Battlesongs  

Type:Caster
Realm:Midgard
Classes: Skald
Spells:
Buff (Ablative Armor) - Adds to the target's hit points temporarily (which are used to absorb damage, up to 25% of each individual hit) .
Name Level Target Effect Duration Recast Delay Damage Type Range
Barrier of Sound 30Group Physical Ablative 60 6 sec/pulse 8s Body 1500
Shield of Melody 40Group Physical Ablative 90 6 sec/pulse 8s Body 1500
Wall of Song 50Group Physical Ablative 12 6 sec/pulse 8s Body 1500
Damage (Instant) - Target takes damage. Damage done is of the spell's given damage type. Spell can be cast during combat.
Name Level Target Power Recast Delay Damage Damage Type Range
Warcry 2Enemy 2 15s 9.00 Body 1000
Warholler 7Enemy 5 15s 26.00 Body 1000
Warshriek 18Enemy 11 15s 61.00 Body 1000
Warbellow 34Enemy 21 15s 111.00 Body 1000
War Howl 43Enemy 27 15s 139.00 Body 1000
Damage 2 (Instant) - Target takes damage. Damage done is of the spell's given damage type. Spell can be cast during combat.
Name Level Target Power Recast Delay Damage Damage Type Range
Battle Whoop 4Enemy 3 15s 15.00 Body 1000
Battle Shout 12Enemy 8 15s 40.00 Body 1000
Battle Scream 26Enemy 16 15s 86.00 Body 1000
Battle Howl 44Enemy 28 15s 143.00 Body 1000
Battle Roar 50Enemy 33 15s 160.00 Body 1000
Damage Add (Chant) - Everyone in the caster's group has the given amount of damage added to each melee swing. Bonus: Damages target for listed damage.
Name Level Target Duration Recast Delay Damage Damage Type Range
Chant of the Brawl 5Group 5 seconds/pulse 8s 1.80 DPS Body 1500
Chant of the Fight 9Group 5 seconds/pulse 8s 2.60 DPS Body 1500
Chant of the Charge 14Group 5 seconds/pulse 8s 3.60 DPS Body 1500
Chant of the Battle 19Group 5 seconds/pulse 8s 4.60 DPS Body 1500
Chant of the Siege 25Group 5 seconds/pulse 8s 5.80 DPS Body 1500
Chant of the War 35Group 5 seconds/pulse 8s 7.80 DPS Body 1500
Chant of Blood 46Group 5 seconds/pulse 8s 10.00 DPS Body 1500
Health Regeneration (Song) -Song that increases the group's rate of health regeneration, reducing downtime between battles. Only one song can be sung at a time.
Name Level Target Effect Duration Recast Delay Range
Simple Song of Rest 1Group 4 ppt heal 5 seconds/pulse 8s 1500
Song of Rest 10Group 20 ppt heal 5 seconds/pulse 8s 1500
Harmonic Song of Rest 20Group 36 ppt heal 5 seconds/pulse 8s 1500
Magnificent Song of Rest 30Group 52 ppt heal 5 seconds/pulse 8s 1500
Glorious Song of Rest 40Group 68 ppt heal 5 seconds/pulse 8s 1500
Heavenly Song of Rest 50Group 84 ppt heal 5 seconds/pulse 8s 1500
Mesmerise (Instant) - Target is stunned and cannot move or take any other action for the duration of the spell.
Name Level Target Power Duration Recast Delay Damage Type Range
Stunning Shout 6Enemy 4 11s 30s Body 1000
Disabling Shout 15Enemy 9 15s 30s Body 1000
Crippling Shout 21Enemy 13 18s 30s Body 1000
Incapacitating Shout 32Enemy 20 24s 30s Body 1000
Paralyzing Shout 42Enemy 27 29s 30s Body 1000
Power Regeneration (Song) - Song that increases the group's rate of power regeneration, reducing downtime between battles. Uninterruptible if an instrument is required. Only one song can be sung at a time.
Name Level Target Effect Duration Cast Time Range
Song of Power 10Group 2 power / tick 6 sec/pulse 3 sec 2000
Song of Energy 21Group 4 power / tick 6 sec/pulse 3 sec 2000
Song of Clarity 30Group 6 power / tick 6 sec/pulse 3 sec 2000
Song of the Mind 39Group 8 power / tick 6 sec/pulse 3 sec 2000
Song of Empowering 50Group 10 power / tick 6 sec/pulse 3 sec 2000
Resistance (Song) - Everyone in the caster's group gains an addition to the given damage type(s). Only one song can be sung at a time.
Name Level Target Effect Duration Recast Delay Damage Type Range
Soul Bolstering Chant 27Group 8% 5 seconds/pulse 8s Body/Spirit/Energy 1500
Elemental Deflection Chant 30Group 8% 5 seconds/pulse 8s Heat/Cold/Matter 1500
Soul Bolstering Song 46Group 16% 5 seconds/pulse 8s Body/Spirit/Energy 1500
Elemental Deflection Song 49Group 16% 5 seconds/pulse 8s Heat/Cold/Matter 1500
Snare - Target moves slower for the spell's duration.
Name Level Target Power Effect Duration Recast Delay Damage Type Range
Compel Surrender 11Enemy 7 -40% 49s 20s Spirit 1500
Compel Submission 17Enemy 10 -40% 59s 20s Spirit 1500
Compel Resignation 22Enemy 13 -40% 8s 20s Spirit 1500
Compel Captulation 31Enemy 19 -40% 24s 20s Spirit 1500
Compel Defeat 41Enemy 26 -40% 41s 20s Spirit 1500
Speed (Chant) - The movement speed of the caster and his/her group is increased. Does not work in combat.
Name Level Target Effect Duration Recast Delay Range
Simple Song of Travel 3Group speed increase: 144% 5 seconds/pulse 8s 2000
Song of Travel 13Group speed increase: 159% 5 seconds/pulse 8s 2000
Harmonic Song of Travel 23Group speed increase: 174% 5 seconds/pulse 8s 2000
Magnificent Song of Travel 33Group speed increase: 189% 5 seconds/pulse 8s 2000
Heavenly Song of Travel 43Group speed increase: 204% 5 seconds/pulse 8s 2000
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ok...
# Jan 30 2002 at 11:56 PM Rating: Default
Skalds are supposed to "sing" their songs accroding to legend, so they dont need instruments and it is battlesongs
Warbellow
# Dec 23 2001 at 10:10 AM Rating: Default
Warbellow is now 89 DD.
RE: Warbellow
# Dec 28 2001 at 10:27 AM Rating: Default
At 39 I've done close to 120 damage with Warbellow. It depends on the mob, mob's level, +Battlesong items, and buffs. Looking forward to hitting 40 and doing our Epic quest for a sweet sword.

