why not? Am i Paladin??
I had not train any other skill.
After this action, i try on armor or weapon skill train..
Than.. these can train..
Why not train tailoring to me... :(
-Tristan, Albions...
could someone PLEASE tell me about tradeskills. I mainly want to know how to start. do i need to see an NPC? if so, who?
Im a lvl 6 Wizzard in Albion
If you could just post enough info to get me started, id be most gratefull
Thx -Aludera
Thank you for your kindness answer..
Than, I will train the skill as my scout.. :)
Merry Christmas. guys.. :)
- I'm a Luviona, Tristan Albion. -
Hope this helps.
- Teigh
patriot lvl 11 spiritmaster
pellinor
Hordes of Jordheim
Patriot lvl 11 spiritmaster
pellinor
Hordes of Jordheim
I've read differant stuff though. I want to make studded, but some sites say it's amde with tailoring, some say it's made with armorsmithing. Which is it?
This is from a retired EQ level 59 chanter
Dark Ages level 22 chanter
Patriot
11 spiritmaster
pellinor
People at level 7-10 here ARE the equivlant of 15-25's on EQ, more then high enough to post what they think.
So take your rude, ignorant, overconfident ass back to EQ, cause you aren't dick here.
Regwind
34th Skald
Percival
I agree entirely.
Now, like I stated above, my leatherworking was behind by about 70 points, and making hilts to catch that up to tailoring was probably gonna cost me at least a few hundred gold. I decided against that and tried armorcrafting just to see if those additional skills would raise even though they were much higher than my armorcraft skill. Lo and behold, I got both clothworking and leatherworking up to what my tailoring is, and it only cost less than a gold to do it. Now some of you may have lots and lots of money to waste in doing hilts, but most of us don't, and this works really good to get all your skills up to the same level.
Also, by doing this, I also noticed that since all my skills were at the same level, when I did gain, it was always in Tailoring and the gain actually improved when they were all at the same level. So now, I try to keep them consistently within a point or two at the most apart.
I hope this helps to save some of you some money when it comes to keeping Tailoring, Clothworking and Leatherworking at the same level.
When following steps from several Web sites all i can make is A rag doll or attempt to make a puppet(too high for me). How many FREGIN rag Dolls do i have to make before i can obtain the skill to do gloves. I have had the taks assigned, but no where do i see the hot button to make the gloves. I have made hundreds of rag dolls with two wool and thread. Still no increase in skill for tayloring. Can anyone help me please?
Arganoph
Spiritmaster
You can only have your clothworking skill up to 100% of your tailoring and those dolls are for clothworking only so until you get yout tailoring up then making dolls wont increase any skill.
Generally as you tailor you will gain tailoring skill as well as clothworking and leatherworking, but soemtimes cloth and leather fall behind, THAT is when u need to make dolls to catch up on cloth, or hilts to catch up on leather (use the leatherworking skill icon to do that).
Hope this helps....
I have found a much cheaper way to catch up leather and clothworking skills - make studded gloves/boots. The cost is in coppers rather than silver as your taioring skill goes up. Think of the cost of making seamist dolls - ouch. Then the cost of bronze studded boots - a couple of coppers. It works out quit well.
650 Tailoring
Make some cash, and then dump cash into making moderate to difficult items and sell it right back to the vendor. If you do tasks for each and every skill point, you will certainly come out ahead in cash - but not as much as if you'd hunted. BTW I'm 240 tailor and I still have plenty of cash to buy items, armor, weapons appropriate for my level using this format.
Minstrel Serax
Bedevere Server
Champions of Virtue
I believe that doing consignments count towards your
tasks per level. So at level 10, if you do ten consignments,
you cannot do any tasks with other npc's until you level.
Unless I'm totally off base here. =)
So, if you want to do tasks, do them at the start of every level
before taking consignments from your trades master.
~Cryptkicker
lvl 14 Spiritmaster
Wrath of Asgard
Paladin of Albion
Tristan
Any consignments you do prior to reaching that "max" count towards it. However, once that max is reached you can keep doing consignments ad nauseum.
