Shadow Control  

Classes: Eldritch
Decreases Dex/Qui for a character.
Name Level Target Power Recast Delay Range
Negate Coordination 3Enemy 2 5 1500
Nullify Coordination 6Enemy 3 5 1500
Obliviate Coordination 9Enemy 4 5 1500
Destroy Coordination 13Enemy 6 5 1500
Abrogate Coordination 18Enemy 8 5 1500
Blank Coordination 25Enemy 12 5 1500
Obliterate Coordination 36Enemy 18 5 1500
Extinguish Coordination 46Enemy 24 5 1500
Decreases the target's range of vision.
Name Level Target Power Cast Time Range
Negate Sight 10Enemy 4 2 2300
Nullify Sight 19Enemy 9 2 2300
Obliviate Sight 24Enemy 12 2 2300
Destroy Sight 32Enemy 16 2 2300
Abrogate Sight 40Enemy 20 2 2300
Direct damage spell that inflicts the spell's damage type upon the target.
Name Level Target Power Cast Time Damage Damage Type Range
Shadowburst 1Enemy 2 2.8 5.00 Cold 1500
Shadowblast 5Enemy 4 2.8 26.00 Cold 1500
Shadowcharge 8Enemy 5 2.8 41.00 Cold 1500
Shadowshock 12Enemy 8 2.8 56.00 Cold 1500
Shadowsmash 16Enemy 10 2.8 77.00 Cold 1500
Shadowcrash 22Enemy 13 2.8 102.00 Cold 1500
Shadowforce 28Enemy 17 2.8 133.00 Cold 1500
Shadowcrush 35Enemy 22 2.8 163.00 Cold 1500
Shadowdoom 45Enemy 29 2.8 209.00 Cold 1500
Mesmerizes the target. Attacking the target will break the spell.
Name Level Target Power Cast Time Range
Paralyzing Wind 4Enemy 3 3 1500
Paralyzing Veil 15Enemy 9 3 1500
Paralyzing Cloak 26Enemy 16 3 1500
Paralyzing Sphere 37Enemy 23 3 1500
Paralyzing Cloud 47Enemy 30 3 1500
Post Comment
Do what you want
# Sep 04 2003 at 10:18 PM Rating: Decent
I have played almost every type of Eld there is, and have come up with the following idea. Only the player should decide how to build their character. Don't rely on advice of others, even if they have more play time in, because I guarantee you some of these posts are exaggerated in the claims they make. Just fell free to experiment until you find what you like, and remember that you always have those skill respecs at 20 and 40.
My opinion...
# Oct 21 2002 at 3:20 PM Rating: Default
I'm a lvl50 void eld.
50(+15) void (max dam)
14(+7) light (ae-mezz, nearsight)
rest mana (little pbae against stealther)
I have to say that all of the three spec lines can be very powerfull in rvr.
Void: Kill enemy casters with 1 max 2 bolts
Mana: 9sec Stun enemy, run into him, 9sec=3 bombs=every char is dead
Light: Although there is ni lvl50 light eld on logres, I am sure that if you like this char and play it well it can also be as powerfull.

Each one in its own way of course...
Hib = #1
# Sep 27 2002 at 11:34 PM Rating: Default
As of right now, I have a 43 light eldritch that i absolutly love. its a nice all around spec for an eld. void is more soloing, mana is more rvr, but i find light just right. And if you want to make an eld I have two simple steps to help you figure out how.

1- Pick one of the above (void, mana, or light)

2- (cardinal rule here) ONLY put your spec points in the one you chose!!!!! dont distribute points until you start mini dinging. But keep your main spec at max!!!

Do those 2 steps and you will be fine. personally i put my mini ding points into mana so i can get a pbaoe for those times when i need to sniff out a stealther.

