Empowering  

Type:Caster
Realm:Hibernia
Classes: Enchanter
Spells:
Creates a field that damages anyone who attacks the target in melee.
Name Level Target Duration Cast Time Damage Damage Type Range
Aura of Echoing 1Pet 5s 2.5 0.00 Energy 1350
Greater Aura of Echoing 6Pet 5s 2.5 4.50 DPS Energy 1350
Aura of Reflection 9Pet 5s 2.5 6.80 DPS Energy 1350
Greater Aura of Reflection 14Pet 5s 2.5 9.80 DPS Energy 1350
Aura of Resonation 22Pet 5s 2.5 15.10 DPS Energy 1350
Greater Aura of Resonation 30Pet 5s 2.5 20.30 DPS Energy 1350
Aura of Reverberation 40Pet 5s 2.5 27.10 DPS Energy 1350
Greater Aura of Reverberation 50Pet 5s 2.5 33.90 DPS Energy 1350
Damage (PBAOE) - Target takes damage. Damage done is of the spell's given damage type. Spell affects everyone in the immediate radius of the caster, and does less damage the further away they are from the caster.
Name Level Target Power Cast Time Damage Damage Type Radius
Minor Disenchanting Emanation 7Enemy 5 2.5s 52.00 Energy 300
Disenchanting Emanation 11Enemy 7 2.5s 74.00 Energy 300
Lesser Disenchanting Emission 16Enemy 10 2.5s 111.00 Energy 300
Disenchanting Emission 20Enemy 12 2.5s 133.00 Energy 300
Lesser Disenchanting Burst 26Enemy 16 2.5s 176.00 Energy 300
Disenchanting Burst 32Enemy 20 2.5s 214.00 Energy 300
Lesser Disenchanting Eruption 39Enemy 25 2.5s 265.00 Energy 300
Disenchanting Eruption 48Enemy 31 2.5s 325.00 Energy 300
Debuff (Cold Resistance) - Target's resistance to Cold damage is lowered.
Name Level Target Power Effect Duration Cast Time Damage Type Range
Amplify Cold 24Enemy 12 -15 15s 2s Cold 1500
Endow Cold 34Enemy 16 -30 15s 2s Cold 1500
Empower Cold 46Enemy 24 -50 15s 2s Cold 1500
Debuff (Heat Resistance) - Target's resistance to Heat damage is lowered.
Name Level Target Power Effect Duration Cast Time Damage Type Range
Amplify Heat 27Enemy 13 -15 8s 2s Heat 1500
Endow Heat 36Enemy 18 -30 8s 2s Energy 1500
Empower Heat 49Enemy 25 -50 8s 2s Energy 1500
Debuff (Matter Resistance) - Target's resistance to Matter damage is lowered.
Name Level Target Power Effect Duration Cast Time Damage Type Range
Amplify Matter 23Enemy 11 -15 15s 2s Matter 1500
Endow Matter 33Enemy 16 -30 15s 2s Matter 1500
Empower Matter 44Enemy 22 -50 15s 2s Matter 1500
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Also
# Oct 28 2001 at 10:54 PM Rating: Decent
I forgot to mention, you cannot cast any other spells while you have the damage shield on the Underhill, nor can you move. This will automatically stop the spell and you cannot cast again for 5 seconds.
Opinion
# Oct 28 2001 at 10:51 PM Rating: Decent
These spells seem to be a waste of skill points for a Enhanter. The damage shield for the Underhill is nice and so is the speed spell. However, the Effervescence spells cancel themselves during a fight until 5 seconds after the fight has ended (which includes your pet being in a fight as well). So, if you plan on kiting anything these are useless, you need to group up with a Bard to do that. The AE spells just bring death, so I cannot see using those to much. The other Mastery lines are so nice and the points are limited, so I would recommend not use to many points in this area. Disclaimer -This is just my opinion.
RE: Opinion
# Nov 08 2001 at 11:25 AM Rating: Default
Get over EQ. Blah there is no Xegony in DAoC. Anyway, If you have not put points into Mana, I strongly suggest that you do. You get some nice spells and abilities with this line. BTW, who needs to kite when you have a KICK BUTT ally by your side zealot in my case, but kiting seems..dishonorable? Effervescence spells may cancel but when they start back up..say if you need to escape a foe..they work REALLY well. Great for traveling exploring..etc -Disclaimer- This is just my opinion on your opinion.
RE: Opinion
# Nov 09 2001 at 12:23 AM Rating: Default
Hey, EQ! Almost forgot about that place! I can't get in anymore to change my signature (Just cleared my cookie so it wouldn't show up anymore). Anyway, I do have some points in this skill line, just dont want to waste to many points here. Here is my planned allocation: (from another post of mine):

Bedazzling - 36 (for 2nd best attack slow spell)
Empowering - 5 (for initial run speed buff)
Enchantments - 34 (for 2nd best arms buff)

With this disbursement I will have 1 points left over at 50, not including the new allocation points that are received at half levels between 40-50 now (I am not sure how many points are received), but I think I will allocate the majority of these additional points into Empowering.

Seduce
22 Enchanter
Fires of Heaven
Iseult
RE: Opinion
# Dec 26 2001 at 1:04 PM Rating: Default
In my opinion that is a very bad set up. Fights are over so fast that slowing spells are not worth making a spec out of. Maybe they will change it, who knows. If you want to be a DD caster make an eldrich.

If you want to solo all the time go enchantment. You may have an insane pet one on one vs a npc but that troll or armsman you see running towards you will ignore the pet and cut you down.

If you want to be a RvR god go with mana
RE: Opinion
# Jan 11 2002 at 4:11 PM Rating: Default
One on one the Troll will ignore your pet and you will die. However, in large group RvR (very common) I hit F8 (target nearest enemy) and send in my pet and start nuking, and keep repeating till they or I am dead. Most the time they have no idea who owns the pet that is wacking them.
RE: Opinion
# Dec 26 2001 at 1:04 PM Rating: Default
In my opinion that is a very bad set up. Fights are over so fast that slowing spells are not worth making a spec out of. Maybe they will change it, who knows. If you want to be a DD caster make an eldrich.

If you want to solo all the time go enchantment. You may have an insane pet one on one vs a npc but that troll or armsman you see running towards you will ignore the pet and cut you down.

If you want to be a RvR god go with mana
RE: Opinion
# Nov 09 2001 at 12:32 AM Rating: Decent
Found password, made a new signature... Happy now??? hehe
RE: Opinion
# May 01 2002 at 8:43 AM Rating: Default
If you want a true RvR caster make a luriken that's hard to see amongst all the larger races. Go either eld, ment, or chanter...doesn't matter. Spec mana to last PBAoE. You run in, nuke like mad, roll the rps, and die. I watch em do it all the time. If you want a chanter fine...your pet is still blue and can give anyone but a tank a real rough time with other ppl trying to beat their head in. Keep the pet around in case an archer shoots at ya..pet still sees through stealth and will chase em down whilst you are busy nuking his friends.

I don't care if you believe me or not, but 124k rps in a week is nothing to sneeze at. Check out the 50 mana elds that you know and the totals speak for themselves. Even in group if the tanks keep mob off me the PBAoE uses less power and hits harder than same single target DD I have at that level. The key is to stand right on the mob for maximum damage. In RvR it doesn't matter. With dex/qui out the roof as a luriken I watch mana eld chain cast and drop 15 to 20 ppl in the spam.

All a matter of what you wanna do and how long you wanna take getting there.

cheers
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