Parry  

Type:Defense
Realm:All
Classes: Armsman, Blademaster, Champion, Friar, Hero, Mercenary, Paladin, Reaver, Savage, Skald, Thane, Valewalker, Valkyrie, Warden, Warrior
Description:
Parry is the only pure defensive skill which can be trained.

While it grants no styles to do so, training does increase your chance to parry.
Post Comment
Mike
# Apr 02 2002 at 12:57 PM Rating: Default
Parry is the best, and only defense for 2handed weapon users. I have a level 42 Hero with 47 parry (with items). As a two handed user if you dont have parry, you tend to turn into a mana sinkhole for healers because the monsters will always hit you. With parry at level 47 I've had numerous instances where I've parried every blow in a fight, once up to 9 times in a row in a battle. This takes considerable damage off you when you're dealing with purple and red creatures.

If you are using a one handed weapon, parry is also very useful. In order to max out the creatures chance to NOT hit you, if you do the math (yes math is useful) keeping parry and shield up at the same level will give you more a chance to evade/block/parry a move in battle. Since you dont have to MAX either of these defense moves, you can put a point in each shield and parry each level, thus gaining 1% to your block/parry instead of .5% by maxing one defensive type. Granted you want to get shield up a tad higher for the styles.
My two cents.
Dex and quick
# Apr 01 2002 at 2:15 AM Rating: Default
one Thing that I don't really see menchened on this board at all is that Dex. and quick Factor in How much You will Block or parry. dex and quick plays a Very Large in parrying and blocking i just hope that will help you all out every one who posts on this site seems to be very young...

level 44 warden, 30 druid, 30 Champion
Isuelt


Parry Side Benefit
# Mar 31 2002 at 9:18 AM Rating: Default
Is it true that if you max Parry you will get an additional benefit of not only Combat Defence but also if you are brought before one of the Kings on charges you get an excellent Legal Defence. I believe this skill is called "Parry Mason" !
Reply
# Mar 17 2002 at 7:10 AM Rating: Default
Um that's at level 50. The vast majority of players are most definitely and markedly *not* level 50. I am loathe to find many players around past level 30.

Not to step on anyone's toes, but I find doing math and calculating figures to be awfully closed-minded. Why, may you ask? Why would one figure out the optimal time to quit training Parry or exactly where to keep it unless he wasn't concerned in the least bit about actually playing a fun character? I realize that some people have more fun playing a character classified as "uber" than I do playing my beloved Mercenary wearing teal chainmail and wielding a scimitar and Main Gauche. Forgive my opinion, but I find such people to be very, very boring. The kind of person who would get upset if he found that his weapon on his ultra-god-powerful Diablo II character had two less max damage than another weapon that had the same stats in every other way. Crunching numbers to optimize yourself has always been a stupid thing to do in my opinion.

That's just me, and scant few others. Take no offense.

As far as I can tell, it is impossible to keep more than two skills maxed as you progress. Thus, my lvl 12 Mercenary will be a purely offensive merc, with Dual-wield and Slash maxed, with little to no Parry. That is all the concerns me, no number-running or figuring to come up with the exact numbers and completely plan out my "uber" character. True, if I'm attacked, I'll crumble, but I will be able to dish out DAMAGE if I'm not. And Dual-Wield has a skill that reduces aggro to you if I'm not mistaken...
RE: Reply
# Sep 24 2002 at 11:46 AM Rating: Default
Ok let me toss the newbie a bone here.

Parry is base 5% with +.5% per point spent in parry. There is a cap on parry and I believe it is 35%. With items and with max spec you will not hit this cap.

Now for factors involved. First you have defence check. This would be shield and parry, then a to hit check if either of them do not go off. The best offence is a good defence. While max specced merc boy here is lying face down in the dirt after 3 secs of RvR I will be laying the smack down all over the place. You cant deal damage while chewing grass.

Currently I have a pally with 28+2 shield and 26+6 parry. This gives me roughly a 20% chance with either to block making it a total 40% chance with minimal points spent. This still allowing me to bring my current 45 slash to 50 and my current 30 chants to 42. I will have end 5 in the next patch max damage and styles and a 40% chance to block attacks not including regular missing and dex bonus.

P.S. As for players past 30 man, check in lyonesse you will find tons of them. They just dont seem to hang out in the plains trying to act cool.

Dumbledor 45 Pally Bedevere
RE: Reply
# Sep 24 2002 at 11:52 AM Rating: Default
I actually made a mistake here it would not be 40% it would be 20/20% which would round out to about 30% because of the seperate checks. Though without calculated bonuses it would come close to 40.

