Way of Light  

Type:Caster
Realm:Hibernia
Classes: Eldritch, Enchanter, Mentalist, The Way of Magic
Description:
Also called Light Magic.



Per patch 1.110 (10.26.11):

The Way of the Sun Spell Line has been renamed to Way of Light.
Spells:
Debuff (Dexterity single target) - Reduces the target's Dexterity, which will cause it to be less effective in melee combat.
Name Level Target Power Effect Duration Recast Delay Range
Heat Snare 11Enemy 7 18 Dex Debuff 1 min 5 sec 1500
Heat Net 19Enemy 12 25 Dex Debuff 1 min 5 sec 1500
Heat Web 25Enemy 15 30 Dex Debuff 1 min 5 sec 1500
Heat Clamp 32Enemy 21 35 Dex Debuff 1 min 5 sec 1500
Heat Lock 40Enemy 25 42 Dex Debuff 1 min 5 sec 1500
Heat Chains 48Enemy 31 48 Dex Debuff 1 min 5 sec 1500
Direct damage spell that inflicts the spell's damage type upon the target.
Name Level Target Power Cast Time Damage Damage Type Range
Gleam Ray 1Enemy 2 2.6 5.00 Heat 1500
Gleam Streak 2Enemy 2 2.6 9.00 Heat 1500
Gleam Blast 3Enemy 3 2.6 13.00 Heat 1500
Moon Ray 6Enemy 4 2.6 25.00 Heat 1500
Moon Streak 9Enemy 6 2.6 37.00 Heat 1500
Moon Blast 13Enemy 8 2.6 49.00 Heat 1500
Sun Ray 17Enemy 10 2.6 64.00 Heat 1500
Sun Streak 24Enemy 15 2.6 88.00 Heat 1500
Sun Blast 33Enemy 21 2.6 20.00 Heat 1500
Aurora Ray 41Enemy 26 2.6 148.00 Heat 1500
Aurora Blast 50Enemy 33 2.6 179.00 Heat 1500
Stuns the target for a brief period of time.
Name Level Target Power Effect Duration Cast Time Damage Type Range
Prismatic Flare 5Enemy 4 Heat 3s 2.5s Heat 1500
Prismatic Flash 15Enemy 9 Heat 5s 2.5s Heat 1500
Prismatic Shimmer 26Enemy 16 Heat 6s 2.5s Heat 1500
Prismatic Sheen 36Enemy 23 Heat 8s 2.5s Heat 1500
Prismatic Strobe 46Enemy 30 Heat 9s 2.5s Heat 1500
Post Comment
Nummster
# Sep 25 2002 at 5:21 PM Rating: Default
I think the snare showed last longer now that the patch is out it last like 5 sec!
polz do an update of spells
# Feb 15 2002 at 3:02 PM Rating: Default
most off your info is off for elds
I am not getting those spell or getting new ones in stead plz update soon !
RE: polz do an update of spells
# Jun 26 2002 at 12:30 AM Rating: Default
Would you please update this information please. Also could you make some reference as to the categories these spells are under, i.e. Way of the Sun is given by choosing "Light Skills", or whatever.

Thank You
Stun Spell
# Dec 31 2001 at 2:33 AM Rating: Default
I just reached lvl 23 and I didn't get a stun spell. I realized that two of the stuns were switched, however, shouldn't I have received a stun spell.
RE: Stun Spell
# Sep 18 2002 at 10:10 AM Rating: Default
You have to spec light to get a stun. It isn't automatic.
RE: Stun Spell
# Jan 10 2002 at 8:32 PM Rating: Default
Yes, was quite disapointed. I wonder whats going on? Was looking forward to a better stun...
RE: Stun Spell
# Jun 07 2002 at 11:12 AM Rating: Default
Stun is level 26.. ??
nonono
# Dec 04 2001 at 1:56 PM Rating: Default
That's not true at all. The level "bonus" refers to a power savings on spells cast that are the listed level or below.
aged stone staff
# Nov 30 2001 at 11:21 PM Rating: Default
i have a aged stone staff that give +4 int and +14 levels in light and mana magic i am getting the boost in int. but not the levels does anyone now why?
RE: aged stone staff
# Aug 01 2002 at 5:21 AM Rating: Default
this poor idiot has misinformed you like most the posts on this site...the 14 lvls you see is focus it isnt + anything, its simply focus which means if you cast a spell in the given path that is the lvl of focus of that path or lower, then you only use 80%mana cost to cast it...thats it, thats all focus does...so if you cast a lvl 14 spell from light or mana path or lower, then it only will cost 80% of its normal mana cost to cast it.
RE: aged stone staff
# Dec 04 2001 at 8:01 AM Rating: Default
The level bonus only affects your resists, not the level you have in the skill, so you won't see it but it should be helping your minimum damage and your resists quitea bit.

TRy it in a group hunting purples with and whithout and see if it works out.
Re: spell categories
# Nov 17 2001 at 2:40 PM Rating: Good
Void increases Way of the Eclipse and Void Mastery. Mana increases Way of the Moon and Vacuumancy. Light increases Way of the Sun and Shadow Control.

I bet you already know this by now though =p
Couple of questions =)
# Nov 17 2001 at 2:38 PM Rating: Default
Just a real quick question on the prismatic stun line. I have used this solo, and it works fine as such that the the mob I cast it on stops dead in it's tracks allowing me to run away a bit to get more range to cast another nuke. Im wondering how effective it is in groups though. If I were to stun a mob while melee characters were attacking it, would they break my stun with their next hit or would the mob actually stay stunned for the duration of the spell?

On a side note, do spells break the mez line or is it just melee that breaks it? Do arrows break mez?

