Void Mastery  

Classes: Eldritch
Damage (AOE) - Target takes damage. Damage done is of the spell's given damage type. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius, and does less damage the further away targets are from the spell's center
Name Level Target Power Cast Time Damage Damage Type Range Radius
Lesser Null Squall 3Enemy 3 3s 12.00 Cold 1500 350
Null Squall 5Enemy 4 3s 20.00 Cold 1500 350
Lesser Null Storm 8Enemy 5 3s 32.00 Cold 1500 350
Null Storm 13Enemy 8 3s 48.00 Cold 1500 350
Lesser Null Ebullition 18Enemy 11 3s 67.00 Cold 1500 350
Null Ebullition 25Enemy 15 3s 91.00 Cold 1500 350
Lesser Null Tempest 32Enemy 20 3s 115.00 Cold 1500 350
Null Tempest 44Enemy 28 3s 158.00 Cold 1500 350
Damage (Bolt) - Damage done is of the spell's given damage type. The spell is a "bolt" that can be blocked and takes a few seconds to travel to its target, but has a longer range and does significantly more damage than other types of spells.
Name Level Target Power Cast Time Recast Delay Damage Damage Type Range
Nil Bolt 1Enemy 2 2s 20s 7.00 Cold 1875
Void Bolt 4Enemy 3 2s 20s 29.00 Cold 1875
Negative Bolt 7Enemy 5 2s 20s 52.00 Cold 1875
Abrogation Bolt 12Enemy 8 2s 20s 81.00 Cold 1875
Null Bolt 17Enemy 10 2s 20s 118.00 Cold 1875
Oblivion Bolt 24Enemy 15 2s 20s 162.00 Cold 1875
Annihilation Bolt 31Enemy 19 2s 20s 206.00 Cold 1875
Obliteration Bolt 38Enemy 24 2s 20s 258.00 Cold 1875
Bolt of Uncreation 46Enemy 30 2s 20s 309.00 Cold 1875
Damage (GTAOE) - Damage done is of the spell's given damage type. This is an "Ground Target Area of Effect" (GTAOE) spell which can affect multiple targets in the spell's radius, and does not require a line of sight from the caster to its target.
Name Level Target Power Duration Cast Time Recast Delay Damage Damage Type Range Radius
Sphere of Negation 16Area 10 1s 3s 6s 61.00 Energy 1500 350
Sphere of Oblivion 23Area 14 1s 3s 6s 85.00 Energy 1500 350
Sphere of Annihilation 34Area 21 1s 3s 6s 124.00 Energy 1500 350
Sphere of Unmaking 43Area 27 1s 3s 6s 155.00 Energy 1500 350
Debuff (Body Resistance) - Target's resistance to Body damage is lowered.
Name Level Target Power Effect Duration Cast Time Damage Type Range
Nullify Hardiness 22Enemy 10 -15 (Resist Body) 15s 2s Cold 1500
Negate Hardiness 33Enemy 16 -30 (Resist Body) 15s 2s Cold 1500
Void Hardiness 45Enemy 23 -50 (Resist Body) 15s 2s Cold 1500
Debuff (Energy Resistance) - Target's resistance to Energy damage is lowered.
Name Level Target Power Effect Duration Cast Time Range
Nullify Dissipation 27Enemy 13 -15 (Resist Energy) 15s 2s 1500
Negate Dissipation 39Enemy 20 -30 (Resist Energy) 15s 2s 1500
Void Dissipation 49Enemy 25 -50 (Resist Energy) 15s 2s 1500
Debuff (Spirit Resistance) - Target's resistance to Spirit damage is lowered.
Name Level Target Power Effect Duration Cast Time Range
Nullify Spirit 26Enemy 12 -15 (Resist Spirit) 15s 2s 1500
Negate Spirit 35Enemy 17 -30 (Resist Body) 15s 2s 1500
Void Spirit 48Enemy 24 -50 (Resist Spirit) 15s 2s 1500
« Previous 1 2
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Viod Eld
# Aug 12 2005 at 5:24 PM Rating: Decent
12 posts
level 46 Void/Light here, and Ive rvr to 46. Im very happy with my bolts they have always done a lot of damage and hit well in rvr and esp pve and the range is a advantage if used properly. The bolts are great for seige work and killing a caster in 2 shots many times. If we are in close combat I use the ranged aoe dd as long as the enemy is not mezzed or will be mezzed and that works very nice or the single target dd both hit well. MY GTAOE works nice for keep/tower attacks and defence, you can target a area and hide and cast it even if you cant see the area. I use the short sight line of spell to hold off casters or interupt them it has a 2 sec cast time. I have a low level aoe mez that can be helpful at times to balance the fight in the early stages if no other mezzer is around, but only mezzes about half the enemy and for a short time 15 sec. All and all im very happy leveling this char to 50. I have about 10 other characters and 3 lvl 50s in varies realms so im not new to the game. Oh lets not forget the quickcast stun combo, very nice when being attacked by stealher, fighter class or pet. The stun can be used as a mini single target mez, it casts fast and hits well but only last 9 seconds. Very nice char class, but lacks any way to heal, but I guess you cant have it all. Id give it a perfect score, a very well designed class with strengths and weaknesses.