And for those wondering I damn near parry block a keep lord as much as he parry's me. =) Amazingly he can do it with 10 people on him though. I drop like a papaer-weight with 10 people on me.
RE: Reply
# Mar 29 2002 at 12:21 PM Rating: Default
I couldnt agree more. People suffering from the grass is always greener and like conditions are just going to burn themselves out of the game. PLay something you enjoy, thats the simplest advice there is
#Anonymous, Posted: Mar 12 2002 at 8:25 AM, Rating: Sub-Default, (Expand Post) personaly i think this parry is all bs i train parry close to my primary weapon but i dont see it being much more affective then it was when i first began using it,and how many moron's were in the group that decided to make the experience loss for death so high first game ive ever heard of where your penalized for trying to improve your characture there shouldnt be a penalty for dying how else are you suppose to gain exp unless you battle things that can kill you and if there must be a penalty for it you shouldnyt have to kill a dozen or so beast's to regain the exp you lose from dying just once what a bunch of idiot's you people are that came up with this aspect of the game
RE: stupidity
# Apr 18 2002 at 9:19 AM Rating: Default
This is quite possibily the stupidest thing I have ever heard anyone say.

Just MY 2cp's
RE: stupidity
# Mar 28 2002 at 5:45 PM Rating: Default
Aww, come on now; 33 coppers is not THAT much...and if you remember to /pray you only have to kil...ahh...ONE! green hobgoblin!

Hehe, for all you normal players out there:
Speccing in parry increases the chance of parrying but its not like u are half immortal with 50 specs in it.
And the higher level a mob is the harder it gets to parry...I guess that with 50 in parry you can parry lvl 50 mobs like you could parry lvl 1 mob at level 1 =)
RE: stupidity
# Mar 28 2002 at 11:37 AM Rating: Default
hmmm maybe you shouldnt be penalised for dying and then the game can be no fun and no challenge

WOW super idea assface
RE: stupidity
# Mar 23 2002 at 6:28 AM Rating: Default
Sell the game, do us all a favor, including your own.
Also notice the dot, comma and shift keys on your keyboard. They are there to be used, it's included in the price of your keyboard.
RE: stupidity
# Mar 28 2002 at 5:30 PM Rating: Default
Good one! =D
RE: stupidity
# Mar 19 2002 at 5:52 PM Rating: Default
no
RE: stupidity
# Mar 16 2002 at 9:39 AM Rating: Default
I know its your title for the statement, but it think the title is more acurately a description of you.
RE: stupidity
# Mar 28 2002 at 5:31 PM Rating: Default
Good one! =D
RE: stupidity
# Mar 12 2002 at 3:14 PM Rating: Decent
Killing a dozen or so beasts, as you put it, is NOTHING! How long does that take? 20 mins? Try a game like EQ where, if you die, it takes HOURS (or worse) to gain back your exp from a single death. Rather than getting bitter about dieing and venting on this forum, why don't you learn from the experience and take on something that you can handle?
RE: stupidity
# Sep 25 2002 at 4:56 PM Rating: Default
Would you just shut up about e.q. already!!! I am trying to read info on a game i enjoy and people are always trying to make daoc players feel weak cuz they dont have 75% of their life to waste on that damn atari *** lookin game!!! If daoc isnt "TUFF" enough for your liking go whine on the e.q. boards... Thank you
Fart Backwards
# Feb 20 2002 at 3:36 AM Rating: Decent
I think You all should just fart backwards
RE: Fart Backwards
# Aug 05 2002 at 7:55 PM Rating: Default
LMAO!
math
# Feb 19 2002 at 5:34 PM Rating: Default
Where are you guys who do the math getting these statistics from? Is this 5% + 0.5% per skill level business just a theory or does it say this in the strategy guide or something? And are u sure that it doesnt make a difference what level monster u fight cuz i seem to block blues more than yellows and oranges. . .
RE: math
# Mar 25 2002 at 7:38 PM Rating: Default
The level od the monster DEFINATELY effects it. Low blues and greens can abrely touch a paladin with good sheild and parry. Not the same for Orange or higher mobs.
RvR
# Feb 19 2002 at 1:51 PM Rating: Default
Is Warrior The Best Hand2Hand Combat Unit ?

Look At My Stats Are They Good Enught 2 Be A *** Kicker In RvR?!?!?