Yoduh - 43 light Eldritch - Morgan La Fay
light eld rvr
# Jun 24 2002 at 10:02 PM Rating: Default
all you people that say void is better then light for rvr you are dead wrong. i have a lvl 50 void eld on bedevere and a lvl 45 light eld. void is great dont get me long i love to be able to 1 bolt 2 bolt cloth wearers and stealths but for tanks i get nothing u can only cast 2 spells and the dd is slow as **** plus bolts get blocked ALL the time if one of your bolts get blocked your screwed plus bolts do nothing if their alrdy aggro on somebody so that basically puts away everybody in an actual rvr battle heres the spec my void eld has over 1 mill rps his specs are 46 void/28 light my light is full light spec and my void eld has 832k rps and my light eld is at 300k rps. i LOVE my light eld. i can dish out an ezy 400-475 dd a cast on even con TANKS!! i have taken 2 on 1 before i came across a even conn troll and another even conn kobold i imediatly ae mezz ran back and nuked the troll in 3 reg and 1 quickcast and it killed over then i turned and nuked the kobold ezy he attempted to get a spell out but was dead before he had a chance to put his 2 cents in light is amazing for killing all classes in rvr void is good for killing cloth wearers/stealth and for sniping and defending keeps because of thei ranged aoes. overall if you are looking to dominate all classes in rvr and be loved in your rvr group go light eld i cannot stress that enough.
RE: light eld rvr
# Jun 24 2002 at 10:05 PM Rating: Default
sorry were it says over 1 mill rps i meant to put together they have over 1 mill rps was typing fast =(
# Jun 24 2002 at 12:07 AM Rating: Default
Well here is my two cents worth. I think it does not make a difference much at all. Each magic focus has its points and if played correctly can be effective. Some may be more generally accepted, but all of them can work. The point is the actualy person playing the character has to be smart and study his spells so he knows the effects, distances, etc. It does not matter "HOW" much you have specialized in a focus if you use it incorrectly. Hmmmm guess that's way casters are suppose to be smart.
# Jun 22 2002 at 3:12 PM Rating: Decent
6 posts
i have a level 15 chanter but im thinking of making a ed can you ppl plz give me some pointers thank you
# Jun 22 2002 at 3:11 PM Rating: Decent
6 posts
i have a level 15 chanter but im thinking of making a ed can you ppl plz give me some pointers thank you
# Jun 22 2002 at 3:11 PM Rating: Decent
6 posts
i have a level 15 chanted but im thinking of making a ed can you ppl plz give me some pointers thank you
Self defense
# Apr 11 2002 at 7:08 PM Rating: Default
There is something to be said for specing light, thus shadow, to the mez spells. Say if you are grouping sans Bard, or worse your Bard gets whacked and there are still 2 mobs to be dealt with. I say an eld is not complete without some backup plan. Damage is great but one must account for contingencies.
stehn's eld
# Mar 21 2002 at 11:26 AM Rating: Default
at level 50 i will have:

46 void
28 mana
4 light

to me, this will be a good eldritch for my play style. light is awsome, but i dont really need it because void does enough damage already. i have enough in light to use the basic AE mez when i need to, and the 28 mana will give me the first AE str/con debuff which (if u can get it off) ruins whole clusters of tanks... not to mention AE disease, which makes them harder to heal and kills natural regen. army approaches, AE str/con debuff, AE disease and then massive AE nukes from void mastery. bolts are awsome vs monsters and for ganking people and other casters. i found in BG i was killing blue avalonians in one bolt :)

so, im more of a keep defender large scale rvr than small stun rvr, but what makes a realm good is a variety of differnt characters. most wont spec like i did but thats ok... :)
RE: stehn's eld
# Apr 15 2002 at 1:29 PM Rating: Default
you are a good solo eld, thats it, bolt are useless in groups and dungoens.
RE: stehn's eld
# May 20 2002 at 9:36 PM Rating: Default
Pipe down, ever shot a 1875 range AoE from the void line? Talk about a nuke. Comparible to the BGF in Quake 2.
# Mar 10 2002 at 9:34 AM Rating: Default
ok i am a lvl 10 eldrich and thinkin of putting light light and more light nothin from reading all your posts u say i should put some in void and mana? anyway will it be a good idea put all in light and just mez nuke nuke?