Edited, Fri Aug 12 18:32:13 2005
Void and rvr
# Jan 27 2003 at 4:36 PM Rating: Decent
3 posts
I have a void eldy and mana eldy.i agree with spark about void, also you dont always have to go after the same person that the meleer is doing and there are uselly more than one on the enemy, you can use void bolt however. You just have to realize when it is best to use it. For instance you see someone at the distance running after your friend and no is near to help, you just hit bolt, bolt, blast. That damages them and you friend will see the bolt fly past him and give him a chance to run or live but half of the time he is already dead lol. Mana is not that bad to be you are asked to join groups left and right right however in rvr you have to get close to the enemy, but the casting time is fast. Though you have very little long distance ranfe. What i am trying to say is that it is all about strategy. And whever said they love to kill us, they aint laughing when they runnin and they think they are far enough away and all sudden they drop Dead, thoughs suckers.
# Nov 02 2002 at 8:15 AM Rating: Decent
9 posts
whats the best thing ta train in for an eld
Dhywer Deepdelver
Allied Legacy
RE: best
# Dec 17 2002 at 9:11 AM Rating: Decent
There really isn't a best spec path, Dhywer. It is usually all a matter of what you want. I'll go through a run-down of different Eld spec paths.

Light - Fast nukes, weaker than void, but also cheaper and faster
Mana - PBAEs, baseline nukes/bolts, DD Snares, Debuffs
Void - Yields four pure damaging spells, two of which are bolts. Two bolts, A DD, an AoE DD, and several debuffs (although goofy choices) and a GTAE

Thuh - 21 Void Eld
Manacros - 34 Light Eld
Kobodobo - 29 Mana Eld

Personally Thuh (last name Babester) is my favorite eld right now. Void is the best IMO, but like i said, go with what you want.
- Give a man a fire, keep him warm for a night
- Set a man on fire, keep him warm for the rest of his life.
Void in RvR
# Sep 02 2002 at 4:03 PM Rating: Default
Alright, here's what I have seen as a lvl 36 all Void eldritch out in RvR. All of the bolts that you have become used to using for soloing for all those lvls, forget em they're a waste of power when you're fighting other players. Stick with straight DD, AE, or GTAE they will be your best friends out in the frontier. Although the range may not be as good as the bolts, the GTAE does have the chance to hit all targets in the range twice. While you're waiting for the recast timer to run out, you can cast the regular AE spell and still hit your targets.

My suggestion, personally speaking, when it comes to keep raids, set your GTAE just inside the keep door (first or second depending on which door the tanks are working on) while you have that door targeted, cast the GTAE, then the AE.... repeat process. Bowmen/Archers by the keep doors won't stand a chance against you, although maybe that's just me, although dropping a lvl 50 fire wizard as a 36 is a great feeling, considering I didn't get touched and I soloed him.