Max: (Sword)
Max: (Shield)
27: (Parry)

This is at lvl 50
:)
Skill to lvl relationship
# Feb 19 2002 at 5:58 AM Rating: Good
I've read all of the posts and came across something interesting. A lvl 39 merc claimed that he had 38 points into parry and parried 1/2 the time against yellows. Mathematically, it should only be 38/2 + 5= 24% chance to parry each time he got attacked.

Either he was bending the truth to emphasize parry's effectiveness, or this brings about a good point, which all 60 of you posters failed to recognize, I might add; Does having a skill closer to your level make it more effective?

You shouldn't dismiss this merc's claim so quickly because most people don't get parry up to their level, and wouldn't know.

Drygord
34 armsmen on Iseult
parte! parte!parteeee
# Jan 26 2002 at 2:34 PM Rating: Default
dark magic and rituals
Skalds parry
# Jan 20 2002 at 6:17 PM Rating: Decent
I have a 32 Skald with evenly trained battlesong and hammer, and just 11 in parry. I do parry at least once every battle, but should I put some more points in it? Any Skalds out there train parry a lot?
Muodere
# Jan 17 2002 at 7:17 PM Rating: Default
You guys forget one aspect, warriors running around with a toothpick and a shield are sissies! Especially the larger races. I am a Firbolg and I could never get any respect from the women with blades!
Warden can parry
# Jan 14 2002 at 2:32 AM Rating: Default
Warden needs to be added to this list, mine got parry on the skill list at 15.
RE: Warden can parry
# Jan 18 2002 at 9:07 AM Rating: Default
Im a berzerker, and i parry all the time!!!
i want to rez people
# Dec 15 2001 at 5:44 AM Rating: Default
should i stay my parry and shield at both 35 and keep chants at 29??? if i can get my chants to 30 , i will be able to rez people
Parry + Shield
# Dec 13 2001 at 11:17 AM Rating: Default
After reading here that each point in Parry or Shield will increase the chance of the skill working by 0.5%, I walked through a few scenarios. I beleive that keeping both Parry and Shield even will give you the best results. I play a Troll Warrior so my scenarios are completely melee. I bumped the level to 50 for simplicity, but the effects are the same for all levels.

--Parry only--
Skills: Axe(50)
Parry(49)

Chance to Parry: 49 * .5 + 5 = 29.5%

Total defensive ability: 29.5%

--Shield Only--
This will give you the same 30% defensive ability as above, taking into account only blocking and not the effects of the Shield Styles.

--Shield + Parry--
Skills: Axe(50)
Parry(35)
Shield(35)

Chance to Parry: 35 * .5 + 5 = 22.5%
Chance to Block: 35 * .5 + 5 = 22.5%

Total defensive ability: 45%

--Comparison--
Obviously, the parry shield combo is signifigantly better giving you a 15% defensive increase over parry or shield alone. This does not mean that you always have to use a 1 handed weapon and a shield. If you choose to use a 2 handed weapon, you will only lose 7% chance to parry over someone who maxed out Parry; however, you can pull out the shield at any time. This way you have so many more options, are more useful to a group in a defensive situation, but can still whip out the big weapon for pure damage output.
RE: Parry + Shield
# Feb 05 2002 at 7:01 AM Rating: Default
pretty much up to yourself how many points u´ll put into block or parry... u might have a higher def in melee when splitting your points even between both, but parry doesn´t work against ranged attacks... block does (against bolts and arrows)
RE: Parry + Shield
# Jan 22 2002 at 11:00 PM Rating: Default
Ok, all this probability stuff makes a little sense to my small mind, but i've noticed as a lvl 40 paladin that fighting purples sometimes i block or parry almost all of the attacks (11parry/5shild), and the next fight I block none. Then on other hand, my friend lvl 42 paladin who has 20parry/20shield, he has the same notice, one fight he'll blcok em all next he'll block none. so i honestly think it's pointless to go too high. waste of points if u ask me, but i could be wrong?
RE: Parry + Shield
# Dec 22 2001 at 7:09 AM Rating: Default

Yes it does make sense, if your facts r correct on the math.But as a user of Blades i rely on block for alot of my special attacks, so would it not be more of an advantage for me to do all pts shield ?
RE: Parry + Shield
# Dec 13 2001 at 11:30 AM Rating: Default
two rolls at 22.5% yields a 41% total. It's multiplicative (ie .775 * .775) not additive. Two rolls at 60% each don't give you a 120% chance to block, they give you a (1 - (.4 * .4)) or 84% chance.
RE: Parry + Shield
# Dec 13 2001 at 12:00 PM Rating: Default
Ah, thanks for the correction; however, the idea is stil the same. The correction being you gain 11% total defensive ability rather then 15%. Still not bad.