Mana elds rock.
# Mar 09 2002 at 6:00 AM Rating: Default
Mana eld's are the ****, no questions asked, extreamly useful in AE groups. like insanely powerful. 2 or 3 nukes and you have just done up to 1000 dmg with out crits to any number of mobs, as long as you have smart tanks it all works. RVR mana elds rock, snare nukes lets see you run away now 60% slower is a Huge diff in rvr, void does beat mana in rvr thats about it =)

25th eldritch
This isn't EQ
# Mar 09 2002 at 12:59 AM Rating: Default
For those people up above who said that AOE are useless besides in rvr, you are dead wrong. If you get into groups and you have 4 tanks, 2 healers, and 2 eldritch with AOE capability, you don't need crowd control. You put a tank on each, let the healers do their thing, and then after tanks have established aggro you start cutting loose. AOE spells don't do quite as much as DD's so they don't aggro so easy, and you can hit 4 mobs at a time easy. When I hunt with my guildies, we commonly pull 4 mobs(this is a 40's group). I can either 1) Nuke one mob with a DD for about 300. or 2) Nuke 4 Mobs for 225 to 250 each. Hmmm Should I do 1k damage and not be aggrod, or do 300 and get possible aggro? Easy choice. This isn't EQ. Don't try to turn it into it.

Ichor/43rd Eldritch/Guinevere
Void is the way to go
# Mar 06 2002 at 11:24 AM Rating: Default
imo Viod is the way to go, I'm full speced in Viod at lvl 30 and I kill yellows in 2 or 3 cast. Oranges in 4 or 5. My bolts at lvl 30 Oblivion Bolt (Void Spec Bolt) does 360 dmg to yellows, and Void Gulf ( lvl based) does 320 dmg. just those 2 spells the monster is almost dead add a crit in there and it is dead :)

Just my 2 cents worth
RE: Void is the way to go
# Apr 22 2002 at 3:20 AM Rating: Default
well heres my 2 cents back atcha! I'm lvl 30 also and i am full light spec, by the time you cast your first bolt (4 sec casting time) i can cast my nuke twice and do 300ish to yellows per cast so i can almost double your damage of your first bolt, and before you ever got the 2nd one off, the mob would be dead...faster kill = faster xpin, plus i get to have AE mez and full skill in my stun, and 2 lines of 2sec nukes so you voidies can have fun tryin to run down and get a bolt off in rvr with your 4sec casting will get to cast and do that once every 30 seconds or so...that is when your quickcast comes back up rather quick myself a stun or mez and mow some multiples down and be, uhm, well...spectacular
Shadow Control
# Feb 25 2002 at 8:50 AM Rating: Default
So the way of moon only describes your ability in that specialistation??
My 2 cents worth
# Feb 17 2002 at 4:50 AM Rating: Default
I'm a level 31 Eld. (About to make 32) and what I decided to do was to spread my points out a bit. Basically, when I started, I pumped a lot into Void (which has GREAT range & does good damage), but I found that 1) The Casting time bites 2) the time BETWEEN the casts (15 sec.) is insane. After talking to a few other elds, I came up with this strategy which allows me to take on blues EASY, Yellows NORMALLY, and Oranges on occasion. It also rounds me out nicely, since I can do a lot of things decently, and help in groups and solo, plus RvR.

I have 20 in Void, 20 in Light and 13 in Mana

When I'm soloing, I start with Void Spells because of the good damage and awesome range. I back up, as far away to get the maximum distance between me and my kill--that way in case I miss or they resist, there is room for me to book if the need comes up. I usually start with either Void Fissure or Null Bolt. They both have roughly the same damage (109 & 104) and they have great range. Then I follow up with either a Sun Streak or a Major Ethereal Explosion---I'm usually able to get of 2 of these. That's a total of 5 spells so far.

At this point, 1 of 2 things has happened---Usually. It's either dead, or just about to drop dead. If it's not dead, then I can quick cast a Paralyzation spell (a la Prismatic Shimmer) and hit it 1 or if need be 2 more times w/ either Sun Streak again, or w/ Ethereal Explosion. ****, sometimes I just poke it w/ my stick and it drops dead.

