Void Mastery  

Type:Caster
Realm:Hibernia
Classes: Eldritch
Spells:
Damage (AOE) - Target takes damage. Damage done is of the spell's given damage type. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius, and does less damage the further away targets are from the spell's center
Name Level Target Power Cast Time Damage Damage Type Range Radius
Lesser Null Squall 3Enemy 3 3s 12.00 Cold 1500 350
Null Squall 5Enemy 4 3s 20.00 Cold 1500 350
Lesser Null Storm 8Enemy 5 3s 32.00 Cold 1500 350
Null Storm 13Enemy 8 3s 48.00 Cold 1500 350
Lesser Null Ebullition 18Enemy 11 3s 67.00 Cold 1500 350
Null Ebullition 25Enemy 15 3s 91.00 Cold 1500 350
Lesser Null Tempest 32Enemy 20 3s 115.00 Cold 1500 350
Null Tempest 44Enemy 28 3s 158.00 Cold 1500 350
Damage (Bolt) - Damage done is of the spell's given damage type. The spell is a "bolt" that can be blocked and takes a few seconds to travel to its target, but has a longer range and does significantly more damage than other types of spells.
Name Level Target Power Cast Time Recast Delay Damage Damage Type Range
Nil Bolt 1Enemy 2 2s 20s 7.00 Cold 1875
Void Bolt 4Enemy 3 2s 20s 29.00 Cold 1875
Negative Bolt 7Enemy 5 2s 20s 52.00 Cold 1875
Abrogation Bolt 12Enemy 8 2s 20s 81.00 Cold 1875
Null Bolt 17Enemy 10 2s 20s 118.00 Cold 1875
Oblivion Bolt 24Enemy 15 2s 20s 162.00 Cold 1875
Annihilation Bolt 31Enemy 19 2s 20s 206.00 Cold 1875
Obliteration Bolt 38Enemy 24 2s 20s 258.00 Cold 1875
Bolt of Uncreation 46Enemy 30 2s 20s 309.00 Cold 1875
Damage (GTAOE) - Damage done is of the spell's given damage type. This is an "Ground Target Area of Effect" (GTAOE) spell which can affect multiple targets in the spell's radius, and does not require a line of sight from the caster to its target.
Name Level Target Power Duration Cast Time Recast Delay Damage Damage Type Range Radius
Sphere of Negation 16Area 10 1s 3s 6s 61.00 Energy 1500 350
Sphere of Oblivion 23Area 14 1s 3s 6s 85.00 Energy 1500 350
Sphere of Annihilation 34Area 21 1s 3s 6s 124.00 Energy 1500 350
Sphere of Unmaking 43Area 27 1s 3s 6s 155.00 Energy 1500 350
Debuff (Body Resistance) - Target's resistance to Body damage is lowered.
Name Level Target Power Effect Duration Cast Time Damage Type Range
Nullify Hardiness 22Enemy 10 -15 (Resist Body) 15s 2s Cold 1500
Negate Hardiness 33Enemy 16 -30 (Resist Body) 15s 2s Cold 1500
Void Hardiness 45Enemy 23 -50 (Resist Body) 15s 2s Cold 1500
Debuff (Energy Resistance) - Target's resistance to Energy damage is lowered.
Name Level Target Power Effect Duration Cast Time Range
Nullify Dissipation 27Enemy 13 -15 (Resist Energy) 15s 2s 1500
Negate Dissipation 39Enemy 20 -30 (Resist Energy) 15s 2s 1500
Void Dissipation 49Enemy 25 -50 (Resist Energy) 15s 2s 1500
Debuff (Spirit Resistance) - Target's resistance to Spirit damage is lowered.
Name Level Target Power Effect Duration Cast Time Range
Nullify Spirit 26Enemy 12 -15 (Resist Spirit) 15s 2s 1500
Negate Spirit 35Enemy 17 -30 (Resist Body) 15s 2s 1500
Void Spirit 48Enemy 24 -50 (Resist Spirit) 15s 2s 1500
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Zedd
# Oct 24 2001 at 11:02 PM Rating: Decent
I know alot of you eldritch's have many doubts on witch specialization to take... ill give my opinon on the matter. I have a lvl 20 light eld, and lvl 15 void eld.

Light - best DD, good grouping since you have that nice DD to pound on your targets. Solo's decently, can do blues pretty well yellows youll most likely lose, but i perfer group anyways.. good pvp wise but i think the key factor in pvp is range and i haven't experimented much.. the debuff goes long ways... ive seen mobs hit 4 outa 5 times, after debuffed they'll hit 1 outa 5 or 2 outa 5.. makes a very noticable difference

Void - double bolt very effective for solo.. and RVR, with such long range and power makes an ideal weapon to dish out your damage safely and effectivly, aoe dd.. useless, 1st of all any group that is mezzing will forbid this, 2nd of all any mob that hasnt been dealt damage when you use this will agro you so if u do happen to find a group that allows this AOE you'll die when you use it anyways unless the rare chance of a tank being on each mob..this spell ill use in rare occasions. Go void if u like to solo and rvr, you can still dish damage in groups but not compared to light.

mana - although i havent tried this, from what i have read this is definetly not the spec for me.. first of all the main DD witch slows targets is useless to groups but cause its low damage... and the slow wont help the group. solowise the only difference is you can get about 1 extra dd in due to the slowing.. but since your dd's in general are so weak it hardly makes up for it.
the debuff will severly weaken your target.. mainly used to help your melee allies very noticably difference. The aoe is a joke.. go next to several mobs, cast this.. witch will obviously agro them to you.. and you get the picture.. neither EQ or DOAC has made AOE's actully usefull yet.. both having the same problem..