Skalds are good tanks & we make any group better. It is the latter trait that makes us like Bards, imo.
The Skald
# Dec 22 2001 at 8:40 AM Rating: Default
Lets clarify something. Skalds are NOT Bards or Minstrels. If we were, we would have to use instruments just like Bards and Minstrels in the other two Realms. Even though our spec is called Battlesongs, they arent songs that you play. The only thing we have that is really a song type is Rest/Dmg/Speed. The other 4 lines are not songs.

Bards and Minstrels, even though they can train in weapon skills, are not a melee class. They do very little damage compared to any other melee. They also cant tank a mob. A Skald can.

Skalds are sort of like the Barbarian class from Diablo 2, which definately aren't bards. Only unlike the Barbarian from D2, were not the main tanks in the game.

Anyone who says Skalds cant melee or tank are ignorant and probably dont even play a Skald class. If they do they should change classes because they dont know how to play one.

Were tanks with some magical abilities gifted to us by our God Bragi. Your base class is a Warrior/Fighter. The Bard and Minstrel from the other realms base classes are not fighter or warrior.

Dont confuse the Skald with the other two weakling classes.
RE: The Skald
# Jan 07 2002 at 3:41 PM Rating: Default
The truth of this comes clear in RvR. When you run up on that orange conning bard and open up on him with 2 DDs and a chop for a third to half of his life, I have yet to find one that doesn't panic and turn. If some other villain doesn't peel you off (Mez, Stun, or Firey death), he will not live past your second 2 DDs. I find it silly that I find myself chasing down orange invaders/defenders fleeing from me alone on a regular basis. I dont feel that the Skald is particularly over potent in the big mosh type battles which is the Thane's strongest point, but if you get into single combat with an orange anyone, you have even odds or better. The best is speedily running up on a red caster. You hit hit him right before his spell goes off with those DDs (I have never not disrupted a red caster with one of my 2 DDs), and proceed to chop him to bits before he can wave at you, there is no higher satisfaction in RvR IMO. I am still a lobie (level 34) and maybe things will be different at higher levels, but for now I dont mind getting punked by purples and red thumpers for a shot at anyone else.

