Void Mastery  

Type:Caster
Realm:Hibernia
Classes: Eldritch
Spells:
Damage (AOE) - Target takes damage. Damage done is of the spell's given damage type. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius, and does less damage the further away targets are from the spell's center
Name Level Target Power Cast Time Damage Damage Type Range Radius
Lesser Null Squall 3Enemy 3 3s 12.00 Cold 1500 350
Null Squall 5Enemy 4 3s 20.00 Cold 1500 350
Lesser Null Storm 8Enemy 5 3s 32.00 Cold 1500 350
Null Storm 13Enemy 8 3s 48.00 Cold 1500 350
Lesser Null Ebullition 18Enemy 11 3s 67.00 Cold 1500 350
Null Ebullition 25Enemy 15 3s 91.00 Cold 1500 350
Lesser Null Tempest 32Enemy 20 3s 115.00 Cold 1500 350
Null Tempest 44Enemy 28 3s 158.00 Cold 1500 350
Damage (Bolt) - Damage done is of the spell's given damage type. The spell is a "bolt" that can be blocked and takes a few seconds to travel to its target, but has a longer range and does significantly more damage than other types of spells.
Name Level Target Power Cast Time Recast Delay Damage Damage Type Range
Nil Bolt 1Enemy 2 2s 20s 7.00 Cold 1875
Void Bolt 4Enemy 3 2s 20s 29.00 Cold 1875
Negative Bolt 7Enemy 5 2s 20s 52.00 Cold 1875
Abrogation Bolt 12Enemy 8 2s 20s 81.00 Cold 1875
Null Bolt 17Enemy 10 2s 20s 118.00 Cold 1875
Oblivion Bolt 24Enemy 15 2s 20s 162.00 Cold 1875
Annihilation Bolt 31Enemy 19 2s 20s 206.00 Cold 1875
Obliteration Bolt 38Enemy 24 2s 20s 258.00 Cold 1875
Bolt of Uncreation 46Enemy 30 2s 20s 309.00 Cold 1875
Damage (GTAOE) - Damage done is of the spell's given damage type. This is an "Ground Target Area of Effect" (GTAOE) spell which can affect multiple targets in the spell's radius, and does not require a line of sight from the caster to its target.
Name Level Target Power Duration Cast Time Recast Delay Damage Damage Type Range Radius
Sphere of Negation 16Area 10 1s 3s 6s 61.00 Energy 1500 350
Sphere of Oblivion 23Area 14 1s 3s 6s 85.00 Energy 1500 350
Sphere of Annihilation 34Area 21 1s 3s 6s 124.00 Energy 1500 350
Sphere of Unmaking 43Area 27 1s 3s 6s 155.00 Energy 1500 350
Debuff (Body Resistance) - Target's resistance to Body damage is lowered.
Name Level Target Power Effect Duration Cast Time Damage Type Range
Nullify Hardiness 22Enemy 10 -15 (Resist Body) 15s 2s Cold 1500
Negate Hardiness 33Enemy 16 -30 (Resist Body) 15s 2s Cold 1500
Void Hardiness 45Enemy 23 -50 (Resist Body) 15s 2s Cold 1500
Debuff (Energy Resistance) - Target's resistance to Energy damage is lowered.
Name Level Target Power Effect Duration Cast Time Range
Nullify Dissipation 27Enemy 13 -15 (Resist Energy) 15s 2s 1500
Negate Dissipation 39Enemy 20 -30 (Resist Energy) 15s 2s 1500
Void Dissipation 49Enemy 25 -50 (Resist Energy) 15s 2s 1500
Debuff (Spirit Resistance) - Target's resistance to Spirit damage is lowered.
Name Level Target Power Effect Duration Cast Time Range
Nullify Spirit 26Enemy 12 -15 (Resist Spirit) 15s 2s 1500
Negate Spirit 35Enemy 17 -30 (Resist Body) 15s 2s 1500
Void Spirit 48Enemy 24 -50 (Resist Spirit) 15s 2s 1500
Post Comment
Play Style
# Dec 30 2001 at 2:10 PM Rating: Default
I think you can design your character for all situations if you put some thought into it. I make out just fine in groups and solo. Being able to do everything well is better than just being able to do one thing very well. I think the developers are correct when they say spending all your points in one area(for a purecaster)is gimping your character. The one thing I have noticed in this game is that most people DO NOT play their characters to their maximum potential. But the best thing to do is play around and see what works for the way you play the game and ignore how other people play it.

