Void Mastery  

Type:Caster
Realm:Hibernia
Classes: Eldritch
Spells:
Damage (AOE) - Target takes damage. Damage done is of the spell's given damage type. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius, and does less damage the further away targets are from the spell's center
Name Level Target Power Cast Time Damage Damage Type Range Radius
Lesser Null Squall 3Enemy 3 3s 12.00 Cold 1500 350
Null Squall 5Enemy 4 3s 20.00 Cold 1500 350
Lesser Null Storm 8Enemy 5 3s 32.00 Cold 1500 350
Null Storm 13Enemy 8 3s 48.00 Cold 1500 350
Lesser Null Ebullition 18Enemy 11 3s 67.00 Cold 1500 350
Null Ebullition 25Enemy 15 3s 91.00 Cold 1500 350
Lesser Null Tempest 32Enemy 20 3s 115.00 Cold 1500 350
Null Tempest 44Enemy 28 3s 158.00 Cold 1500 350
Damage (Bolt) - Damage done is of the spell's given damage type. The spell is a "bolt" that can be blocked and takes a few seconds to travel to its target, but has a longer range and does significantly more damage than other types of spells.
Name Level Target Power Cast Time Recast Delay Damage Damage Type Range
Nil Bolt 1Enemy 2 2s 20s 7.00 Cold 1875
Void Bolt 4Enemy 3 2s 20s 29.00 Cold 1875
Negative Bolt 7Enemy 5 2s 20s 52.00 Cold 1875
Abrogation Bolt 12Enemy 8 2s 20s 81.00 Cold 1875
Null Bolt 17Enemy 10 2s 20s 118.00 Cold 1875
Oblivion Bolt 24Enemy 15 2s 20s 162.00 Cold 1875
Annihilation Bolt 31Enemy 19 2s 20s 206.00 Cold 1875
Obliteration Bolt 38Enemy 24 2s 20s 258.00 Cold 1875
Bolt of Uncreation 46Enemy 30 2s 20s 309.00 Cold 1875
Damage (GTAOE) - Damage done is of the spell's given damage type. This is an "Ground Target Area of Effect" (GTAOE) spell which can affect multiple targets in the spell's radius, and does not require a line of sight from the caster to its target.
Name Level Target Power Duration Cast Time Recast Delay Damage Damage Type Range Radius
Sphere of Negation 16Area 10 1s 3s 6s 61.00 Energy 1500 350
Sphere of Oblivion 23Area 14 1s 3s 6s 85.00 Energy 1500 350
Sphere of Annihilation 34Area 21 1s 3s 6s 124.00 Energy 1500 350
Sphere of Unmaking 43Area 27 1s 3s 6s 155.00 Energy 1500 350
Debuff (Body Resistance) - Target's resistance to Body damage is lowered.
Name Level Target Power Effect Duration Cast Time Damage Type Range
Nullify Hardiness 22Enemy 10 -15 (Resist Body) 15s 2s Cold 1500
Negate Hardiness 33Enemy 16 -30 (Resist Body) 15s 2s Cold 1500
Void Hardiness 45Enemy 23 -50 (Resist Body) 15s 2s Cold 1500
Debuff (Energy Resistance) - Target's resistance to Energy damage is lowered.
Name Level Target Power Effect Duration Cast Time Range
Nullify Dissipation 27Enemy 13 -15 (Resist Energy) 15s 2s 1500
Negate Dissipation 39Enemy 20 -30 (Resist Energy) 15s 2s 1500
Void Dissipation 49Enemy 25 -50 (Resist Energy) 15s 2s 1500
Debuff (Spirit Resistance) - Target's resistance to Spirit damage is lowered.
Name Level Target Power Effect Duration Cast Time Range
Nullify Spirit 26Enemy 12 -15 (Resist Spirit) 15s 2s 1500
Negate Spirit 35Enemy 17 -30 (Resist Body) 15s 2s 1500
Void Spirit 48Enemy 24 -50 (Resist Spirit) 15s 2s 1500
« Previous 1 2 3 4
Post Comment
Viod Eld
# Aug 12 2005 at 5:24 PM Rating: Decent
12 posts
level 46 Void/Light here, and Ive rvr to 46. Im very happy with my bolts they have always done a lot of damage and hit well in rvr and esp pve and the range is a advantage if used properly. The bolts are great for seige work and killing a caster in 2 shots many times. If we are in close combat I use the ranged aoe dd as long as the enemy is not mezzed or will be mezzed and that works very nice or the single target dd both hit well. MY GTAOE works nice for keep/tower attacks and defence, you can target a area and hide and cast it even if you cant see the area. I use the short sight line of spell to hold off casters or interupt them it has a 2 sec cast time. I have a low level aoe mez that can be helpful at times to balance the fight in the early stages if no other mezzer is around, but only mezzes about half the enemy and for a short time 15 sec. All and all im very happy leveling this char to 50. I have about 10 other characters and 3 lvl 50s in varies realms so im not new to the game. Oh lets not forget the quickcast stun combo, very nice when being attacked by stealher, fighter class or pet. The stun can be used as a mini single target mez, it casts fast and hits well but only last 9 seconds. Very nice char class, but lacks any way to heal, but I guess you cant have it all. Id give it a perfect score, a very well designed class with strengths and weaknesses.