Now if the ****** is still coming on, I go back to paralyzing it and beating feet till I'm a safe distance away. Either way, Iím alive and kicking and it's probably at least 1/2 dead.

As for being in a group---well that depends on the group your with. Some groups want you to debuff or paralyze and others just want you to blast, blast, blast! The same can be applied to RvR. You can either debuff or you can blast. The long range on Void spells mean you can make it dangerous for the enemy to come close, or you can debuff the **** out of him to help the tanks out. Light spells work great for close DD.

Either way, as one of the other post stated, itís hard to go wrong if you know what to do in different situations. If you just play it cool and use your spells in the right way, your going to be a welcome addition to any group, and you should do well soloing (at least up till around 30+ level).

Thanks for listening to my 2-bits.
RE: My 2 cents worth
# Mar 06 2002 at 11:25 AM Rating: Default
Spec in Void and leave the mezzing to the Bards :P
My Eldritch
# Jan 28 2002 at 12:35 AM Rating: Default
Here's what I'm going to do...
38 Light Magic (for high damage nukes)
38 Void Magic (for high damage bolts/ranged AE)
5 Mana Magic
0 points left over

The Mana AE is good, but for RvR, you'll most likely die before you can do it (or after you pull off one or two).

Most of the time, I plan on mezzing my enemies, then taking them out one by one with bolts/nukes (with the help of a group of course).
28 Eldritch
# Dec 22 2001 at 11:50 PM Rating: Default
man, a lot of these spells are wrong...
too many for me tomeone should get the time, but someone should tell these people...maybe not the damage they do, but the leves you get them and the names...god give me an accurate board someday please.
RE: 28 Eldritch
# Dec 26 2001 at 8:18 PM Rating: Decent
49 posts
lol, maybe cause this is the spec line based on your spec skill? They are all correct as well as the base dmg numbers they give here...Everything is accurate.
# Dec 22 2001 at 2:36 AM Rating: Default
I am a mana eld, and I never die to anything yellow.


mana is the best asset to any group with a Tank that Doesn't Suck (meaning they know how to taunt). Two prefereably. Pull, draw aggro, taunt taun taunt while mana AE's them to death in no time.

all eldritch must at some point get light to L4 for the AE mez - it will save your life countless times :)
Shadow all the way
# Dec 15 2001 at 8:25 PM Rating: Default
im a lvl 7 eld, but it seems to me that light specilisation, when at high spec. lvl, will deal 3 to 5 blasts for high dmg, alot more than a single bolt of void, even maxed. im going for light, any objectors can kiss my ***
RE: Shadow all the way
# Mar 19 2002 at 1:39 AM Rating: Default
Bravo...I am only going to explain this one time, I dont need any replies to your is very simple for rvr, he who casts first wins, and if your light SKILL is not of a good level vs. the LEVEL of the target the spell is supposed to effect, then guess what you get on a mez...a resist, and i've done plenty of rvr and bolts will not go off in time for someone with an instant then there you are, try getting a high light spec for a super fast super power nuke, plus mez, PLUS THE HINDER SIGHT AND DEBUFF I WILL SAY THIS ONE TIME ONLY A DEBUFF WILL INTERUPT A SPELL CAST and the range is, yep, longer than a bolt yes longer, my range is 2300 on that spell and bolts are 1875 or so, therefore since mines 2 secs i can get it off before you can think of a bolt, and keep it up no prob(low lvl one even wont budge your mana and same range and effect) and force you into my range, not rush in like an idiot then try and cast, you have to stop...bah im not sayin it anymore spec light to 45ish and rest in your choice, im puttin rest in void and wearin +void i get a free high bolt, followed with an xtra 150-200 one behind it anyway and guess what thats 800ish+ and i still get the super nuke and mez and all explained above.....
my 2 cents(feel free to Donate)
# Dec 08 2001 at 1:26 AM Rating: Decent
1 post
atm im only a lvl 27 eld.. i solo 90% of the time b/c im so used to my necro solo god of specializing in Light magic specifically for the debuffs..all your base classes light/void/mana already give you great spells...
For RvR Aoe sounds sweet .. get into a pack of bad guys and aoe ?? right?? umm no... i duno bought you but nm if im lvl 15 or 27 .. theres always someone higher to take you in 1 hit or 3 .. so dont think you will get close enough to AoE less you wanna get smipped by a ranger hehe...