Happy hunting.
RE: Void in RvR
# Sep 21 2002 at 1:11 PM Rating: Default
Heh, bolts aint useless... I can insta kill blue con caster with Void bolt.. And I love it :)
# Aug 21 2002 at 2:12 PM Rating: Default
RE: magiC
# Sep 05 2002 at 6:13 PM Rating: Default
# Aug 20 2002 at 3:53 PM Rating: Decent
2 posts
go void all the way.Light second no mana.
My eldrick is so powerfull i get shivers down my spine when i kill someone.The key to void is you have to have a basic knowledge of all classes.I hear people saying bla bla i cant hit a mellee when he is fighting,Why in the **** are u gunna target the same person your melees are hitting,if your group gets a mez off first they will separate while u as a caster can easyly use a prismatic stun and have him dead befor he can even move.what you gunna do with mana ,snare the person getting attacked by your other 7 group mates.
Lets face it we are meant to assulutly abliterate anyone,one on one.
# Aug 20 2002 at 3:45 PM Rating: Default
go void all the way.Light second no mana.
My eldrick is so powerfull i get shivers down my spine when i kill someone.The key to void is you have to have a basic knowledge of all classes.I hear people saying bla bla i cant hit a mellee when he is fighting,Why in the **** are u gunna target the same person your melees are hitting,if your group gets a mez off first they will separate while u as a caster can easyly use a prismatic stun and have him dead befor he can even move.what you gunna do with mana ,snare the person getting attacked by your other 7 group mates.
Lets face it we are meant to assulutly abliterate anyone,one on one.
# Aug 20 2002 at 3:44 PM Rating: Default
go void all the way.Light second no mana.
My eldrick is so powerfull i get shivers down my spine when i kill someone.The key to void is you have to have a basic knowledge of all classes.I hear people saying bla bla i cant hit a mellee when he is fighting,Why in the **** are u gunna target the same person your melees are hitting,if your group gets a mez off first they will separate while u as a caster can easyly use a prismatic stun and have him dead befor he can even move.what you gunna do with mana ,snare the person getting attacked by your other 7 group mates.
Lets face it we are meant to assulutly abliterate anyone,one on one.
re void magic
# Aug 04 2002 at 7:01 AM Rating: Default
yes i know how to use the ground area target effect void spell. hit f5 and arrows will pop up around you. keep holding it and use the arrow keys to move the target arrows around. when you get it to where you want to cast at hit f5 again. now just cast the spell. to get the target arrows back again use f5 and the back arrow key. hope thats not confusing.
RE: re void magic
# Aug 09 2002 at 12:48 PM Rating: Default
Thanks a lot. I am going to try it tonight. Oh, I was just wondering where do you get that?
Void magic
# Aug 01 2002 at 6:57 PM Rating: Default
Does anyone know how to use the Void AE magic, like "Sphere of Negation"? I tried to cast it on a monster, but it doesn't work.
RE: Void magic
# Aug 24 2002 at 11:51 AM Rating: Default
you use that spell on yourself
Where can a void eld hunt?
# Jul 22 2002 at 11:34 PM Rating: Default
My eld is void and around 9-13 but finding a hunt within 5 min walking (from close to tnn) is extremely difficult. Not only because of the lvl but because certain mobs dont even flinch when hit with a void bolt. I have no idea where to start looking for a good xp field. Any ideas would be extremely helpful
Mana VS Void
# Jul 13 2002 at 11:24 AM Rating: Default
After reading all the post each has it's good and bad points. But as for going mana, PBAE is great but your very close and if the melee sees you/targets/sticks your as good as dead.

The thing about void is you are casting from a sfae distance. Debuff, cast a bolt or AE. If they see you you are far enough away to run away and not get hit. To me this alone negates the advantages of mana spec'd Eldy's.

Don't get me wrong mana spec's are great but I like my chances of living from a distance
Chose void
# Jul 01 2002 at 1:33 AM Rating: Default
I would have to agree and say go all the way void if you want to do tons of damage. And then when you start to get your mini dings then train in some of the other magic for your debuffs and ae stun. This way you have your best damaging spells you can get your hands on. And when it comes to rvr you can drop most people with two bolts just have to be fast at it =).
Nullify Spells
# Jun 27 2002 at 8:47 PM Rating: Default
I am a level 33 void spec'ed Eld and have these debuff spells in my list now. Does anyone know where to get information regarding these spells. I can't believe Mythic would put something out and not have information on it anywhere. Poor customer service.

Nullify Hardness
Nullify Spirit
Nullify Dissipation
RE: Nullify Spells
# Aug 24 2002 at 11:41 AM Rating: Default
first of all, this site isnt owned by mythic, so its not their responsibility to put their info on this site, but they do have things called "Strategy Guides" perhaps youve heard of them
# Jun 01 2002 at 8:03 PM Rating: Default
I am an eld at lvl 38, and have a friend who is an eld lvl 35, I am split mana/light, he is 100% void, so this is my view on it all...........................................................

if u go void, then spend ONLY in void, it is a damage line so u must spec it to max. However, whilst it is very good solo, against orange, or even red if u r lucky, in groups and RvR the bolts r not that usefull due to being blocked by melee, as i am sure u have seen.

At lvl 38 my points are Mana 28+4 Light 28+6, and no void.

Mana has some nice debuffs, (con, str, dex etc, as well as a very powerfull point blank AofE blast, very good in groups and massive RvR battles (you can hit multiple targets for massive damage in one cast) as well as some snares and attack speed decreases.)