And as far as grouping goes... The vast majority of the people who play this game wouldn't make it to 20th level in Everquest because they don't know how to cooperate in groups. They want to solo in a group. And the idea of a group leader is repulsive to them. Why do you think it has taken so long for anyone to actually take relics? No one wants to be just a footman taking orders and getting the job done, they all just want to get some relic points. Nothing else matters. In EQ these people are always low level because no one will group with them, and in EQ, unless you are a Druid or Necromancer, you are going to group or you are not going to level. This game is easy compared to EQ. A great game, mind you, but very easy. I think it was designed with new players to MMORPGs in mind.
RE: Play Style
# Jan 31 2002 at 7:40 AM Rating: Decent
When you say easy.. yes. I must agree.. but for the better.. EQ have many aspects that are not nessesary. Like the spellbook... i mean, lvl 35 before you can see. And when a n00b enters the game "events" happen in a plesant tempo. Spec. at lvl 5, surname at lvl 10, RvR at lvl 15, the spellcasters do not have to break their back to get spells, bind stones, etc, etc... And I belive Verant has understood that many players like tha more relaxed way of playing a game like this, therefore they have made the Soulbinder in their expansion, SoL. I love tha RvR, and I still play EQ, Rallos Zek that is (harcore PvP hehe). I am glad that Camelot came. Gave tha online games a hole new standard..

"If it moves, kill it..."
From some cheesy Hollywod movie
Pure Mana
# Dec 11 2001 at 1:15 AM Rating: Default
Is it possible to have a pure mana eldritch? I started one and he is now up to lvl 10, but to me it doesn't appear to be worth it. The extra spell you may get in because of the snare doesn't do much good because of the weak damage of the spell. The debuffs don't appear to be worth it while soloing. Also the extra power it gives to the AF shield, and Dmg shield don't appear to be worth it either since the amount of hits I can take is always low no matter what. I then made a void eldritch which has no problems killing a yellow before it reaches me. Does the mana eldritch get better in the long run because right now he isn't effective?
RE: Pure Mana
# Dec 13 2001 at 11:37 AM Rating: Default
you're playing your mana all wrong! It is hands down the most powerful eldritch. Soloing is not what you should be doing - but if you want to this is what you do:
Blues - 2 ways to kill. If neutral stand on top of them, cast Mana Ripple... try to recast it. If not, then quickcast it, then hit with your stick twice.

If not neutral - snare nuke it twice, then pris flare it - snare nuke it some more. It should die... if it doesnt, quickcast mana ripple.

Yellow - same method as aggressive blue -- but anything is resisted, you will have to retreat and recast once or twice. Retreating will be no problem because it runs slow.

In a group -- which is how you should be playing:
get a tank and a healer, get the tank to hold all the aggro (more than one monster)- then stand on top of them and AE nuke them. All the monsters should die in 4 casts. You will be dishing out roughly 400dmg per cast... so over 1600 dmg in that fight. Definitely more than anyone else. A good tank can hold 3. An ok tank can hold 2. A dumbas$ can hold 1. Only let the mezzer mez if the number of monsters exceeds the tanks ability to hold them. If a monster if mezzed - get the tanks to walk them away from the mezzed. Don't use your DD snare in groups. it's a waste - convince them to work with your AE it will help out in the long run.

