Pathfinding  

Type:Caster
Realm:Hibernia
Classes: Ranger
Spells:
Acts as a shield to protect against melee damage.
Name Level Target Power Cast Time
Determination 2Self 6 3
Perserverance 4Self 8 3
Self Control 8Self 14 3
Iron Will 11Self 18 3
Resolution 14Self 22 3
Devotion 18Self 30 3
Steel Mind 23Self 38 3
Inner Strength 31Self 50 3
Invincibility 42Self 70 3
Increases Dex/Qui for a character.
Name Level Target Power Cast Time
Sharpened Senses 6Self 10 3
Keen Sight 12Self 20 3
Enhanced Senses 19Self 30 3
Honed Reflexes 29Self 48 3
Superior Coordination 40Self 68 3
Perfect Acuity 48Self 82 3
Increases target's Str.
Name Level Target Power Cast Time
Vigorous Will 3Self 3 3
Strength of Will 7Self 6 3
Fortification of Will 13Self 11 3
Focus of Will 20Self 16 3
Power of Will 30Self 25 3
Force of Will 39Self 33 3
Sovereign Will 50Self 43 3
Increases the target's movement speed.
Name Level Target Power Recast Delay Damage Type
Forest Shadow 9Self 16 600 Body
Greater Forest Shadow 16Self 26 600 Body
Forest Spirit 25Self 40 600 Body
Greater Forest Spirit 34Self 56 600 Body
Forest Phantom 43Self 72 600 Body
Target does additional damage with every melee swing.
Name Level Target Power Cast Time Damage Damage Type
Piercing Strike 5Self 5 3 1.00 Energy
Incisive Strike 10Self 8 3 1.00 Energy
Cutting Strike 15Self 12 3 2.00 Energy
Sharpened Strike 21Self 17 3 4.00 Energy
Precision Strike 27Self 22 3 5.00 Energy
Unerring Strike 36Self 30 3 7.00 Energy
Perfect Strike 46Self 39 3 9.00 Energy
Post Comment
To the person who was asking
# Aug 06 2002 at 8:25 AM Rating: Decent
Forest Phantom, is almost as fast as a Bards speed 5. Speed 4 is 89%, Speed 5 is 104% and Phantom is 95% so this is a great getaway spell, use this with sprint, and youll be running faster then speed 5 :)
capping
# Mar 26 2002 at 9:16 AM Rating: Default
when does the capping begin, does ur dex stop at 200 or continue to run over THE 200??
#Anonymous, Posted: Jan 07 2002 at 3:44 AM, Rating: Sub-Default, (Expand Post) I am a young ranger of the 19th season. I also play a druid of the 43rd season as well. I am not entirely confident in the placement of my points with the ranger and would like to hear from any 45 and above rangers who can offer advise as to what they have decided. Perhaps it would make the choses easiest to know what you have found
Pathfinding?
# Jan 01 2002 at 11:38 PM Rating: Default
Did anyone else read the discription saying that rangers had tracking? You would think pathfinding would have something to do with finding a path or tracking where something went? See buffs threw me off. Do Rangers have tracking or is that BS?
RE: Pathfinding?
# Jan 28 2002 at 12:23 AM Rating: Default
No tracking at least yet. Rumors that it may come either by default (ie no specialization) or under its own specialization tree. If it comes under its own tree it will stink because too many places for points as is.
FOREST SHADOW
# Dec 29 2001 at 11:48 PM Rating: Default
At level 9 specialization you get this awesome spell
Wrong
# Nov 20 2001 at 11:45 AM Rating: Default
These are way off. I've got a 33 Ranger with Path at 19. He's got Sharpened Senses (listed at 22 above I think) and the STR buff they've got listed at 20 already. daoc.catacombs.com has the list correct.
RE: Wrong
# Jan 28 2002 at 12:25 AM Rating: Default
Aye this info seems largely obsolete. Also it seems that the speed spells never get faster at higher level. Only the duration of the speed seems to go up.
Pathfinding
# Nov 11 2001 at 11:50 AM Rating: Default
I never got perserverance at level 4. I still have the first 2 spells that you get at level 2 and 3
RE: Pathfinding
# Apr 25 2002 at 2:09 PM Rating: Default
i would use this site more so for class links and quests.
RE: Pathfinding
# Apr 25 2002 at 2:08 PM Rating: Default
go to www.daoc.catacombs.com to answer any questions about skill/spell levels not only for rangers but any class. The information here is outdated and probably represents the initial levels when the game went up.
Pathfinding Data
# Nov 02 2001 at 12:22 AM Rating: Decent
The information above does not accurately reflect what the pathfinding line has done to date for my character in some cases. This could be because