Light gives u a great AofE mezmerise that is very very good RvR to stop partys dead, but only when u get it high enough, it has sickness spells, that slow, and prevent enemy heals by 50%. It also has a great range debuff which is good RvR for obvious reasons, but best of all it has a DD damage line called shadow crash/smash etc, that is very nearly as powerfull as void, but as it is DD u dont need to worry about melee attacks blocking it, and best of all it takes only 2 seconds to cast, and uses virtually no power. I have hit yellow Kobolds and Trolls for 190-230 damage with it consistently, with very few resists.

So in my summing up, if you want to play RvR in groups go mana/light, there r too many void elds, and while they can take on single enemys RvR they are limited specially when the battle involves 50+ people

Everyone talks about void damage, but the fact is that the light DD is better, it may only be 75% of the damage of a full void bolt, but it is not blocked by melee, and the faster cast time means u can cast it more times over the same period and do the same amount of damage as void. and u get the great debuffs and area effect mezzes to boot. (there is nothing like stumbling upon a group of 8 blue/yellow mids or albs, stunning the whole group for 25 - 30 seconds, and killing them 1 by 1 while the others watch on in stilness, with the help of my void eld chum of course ;)
# Aug 10 2002 at 5:26 AM Rating: Default
I have an Eldritch also, all void. Question for anyone out there...

Mana specs and Light specs have lower casting times, what about mana costs? just curious...
# Jun 21 2002 at 6:42 PM Rating: Default
I agree to this.
But I like the mana snare...you say you get more light DDs off than void bolts, which is true, but I get even more DDs off cus the enemy is slowed. That also means he cant run :).
And as an addition, I have saved a lot of weak groupm8s with the snare...as i slow the mobs, its really easy to run away from them :).
montich from gwenaver
# May 29 2002 at 12:41 PM Rating: Default
ahhhh those domb eld r to srtong they hit 2000 DD on me :(
#Anonymous, Posted: May 29 2002 at 12:38 PM, Rating: Sub-Default, (Expand Post) im lvl 50 i got 12030020 Rp kill all albs they r funn to kill in one hit tolls i hit 2003 DD oin them
invinci elds?!?!
# May 25 2002 at 10:35 PM Rating: Default
Hey is it true that at level 50 full spec in void that at a decent range away a eld can 1on1 any class? cuz a few people told me that
RE: invinci elds?!?!
# Sep 02 2002 at 3:55 PM Rating: Default
It is possible to solo any class at lvl 50 all Void, bu tthe thing is, if they cast on you first, you might as well bolt yourself to death, because you're as good as dead.

Void Eldritches - Supreme ultimate power, itty bitty melee life.
neat spell effect?
# Apr 24 2002 at 8:23 AM Rating: Decent
42 posts
Hey, I am kinda new. I bought the game when it first came out, but it was too buggy for me. I did see some RVR as a Midgaard Hunter and Healer, but what I would like to know is. What caster from what realm gets that really cool spear coming out of the sky and hitting the ground spell? It looked so cool, now that I have picked up the game again I wanna cast that. :)
Moro Franico - Scylla
Franik - Sunrunner

Morfranic - Rodcet Nife
RE: neat spell effect?
# Jul 12 2002 at 9:04 PM Rating: Default
it is odins anger an area effect spell by midgards runmaster
RE: neat spell effect?
# May 12 2002 at 11:57 AM Rating: Default
Thanes have the spears, they look great :-)
RE: neat spell effect?
# Apr 25 2002 at 5:31 AM Rating: Default
it sounds to me like your describing the Runemaster in Midguard.
New spell?
# Apr 24 2002 at 3:19 AM Rating: Default
Anyone know the deal about a void spell called nullify hardiness? I got it when i put 22 lvls in void. I can't see that it does anything really. Anyone have a clue on it or if it is just a glitch? It's not posted here as a possible spell.
RE: New spell?
# Apr 24 2002 at 10:35 AM Rating: Default
It is a debuff resist body magic.
LOL! another bug ;)
# Apr 15 2002 at 1:23 PM Rating: Default
Why the **** is Void magic enlisted as a Midgard spell list???
Void bolts useless once melee begun
# Mar 30 2002 at 5:09 AM Rating: Default
I'm a level 24 eld spec'in in void and I have the Oblivion Bolt. The bolt is great for opening shots (tons of damage). However, in rvr or group v mob, once the battle has begun and the tanks are melee'ing, the bolt is useless because it is _always_ resisted since the person is fighting. I forget the exact message but that's the effect. I've tried it on varying con (green/blue/yellow/orange/etc), and they all reply with the same. Any ideas?
RE: Void bolts useless once melee begun
# Apr 06 2002 at 11:51 AM Rating: Default
I am a 24th Season Eldritch of the void, and you are almost correct, Bolts are made for soloing or opening moves, If the Mob has been Engaged, Your Chance of Hitting is greatly reduced, The more party members engaged, The Lessor your chance to hit with your Bolt. But it can be done. But... Why waste your power when you know you might get the message "your attack was blocked by an attacker" when you can dd the heck out of it.