-Gutnak Sagonabeatcha

...Gutnak is just a fairy tale Troll to scare Hibernian children......Isn't he?
RE: The Skald
# Apr 14 2002 at 9:15 PM Rating: Default
<...Gutnak is just a fairy tale Troll to scare Hibernian children......Isn't he?>

LMAO yup! Trollies rule. :)
Enraged!??
# Dec 21 2001 at 11:59 AM Rating: Default
What the hades does it mean when you try to stun a critter and can't because it is already 'enraged'? It sounds like you can't stun something that has already been hit for damage - is that it? If so, if somebody swings and misses a critter can we still stun it?
RE: Enraged!??
# Dec 22 2001 at 8:05 AM Rating: Default
I believe they are enraged when they lost a certain amount of hits. If someone is hitting the mob its senseless to waste stun on it since hitting a mob breaks it.
RE: Enraged!??
# Jan 02 2002 at 12:22 PM Rating: Default
Unless the 'someone' is me running solo and using my slow to pull crutters.

Speaking of - this class really is good at solo play! With our DD shouts and battle chants we do only a little less damage than the warriors, our Slow lets us pull, the stun can help us get away if we pull two, the travel spell can take us out further from bind stones and helps us get away from bad situations, and the rest spell lets us heal faster than most. We do have fewer hit points, though, and we can't use our shields all that well to defend the ones we have.


In groups we've got the jack-of-all-trades problem. We can stun but the healer can stun far better. We can hit for damage but the warriors will do far more damage. We can pull with that slow spell but, at least in my experience, we don't have enough mana power to both pull and use the DD shouts in a group that is tearing down monsters quickly.

Our battle chant is incredible, probably doing at least as much damage as a warrior all by itself if you have a large group, but you only need one skald to do it. Thus a good Midguard group should have one but only one skald in it.

Ok - enough off-sub-thread rambling....
RE: Enraged!??
# Jan 07 2002 at 4:12 PM Rating: Excellent
Actaully with your DDs and damage-per-hit songs you do about 30% more damage than a Warrior (assuming the Warrior isn't in your group getting the song bonus). Where the Warrior is better is that he gets more hits, much better shields and much better defensive styles.

Back to the initial thread you can only do so much damage to a creature before your mez won't stick. I find that against yellow mobs I like to open with DD, DD, mez. This mez seems to stick even if you hit for fair damage on those DD hits. Once that mez wears off your DDs are ready to go again so it's 4 blasts and a swing to his one swing to open the fight.
spec?
# Dec 10 2001 at 10:28 AM Rating: Default
At level 30 I trained my Battlesongs specialization to 31, yet I have not been given any songs past 26. I'm confused. Please advise.
Thanks.

PS ~ I enjoy the Skald class very much. Very well designed, imo.
RE: spec?
# Dec 22 2001 at 8:12 AM Rating: Default
When you goto your trainer and it shows you need 30 pts to train your battlesongs, that means your current BASE skill is at 29 without item additives. You dont have to take off all your items to see what the base is. You dont get new skills/spells for Items that add to a spec. Only stronger effects off the skills/spells you currently have. To obtain new skills/spells you have to raise your Base (Actual) skill level to the level of the skill/spell you want to aquire.
RE: spec?
# Dec 22 2001 at 8:07 AM Rating: Default
You dont any new battlesongs after 26 till skill lvl 30.
RE: spec?
# Dec 10 2001 at 12:39 PM Rating: Decent
Er...you can't train your skill higher than your level. What I believe you are referring to is your buffed Battlesong's level. I assume the number is green when you look at it on your abilities sheet?

Even if a skill is buffed by skill-enhancing equipment (such as the Skald's Battlesinger's cloak, or medallion), you do NOT get additional skills until you actually train for that level.

Case in point: As a Skald, I am training sword as my weapon. If I equip a weapon that gives me +2 to hammer (Red Bludgeoner, for example), then even though my skill would be comprable to someone who had trained hammer to 3, I would not get the hammer style.