A) The line is possibly race dependant
B) The data is flat wrong (but im guessing maybe it is accurate for whom ever sent it in, as it is close)
C) The submitter of the data was close to his caps based on level for those categories. I know for example your Armor Factor is capped at a set amount based on your current level, I have heard abilitie scores are also capped in this manner.

For example in my case (A lurikeen ranger)Sharpened Senses(5) added 25 to my Dexterity and Quickness, the upgrade Keen Sight(12) added an additional 8 for a total of 33 to each. I noticed similiar differences in my armor and strength increases, close to the chart above, but slightly different, in all cases slightly more.


-Nokraenom
Pathfinding
# Oct 26 2001 at 10:30 AM Rating: Decent
Piercing is Dex and Strength based, so you do get an improvement in your melee ability from casting a strength buff. This is easy to test, watch your weapon skill when you buff yourself, with piercing weapons it will increase with both buffs, while with slashing it will only increase from the strength buff, and archery only increases from the dex buff.

Forest shadow is spec level 9, nice for those quick getaways but unfortunately is canceled if you get hit so make sure you time it right.

Bright Ironwood Great Recurve + Broadhead Arrows + Incisive Strike = Serious Pain.

You cannot move and shoot, pathfinding is nice but not overpowered, it helps make up for our mediocre melee abilities. You have to wait 10 seconds to hide after taking an offensive action. You can hide and line up a shot,but become visibile as soon as you fire, whether you hit or miss.

When you're dual wielding fast weapons, any increase in piercing strike has a noticeable effect on your damage output, so imo the spells are definately worth it. I'm going for 2/3 archery and pathfinding, 1/2 blades, dual wield & stealth as far as my specs are concerned, and it's worked well for me so far (I like a more rounded character).
Spec Level
# Oct 25 2001 at 1:35 PM Rating: Decent
Those numbers atop the page have errors. The first instance of Forest Shadow is at spec level 9 -- check the post at the bottom of this page. The spell labeled "Self Enhance Movement" is Forest Shdow and as you will see, you get it at 9 with upgrades at 16, 25, 34, and 43.
Forest Shadow
# Oct 25 2001 at 8:25 AM Rating: Decent
I got my pathfinding skill to 7 and I didn't get the level 6 spell Forest Shadow either. :(

Does anyone know why? Is there something else we have to do to get this spell?

THANKS!
Kaitlin
Level 7 Lurikeen Ranger
forest shadow
# Oct 24 2001 at 3:02 PM Rating: Default
I'm a 9 ranger with an 8 spec in pathfinding and I have yet to get forest shadow. Is it under the spells list? cause I can't find it under there... unless I didn't see it I have no idea what the problem is...
Enhance Damage
# Oct 22 2001 at 7:00 PM Rating: Default
Actually the Enhance Damage spell (which starts with "Piercing Strike) adds an amount of damage extra depending on the delay of your weapon. For ex: A falcata has a 3.1 delay on it, a ******* Sword with a 5.1 (I think...) The spell adds randlomly between 1-2 points of damager per delay. Thus the max add you will have on the falcata is 6 points, while the max on the ******* sword is 10. Yes, It also adds extra damage onto bow shots (I have yet to try grabbing a great recurve and nailing something with a crit strike).