I've also noticed(reported several times) That you will sometimes get this message when soloing and there are no obstacles or other mobs nearby...

But if you are playing a void spec Eldritch, I would suggest not worrying about collecting Void + items, because there are so few out there, mainly staves. I would Suggest collecting int/dex or int/power items. At lvl 24 i have a dex of 104 and get critical hits quite a bit, an its nice when ya hit that yellow for 250 - 400 dmg.

BlackFire Inferno
24th Season Eldritch
Twilight Seraphim
Iseult Server
RE: Void bolts useless once melee begun
# Apr 15 2002 at 1:36 AM Rating: Default
Indeed, I do try to focus on getting items that increase my overall stats (int and dex primarily). I figured that if my bolts are only good for opening shots (and my nukes for casting dmg over the long haul of a fight), that having a higher potency for each shot taken is my best solution.

I still wish though that if archers can hit a target in the midst of a mass melee, then we should be able to as well (more easily than now at least). I wouldn't mind keeping the 20s of course. Being able to dish out 290+ (or whatever base dmg is at lvl 50), every 4 secs would be unfair.

Speakin of 290+ dmg, what kind of melee dmg can a tank get at that high lvl?
Void Speccing
# Mar 28 2002 at 4:32 PM Rating: Default
Ok, here is how I see it. I am at lvl 38 and have started grouping in Innis and in the Bog. I have 30+4 mana and 24+4 void so far. The PBAE in mana is great for groups. Groups will love you if you spec mana. But! Mana isn't so great for soloing or RvR. The good thing is, once past lvl 30, soloing is slow xp anyway. So what I think is, for RvR, go void, but for grouping for xp, mana is the way to go. Just my 2c.
heheh my experience
# Mar 25 2002 at 3:55 PM Rating: Default
hello I am a 35 void eld spec as the following
34 void... 40 with items.... 4 light and 6 mana...
okay for me soloing is pie yellows.. orange ... reds but there is no point to them =) RvR is great takes bout 2 bolts to drop any healer class or rouge class... shield fighters are a different story gotta stun and DD those suckers after the first 2 bolts =)... I am great in groups by far with my Earthal blast and body debuff at 30percent... good at soloing too =)... I would say mana elds are cool but they aint my style I hate PbAoes cause sometimes when they do it they accidently grabs adds that results in a TGW... as for light elds never seen one on my shard guiwenever... oh well that is my 2 coppers for the night sleep time for me =)
RE: heheh my experience
# Apr 12 2002 at 5:53 AM Rating: Default
i am a pure light eld and i solo yellow/orange 4 or 5 straight for half mana, in rvr solo entire groups of people, and get the 2 best nukes in the game in one line plus mez and derange which shuts down range on all things not just arrows, spells included so by far its best to go light to 45 at least then 29 in void for bolt damage and an area to pick up/leach rps in sieges etc...dont be stupid and go void
# Mar 20 2002 at 10:58 PM Rating: Default
are the debuffs from void any good? what uses body and spirit magic?
spec points
# Mar 16 2002 at 1:07 PM Rating: Default
if u spec only in void, is there a reason for u to get it above 46? or should u just get void to 46 then spec in light/mana?
RE: spec points
# Mar 16 2002 at 5:48 PM Rating: Default
Well actually you will find by that level you have your bonus half level points and then you can max at 50 and still get other spec lines. But to answer specifically ..Yes ther is a bonus to damage when you stay specd out.....
RE: spec points
# Apr 21 2002 at 5:30 PM Rating: Default
even if you have + spec items that total over 50 spec points?
Important note#%%$^
# Mar 12 2002 at 1:04 AM Rating: Default
You have to find a monster that takes good damage vrs. your spells. For instance...water beeltes get spanked (blue) for 100+ damage at level 11 spec 11 void with a bolt. Same specs and level the bolt will do 50-65 dmage vrs a wolf....see the difference .. some monsters are more suceptiple than others to the spells effects. Lastly when you find the monster rapid kill the blues for maximum level gain... I gain 30% faster~ soloing good blues than anything else. If you are with monsters not easily damged by your spells then group up!
Void Speced
# Mar 06 2002 at 11:00 AM Rating: Default
Ok first thing is dont spend any points till you are lvl 5. At lvl 5 put all your points into Void, and do so every lvl after. Now You will have a Void Mastery Bolt spell, and a Way of the Eclipse Bolt spell. You will also have a Way of the Eclipse DD spell. Now Bolts spells are on a 20 second recast timer, but they have 1800 range and do more dmg. so what ya do is. stand as far back as you can cast your Void Bolt, then your Way of the Eclipse bolt, once those 2 spells are cast start useing your Way of the Eclipse DD spell. And IF the monster gets to you, quickcast you DD , if its still alive sprint away a few seconds turn and cast again. I'm currently lvl 30 and can still kill yellows and oranges usseing this technique. On oranges after the 2 bolts I throw a stun on, gives me 6 seconds of it not moveing which is another spell to cast. If you go this route DO NOT use Way of the Sun DD because it is based off light magic and will not do very good dmg. Hope this helps some enjoy
# Mar 04 2002 at 4:25 PM Rating: Default
I am a lvl 13 light eldritch, and i always here how void is so much better. can someone tell me the advantages to being a light eldritch?
RE: light
# Mar 06 2002 at 11:07 AM Rating: Default
Only advange I see to being a light eldritch is your Way of the Sun DD is a 2nd second cast time, and you get AoE stun spell for rvr. not haveing the Bolts spells is a big disadvange tho
eldritch strategy
# Mar 03 2002 at 5:51 PM Rating: Default
OK, FULLY SPEC IN VOID!!! Can not stress this enough. At lvl 17, Fully speced in void, Cast your void magic bolt at max range. Immediately afterwrds cast your Way of the Eclipse bolt, and then the non-AOE nuke that is strongest in your Way of the Eclipse line. Repaet regular nuke till they are on top of you, then quickcast another nuke. 99% of the time mob is dead, If not sprint away for 5 seconds, turn and nuke again, Repeat as necessary. I am soloing yellows easily and oranges with little difficulty. Just remember to not spend points untill lvl 5 and then max out void, You wont regret it.