Oh my god, I just realized how bored I must be to be looking into a game this much. Jeezus!
RE: Parry + Shield
# Dec 15 2001 at 11:15 PM Rating: Default
ok you guys must just be stupid but umm... who realy cares why do all them math when you know %'s are not 100% accuret. say they roll and you only have 20% chance of doing what ever but it doesn't mean that it will hit that 20% chace that you want the possibilitys are big. i mean come on you may only have 20% chance to parry and another 20% chance to block but did you also add in the level of monster or player??? and there skill? (the wind speed and weather conditions) :) all in all you can sit there and think you god with high parry but in a few fights never parry once or block it's all probility and chance that you will get the right numbers... now how they realy made the numbers or where you got the %'s for the perry and block i my never know but what I say is go with what you think fits you char. (trail and error) now quit with the math cause its all chance and you will never get the real answer.
RE: Parry + Shield
# Jan 22 2002 at 9:39 AM Rating: Default
To the guy that is talking about trial and error... in real life you get the chance to repair your error, but in this game points used=points lost. if you train your shield and parry equally, you might not deliver same dam as someone with a 2h weapon and full parry, but you will get whatever bonus the shield gives plus block ability. on the other hand, facing someone with a bigger hammer than yours (pretty likely for a lvl 40 thane and a lvl 44 war if you look at the quest items) might get to be a problem if you dont have spells to rely on, cause he will do far more dam, and you will defend the same.
RE: Parry + Shield
# Jan 14 2002 at 5:56 PM Rating: Default
You do the math because probabilities do matter, else there would be no such thing as a probability. Probabilities are just that the probable outcome the an action. Not a certainty. But on a large scale they are should be pretty damn close. True if you only have a 30% chance of a block you PROBABLY won't block 100,000 times out of 100,000 trys....or 10 out of a 100,000 trues. The rules of probability says that you will probably block AROUND 30,000 or the 100,000. But that is still better then 15,000. So it is nice to know the math to see if it is actually worth spending the point. If I maxed out my skill at and only had a 5% chance a blocking, that sucks and I won't waist my time. Its like betting on the lions the beat the rams. they could do it, it is posible but probability says they won't so go with what works gives the best odds because thats going to help MOST of the time. Everything in the world is controlled by probabilty, live by it or die trying!!
RE: Parry + Shield
# Dec 18 2001 at 4:21 PM Rating: Decent
"who realy cares why do all them math when you know %'s are not 100% accuret"

Dan Quayle? Is that you?

I could've cut and paste this whole post, but you can just scroll back up a tad for the biggest troll post in the history of troll posts.

/troll on

You have to be the stupidest mother of hump I've ever come across in the MMORPG community. Please, stay off the computer.
RE: Parry + Shield
# Jan 20 2002 at 1:33 PM Rating: Default
hehehehehe 'Please stay off the computer' LOL not just the game, or the message boards but your own computer =D
thats amazingly funny

"STAY OFF THE COMPUTER"
hahahAHAHAHAHA,.... "STAY off the COMPUTER" heheHAHAHAHAHAH *gasps for air* HAHAHAHAH ,... *wipes tears* rrrRRRAAAHAHAHAHAHAHAR
*breaths deeply, trying to control himself* puhp... puhp..pUH-WAHAHAHAHAHAHA..

'oh god ive just cracked my ribs...'
Probability versus Logic
# Dec 11 2001 at 8:41 PM Rating: Default
There is one slight error in the math that is being calculated with parry. Don't look at it as for every 5 hits you will block 1 hit, rather you have a 1 in 5 odds of not taking the hit.

Another way of looking at is having a 5 sided die. It's just Probability mathematics instead of Logic mathematics.
Doing the math....
# Dec 11 2001 at 7:38 PM Rating: Default
People are doing the math right, but when they criticize the results, they are not analyzing the math right.

Deflecting .5% more attacks is equivalent to taking .5% less dmg. Boosting dual wield also gives you a .5% dmg increase. So, strictly speaking, they are mathematically identical.

So, add in actual gameplay factors, and you can easily say parry is inferior to blade or dual wield. However, to dismiss it is foolish because of the diminishing returns on skill points.

If you have 30 dual wield, and I have 21 dual wield and 21 parry (with 3 points to spare), you will do 5% more dmg, but I will resist (aka parry) 10.5% more. I will win a melee fight. Against a caster, however, you will be better.