When partying with higher lvl groups, purple++++++ monsters, cast disease until it lands, then cast str debuff - then try to damage. A consequence of disease is that it makes them resist spells less often.

I dream of a day where i can be in a group with another AE nuker... would be devastating.

Btw the area effect spell is low mana cost -- so you can keep going and going.
RE: Pure Mana
# Dec 14 2001 at 9:40 PM Rating: Default
I have to agree. AE is awesome if you have a group willing to pull multiples and then keep agro so they don't gank you when you cast. I've seen so many people play this game like it's EQ, pull one or retreat (yet to see someone try and mez). I've had the best xp when I pull 3 or 4 yellow or oranges(and get the group bonus) and then procede to beat them down.
spec points
# Dec 02 2001 at 7:02 PM Rating: Default
can someone explain to me how many spec points you can get throughout the game and what AoR and AE spells mean please clear this up for me i am planning on starting in daoc soon
RE: spec points
# Dec 24 2001 at 2:33 PM Rating: Decent
AE spell is Area of Effect. means that when you cast it all the monsters within its range get hit for ## damage (depending on spell). i dunno what AoR is if its not in EQ then i dunno i havent even started DAoC yet got it for my dad for christmas hope he shares =) hop that help a lil bit at least (if theres a sig at the end of this post disregard it its not my main anymore)
Void Eldritch
# Dec 02 2001 at 4:41 AM Rating: Default
I have a 14th lvl Eldritch fully speced in void. Soloing is very easy. I have no trouble with blues and usually no trouble with yellows. If I group then I can do plenty of damage with the void DD spell I am currently using. At lvl 14 it does around 70 damage(my bolts do 130 or so apeice on blues). Of course, if I have a spell miss or get resisted I have to run just like everyone else. I plan on raising light just enough to get a strong enough AoE mezz to be useful in a group situation as a backup. Obviously I solo most of the time and I rarely die. The most important thing you can do to help yourself ,regardless of specialization, is to make sure you keep your weapon and armour at least yellow to you(you wont be able to afford an orange piece most likely). Best of luck to ya!

Fauxanna Centauri
lvl 14 Void Eldritch
Pellinor
RE: Void Eldritch
# Jan 10 2002 at 3:46 PM Rating: Default
Hi!
I was only wondering how the yellow ones can be easy for you, even when you hit with all your spells, did it work as good as when you were in lvl 9.

I'm a lvl 9 Eldritch and only specialize on Void magic, but sometimes (often) I cant kill the yellow ones, cause my stuff doesnt do so much damage, although all my spells hit fine...

I don't have so much magic things or money to buy it, and quests?? sometimes it is fun to do them but when the quests comes to that you almost have to travel to a long distans it is not fun (almost around the world).
RE: Void Eldritch
# Feb 08 2002 at 2:42 PM Rating: Default
If you can't kill yellows, then find some other monsters to attack... They all have different strenghts and weaknesses.

When you find the right monster, Welcome to Power Leveling...
Different Tactic
# Nov 29 2001 at 5:59 PM Rating: Default
I have a level 13 eldrich with 12 points to void 2 to light and 4 to mana....every level I have one point left over so I am able to build up enough points to gain some of the lower attributes in both light and mana...I already have the first debuff and snare spell that come from level 4 mana, and at level 4 in light I will get the AE mez spell. My opening set 2 bolts do about 230 points of damage on a yellow and I still have the ensaring blast and debuffs at my disposal which will be upgraded as I obtain the extra points. Granted, my light will never get over 4 and my mana will go up very slowly, BUT I am a void specialist with a few extra tricks up my sleeve for those intersting situations. This is just another option for those of you trying to figure out where to put all those nice specialty points...