Geraldd Tarrant
LVL 17 Eldritch
Igraine Server

Void Eld.
# Mar 03 2002 at 5:23 PM Rating: Default
Hi all. Look at the moment im a lvl 9 eld specing in void. IT ROCKS!!!. I can take orange blackthorns down EASY if they are solo. I love taking yellows also. My suggestion is to go Void. I do have some points in light for the Moon Ray but not many. So for me i think the Void spells ROCK. Good luck to all. Oh ya and remember find a good monster that sucks agianst ur lineup and blast it down.
lvl 9 Eld.
Shadow Raiders
spell casting strategy
# Mar 03 2002 at 5:10 PM Rating: Default
level 17 eldritch here. first time reading all these various strategies for spellcasting.
I don't know what all the intials mean, though.
How are you all killing yellows and up by snaring? At lower levels, I was lucky to kill blues. Now blues are ok to kill, and yellows I usually leave alone. I never use anything but damage spells because, when I throw a mez spell or a strength debuff spell, they only paralize for 5 seconds, then the monster is running at me again. When he gets to me, can't throw any more spells and have to fight with staff. So any spells but damage seem to be a waste of time. If I can only get 3 or 4 spells off before the monster reaches me, if I throw all damage, then at least by the time he gets to me he is damaged 3 or 4 times.
I would love to learn some of this other strategy i'm reading here if anyone could explain it in simpler terms a newer player could understand. Thanks in advance for any help!
# Mar 02 2002 at 2:12 PM Rating: Default
I do not mean this to be a spam. Not in the least. So here it is. I started an eld. Was splitting evenly between Light and Mana. Or whatever No void at all. The level one Void Bolty thingy did diddly squat for damage and took another 20 seconds to cast again. (Imagine my shock)

So I read all the great info on this forum and decided I'll start again this time spec Void. So... here I am at my measly level 5 void and Im wondering. When do the spells stop taking another 20 seconds to prepare?

With my first eld was using Moon Ray against hill toadies and was slaying them before they reached me. (Rapid fire Moon Rays that ALWAYS hit). I dunno, if someone tells me that eventually yeah you get the casting times down great. If not, I would hafta stick with the title of my topic.
# Mar 07 2002 at 3:55 AM Rating: Decent
36 posts
He he... oki.. tha void spec has two bolts.. thats TWO bolts... So you have you ahve yar target under half hitpoints atm it comes into range of other spells. This is how u kikk orange but...