Edited, Fri Aug 12 18:32:13 2005
Void and rvr
# Jan 27 2003 at 4:36 PM Rating: Decent
I have a void eldy and mana eldy.i agree with spark about void, also you dont always have to go after the same person that the meleer is doing and there are uselly more than one on the enemy, you can use void bolt however. You just have to realize when it is best to use it. For instance you see someone at the distance running after your friend and no is near to help, you just hit bolt, bolt, blast. That damages them and you friend will see the bolt fly past him and give him a chance to run or live but half of the time he is already dead lol. Mana is not that bad to be you are asked to join groups left and right right however in rvr you have to get close to the enemy, but the casting time is fast. Though you have very little long distance ranfe. What i am trying to say is that it is all about strategy. And whever said they love to kill us, they aint laughing when they runnin and they think they are far enough away and all sudden they drop Dead, thoughs suckers.
best
# Nov 02 2002 at 8:15 AM Rating: Decent
whats the best thing ta train in for an eld
RE: best
# Dec 17 2002 at 9:11 AM Rating: Decent
There really isn't a best spec path, Dhywer. It is usually all a matter of what you want. I'll go through a run-down of different Eld spec paths.

Light - Fast nukes, weaker than void, but also cheaper and faster
Mana - PBAEs, baseline nukes/bolts, DD Snares, Debuffs
Void - Yields four pure damaging spells, two of which are bolts. Two bolts, A DD, an AoE DD, and several debuffs (although goofy choices) and a GTAE

Thuh - 21 Void Eld
Manacros - 34 Light Eld
Kobodobo - 29 Mana Eld

Personally Thuh (last name Babester) is my favorite eld right now. Void is the best IMO, but like i said, go with what you want.
Void in RvR
# Sep 02 2002 at 4:03 PM Rating: Default
Alright, here's what I have seen as a lvl 36 all Void eldritch out in RvR. All of the bolts that you have become used to using for soloing for all those lvls, forget em they're a waste of power when you're fighting other players. Stick with straight DD, AE, or GTAE they will be your best friends out in the frontier. Although the range may not be as good as the bolts, the GTAE does have the chance to hit all targets in the range twice. While you're waiting for the recast timer to run out, you can cast the regular AE spell and still hit your targets.

My suggestion, personally speaking, when it comes to keep raids, set your GTAE just inside the keep door (first or second depending on which door the tanks are working on) while you have that door targeted, cast the GTAE, then the AE.... repeat process. Bowmen/Archers by the keep doors won't stand a chance against you, although maybe that's just me, although dropping a lvl 50 fire wizard as a 36 is a great feeling, considering I didn't get touched and I soloed him.