So you need to remove all of your equipment, then see what your level is. Because it can't be 31 at level 30. This means it's probably only really at 28-29.
RE: spec?
# Dec 11 2001 at 9:01 AM Rating: Default
Hehe...too much DA, nub enough sleep. Thanks for pointing out the obvious that I forgot. I am now at 31 spec at lvl 31. I think I'll cap Battlesongs at 46, as the Song of Rest is of little use unless I am soloing.

Cheers.
damage shouts
# Dec 05 2001 at 5:22 PM Rating: Default
Hi

i have a question.... there are several crys and shouts and stuff that do direct damage.. it say you can only do each one every 20 seconds...

say you have 2 or 3 of these direct damage songs, can you use each one each 20 seconds? or can you only use one (probably your best one) in a 20 second period?
RE: damage shouts
# Dec 09 2001 at 10:53 AM Rating: Decent
As a skald, you have 2 DD shouts. Each has it's own 20 second timer. You can fire both off at the same time, and have to wait 20 seconds for each to count down. Or, you can fire one off, wait 10 seconds, then fire the other. At this exact moment, your first shout has 10 seconds left until you can use it again, but your second one now has 20 seconds left on it's counter to use it again.

To put it simply, they work independantly of eachother, and have their own seperate recharge timers.
damg
# Dec 05 2001 at 5:19 PM Rating: Default
?
# Nov 29 2001 at 3:01 PM Rating: Default
What do you mean expansion to 60 or 75 when talking about full spec in songs?

The rest songs really need to be worked on. Midgard only has 2 healing class's, an actual working +hp regen song would be nice. Its "ok" now, but you'll never hardly play it in group unless there is 2 skalds.

As for endurance recovery, why get to level 50? You'll just be waisting your points for 2 more endurance regen per tic. Where you could be putting them into sword or parry.

As for parry, it is a very nice skill in this game. If you put some points into it you'll notice the difference, especially when soloing. My parry skill, which sucks, is at lvl 8 at lvl 34. I may only parry 1 or 2 blows a fight, but when soloing thats 200 pnts of dmg I don't take, and I only have 650 some odd hps. Or in group fighting big mobs that ONE parry could save you 250 hps from a big hit. So, don't overlook the parry skill.

Mance
Maybe this is not new, but needs to be at the top
# Nov 29 2001 at 8:43 AM Rating: Default
FYI
-the 'rest' songs raise endurance recovery rates NOT health
-the 'mez' songs are stuns, they agro when it wears off
-the DD spells do more than listed (about twice)
-the best reason to get the 50 spell is : Expansion to 75 (or 60 ,whatever)

Grimgangr Bloodeagle <Solar Eclipse> Guin.Svr
RE: Maybe this is not new, but needs to be at the top
# Jan 18 2002 at 2:08 PM Rating: Default
- Rest song is HP, not endurance
- stun songs are mez, since damage breaks them.

46-50 in BS is NOT worth 2hp a tick more healing atm. Maybe it will ge fixed.
RE: Maybe this is not new, but needs to be at the top
# Dec 22 2001 at 8:23 AM Rating: Default
If you right click on any spell/song then press Shift + I you will get a window pop-up telling you exactly what they do. And you wont have to feel stupid coming here posting information that is incorrect. None of the rest songs have Endurance regen so far for my skald at lvl 35, just hit regen.

One reason for capping the skill at lvl 50 is so we can put more to our weapon skill. Unlike the Minstrel and Bard classes in the other two realms, Skalds can actually Melee. And alot of times are main tanks in groups. 46 songs is still good, and that 4 skill you dont train is enough to bump weapons up in the 40s and parry to the high teens.

If you think those other skills arent as important, your dead wrong.

See you laying on the battlefield.
RE: Maybe this is not new, but needs to be at the top
# Dec 22 2001 at 8:44 AM Rating: Default
One reason for <edit>not</edit> capping the skill at lvl 50.

RE: Maybe this is not new, but needs to be at the top
# Dec 12 2001 at 11:33 AM Rating: Default
Sorry idiot, the rest songs dont boost endurance, they regen hp, cause if you would try sitting without rest song and watch your endurance it goes up same speed as with the song but your hp move at bout a third the rate...next time you post something actually have a clue
RE: Maybe this is not new, but needs to be at the top
# Dec 21 2001 at 11:56 AM Rating: Default
He does have a clue - the first note was wrong but the others were dead-on.
You sure on health?
# Dec 03 2001 at 5:12 PM Rating: Default
You sure the rest only helps endurance and not health?