Another thing. I am lvl 23 now and at lvl 22 I got a Debuff on my Void spec. list. Here it is---

~Nullify Hardness~
Function: Resistance Decrase
Resist body: 15
Target: Targetted
Range: 1500
Duration: 30 sec
Power cost: 10
Casting time: 2 sec

Donno when this came on our list, have not seen it on any web page covering this.

Clima Demuto
Elder of the Dark Angels
23rd season Void Wielder
Nimue Server

"Elegance does not matter when the other gal has a Void Bolt" - ...
void slow
# Feb 25 2002 at 9:33 AM Rating: Default
Hello there! from what i see everyone thinks mana is the only line that can slow baddies down, well has anyone noticed that the void does cold on enemies, therefore slowing them? i sure have as i have a void eld spec'd to 22 in void, but im not bashing any other classes, i've yet to try them.

Soloing Yellows
# Feb 23 2002 at 11:39 PM Rating: Decent
5 posts
i spec'd 50/50 in mana/void for 4 lvls, then went all mana, i can cast the 2 bolt spells at max range, then snare DD them before they get to me, just always be sure NOT to Damage shield yourself, if you do, it has a chance of breaking your snare, which means they will prolly run you down and kill you, anyway, using this method i can easily kill yellows, and sometimes oranges witha bit of luck, im lvl 12 now
Eldritch LVL 24 NO Spells
# Feb 06 2002 at 1:43 PM Rating: Default
I just hit level 24 and I am 24 on void spec points and I did not receive the Oblivion Bolt spell that I should have.

Anyone know why?
+Void Items
# Feb 05 2002 at 2:54 PM Rating: Default
I have seen different threads here and there about certain peoples use of items giving a bonus to their void spell line. If anyone knows of these items I would greatly appreciate it.
RE: +Void Items
# Feb 15 2002 at 9:09 AM Rating: Default
im a lvl 44 void spec eldritch and my void is at 53 with items and rank2 bonus(+1) and i dont see any difference in the effectiveness...even with the items on or off
RE: +Void Items
# Feb 21 2002 at 11:43 PM Rating: Default
RE: +Void Items
# Feb 06 2002 at 1:59 AM Rating: Default
Some quest give a gadjets with +2 void...BUT if you think that you ganna get more void spell well nah...You need you put point in it if you want that spell.

RE: +Void Items
# Feb 12 2002 at 9:39 PM Rating: Default
# Feb 03 2002 at 9:06 PM Rating: Default
Yeah, I'm ****** off at this balance..
They say elds are the most powerful mages.. BLAAAAH I say...

I want to be the most powerful one.. but I'm an eldritch =(

If goa ain't soon gonna buff elds, you can forget about elds in rvr
RE: Runemasters
# Feb 15 2002 at 9:13 AM Rating: Default
actually Elds are powerful in RvR :) u just gotta be careful and run away soon as the first arrow hit j00 :), my tatic for my void eld is this, target all clothe, leather, and REtype of armour with bolts from long range, and assist other melee with my DD, i ocasionally use the negate sight to **** them off sometimes :P, and when there is a large group of enemies nearby, i hide behind one of my realm mate and unleash the area :) 40k of Rps and counting for my noob Eld :P
Best Group Nuker
# Jan 18 2002 at 5:31 PM Rating: Default
For those of you who wish to have the "Hardest Hitting Nuker" for a group - try full spec light mentalist - I had the pleasure of grouping with a light spec'd mentalist - I was a full spec void - both 20th level - he was outdamaging me by far. Don't get me wrong - I love my void eldritch, I was the puller and he was the finishing touch if I could say when they got close. Reds are no a problem - for if one of us was resisted - the other would keep on nuking. The bladeturn helped me out a lot - allowed two more hits - if I was hit once - bladeturn was gone - quickcast it again. Did you notice that the Light Spec'd Menta gets a 210 dd while the eldritch's get a 180 dd - accept for a void - who only gets a 172? Just my two copper though.
RE: Best Group Nuker
# Jan 23 2002 at 10:02 PM Rating: Default
Baseline nukes are pretty much standard in the 180ish range. An Eldritch can get a 210 DD with a longer range then a mentalist; however, most eldritches forgo this path and take the long range bolts instead. Beats me why. Light spec eldritches are quite potent.
2/3 Soloing
# Jan 11 2002 at 3:43 PM Rating: Default
I'm 2/3 light 2/3 void at level 37 and I've been soloing orange/yellow mobs since level 18. The trick is finding the right spawn, and figuring out where to stand that won't attract agro. If you can get a good group, by all means take it, but I play during off peak hours a lot and so that doesn't always work.