Spec Points
# Nov 28 2001 at 3:17 PM Rating: Good
Seems to be a lot of discussion on "how can my character throw the biggest nuke possible".
If I understand the reason DAoC was designed the way it has been, with skills and characters spending points on them is so that people can choose HOW they want to play thier character and choose the skills they want to reflect that. Your choice of void, mana, or light should reflect your play style - void for powernuke type play,mana or light for group play etc... One of the reasons I stopped playing EQ was because of the "cookie cutter" classes - a 50 level Wiz has the same spells as any other wiz at that level -the only difference is what equipment you have on your character.(that and RVR kicks!!!)
Being informed about what each spell line can do is great- but, IMHO, choose your lines based on how you want to play the character, don't choose simply based on what everyone says is "the most powerful " spell line.
The Humble Opinion Of a Humble Servitor


RE: Spec Points
# Feb 04 2002 at 1:47 AM Rating: Default
You are totaly true )
RE: Spec Points
# Jan 01 2002 at 11:35 PM Rating: Default
Well spoken indeed. I get criticized a lot for being a void nuker, as most Eldritches seem to think it's mana or bust on my realm, but it pay sto do what you like, as it works for me ;).

Aesthir
Void Eldritch
Gawaine
void vs. mana
# Nov 27 2001 at 12:22 AM Rating: Default
Personaly, i feel insulted when people say that mana sucks and void owns. In rvr, void is doing you less good than you think. Ok, so your doing a few hundred damage to a person, maby 2 or 3 before you die. Thats not helping too much.
A mana magic specialist can do a lot more. Say a tank is charging at you. You slow. he is at 60% normal movement. Snare again, he is at half normal movement. Snare again, he is at little over 40% normal movement. Kiting is a sinch at this point.

For those who perfer scuicide bombs, the PB AoE dose more damage than the nuke AoE. Run behind a few guys, BBAoE, quickcast AoE. that should do MORE damage than the DD line. Also, with the debuff spells, you can totaly nerf tanks because heals are only at 50% effeciency. The difference from being healed 200 hps and 100 hps can mean the difference of one tank owning another tank.
My 2 copper pieces
What did you spec in?!
# Nov 26 2001 at 6:15 PM Rating: Default
"Lvl 47 eldrich here !
Still undefeated in the frontear all who opose are crushed."

Please explain what you spec'd in!
Jhongo
# Nov 24 2001 at 3:01 PM Rating: Default
Lvl 47 eldrich here !
Still undefeated in the frontear all who opose are crushed.
Crazy Eldritch
# Nov 22 2001 at 10:09 PM Rating: Default
I must say, my friend has a level 31 eldritch that does HUGE dama. He put all he points into void and ge can take on ornages with ease and reds with 50/50 chance. Putting all skills into mana is also good but then you need a person with high hp and str...
The posted damage
# Nov 21 2001 at 11:31 PM Rating: Default
I don't know where they got these numbers. They seem pretty low.
Runemasters
# Nov 18 2001 at 10:08 PM Rating: Decent
Well I'd like to post the opinion of a nearly 33 runemaster from Midgard. You guys seems to be up in flames over us being better but I'll tell you I would LOVE to have some of your spells. I mean let's see for supression I get shielding spells for myself, and ok yea if i put all my pts. into it i would get a cycling bladeturn, BUT what the hell would i do in RVR where I see that many of the kills are made by magical attacks, and where casters are quickly singled out. Darkness seems to be the same as your mana skill, mainly nukes with some dex and str debuffs thrown in. we get similar damage debuffs. i would love to have your paralyze spells and aoe debuffs, but im all runecarving. I don't know why they made our best bolt (supposdely) slightly better than yours, maybe the stun u get possibly. Also, if you would look at the damage they give for both our bolt lines, they are much much lower than they actually are, I would estimate like 30-40% or so. The power cost seems to be a tad off. Maybe the real stats are different. I don't think it's a balance issue, as there are things I would love from your class and I guess things you would want from mine.
MANA ROCKS
# Nov 17 2001 at 4:54 AM Rating: Default
i am a lvl 13 eldritch spec'd in mana...and from what you guys say it does nothing compared to void or light....i can see that,but you guys say it sucks in solo AND RvR,are you MORONS? I can solo oranges and almost take a red...i get the red to 1/3 life before i die....and the grouping is awesome i may not do alot of damage but i can slow mobs down so the group and myself can flee,and the sare ROCKS,i ca also do a kiler point blank aoe,it does 70-80ish on yellows and 60ish on oranges...i have solo'd from 1-11 then i grouped 12 to 13,i have fought a 15 berzerker when he raided hiberbia with his guild and i shmeared him everywhere,he couldnt get to me LOL...and casters...that disease spell that you get with mana STOPS them from casting i killed a sorcerer with EASE allakazam need to change ,mana rocks pvp more than you guys would ever believe don't een talk about mana unless you have gone at least 13 levels into it...void and light are good...but the problem is...if you get resisted your dead or if bolt misses you're dead,while my snare is BEARLY resisted,the 2 pks i have had didnt resist ONE spell,i know you all are gunna spam me,but mana is better than you think
RE: MANA ROCKS
# Feb 16 2002 at 10:07 AM Rating: Default
"void and light are good...but the problem is...if you get resisted your dead or if bolt misses you're dead"