Normally what I do is go do enough kill/delivery tasks per level to max out whatever exp/money I'd get from them and then go work on consignments.
~Rhythiel~
And besides, once you hit the higher levels, the profit you make off the consignments is wonderful. Too bad the consignment cap is at 650 skill in whatever trade.
Not to mention the CHA may help with prices... But that I'm unsure of. I keep reminding myself "Wait a sec, this isn't EQ..." :)
I have searched everywhere in Camelot, but cannot find him
Camelot
http://www.cannotlinkto/albion/camelotmap.html
Tír na nÓg
http://www.cannotlinkto/hibernia/tirnanogmap.html
Jordheim
http://www.cannotlinkto/midgard/jordheimmap.html
Learn from your parent's mistakes - use birth control!
So many stupid people, So few comets!
or should i just join the fletchers guild, and tailor in the side..
1) As most of us have figured out it doesn't PAY to sell anything to an NPC. The most profitable but often slow method to making money is selling via consignments. I am a 7th level Mentalist now, and as most adventurers know, you can't just go out and kill a few monsters and make over 100 copper. Once you reach Brocade Cloths, you find out very fast at 32silver for 20 pieces, that a Brocade Cloak isn't something you can come by easily. The payoff I have seen is between 128 copper to 154 copper, then back to buy more cloth for the next consignment.
2) And very important for serious tailors, don't spend your profits frivously. Sure a 6th level Mentalist running around with 1 gold and 63 silver sounds like a field day, that is until your skill hits 200 and your next consignment costs almost 1.2gold just to buy the materials for it. Be careful about what you spend your money on and at what time you spend it. If you have an excess somewhere in the middle of your tailoring level, then buy some extra cloth and put it in the bank, then buy a staff or whatever else you think you need. The reality is not much, since you can make your own armor.
3) As stated in several different notes, DOLLS and HINGES, and such are trinkets that are cheap to make to help you raise your skill nothing else. As your skill in tailoring increases your clothworking and leatherworking will increase as well, although slightly slower. Currently my skill numbers are 236 Tailoring, 232 Clothworking, and 231 Leatherworking. Other than a couple trinkets I made to raise my leather working so I could finish a consignment, the other skills are untouched. During a period in the middle of my previous level, around 145 (Tailoring), I took my extra money and started raising my Metalworking, Woodworking, Weaponmaking, and Armormaking. Those are around 60 to 80 range, good for a little something here and there for someone, and best of all, good for repairing!
4) Tailoring is a profession in the game as well as your character itself, so use your skills wisely, make money to spend raising other skills, allow yourself the freedom to make whatever you need for whoever you need, whenever you need.
Candeoo 7th level Mentalist (Apprentise Tailor)
When i start tailoring, i start with cloak seems the cheapest one to do. I find out by doing that that my clothworking was rising at same time. I was happy but i shouldn't. At level 30 about i changed for not sure but let say cloth boot. And find out by doing that that not only Clothworking and Tailroing skills were rising but leathercraft too.
I rise up til level 100 in tailoring then i tought i will be able to do better clothing stuff. Wrong my leathercraft is too low. And i have realy big problem right now to rise that skill (.
Right now my skill of tailoring seems always rise faster then leather. (Tailor 121, leather 72)
Kregor
Morpheous (Palomides)
Anybody who knows what the caster skills called gemcutting, evocation and (damn I forgot the last one :))... is used for ?
They are all marked by a ?....
Any feedback appreciated
Cahandras Durandir
11th Eldritch
Guinevere Server
Anyway if you area raising your secondary skills by crafting but do not rasie your main crafting skill you are basically evening out the economy cause YOU ARE LOSING MONEY.....I am sorry you either got the wrong advice or didn't ask anyone for help, I know I am constantly helping out new guys at the tailoring facility in Camelot...:) I am just trying to make it to a level that I can wear an emblem.....:)Anyway if you need advice on tailoring, or any other crafting skill just ask, there are always nice people around who will be happy to show you the ropes....:)
Earthfist
Theurgist and Lead Tailor for the Omega Company. (Until a power tailor comes along to dethrone me....:)
Free account required to post
You must log in or create an account to post messages.Forum system by Zam