void is great cus it does have that long distance cast ability although the recast time of 18sec+ is crazy so you see the bad guy hobble off why you got him to 1/4 health in RvR...

i chose light cus some of the higher lvl spell have almost the same distance as your void spells .. and the cast time seems to be shorter.. i can get 4-5 casts off of a light spell before the enemy gets near .. then quickcast for another spell .. usually the mobs dead before he reaches me....light spells hit for bought 150+ for blue/yellow cons at my lvl and bought 110 for red/purples...

the point is no ONE line of spells will help you .. you need them all .. soloing grouping etc

btw HEY MYTHIC .. you know when you fix that balancing issue id sure love feign death..i know im a mage but damnit code it in there...

Mes question
# Dec 07 2001 at 1:18 PM Rating: Default
Now levl 25 full void Eldritch - thinking of spending some points for mes.

My question: whats the basic difference between the level 4 and 15 mes spells? I know level 15 last a little longer.

Consider I'm fighting mostly yellow/orange to me at lvl 25 - Will my level 4 mes spell get resisted all the time since its only level 4 and I will not have that much points in this line? Thanks.
RE: Mes question
# Dec 07 2001 at 8:28 PM Rating: Default
mez lvl 4 spell only last 3 seconds (i believe it is a waste of power), while a mez lvl 15 spell last 5 seconds (enough time to get an additional moon blast in), great for those yellow level mobs. But be careful, if you are resisted, run, because you shouldn't be using a mez on anything less then a yellow anyway.
RE: Mes question
# Jan 04 2002 at 11:19 PM Rating: Default
Umm, those are paralyzes.
What's the diff ...
# Nov 29 2001 at 11:43 PM Rating: Default
What's the difference between PARALYZE and MEZMERIZE?

Planning my Eldrich (not having spent 5 seconds in the game, yet -- *grin*), it seems to me that by the time I got to 50, I'd want mana specialization just enough to get the healing nerf (6 levels of it, 21 points ... perhaps just the thing to do with levels 10 and 11), shadow at about level 26 (is there really a major difference between a 21 second mez and a 26 second mez?), and the rest in Void (which should be pretty dang high, but I know it won't be maxed).

Nothing like having a long-term plan, eh? heh heh
RE: What's the diff ...
# Dec 01 2001 at 5:49 PM Rating: Default
Mezz can be broken when the mob/player gets hit. Stun or paralyze will last a lot shorter but will totally impair the target and let you deal damage without breaking it.
# Nov 29 2001 at 11:06 PM Rating: Default
I would advise specializing full in something (unless you do mana, then you might wanna put SOME points into something like void.) I agree totally wish Zedd's little table thingy. It really hasta suit your playstyle. Light or Void i say.
Points and RP
# Nov 29 2001 at 10:47 PM Rating: Default
I have been snooping around on these boards for a bit, since my best friend has told me I HAVE to go get DAOC. :-)

From a character concept perspective, I like the sun, and shadow control specialization has meaning to me. Damage is obvious -- it does more damage, right? So a base damage 103 spell does less than a base damage 133 spell to the same creature, right? Is that also pro-rated for spell level? I.e., higher LEVEL spells are required to damage higher level creatures? Or is that fairly consistent? (I would assume consistency / linear damage.)

But the things that are NOT obvious to me are the snare / mez spells. What is the difference between a 37 Mez and a 47 Mez? Longer duration? Less resistance? 37 Mez not work on tougher mobs?

is it actual spell description?
# Oct 29 2001 at 5:14 AM Rating: Default
How often this information are refreshed?
I'm newbie, but my Shadowblast do 35-36DD instead of 26 in description. it's seriously difference.