Happy hunting.
RE: Void in RvR
# Sep 21 2002 at 1:11 PM Rating: Default
Heh, bolts aint useless... I can insta kill blue con caster with Void bolt.. And I love it :)
magiC
# Aug 21 2002 at 2:12 PM Rating: Default
HAHA
RE: magiC
# Sep 05 2002 at 6:13 PM Rating: Default
Destroyer
# Aug 20 2002 at 3:53 PM Rating: Decent
Hello
go void all the way.Light second no mana.
My eldrick is so powerfull i get shivers down my spine when i kill someone.The key to void is you have to have a basic knowledge of all classes.I hear people saying bla bla i cant hit a mellee when he is fighting,Why in the hell are u gunna target the same person your melees are hitting,if your group gets a mez off first they will separate while u as a caster can easyly use a prismatic stun and have him dead befor he can even move.what you gunna do with mana ,snare the person getting attacked by your other 7 group mates.
Lets face it we are meant to assulutly abliterate anyone,one on one.
spark
# Aug 20 2002 at 3:45 PM Rating: Default
Hello
go void all the way.Light second no mana.
My eldrick is so powerfull i get shivers down my spine when i kill someone.The key to void is you have to have a basic knowledge of all classes.I hear people saying bla bla i cant hit a mellee when he is fighting,Why in the hell are u gunna target the same person your melees are hitting,if your group gets a mez off first they will separate while u as a caster can easyly use a prismatic stun and have him dead befor he can even move.what you gunna do with mana ,snare the person getting attacked by your other 7 group mates.
Lets face it we are meant to assulutly abliterate anyone,one on one.
spark
# Aug 20 2002 at 3:44 PM Rating: Default
Hello
go void all the way.Light second no mana.
My eldrick is so powerfull i get shivers down my spine when i kill someone.The key to void is you have to have a basic knowledge of all classes.I hear people saying bla bla i cant hit a mellee when he is fighting,Why in the hell are u gunna target the same person your melees are hitting,if your group gets a mez off first they will separate while u as a caster can easyly use a prismatic stun and have him dead befor he can even move.what you gunna do with mana ,snare the person getting attacked by your other 7 group mates.
Lets face it we are meant to assulutly abliterate anyone,one on one.
re void magic
# Aug 04 2002 at 7:01 AM Rating: Default
yes i know how to use the ground area target effect void spell. hit f5 and arrows will pop up around you. keep holding it and use the arrow keys to move the target arrows around. when you get it to where you want to cast at hit f5 again. now just cast the spell. to get the target arrows back again use f5 and the back arrow key. hope thats not confusing.
RE: re void magic
# Aug 09 2002 at 12:48 PM Rating: Default
Thanks a lot. I am going to try it tonight. Oh, I was just wondering where do you get that?
Void magic
# Aug 01 2002 at 6:57 PM Rating: Default
Does anyone know how to use the Void AE magic, like "Sphere of Negation"? I tried to cast it on a monster, but it doesn't work.
RE: Void magic
# Aug 24 2002 at 11:51 AM Rating: Default
you use that spell on yourself
Where can a void eld hunt?
# Jul 22 2002 at 11:34 PM Rating: Default
My eld is void and around 9-13 but finding a hunt within 5 min walking (from close to tnn) is extremely difficult. Not only because of the lvl but because certain mobs dont even flinch when hit with a void bolt. I have no idea where to start looking for a good xp field. Any ideas would be extremely helpful
Mana VS Void
# Jul 13 2002 at 11:24 AM Rating: Default
After reading all the post each has it's good and bad points. But as for going mana, PBAE is great but your very close and if the melee sees you/targets/sticks your as good as dead.

The thing about void is you are casting from a sfae distance. Debuff, cast a bolt or AE. If they see you you are far enough away to run away and not get hit. To me this alone negates the advantages of mana spec'd Eldy's.

Don't get me wrong mana spec's are great but I like my chances of living from a distance
Chose void
# Jul 01 2002 at 1:33 AM Rating: Default
I would have to agree and say go all the way void if you want to do tons of damage. And then when you start to get your mini dings then train in some of the other magic for your debuffs and ae stun. This way you have your best damaging spells you can get your hands on. And when it comes to rvr you can drop most people with two bolts just have to be fast at it =).
Nullify Spells
# Jun 27 2002 at 8:47 PM Rating: Default
I am a level 33 void spec'ed Eld and have these debuff spells in my list now. Does anyone know where to get information regarding these spells. I can't believe Mythic would put something out and not have information on it anywhere. Poor customer service.

Spells:
Nullify Hardness
Nullify Spirit
Nullify Dissipation
RE: Nullify Spells
# Aug 24 2002 at 11:41 AM Rating: Default
first of all, this site isnt owned by mythic, so its not their responsibility to put their info on this site, but they do have things called "Strategy Guides" perhaps youve heard of them
ELDRITCHES LISTEN UP
# Jun 01 2002 at 8:03 PM Rating: Default
I am an eld at lvl 38, and have a friend who is an eld lvl 35, I am split mana/light, he is 100% void, so this is my view on it all...........................................................

if u go void, then spend ONLY in void, it is a damage line so u must spec it to max. However, whilst it is very good solo, against orange, or even red if u r lucky, in groups and RvR the bolts r not that usefull due to being blocked by melee, as i am sure u have seen.