Conclusion
-Light-
solo: **
group: ***
rvr: **

-Void-
solo: ***
group: *
rvr: ***

-Mana-
solo: **
group: **
rvr: *

ICQ: 31638289
AIM: Tool215
RE: Zedd
# Nov 30 2001 at 11:25 AM Rating: Default
Mana is an excellent choice to combine with Void as a secondary spec. Void to 46, mana to 28.

1) the AE disease debuff is wonderful vs. tanks as it takes 50% off of all healing spells directed at them.

2) disease doesn't wear off when you die.

3) disease interrupts casters

4) snare is very useful when you need to put some range between yourself and a solo tank

5) combining disease and str/con debuff is a very powerful AE snare that doesn't wear off when they are hit. This combination can bring almost everyone but a troll down. Snare the stragglers that this doesn't have enough of an effect on, Or just have your group focus on them first. Around the time the second AE spell is landing is a great time for your bard to be AE mezzing them anyway.

6) By 28 pts in mana you have a PBAE that will do more damage in a shorter casting time, for less power than your highest level Void AE. While it is of use only in special circumstances, it does provide you with more options. Options are good right?

Don't get me wrong, I too will be putting lots of points into Void (I drool at the thought of a 286 damage bolt).

My personal plan is to take void to 32, and then switch to Mana until I am level 42. Then I will leave mana at 28 pts, and put the rest into Void. My reasoning for this is that it takes a long time to go from 40 to 50, and I want to have my options flushed out earlier rather than later. I will actually start saving my points at level 25 to see how it goes with just the lvl 24 bolt... If I'm having problems leveling I will go ahead and put the points into Void... Otherwise I could have 28 mana by level 38... I'll have to make this choice very soon :) I love void
RE: Zedd
# Nov 29 2001 at 10:59 PM Rating: Default
AOE's are not useless in EQ. I can simultaneously kite 4 monstors ... you are nuts. Point Blank AOE's are probably not a good idea, and I'd agree with that, but ranged AOE's rock in the right settings.

Even so, I don't think I'd put points into Mana past the basic snaring abilities. I can see having a few debuffs being useful, but from what I've seen posted here, you are better off specializing in Void or Light, or maybe a 70 / 30 split thereof.
sorry, wrong damage on spells
# Oct 24 2001 at 8:42 AM Rating: Default
guys, this is totally wrong, listed as level 17 bolt doing 109 damage? I am level 22 now, 22 void spec, and on a grey the level 17 bolt maxes for 236. on a blue now I can get up to 220's with it, and its companion 22 way of the eclipse from the base line.

people are grossly misprinting spell damage

mill 22 eldritch, Iseult
Higher dmg if specialized
# Oct 23 2001 at 12:59 PM Rating: Decent
I have put 100% of my points in Void, and my spells do much higher damage than listed here. I am level 7, and just got Negative bolt, and it hits for 108dmg rather than the 48dmg listed above. I assume it's because I haven't spent any points in anything else.
Void Spec
# Oct 22 2001 at 7:34 AM Rating: Default
I have an all spec Void char, I take out most with my 2 bolts and one DD, I dont have much called downtime. The thing is when I get to groups, the bolts are a bit rough, I usually do that I pull with my bolt that goes the longest, then a ranger or two shoots and taunts it off me before it reaches me, then I wait a min to make sure taunt is on tank, then I nuke/debuff/stun, I noticed the prismatic spell can land on purples, as in group you often fight thoose, it can give your tanks a few hits less, and all is welcome, and you feel a bit more usefull than just getting resisted messages.

I dont know much about mana and light, but I am planning on starting a char that is speced into one of theese also, to do some research.

/Avendic
Void mastery
# Oct 20 2001 at 2:12 PM Rating: Default
I have made this my primary spell line, I have occasionally hit the mana line also.

Void spells are extremly powerful much more than the dmg listed here. I am 10 and do double the dmg listed here on negative bolt.

I also have the 5th level snare so far it works well and allows me to solo yellows with very little risk as AI can out run the mob easily.

Maybe, but
# Oct 19 2001 at 10:36 PM Rating: Default
I have thought that too. I am not so sure Void will be any stronger than light or mana, all things being equal. Those damage ensnaring spells could prove to be VERY deadly. A pure void Eldritch, such as myself, has only until the foe closes in t hit you, then you die, period. Can you imagine hitting them with a line of ensnaring / damage spells as they try to run you down? Something to think about. However, splitting points between the type will make all of your magic weaker at the higer levels. A good combination would be a group of eldritchs, say three, two void, one with the high level ensnaring spells. If anyone wants to contact me about this, please do zap111zap@hotmail.com
Re: Point Spending
# Oct 19 2001 at 5:57 PM Rating: Default
In general, a highly specced robe caster will be much more viable at high levels then thier more diversified counterparts.
Point Spending
# Oct 19 2001 at 2:21 PM Rating: Default
As an eldritch i am very conserned about where i spend point. As i look at the spell list i can determine the basic usage of each class of magic. Void seems to be the strongest but should i deversify my character
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