Finally, and completely off topic does anyone know if this game supports variables? For instance if I wanted to make a macro to assist the team tank to make sure I get the right target could I do something like /macro /assist %t and have it substitute %t for whoever my target is (the group tank in this instance)? I have tried doing this with %t, and %T but neither worked, just wondering if anyone has figured out if it's in the game yet or if anyone heard that Mythic may be implementing it or not and why or when =P
RE: Couple of questions =)
# Mar 16 2002 at 4:56 PM Rating: Default
Arrows break mez, there are no variables for macros that I know of yet.

Stun works in groups and no hit will "break" it. However, any further stun will replace the old effect and be halved in duration since it was the second cast of a stun effect (not exactly sure about replacing the effect but it works that way with mez for sure).

Here's the problem: many melee styles have a stun effect. So, you use your 5 sec stun, then they style and hit for their whopping 1 sec stun. Your stun gets replaced by theirs (which is actually only .5 secs now since the creature had already been stunned).

To actually use it effectively, you have to make sure they're not using anything with a stun component.
RE: Couple of questions =)
# Dec 21 2001 at 3:37 PM Rating: Default
Any hit on the monster seems to knock off the stun, however it works excellent in groups to stall the adds while the first monsters are taking care of.
Skill Pt. Placement
# Nov 15 2001 at 1:56 AM Rating: Default
As an Eldritch can anybody tell me what Mana magic, Light Magic, and Void Magic increase, as far as spell categories go. i.e. Way of the sun, moon, eclipse, Vacuumancy, Shadow Control, and Void Mastery. Thanx
LoL
# Nov 13 2001 at 10:31 PM Rating: Default
I find this line of spells to be just as effective as void..for starters they casts 2x faster and there is no waiting period of 20 seconds to cast again..and light is much more effective in groups since void can be blocked by melee fighting..
RE: LoL
# Jun 07 2002 at 11:36 AM Rating: Default
You cannot even compare damage though. I can void bolt on my 23 Eld as mush as sun DD on my 35 chanter.
And the idea of Void is to use Void in combination with Eclipse or Sun, which have no reset. Void are meant to be like arrows. You get one good shot. Sutn, Void, DD, stun, Void, DD. Etc.
The idea of sun, with chanter is to use it in combination with Empowering or Bedazzling.. and of course with pet...
how little you seem to know
# Nov 07 2001 at 8:51 PM Rating: Default
haha i find it funny with people with lvl 10's going on about the uselessness of spells

The mage stun line is so incredibly useful its not funny.

Note in point : it's not a mez, its not a root, it is a stun, if they are hit, they are still stunned until the duration of the spell ends, and it seems to have a really low resist rate in RvR even for reds and purples.

it seems to be going up 2 seconds per level, 2,4,6 so im guessing the highest one will be 10 seconds, if u dont realise how a lvl 50 eldritch could simply stun someone, quickcast and cast others, getting 4 dd's off in 11 seconds giving his opponent a massive chance of 1 second to not die from 4 dd's (ask trolls how often they can take 4 eldritch dd's when the eldritch is yellow...)
Undead bonus
# Nov 04 2001 at 2:47 AM Rating: Default
These spells seem to get bonus damage against undead.
Anyone else notice this?
RE: Undead bonus
# Dec 25 2001 at 7:18 PM Rating: Default
So far, I've noticed bonuses agaisnt Siabra, blackthorns, and Lunantishees.
Elwing
# Oct 31 2001 at 3:17 PM Rating: Default
You missed the level 36 stuun Prismatic Streak
Hitting for 70
# Oct 30 2001 at 3:42 PM Rating: Decent
1 post
I am level 10, using the level 9 moon streak, and hitting blue Blackthornes for 70 a pop. 2 shots at most and they are dead, or just a staff-flick from death. Very cool.
snare and root type spells
# Oct 25 2001 at 8:12 AM Rating: Default
these spells seem to be WAY short of what would be USEFUL... Nuf said !
RE: snare and root type spells
# Nov 03 2001 at 4:51 AM Rating: Default
Wow - ok, guess what you are not? Smart? Well, thats right. Only reason why I am flaming is because you are speaking with so much audacity, even when you are wrong. I think thats dumb.

Anyway, have you ever heard of snare/root nuke? If not, then you are just letting the monster run right up on you while you are trying to cast, instead of rooting, walking away, and casting without getting pounded on. NUFF SAID.
RE: snare and root type spells
# May 14 2003 at 3:26 PM Rating: Default
I have to fully agree here..

Stun is a lifesaver.

If you gets aggro in a group, just stun it and move to other side of group...

The rest of the mobs are dead way before stun is over.

On a side note, undead drudgers in CM are resistant to cold, so you don't get bonusses to all undead.
what da?
# Oct 24 2001 at 5:29 AM Rating: Default
L26 paralyze lasts 6 seconds, L23 paralyze lasts 8 seconds? What's going on here?
RE: what da?
# Dec 11 2001 at 5:15 PM Rating: Default
The one listed as level 23 is actually level 36 with a POWER cost of 23. It is a typo in their database.
RE: what da?
# Oct 30 2001 at 10:13 AM Rating: Default
L23 paralyze has a power cost of 23
L26 paralyze has a power cost of 16
Mordread
# Oct 19 2001 at 11:53 PM Rating: Default
LVL Spell Effect
5 Prismatic Flare
6 Moon Ray
Way of the Sun
# Oct 18 2001 at 5:36 PM Rating: Default
LVL Spell Effect
1 Gleam Ray DD
2 Gleam Streak DD
3 Gleam Blast DD
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