The DD's definitely do more than listed above. My Warshrieks are doing somewhere around 60 damage. (And I can kill a spectral pig with one shout. Since there's a bug that causes the spell effect not to display when the target dies from the shout attack, it looks like I simply walk up to the pig ghost and it dies. Muhahahaha!)

I think he means 'expansion' to character levels that are higher. DAoC has followed in EQ's footsteps in everything else so that does seem likely.
RE: You sure on health?
# Dec 22 2001 at 8:28 AM Rating: Default
Here is a tip, scroll up to the battlesong information Allakhazam has posted and see where it says anything about end regen. It dont because you dont get it. All rest songs are only health regen. First one being 2 hits per tick, and 2 hits pr tick more each upgrade. The last one being 12 hits per tick.
RE: You sure on health?
# Dec 12 2001 at 8:15 PM Rating: Default
Yeah, we're sure its health. Play song of rest with half endurance and run around. It won't regen at all.
What's the point?
# Nov 25 2001 at 3:15 AM Rating: Default
Is the level 50 song really worth wasting 4 extra points in? Meethinks no.
RE: What's the point?
# Nov 25 2001 at 10:08 AM Rating: Default
Well, you'd actually be wasting an extra 194 points to get it from 46 to 50. In some people's opinion, that's not worth it. Others, well that might be their favorite spell line.
skalds
# Nov 15 2001 at 1:38 AM Rating: Default
in my personal experiece specing full into battle songs is a good thing but parry and skalds are kinda dumb since skalds cant tank no matter what u do for them.. there more of a support fighter for a party..but in parties skalds are strong.. but specing full into battlesong and here and there dropping into your weaponskill is good...cause if your weapon is not speced fully u have a higher chance of doing low dmg..speced fully u have a a 100% chance of hitting between 75%-100% of the dmg u can possibly do before critical hit
RE: skalds
# Dec 23 2001 at 10:27 AM Rating: Default
There are 4 Tanks in Midgard. Warrior, Thane, Skald and Berserker.

Warriors are the primary tanks. If you have one in the group there is no doubt he is the main tank.

Thanes are probably second best tank in Midgard. Im a skald, and maybe some other Skalds may argue with me about that. But Thanes seem to do alot more dmg then a Skald with some of there spells. So Ide put one ahead of me for main tank if no warrior is available.

Skalds are third tank in line. If your Skald cant tank worth a damn, you need a serious armor upgrade. Skalds, regardless what anyone might say, are tanks. Not a main tank in the realm, but they are there to take the dmg off healers and casters. If they werent tanks, there would be no reason to give them Protect. And Skalds get Protect 2. I have about same amount of hits and AF as a Thane my lvl with basiclly same armor. As for not doing as much dmg? What you think that battlesong is for? :)

Berserkers, are last in line to tank. They should never be made a tank if any other the Warrior based classes from Midgard are int he group. Because they only can wear Studded armor and cant tank as long or as well as the other three chain wearers. Zerkers are more dmg dealers then tanks in the group. But if they are the only Warrior based class in the group, they can tank. Healers just might use a bit more power per round with the heals. Berserkers can solo low orange cons. They do a good amount of Dmg. They can tank, but should be used last as main tank in a group.
RE: skalds
# Dec 05 2001 at 5:51 PM Rating: Default
In my personal experience mt troll skald has been the most effective tank and melee damage dealer I have seen. If you want to tank you have only to get the best shield you can use and throw it onto an enchanter. Once you have your shield with 15% bonus you will see that soloing yellow mobs is pretty risk free and the couple blocks you get off reds and purples when grouped saves quite a bit of healer mana. Then you tack on parry skill and a sword with decent bonus, and when you get the weapon skill that slows enemies, you are as much or more of a tank than anyone except for the straight warrior. So what trades have we made? I have a 26 Skald with 23 songs, 11 parry, and 18 swords. Ok if I had max swords I would hit for 100% to 150% of the "Base" damage chart. So long as my sword skill is higher than 50% of my level I do 75% to 125% of the "Base" damage chart. Of course skill less than 50% gives you 50% to 100%. The extra damage you do for maxing a weapon skill is not really a bonus, it is compensation for the other things you leave behind. The only difference in the songs for being 3 levels short is 2 skills I am missing. For songs the damage and resist is level based not skill based. If you read anything the designers put out it never recommends maxing a skill out because of the holes it leaves in your game. With the skills you see above in all blue and yellow equipment I can risk free hunt yellows even when I have a damage penalty for my weapon for that mob. I am 95% of the time the lead tank for my group and ALWAYS the lead damage dealer. That 25% damage I lost for not maxing my sword skill is rewarded 3 fold by the better damage songs I have, and those 2 songs I lost from my song list for now are more than compensated by my better melee ability.