lol you say that you have to play to atleast lvl 13 until you know what you're talking about? then why are you talking crap about light and void if you havent? i have a 36 void eldr and i solod up to like 30 something.. i could kill yellows even if they resisted 3 spells, so plz dont talk **** about something you have no idea what it really is
wassah
# Nov 15 2001 at 6:59 AM Rating: Default
LvL 31 Eldritch here.


Full void spec

Yellow is getting harder to fight, the usual now is 2 bolts, stun, dd dd dd dd dd till its dead. PvP is nice because once you hit the enemy with that first bolt, half the time they get scared and try to run. AoE Spells are very nice, but only in pvp or group mob situations.

The only thing that ticks me off is how when a bolt misses or dd's get resisted against a mob, we tend to have to run the hell outta the way or basically eat a tombstone. 3-4 hits from yellows will kill even with my con yellow/orange armor.


Mana and Light I have no idea about.. 1 and 1 default points in those :p
Dont
# Nov 13 2001 at 10:44 PM Rating: Default
Dont use all you points in void..Yes void is the most damaging but the cast time on them can be stuburn at times..for a strategy you could get at max range cast your 2 void bolts then use a light DD since you can get off 2 or 3 more spells by the time the mob gets to you..and by that time it should be dead or be 1 whack from you staff from it..from what ive seen so far splitting your points between light and void is the way to go..
Look at Runemasters
# Nov 13 2001 at 9:33 PM Rating: Default
They have better spells - a LOT better.

Don't bother playing an Eldritch.
level 10 eldritch
# Nov 09 2001 at 1:15 PM Rating: Default
Oh great! Thank you so much!!!
Ozkar
# Nov 09 2001 at 11:01 AM Rating: Default
Here is my advice...

I'm only a lvl 19 Eldritch, but I have PK'd along side a lvl 27 Eldritch... and I noticed that our strats are pretty much the same.

You have two missiles: Bolt missile and Void missile. You want to get these off first. You must let your party know that in order for you to be fully effective with these two missiles, they have to STAY BACK and engage the mob only AFTER the 2nd missile hits. If not, you will most likely miss do to the "melee" factor.

Once your group is in melee combat with the mob, just use your Eclips Ethereal spells. Type /face on the mob and keep casting the Ethereal blasts over and over. You will automatically face the mob no matter where it runs to (so your spell will never fail due to "target not in sight") and this spell is straight Direct Damage, not missile. So the only factor involved in this on the enemies side is resistance.

At lvl 19, I can take on yellow and blue mobs with ease... even the Pathy Bastards on the farms.

Good luck!