RE: is it actual spell description?
# Nov 05 2001 at 2:22 PM Rating: Default
the information is correct. your dmg is dependent on the level of your specialization related to that damage type. for example shadowblast would be based on light specialization. The higher your level of specialization the more extra damage you will do from the numbers listed here.
# Oct 24 2001 at 11:01 PM Rating: Default
I know alot of you eldritch's have many doubts on witch specialization to take... ill give my opinon on the matter. I have a lvl 20 light eld, and lvl 15 void eld.

Light - best DD, good grouping since you have that nice DD to pound on your targets. Solo's decently, can do blues pretty well yellows youll most likely lose, but i perfer group anyways.. good pvp wise but i think the key factor in pvp is range and i haven't experimented much.. the debuff goes long ways... ive seen mobs hit 4 outa 5 times, after debuffed they'll hit 1 outa 5 or 2 outa 5.. makes a very noticable difference

Void - double bolt very effective for solo.. and RVR, with such long range and power makes an ideal weapon to dish out your damage safely and effectivly, aoe dd.. useless, 1st of all any group that is mezzing will forbid this, 2nd of all any mob that hasnt been dealt damage when you use this will agro you so if u do happen to find a group that allows this AOE you'll die when you use it anyways unless the rare chance of a tank being on each mob..this spell ill use in rare occasions. Go void if u like to solo and rvr, you can still dish damage in groups but not compared to light.

mana - although i havent tried this, from what i have read this is definetly not the spec for me.. first of all the main DD witch slows targets is useless to groups but cause its low damage... and the slow wont help the group. solowise the only difference is you can get about 1 extra dd in due to the slowing.. but since your dd's in general are so weak it hardly makes up for it.
the debuff will severly weaken your target.. mainly used to help your melee allies very noticably difference. The aoe is a joke.. go next to several mobs, cast this.. witch will obviously agro them to you.. and you get the picture.. neither EQ or DOAC has made AOE's actully usefull yet.. both having the same problem..

solo: **
group: ***
rvr: **

solo: ***
group: *
rvr: ***

solo: **
group: **
rvr: *

ICQ: 31638289
AIM: Tool215
RE: Zedd
# Sep 03 2002 at 6:35 AM Rating: Default
AEs useless? Boy you havent been around for long do you..

Of COURSE do you get the aggro from mobs that havent been taunted yet! Why not, should they stand still and watch you blast 'em?