-Gutnak is just a fairy tale Troll Skald used to frighten Blodfelag children...isn't he??
RE: fully spec'ing battlesongs
# Dec 15 2001 at 2:05 AM Rating: Default
I thought the same thing as you when I was level 26 or so - regarding songs. In fact I was about 2 behind my level in skill, just like you. Around level 28 or so I changed my tune and decided that it was important for me to bring my battlesong skill up to max.

Why? Well...
Unless you primarily solo, you will do *far* more for a group with your songs than you ever will with your weapon. The damage add song is the primary place you will see this - as it's (at 35) an extra 5.8dps to everyone in the group (excepting thanes, usually). Look at a typical group - most Midgard groups seem somewhat melee heavy. Say a shaman, healer, one caster, a thane, yourself, and 3 of any other class that swings a weapon in combat (that's more non melee than I have had in my groups all week). You're giving 4 people 5.8dps, as opposed to hitting once or twice more for 30 with your sword (more if you use a 2h, but then you are slow as all get out and misses really hurt). The more melee heavy the group, the greater the benefit. Try taking out keeps and you will find that vs the lords, a skald's damage add is considered to be vital. In my opinion, you want to have the best one that you can have, as soon as you can possibly have it.

Granted, at lower levels this isn't necessarily as important. Nor is it as important if you mostly solo. But if you are a grouping skald, battlesongs are where it's at.

My personal quandry lies in whether to invest more in parry than I currently have...

~Svala Express
34 Skald of Iseult
Specing
# Nov 01 2001 at 3:35 PM Rating: Default
I had planned on specing fully into battlesongs, but dropping just one level out of battle songs (having it at spec 49 at char 50) would allow me to spec another skill to level 10 by level 50, and the last really usefull song i see on our list is at 46, which would allow for a decent amount to be put into a secondary skill.

Then i looked at the weapon skills, and they all take up fatigue, and our endurance will already be taxed by our DD bellows and shout, so i'm not sure the lower level weapon styles that we could get would be an efficent use of our stamina.
not sure how weapon skill affects weapon damage but that may be a plus to taking a weapon up a bit


Our only other skill is parry, are levels in parry worth dropping out battlesongs from full spec?


I'd like opinions and experiance if anyone has any to share

Mylar
is this it?
# Oct 20 2001 at 2:22 PM Rating: Default
are they adding additional songs?

we have 7 total song lines

Mark has said they're adding spells through the end of the year, would make a lot of sense if they added songs for skalds to finish up the class
Good So Far
# Oct 16 2001 at 7:02 PM Rating: Default
It's still correct through level 10, at least. There's a pretty good description of what they do on the Classes of Camelot site.
SONG LIST
# Oct 13 2001 at 1:03 PM Rating: Default
Here's the song listing they had in Beta, as posted on camelot vault boards on 10/1

~Ahnkaka
New Skald of Midgard

1 Simple Song of Rest
2 Warcry
3 Simple Song of Travel
4 Battle Woop
5 Chant of the Brawl
6 Stunning Shout
7 Warholler
9 Chant of the Fight
10 Song of Rest
11 Compel Surrender
12 Battle Shout
13 Song of Travel
14 Chant of the Charge
15 Disabling Shout
17 Compel Submission
18 Warshriek
19 Chant of the Battle
20 Harmonic Song of Rest
21 Crippling Shout
22 Compel Resignation
23 Harmonic Song of Travel
25 Chant of the Siege
26 Battle Scream
30 Magnificent Song of Rest
31 Compel Capitulation
32 Incapacitating Shout
33 Magnificent Song of Travel
34 Warbellow
35 Chant of the War
40 Glorious Song of Rest
41 Compel Defeat
42 Paralyzing Shout
43 Heavenly Song of Travel
44 Battle Howl
46 Chant of Blood
50 Heavenly Song of Rest
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