So, in the end, hats off to Mythic by making no clear 'best way'!
The math
# Dec 03 2001 at 5:48 PM Rating: Default
*IF* one level in this skill really only adds 0.5% chance off doing a parry then this skill isn't a good buy beyond the very basic levels. If each attack is hitting you for 200 points of damage, putting this up one level will save you, on average, ONE point of damage per hit!

As for doing the parry-opening attack styles, I may be missing something but my axe attack style was very hard to use. First you have to get a parry which, even if you have your skill up to 10, will only happen with one in ten attacks. Then you have to click your hot key and do the special attack. You have to do this before you attack again and before you queue up another attack style. Often times these two things will foil your special attack. Since the parry-opening special attacks aren't all THAT much better, it's hard to justify hot key positions for them.

Zloth
RE: The math
# Mar 22 2002 at 3:55 AM Rating: Default
parry is effeckt by the EX too I think so this 0.5% is only the base for the math (this game thems to be more complikatet the I thorgth ;-) )
RE: The math
# Dec 07 2001 at 10:22 AM Rating: Default
Sorry Zloth but you have no idea what your talking about here bro...I have a lev 39 Merc and I have parry trained to 38...Now when you train parry to a lev close to yours of your character than it works awesome..I solo yellows which is level 39-41 stuff and walk away from the battle with atleast 3/4 of my life left..This is all becuase of the parry...I would say anything that is close to me in level I parry about 1/2 the time.
RE: The math
# Feb 14 2002 at 3:14 PM Rating: Good
you're a dork, i swear. if you're a merc you also have EVADE! that's another 15% chance of not being hit at your lvl(or is that 20%).

think about.
Roebin
# Nov 30 2001 at 9:03 PM Rating: Default
Dear friends

I am trying to make a two handed dwarven fighter of some type on midguard. he is gonna use two handed axe, and i plan on either being a berserker, and ignore the second axe skill ( please dont make posts bout this, just stick with the question, tanks ) or go warrior. I will of course max my axe skill, and then I was gonna make my parry skill. What i am trying to find out is if it is better to be a warrior and be able to waer chainmail, or go with the berserker and have all the evades and of course the plus of having berserk time whne needed. anyone know some advise from first hand? i am new and dont have a character with chainmail, so not sure just how much diffrence it makes, of course a berserker will not be able to wear it but, he gets a lot of evade skillz as he levels, soo, which will i be better off doing, thanks.

Roebin
Berserkers Parry too
# Nov 23 2001 at 12:39 AM Rating: Decent
We'll just to let you all know, even though we aren't listed up above, we have the parry skill too. After u train in Right hand weapon(axe,sword,hammer) then I train my left hand axe skill I sometimes, every third lvl or so have enough to train in Parry skill. We don't have much defense with studded armor, so we take all the defense we can get to stay alive. What? you think we're crazy!?
totally happy with parry
# Nov 20 2001 at 11:08 AM Rating: Default
Hi everyone, i'm a lev. 18 pally and i think i'm up to 8 in parry. i'm keeping my chants maxed for the benefit of my group and guild, as well as shield and slashing,,,i must tell you that my parrying rocks , it saves me much hp and the effect makes me unique in my group with shield blocks plus the sound of steel parrying an attack .

I'm verry happy with it..and plan on putting a few more points into it :)
Paladins in Albion.
# Nov 18 2001 at 3:53 AM Rating: Default
I am wondering about this for my pally. Seems logical thing for a defensive type like we are.

Cybil
Sereth Asvar - Warden Kay Server
# Nov 15 2001 at 7:16 PM Rating: Default
As a warden who has been trawling the net for info on parry....

YES we do get parry at 15.

I have found myself keeping my bladeskill and regrowth at equal lvls or even having my regrowth higher at times... I have found this way every time I log there are many people around from my clan/guild and many others to that want me in there group. At lvl 17 I am healing for more HP around 160HP than the last six 18th druids I met....

I wonder how the words druid and tank have been confused by some....
Thanes
# Nov 13 2001 at 2:34 PM Rating: Default
Im a level 20 Thane and I have put point in parry and Shield. Im thinking of putting both up to 15. Anyways that what I think will work best. It give me a good Offensive/Defensive value.
armsman
# Nov 05 2001 at 2:42 PM Rating: Default
lvl 12 armsman- focusing on 1hs - shield- and parry- seems to be working well for me so far. my theory is keeping 1h slash up as far as i can- remaining pts go to shield and parry. I get hit less giving clerics time to heal my sorry kilted behind and when engaging or protecting and not hitting it will save your life. Just my 2 cp worth.
Ovis <Dark Knights> Armsman with 12 blades~ Tristan
Post Comment

Free account required to post

You must log in or create an account to post messages.