-Brennigan, Celtic Ranger-
Ranger Questions
# Oct 19 2001 at 7:01 PM Rating: Default
First of all, I haven't started playing yet. I have however read most of the manual and read a LOT of webpages on the subject.

Can you run backwards and shoot at the same time?

Is it just my imagination, or does pathfinding OWN?

Is it possible to shoot a mob and immediatly hide?

If you shoot and miss, are you detected?

And for my final question, does anyone know anything about relics?
RE: Ranger Questions
# Apr 25 2002 at 2:19 PM Rating: Decent
46 posts
1. you have to stand still to shoot

2. pathfinding does rock and can make a difference in volley time at higher levels not to mention the other things

3. There is a time delay before you can stealth after combat. i think how quickly you can depends in part on the level of your stealth. It seems to be around 5 seconds or so at stealth of 12 plus three.
4.Once you shoot you will unstealth. sometimes you will unstealth after you draw the arrow back before you shoot,and i think that partially depends on stealth level
5. Relics are kept in the keeps in the frontier. There are different relics that increase effectiveness of different attack skills. for example in damage done by a nuke. our casters do more damage if we have possesion of the relic for that ability. these are what we are fighting to get and protect in the frontier at higher levels. prior to DF this was the only incentive to fight other realms.
RE: Ranger Questions
# Oct 21 2001 at 4:23 AM Rating: Decent
"Is it possible to shoot a mob and immediatly hide? "

Nah, you can't go invis once engaged with a mob.

Also, whoever asked for higher level pathfinding skill info, I think I'm only one above you, but the DEX/QUICK buff owns, too. It adds something like 25 or 30 to my DEX!
RE: Ranger Questions
# Oct 19 2001 at 9:00 PM Rating: Decent
I can answer some of those.

1) You can not run backwards and shoot, any movement cancels the impending shot timer.

2) Pathfinding looks promising but the upper levels are still ambigous on if they are worth spending the points on.

3) Unknown, but worth trying. My guess is no, like EQ invis you could hide but the monster would still track to you and break it. Any other alternative would make archers to abusable in PvE.

4) If you release an arrow, hit or miss, you are then visible and suffer all subsequent consequences there of.

5) Relics, all I know is these must be discovered and placed in your realms relic keep. If you capture another realms relic and place it in your own keep, your realm gains bonus power or strength while it is in your control.


Nokraenom, 10th Ranger of Bedevere
Spell Data
# Oct 17 2001 at 3:59 PM Rating: Decent
So far I am up to level 5 on pathfinding, here is a few notes on what I've noticed so far:

Lvl 2 Enhance Armor is a big hunk of AC, around 14 or so points, the upgrade at 4th only adds a few more points. This buff has a noticeable affect on your tanking at my current level range (Lvl 9 now, started using around 7th), if you forget to buff it before a fight, you DO regret it :)

Lvl 3 Enhance Strength is only handy in my opinion for encumberance (I'm a Lurikeen) as the sensible weapon route is piercing which is all dex based, no noticeable combat enhancement. Adds roughly 17 carry points at Lvl 3 skill.

Lvl 5 Enhance Melee Damage OWNS. This added a random 3 to 8 damage (shown in seperate blue from initial hit) to BOTH bow shots as well as melee, per hit.

Anyone who has higher skill please share their thoughts/data on this spell line. For example what I really want to know is if the upgrades to the Enhance Damage line are significant or only a few points? This will be very important for those of us planning our skills for later levels in deciding how far to take this line.


Nokraenom, 9th Ranger of Bedevere
Pathfinding Spells
# Oct 17 2001 at 3:50 PM Rating: Excellent
Self Enhance Armor
2,4,8,11,14,18,23,31,42

Self Enhance Strength
3,7,13,17,30,39,50

Self Enhance Melee Damage
5,10,15,21,27,36,46

Self Enhance Dexterity and Enhance Quickness
6,12,19,29,40,48

Self Enhance Movement
9,16,25,34,43



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