AEs are supposed to be used when

a) your party has al hands full and it would take too long to nuke every single one
b) you're in RvR. Players dont aggro.(Not like mobs) Simple as that. When some tanks runs into enemy lines, just follow and AE them. They'll run faster than you can imagine.
RE: Zedd
# Apr 07 2002 at 6:10 AM Rating: Default
LOL, so u think the mana master is a kinda *************** on broceliande(france) and let me show you how it rules ! even if i spend my time eating grass(magicians probleme :( ) i will show you how to solo 4 ennemies yellow or oranges !
1/ area blast + speed debuff
2/ light mez lvl 4
3/ blast one by one
4/ al dead :p
RE: Zedd
# Mar 27 2002 at 3:00 AM Rating: Default
If you think mana can't solo you are sorely mistaken. I can take yellows and low oranges, pump 3 snares into them (do about the same damage as the baseline void/light dds but with the snare) then an AE and maybe a quickcast to finish them off. Yellows I rarely need to bother with the quickcast, oranges it's usually needed and sometimes a bit of kiting too. The point is the AE is so **** powerful you don't need a really great dd. And for groups that AE is VERY effective.
RE: Zedd
# Oct 29 2001 at 4:30 PM Rating: Default
I specialized in mana with little of light and void. In combat I AE mez them and then zero radius AE them, My group uses alot of pets so most of the mobs are usually engaged. I've nuked 6 parthans at a time for anywhere from 0-75 dmg depending on their level to mine. In a big fight with a ton of mobs I can be the difference between winning or losing..If they agro me I quickspell a AE mez in there and nuke again. Usually by the time I have them all mezzed the first time they are at half strength before I nuke. Against single targets my strength debuff makes the fighter's job very easy. Our tank was constantly pulling reds without stop sometimes 2, 3 or even 5 at a time. The main thing though is that our group usually have at least 3 or 4 healers. So I am always healed when I do agro them. At level 17 I can solo blues and sometimes even yellows. My normal bolt does around 60-100 dmg and 2nd bolt only does about 25 dmg. that takes them down to about 2/3 health, I then hit them with a dd snare and run, turn around hit again, then run, IE kite them. This works except when they resist that snare, then you hit sprint and run. I usually avoid trying to solo yellows. Against blues this works really well. When it comes to a pinch, I can blast them with the quickblast slow and run. Mana may not be a good choice to specialize in unless you want to be different from everyone else or have one of those special RvR tricks you can do with it. I guess I'll see where it goes.
RE: Zedd
# Oct 26 2001 at 3:41 PM Rating: Default
The Area effect Direct Damage spells are FAR from useless and are perhaps the single best line of Realm Vs. Realm attack spells available in the game. Over the course of many battles now I have noticed our Eldritches dropping multiple enemy groups methodicaly. Get two or three Elritches together and chain AoE nuke enemy groups, its absolutely INSANE how perfectly suited to group combat these spells are. If you plan to do alot of Realm vs. Realm combat do not turn your back on the AoE DD spells.
RE: Zedd
# Feb 02 2002 at 4:01 PM Rating: Default
I'm going void because I want to be able to kick *** solo. What I've found though, is that I can get really fast exp farming greens with those AoE's. It's not great for solo if you're killing blues or yellows, and it sucks in groups, but the void blasts are hella good for solo (I can kill blues and sometimes yellows without taking a hit) and the AoEs rock green worlds.
RE: Zedd
# Oct 25 2001 at 6:32 PM Rating: Decent
7 posts
What kind of damage are you doing with your Light Eldritch vs. your Void Eldritch for the same level spells? At lvl 7, my negative bolt dishes out a good 108dmg, which I think is pretty good for that level. Are you telling me the equivalent spell for a Light specialization is more? If so, how much more? The damages listed in the table above are way off, so it's difficult to compare the two without actually seeing it in action.
RE: Zedd
# Feb 19 2002 at 8:20 PM Rating: Default
Actually, a SINGLE spell from void spec does more dammage. The trick is, you can cast MORE light DD at a mob. So take a test: a Light specced will do MORE damage in a long span of time, since his spells are quicker to cast and there's no timer on them. A void specced will dish more damage at once but will overall do less. So void is effectively better in RvR if you have to kill green players. And of course Void range is better.

Both have merits, and do not play the same way. One of the less evident bonus of light spec is that in RvR it's more difficult to see where the DD is coming from. :D
RE: Zedd
# Jul 31 2002 at 9:28 AM Rating: Default
in RvR, light elds dont have to have the longest range. they have debuff that nearsights the target so that the enemy now cant shoot as far as he could before, making him have to come within your range to fire. and the nearsight move has 2300 range so its no problem to cast that at the target with out coming within their range.
RE:what's mean
# Oct 21 2001 at 1:03 PM Rating: Default
it is full stop for a few sec
paralyzing spell?
# Oct 20 2001 at 5:19 PM Rating: Default
Well how long does Paralyzing xxx last?
# Oct 20 2001 at 12:35 PM Rating: Default
Sorry, Subject was tranceted.
what's mean "mesmerized" ?
is it "Full stop enemy" or only "Slowing" enemy?
RE: Re
# Feb 25 2002 at 9:27 AM Rating: Default
MM will stop the MOB until it gets dmg, a debuff or the timer rans out.
what's mean
# Oct 20 2001 at 12:34 PM Rating: Default
is it "Full stop enemy" or only "Slowing" enemy?
Shadow Control?
# Oct 18 2001 at 6:47 AM Rating: Default
Can anyone tell me what Shadow Control is?
RE: Shadow Control?
# Oct 19 2001 at 8:25 AM Rating: Decent
51 posts
Shadow control is your Light specialization skill. You have three specialization skills: Light, Mana, and Void. Each of these has a base line and a mastery line. The base line for light is Way of the Sun, and the Mastery line is Shadow Control. The base line for mana is Way of the moon, and the mastery line is Vacuumancy. The base line for Void is Way of the Eclipse, and the mastery is Void Mastery.
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