:)
Level 10 Eldritch
# Nov 08 2001 at 1:44 PM Rating: Default
I'm a bit of a newbie when it comes to spells but I've been reading alot of your posts and have been going strong with increasing my void skills. 3 questions though: <br>
first, when I go hunting with a group, I am noticing that as I cast a void spell it tells me my enemy is in melee and blocks my spell. I understand that I should cast this when the target is still running up? <br>
Second, I'm wondering if any fellow eldritch's have advice on which spells I should use more often when we have surrounded the monster.
<br>
Third: I'm looking for advice on a good spell strategy for level 10. Kind of a 1,2,3 punch hehe!
well
# Nov 06 2001 at 6:14 AM Rating: Default
being a lvl 32 mainly void specced eldritch, i can tell you the following from RvR

whilst damage is useful, those points that give me disease rock, if u stun, then disease an enemy (resistances to just about anything other than bolts which can also be shield blocked, wtf is up with that anyway?) he a) cant get away, b) cant really get to you as its a nasty str debuff/snare that doesnt run out when u die.

AE stun and shadowblast line from light spec are nasty, and as for debuff beings useless, well take a look at how much champions own in RvR due to valor.

but as a digress, on a fort wall, nothing beats AE'ing the door for X damage x 15 ;)
Ozkar
# Nov 05 2001 at 1:10 PM Rating: Default
I have a lvl 17 Void, a lvl 6 Light, and a lvl 5 Mana Eldritch.

Obviously, I'm still working on the Light and Mana casters.. I'm testing them out.

But just from my experiences so far, the Void path is strongest.

Great benefits from lvl 1 Mana Magic:

You get double AF using self armor from Mana. Even at lvl 1, you still get good AF added. Ensare spells rule even at lvl 1 because of SLOW. Self Damage Armor is also usefull when soloing. Damage is low, and I see no increase yet while testing it with my Mana Eldritch. At lvl 5, he returns 5 damage to attackers. At lvl 1, my Void caster returns 3 damage. Hardly worth committing skill points to take it to lvl 5.

There are zero benefits from using Light Mana. Great way to go for some DD. But debuffs are useless in RvR. All char's will be buffed anyway. And when you die, all your debuff's will be removed from enemies. The best thing an Eldritch can do is BLAST away, reducing as many hitpoints as possible from enemies until you yourself are killed.

Void gives you the range to do just that. While AE spells cause trouble in "monster kills" due to aggro activation, they rule in RvR. Casting 2 in a row (quick cast second) in a large scale battle does massive damage to all melee in area. You're talking about over 300 damage in 6 seconds to all char's in an area... TOO effective. You may die shortly after that (an archer will definately take you out quickly), but your damage was more than effective.

Debuffs suck. Damage rules. If they are dead, who cares about their attributes?

heheh
my thoughts
# Oct 31 2001 at 3:40 PM Rating: Default
Im a lvl 20 eldritch with lvl 20+3 void, and i have asked eldritches the damage they do, and void is far higher.
i can take a yellow monster (almost any) to less than 10% with my first 2 bolts, then i clean them up with void DD or sun ray. they dont even have a chance to ***** with me.

For harder enemies or ones that resist off the bat, i quickcast the lvl 15 mez (6 seconds i believe) then do the lvl DD snare (damage doesnt matter, its the snare you want). after that i can run away a bit, void DD for like 120+ dmg, and keep repeating till its dead. i have very little trouble with them getting close.

As for the aoe nuke, i find it is really useful in a group with all the monsters tangled up. I can do 120 damage to 4 parths each spell, and after the second AoE nuke, they usually dont live long enough to aggro to me.
pointspending
# Oct 25 2001 at 11:50 PM Rating: Default
i have a level 14 eldritch and i was wondering if i realy messed him up i spent most of my points on void but i spread some into mana and light. how will this effect me and can anyone giave me some advice on what i should do.
thanks.
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