At lvl 38 my points are Mana 28+4 Light 28+6, and no void.

Mana has some nice debuffs, (con, str, dex etc, as well as a very powerfull point blank AofE blast, very good in groups and massive RvR battles (you can hit multiple targets for massive damage in one cast) as well as some snares and attack speed decreases.)

Light gives u a great AofE mezmerise that is very very good RvR to stop partys dead, but only when u get it high enough, it has sickness spells, that slow, and prevent enemy heals by 50%. It also has a great range debuff which is good RvR for obvious reasons, but best of all it has a DD damage line called shadow crash/smash etc, that is very nearly as powerfull as void, but as it is DD u dont need to worry about melee attacks blocking it, and best of all it takes only 2 seconds to cast, and uses virtually no power. I have hit yellow Kobolds and Trolls for 190-230 damage with it consistently, with very few resists.

So in my summing up, if you want to play RvR in groups go mana/light, there r too many void elds, and while they can take on single enemys RvR they are limited specially when the battle involves 50+ people

Everyone talks about void damage, but the fact is that the light DD is better, it may only be 75% of the damage of a full void bolt, but it is not blocked by melee, and the faster cast time means u can cast it more times over the same period and do the same amount of damage as void. and u get the great debuffs and area effect mezzes to boot. (there is nothing like stumbling upon a group of 8 blue/yellow mids or albs, stunning the whole group for 25 - 30 seconds, and killing them 1 by 1 while the others watch on in stilness, with the help of my void eld chum of course ;)
RE: ELDRITCHES LISTEN UP
# Aug 10 2002 at 5:26 AM Rating: Default
I have an Eldritch also, all void. Question for anyone out there...

Mana specs and Light specs have lower casting times, what about mana costs? just curious...
RE: ELDRITCHES LISTEN UP
# Jun 21 2002 at 6:42 PM Rating: Default
I agree to this.
But I like the mana snare...you say you get more light DDs off than void bolts, which is true, but I get even more DDs off cus the enemy is slowed. That also means he cant run :).
And as an addition, I have saved a lot of weak groupm8s with the snare...as i slow the mobs, its really easy to run away from them :).
montich from gwenaver
# May 29 2002 at 12:41 PM Rating: Default
ahhhh those domb eld r to srtong they hit 2000 DD on me :(
#Anonymous, Posted: May 29 2002 at 12:38 PM, Rating: Sub-Default, (Expand Post) im lvl 50 i got 12030020 Rp kill all albs they r funn to kill in one hit tolls i hit 2003 DD oin them
invinci elds?!?!
# May 25 2002 at 10:35 PM Rating: Default
Hey is it true that at level 50 full spec in void that at a decent range away a eld can 1on1 any class? cuz a few people told me that
RE: invinci elds?!?!
# Sep 02 2002 at 3:55 PM Rating: Default
It is possible to solo any class at lvl 50 all Void, bu tthe thing is, if they cast on you first, you might as well bolt yourself to death, because you're as good as dead.

Void Eldritches - Supreme ultimate power, itty bitty melee life.
neat spell effect?
# Apr 24 2002 at 8:23 AM Rating: Decent
Hey, I am kinda new. I bought the game when it first came out, but it was too buggy for me. I did see some RVR as a Midgaard Hunter and Healer, but what I would like to know is. What caster from what realm gets that really cool spear coming out of the sky and hitting the ground spell? It looked so cool, now that I have picked up the game again I wanna cast that. :)
RE: neat spell effect?
# Jul 12 2002 at 9:04 PM Rating: Default
it is odins anger an area effect spell by midgards runmaster
RE: neat spell effect?
# May 12 2002 at 11:57 AM Rating: Default
Thanes have the spears, they look great :-)
RE: neat spell effect?
# Apr 25 2002 at 5:31 AM Rating: Default
it sounds to me like your describing the Runemaster in Midguard.
« Previous 1 2 3 4
Post Comment

Free account required to post

You must log in or create an account to post messages.