the information is correct. your dmg is dependent on the level of your specialization related to that damage type. for example shadowblast would be based on light specialization. The higher your level of specialization the more extra damage you will do from the numbers listed here.
I know alot of you eldritch's have many doubts on witch specialization to take... ill give my opinon on the matter. I have a lvl 20 light eld, and lvl 15 void eld.
Light - best DD, good grouping since you have that nice DD to pound on your targets. Solo's decently, can do blues pretty well yellows youll most likely lose, but i perfer group anyways.. good pvp wise but i think the key factor in pvp is range and i haven't experimented much.. the debuff goes long ways... ive seen mobs hit 4 outa 5 times, after debuffed they'll hit 1 outa 5 or 2 outa 5.. makes a very noticable difference
Void - double bolt very effective for solo.. and RVR, with such long range and power makes an ideal weapon to dish out your damage safely and effectivly, aoe dd.. useless, 1st of all any group that is mezzing will forbid this, 2nd of all any mob that hasnt been dealt damage when you use this will agro you so if u do happen to find a group that allows this AOE you'll die when you use it anyways unless the rare chance of a tank being on each mob..this spell ill use in rare occasions. Go void if u like to solo and rvr, you can still dish damage in groups but not compared to light.
mana - although i havent tried this, from what i have read this is definetly not the spec for me.. first of all the main DD witch slows targets is useless to groups but cause its low damage... and the slow wont help the group. solowise the only difference is you can get about 1 extra dd in due to the slowing.. but since your dd's in general are so weak it hardly makes up for it. the debuff will severly weaken your target.. mainly used to help your melee allies very noticably difference. The aoe is a joke.. go next to several mobs, cast this.. witch will obviously agro them to you.. and you get the picture.. neither EQ or DOAC has made AOE's actully usefull yet.. both having the same problem..
AEs useless? Boy you havent been around for long do you..
Of COURSE do you get the aggro from mobs that havent been taunted yet! Why not, should they stand still and watch you blast 'em?
AEs are supposed to be used when
a) your party has al hands full and it would take too long to nuke every single one b) you're in RvR. Players dont aggro.(Not like mobs) Simple as that. When some tanks runs into enemy lines, just follow and AE them. They'll run faster than you can imagine.
LOL, so u think the mana master is a kinda *************** on broceliande(france) and let me show you how it rules ! even if i spend my time eating grass(magicians probleme :( ) i will show you how to solo 4 ennemies yellow or oranges ! 1/ area blast + speed debuff 2/ light mez lvl 4 3/ blast one by one 4/ al dead :p
If you think mana can't solo you are sorely mistaken. I can take yellows and low oranges, pump 3 snares into them (do about the same damage as the baseline void/light dds but with the snare) then an AE and maybe a quickcast to finish them off. Yellows I rarely need to bother with the quickcast, oranges it's usually needed and sometimes a bit of kiting too. The point is the AE is so damn powerful you don't need a really great dd. And for groups that AE is VERY effective.
I specialized in mana with little of light and void. In combat I AE mez them and then zero radius AE them, My group uses alot of pets so most of the mobs are usually engaged. I've nuked 6 parthans at a time for anywhere from 0-75 dmg depending on their level to mine. In a big fight with a ton of mobs I can be the difference between winning or losing..If they agro me I quickspell a AE mez in there and nuke again. Usually by the time I have them all mezzed the first time they are at half strength before I nuke. Against single targets my strength debuff makes the fighter's job very easy. Our tank was constantly pulling reds without stop sometimes 2, 3 or even 5 at a time. The main thing though is that our group usually have at least 3 or 4 healers. So I am always healed when I do agro them. At level 17 I can solo blues and sometimes even yellows. My normal bolt does around 60-100 dmg and 2nd bolt only does about 25 dmg. that takes them down to about 2/3 health, I then hit them with a dd snare and run, turn around hit again, then run, IE kite them. This works except when they resist that snare, then you hit sprint and run. I usually avoid trying to solo yellows. Against blues this works really well. When it comes to a pinch, I can blast them with the quickblast slow and run. Mana may not be a good choice to specialize in unless you want to be different from everyone else or have one of those special RvR tricks you can do with it. I guess I'll see where it goes.
The Area effect Direct Damage spells are FAR from useless and are perhaps the single best line of Realm Vs. Realm attack spells available in the game. Over the course of many battles now I have noticed our Eldritches dropping multiple enemy groups methodicaly. Get two or three Elritches together and chain AoE nuke enemy groups, its absolutely INSANE how perfectly suited to group combat these spells are. If you plan to do alot of Realm vs. Realm combat do not turn your back on the AoE DD spells.
I'm going void because I want to be able to kick *** solo. What I've found though, is that I can get really fast exp farming greens with those AoE's. It's not great for solo if you're killing blues or yellows, and it sucks in groups, but the void blasts are hella good for solo (I can kill blues and sometimes yellows without taking a hit) and the AoEs rock green worlds.
What kind of damage are you doing with your Light Eldritch vs. your Void Eldritch for the same level spells? At lvl 7, my negative bolt dishes out a good 108dmg, which I think is pretty good for that level. Are you telling me the equivalent spell for a Light specialization is more? If so, how much more? The damages listed in the table above are way off, so it's difficult to compare the two without actually seeing it in action.
Actually, a SINGLE spell from void spec does more dammage. The trick is, you can cast MORE light DD at a mob. So take a test: a Light specced will do MORE damage in a long span of time, since his spells are quicker to cast and there's no timer on them. A void specced will dish more damage at once but will overall do less. So void is effectively better in RvR if you have to kill green players. And of course Void range is better.
Both have merits, and do not play the same way. One of the less evident bonus of light spec is that in RvR it's more difficult to see where the DD is coming from. :D
in RvR, light elds dont have to have the longest range. they have debuff that nearsights the target so that the enemy now cant shoot as far as he could before, making him have to come within your range to fire. and the nearsight move has 2300 range so its no problem to cast that at the target with out coming within their range.
Shadow control is your Light specialization skill. You have three specialization skills: Light, Mana, and Void. Each of these has a base line and a mastery line. The base line for light is Way of the Sun, and the Mastery line is Shadow Control. The base line for mana is Way of the moon, and the mastery line is Vacuumancy. The base line for Void is Way of the Eclipse, and the mastery is Void Mastery.