Illusions  

Type:Caster
Realm:Hibernia
Classes: Mentalist
Spells:
Charm (Song) - Compels creature to fight and die for the caster. This spell has a chance (based on the caster's specialization versus the creature's level) of breaking each "tick".
Name Level Target Duration Cast Time Damage Type Range
Illusory Enemy 4Enemy 10 seconds/puls 3s Heat 2000
Fabricated Enemy 10Enemy 10 seconds/puls 3s Heat 2000
Imaginary Enemy 17Enemy 10 seconds/puls 3s Heat 2000
Phantom Enemy 25Enemy 10 seconds/puls 3s Heat 2000
Ghostly Enemy 33Enemy 10 seconds/puls 3s Heat 2000
Dream Enemy 42Enemy 10 seconds/puls 3s Heat 2000
Charm - Compels creature to fight and die for the caster. The level of the creature charmed is up to 100% of the caster's level. Depending on the level of the spell, only certain types of creatures may be charmed.
Name Level Target Power Effect Duration Cast Time Range
Phantom Adversary 11Self 25% 26 Until Destroyed 4s 1000
Ghostly Adversary 20Self 25% 40 Until Destroyed 4s 1000
Dream Adversary 32Self 25% 50 Until Destroyed 4s 1000
Damage (AOE) - Target takes damage. Damage done is of the spell's given damage type. Affect's multiple targets in the spell's radius, and does less damage the further away targets are from the spell's center.
Name Level Target Power Effect Cast Time Range Radius
Deluge of Illusion 3Enemy 3 12 (Heat) 3s 1500 350
Flood of Illusion 7Enemy 5 28 (Heat) 3s 1500 350
Sea of Illusion 13Enemy 8 48 (Heat) 3s 1500 350
Rush of Illusion 19Enemy 12 72 (Heat) 3s 1500 350
Flux of Illusion 26Enemy 16 95 (Heat) 3s 1500 350
Inundation of Illusion 34Enemy 21 123 (Heat) 3s 1500 350
Cataclysm of Illusion 44Enemy 28 158 (Heat) 3s 1500 350
Damage (AOE) - Target takes damage. Damage done is of the spell's given damage type. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius, and does less damage the further away targets are from the spell's center
Name Level Target Power Cast Time Damage Damage Type Range Radius
Deluge of Illusion 3Enemy 3 3s 12.00 Heat 1500 350
Flood of Illusion 7Enemy 5 3s 28.00 Heat 1500 350
Sea of Illusion 13Enemy 8 3s 48.00 Heat 1500 350
Rush of Illusion 19Enemy 12 3s 72.00 Heat 1500 350
Flux of Illusion 26Enemy 16 3s 95.00 Heat 1500 350
Inundation of Illusion 34Enemy 21 3s 123.00 Heat 1500 350
Cataclysm of Illusion 44Enemy 28 3s 158.00 Heat 1500 350
Damage - Target takes damage. Damage done is of the spell's given damage type.
Name Level Target Power Cast Time Damage Damage Type Range
Twinkling Visions 1Enemy 2 2.8s 5.00 Heat 1500
Sparkling Visions 5Enemy 4 2.8s 26.00 Heat 1500
Shimmering Visions 8Enemy 5 2.8s 41.00 Heat 1500
Glimmering Visions 12Enemy 8 2.8s 56.00 Heat 1500
Scintillating Visions 16Enemy 10 2.8s 77.00 Heat 1500
Glittering Visions 22Enemy 13 2.8s 102.00 Heat 1500
Radiant Visions 28Enemy 17 2.8s 133.00 Heat 1500
Bedazzling Visions 35Enemy 22 2.8s 163.00 Heat 1500
Coruscating Visions 45Enemy 29 2.8s 209.00 Heat 1500
Post Comment
light specs the best
# May 14 2003 at 3:37 AM Rating: Default
charm is a spell cast on sutain mobs and they are put under ure control, charm is 10 sec so it charm cretur every 10 secs, light nuks are only good if u spec in full ligh so it is same as ure lvl, i can solo lvl 50 mobs and im lvl 45, to find the dmg right clik on spell then press shift+I and u will have info on spell
if u have an Q pm Asmadayus on exaliber
light specs the best
# May 14 2003 at 3:37 AM Rating: Default
charm is a spell cast on sutain mobs and they are put under ure control, charm is 10 sec so it charm cretur every 10 secs, light nuks are only good if u spec in full ligh so it is same as ure lvl, i can solo lvl 50 mobs and im lvl 45, to find the dmg right clik on spell then press shift+I and u will have info on spell
if u have an Q pm Asmadayus on exaliber
AE DD?
# May 20 2002 at 1:55 AM Rating: Default
Why doesnt this char show the damage of the area effect dmg spells?
Training
# Mar 16 2002 at 3:13 PM Rating: Default
What do should I train in to have the best charms?
Broken charm
# Feb 27 2002 at 7:27 AM Rating: Default
What is it all with broken charm?? I am playing on the europe servers and they are still on patch lvl 1.36! And i think the charm is working and very useful, tricky, but good.
Charms
# Feb 20 2002 at 4:29 PM Rating: Default
I have a 6th level Mentalist. I find that I don't lose control of a charmed creature unless I select a different creature, which makes it useless anyways.