Irewood Saplings
Young Irewoods
Irewoods ***** I'm tired of trees)
Deamhan Aeirs (I love these things, I can drop the yellows in 4 spells)

The reason I went 2/3 early on is that I wanted to have _some_ diversity and experience in 2 lines before I decided which line to take all the way. I took Void to 25 to get a decent bolt and damage %, and I've tried to keep my skill up by picking up lots of +void items. Since then I've taken light up to 26... and now I'm in a holding pattern until Mythic finishes making changes to our class :/

Most of the above mobs are relatively weak to light, and the base light dd is great for rvr because of the quick cast time (I soloed an archer (admitedly a dumb one) because I kept interrupting him). Plus the spec light spell is incredibly effecient for when you don't have power regen around.
Spell question
# Jan 01 2002 at 8:59 PM Rating: Default
Newbie question-- How are you able to cast two bolts spell soloing. When I try it, it keep telling me to wait 18 seconds.
RE: Spell question
# Jan 07 2002 at 7:54 AM Rating: Default
You use one bolt from the Eclipse line, another from the Void mastery.
RE: Spell question
# Jan 01 2002 at 11:25 PM Rating: Default
We cast a different bolt... One from eclipse, and one from void.

~Aesthir the Eldritch, Hibernia Gawaine
Holy monkey
# Dec 31 2001 at 10:37 AM Rating: Default
Four posts, thanks Allakhazam's. =p
# Dec 31 2001 at 10:34 AM Rating: Good
This is far simpler than you ubern00bs make it out to be.

-There are three types of encounters in DAOC: Group PvE, Solo PvE, and RvR.

-Certain specs are "optimized" for certain encounters.

The Optimizations are:
Group PvE - Light
Solo PvE - Mana
RvR - Void

The operative word here is OPTIMIZED. This is not up for debate.

I know moreso than most that void casters can solo very easily, but if you get a couple of resists, you run or die. Sometimes I make the run, but most times I don't. I hunt with a level 43 Mana caster. He ALWAYS makes the run. He's OPTIMIZED for PvE, I'm not.

In RvR, mana caster holds his own, but we're all just AE AE AE AE regardless. If you have not been in heavy RvR yet, you're in for a big surprise - it's disorganized. It's not PvE - you just don't Snare people and watch them stupidly march towards you while you nuke away.

Experienced RvR players will backpedal away from you and tell their group's Archer to plink you. Now YOU are running away jumping madly, and not from a tank. The difference here is that a void caster actually has the range to hit that Archer back.

I don't know any high level Light casters, but it goes without saying that the "DD that works" is going to be welcome in a group.

Bottom line: YOU will NOT be optimized for all three combat scenarios.

All three specs are useful in all aspects of the game, period. You will not gimp your character by making a bad decision you cannot recover from.

Understand the following:

-In heavy RvR any and ALL damage is welcome, but you're not going to RvR all day long seven days a week. You're on the leveling treadmill, and this is way more important than what you spec in. There is no way - NO WAY - a 40 person RvR team is going to send a level 50 Eld who fully specced in Light packing.

-Groups are picky, as they should be - they have to heal and res you in exchange for your huge aggro vs. damage. People who whine about being full Void and not able to group are just not investing enough time into being social. Big hint: if you're level 30+ and not either a.) guilded or b.) hunting with a regular group, don't expect to see North of level 40 anytime soon.

So stop playing around on the message boards and go LEVEL LEVEL LEVEL. :)

RE: Relax
# Apr 08 2002 at 3:02 PM Rating: Default
I feel that mana and void are reversed in your list. mana's biggest strength is the point blank AoE. if you're soloing at point blank as an eld you're one dead eld, repeatedly. void on the other hand has the capability to stand waaaaay over there and blast the crap out of the critter on the way in, hopefully watching it drop dead right at your feet (for ease of looting =). as far as light, no clue. never even seen one =|

mind you this is all coming from the mind of a full mana specced eld, but I've always felt that void was the lumbering behemoth that uses brute force while the mana eld is an elegant and careful alternative. if you can convince your tanks to each taunt a different critter at the same time then you can lay down some -*SERIOUS*- hurting on alot of creature in a short space of time.
RE: Relax
# Mar 21 2002 at 4:57 AM Rating: Default
A bit harsh, but you're right. I just wanted to comment about you not seeing 40+ anytime soon comment. Not true, though my high character is a 42 ranger I've dinged all but 3 of those levels solo. I also did all 3 level 40 quests (epic, stealth ring (band of hidden talents), and the guardian bow) solo. At level 40, at that.

The exp slows down and the mobs become more and more of a pain, but you can, and I do, still solo.

And I've also solo'd the last 13916 realm points.
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