Light isn't that bad. The Mana cost is a pain, but if you get the power regen spells, that should make up for it.
RE: Charms
# Feb 27 2002 at 7:29 AM Rating: Default
Charm is a spell with on/off mode. after you let your charm attack your target, cancel the spell! after about 10 sec. you should be able to charm a new mob, or just attack your target with your other spells.
FYI
# Feb 16 2002 at 7:53 AM Rating: Default
dont spec at all in the light line unless you are going to eventually put 45 points in it. Having less wont be usefull when you are lvl 50
More on charm
# Feb 07 2002 at 11:33 AM Rating: Default
Ok pow cost aside, how do you USE the charm spells? Once i have charmed something and target another enemy, it tries to charm them. This make targeting impossible, and using a charmed creature for combat the same. What am I missing? Would love some help on this :)
RE: More on charm
# Feb 16 2002 at 7:49 AM Rating: Default
RE: More on charm
# Feb 16 2002 at 7:49 AM Rating: Default
charm is currently broken but i have a feeling they will fix it next patch
charm
# Dec 29 2001 at 8:45 PM Rating: Default
ok i have a lvl 29 mentalist my light spec is up to 22 i was wondering why our charm is like a spell and why the duration is so short... also anyone know if this will be changed in the future to be a usable spell or not
Charm?
# Dec 07 2001 at 12:43 AM Rating: Default
I have lvl 4 in Sun so I should have the charm spell, why don't I?
RE: Charm?
# Jan 05 2002 at 8:04 AM Rating: Decent
Scholar
46 posts
got mine at spec 5.

By the way does this work on human players from other realms?
RE: Charm?
# Feb 16 2002 at 7:51 AM Rating: Default
nope, not even guards in the frontier
RE: Charm?
# Dec 12 2001 at 12:32 AM Rating: Default
Are you sure that you have level 4 in Sun? The number your trainer shows when you speak to him is not the number you HAVE, but the number you'll have if you train once more. Or maybe its glitched, but I doubt that.

Besides, the charm spells don't work. So its no biggie.
it is better
# Nov 29 2001 at 8:06 AM Rating: Default
Much less mana required to cast twinkling visions, and more damage too, assuming u keep up with the spec
Say whaaaaa?
# Nov 28 2001 at 6:42 PM Rating: Default
whats with this saying twinkling visions line is better than gleam ray line?
RE: Say whaaaaa?
# Dec 29 2001 at 6:42 AM Rating: Default
180DD to 210DD, do the math.
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