Mentalism  

Type:Caster
Realm:Hibernia
Classes: Mentalist
Spells:
Amnesia
Name Level Target Power Effect Cast Time Range Radius
Blur Memory 2Enemy 3 70% amnesia 2s 2300
Cloud Memory 13Enemy 8 77% amnesia 2s 2300 100
Corrupt Memory 23Enemy 16 84% amnesia 2s 2300 175
Distort Memory 33Enemy 27 91% amnesia 2s 2300 250
Erase Memory 43Enemy 37 100% amnesia 2s 2300 325
Direct Damage & Group Heal - spell casts direct damage on the enemy and a group heal, that is centered on the caster.
Name Level Target Power Effect Cast Time Damage Damage Type Range
Phantom Renewal 3Enemy 3 7 heal 2.7s 15.00 Energy 1500
Phantom Reparation 7Enemy 6 14 heal 2.7s 30.00 Energy 1500
Phantom Relief 14Enemy 11 27 heal 2.7s 57.00 Energy 1500
Phantom Reparation 22Enemy 16 39 heal 2.7s 85.00 Energy 1500
Phantom Regeneration 27Enemy 20 49 heal 2.7s 109.00 Energy 1500
Phantom Rehabilitation 34Enemy 25 62 heal 2.7s 137.00 Energy 1500
Phantom Revival 43Enemy 31 77 heal 2.7s 172.00 Energy 1500
Phantom Resuscitation 47Enemy 34 84 heal 2.7s 189.00 Energy 1500
Direct Damage (DD)
Name Level Target Effect Damage Type
Lesser Phantom Pain 3Enemy 11 Energy
Phantom Pain 7Enemy 25 Energy
Greater Phantom Pain 10Enemy 36 Energy
Lesser Phantom Abrasion 14Realm 50 Energy
Phantom Abrasion 19Enemy 68 Energy
Greater Phantom Abrasion 24Enemy 86 Energy
Lesser Phantom Injury 29Enemy 104 Energy
Phantom Injury 34Enemy 122 Energy
Greater Phantom Injury 40Enemy 143 Energy
Phantom Disfigurement 45Enemy 161 Energy
Phantom Mutilation 50Enemy 179 Energy
Does damage to a target over a period of time.
Name Level Target Power Cast Time Damage Damage Type Range
Illusory Ache 1Enemy 1 3 2.00 Energy 1500
Illusory Pains 5Enemy 3 3 9.00 Energy 1500
Illusory Cramps 8Enemy 4 3 15.00 Energy 1500
Illusory Anguish 11Enemy 5 3 19.00 Energy 1500
Illusory Spasms 15Enemy 7 3 27.00 Energy 1500
Illusory Convulsions 20Enemy 9 3 35.00 Energy 1500
Illusory Agony 25Enemy 12 3 45.00 Energy 1500
Illusory Lacerations 30Enemy 15 3 53.00 Energy 1500
Illusory Torture 35Enemy 17 3 63.00 Energy 1500
Illusory Excrutiation 41Enemy 20 3 73.00 Energy 1500
Illusory Neuralgia 48Enemy 24 3 87.00 Energy 1500
Heals the target.
Name Level Target Power Cast Time Range
Somatic Reconstitution 4Realm 4 2.75 2000
Somatic Renewal 6Realm 6 2.75 2000
Somatic Reparation 9Realm 9 2.75 2000
Somatic Revigoration 12Realm 11 2.75 2000
Somatic Relief 16Realm 15 2.75 2000
Somatic Rejuvenation 21Realm 19 2.75 2000
Somatic Regeneration 27Realm 25 2.75 2000
Somatic Rehabilitation 31Realm 28 2.75 2000
Somatic Revival 36Realm 33 2.75 2000
Somatic Resuscitation 46Realm 42 2.75 2000
Physical Ablative Armor Buff Chant
Name Level Target Power Effect Recast Delay Range
Illusion of Guarding 30Realm + 6/pulse 30% of hit absorbed 8s 1500
Illusion of Shielding 39Realm + 6/pulse 30% of hit absorbed 8s 1500
Illusion of Protection 48Realm + 6/pulse 30% of hit absorbed 8s 1500
Post Comment
Sono mental e mene vanto
# May 28 2003 at 4:22 PM Rating: Default
Mentalist rulez!!Only Lux Mentalist can distroyed all the enemy!
Sono mental e mene vanto
# May 28 2003 at 4:22 PM Rating: Default
Mentalist rulez!!Only Lux Mentalist can distroyed all the enemy!
DOT
# Jun 19 2002 at 3:15 PM Rating: Default
D for Damage, O for Over, T for Time
HELP
# Apr 01 2002 at 9:30 PM Rating: Default
Guys i need help what do I get the good damage spells in? what do i have to train in?
this is gay
# Mar 30 2002 at 4:25 PM Rating: Default
isnt that *** that mentalists only get 20 spells like a wizzard might get like 40 spells and we only get 20 thats stupid
weird
# Mar 30 2002 at 4:23 PM Rating: Default
its kinda weird that those creatures are like not fighting isnt that weird
mentalists are gay
# Mar 30 2002 at 4:21 PM Rating: Default
i think mentalists are *** cause they cant wear barely no armor at all
funked up
# Mar 30 2002 at 4:18 PM Rating: Default
i think there should be better graphics.because u can walk through fire without gettin hurt.or u can walk through people too.and also horses.and thats really ***.
RE: funked up
# Aug 24 2002 at 12:05 PM Rating: Default
what does graphics have to do with that stuff NOOB!? shouldnt you be complaining that the game needs more realistic physics or something? how bout if every game had more realistic physics moron, first off, every one wwuld just stop running after about 5 or 10 minutes, and start walking cuz they would be to tired, and when they got hit by a monster they would bleed and slowly die just from the blood loss, and then if you were in water, you would drown because you got to much stuff on and would sink! and lets not forget about when your riding a horse, it may trip on a stone and youd be thrown face first into the dirt, shattering your little stupid retarded skull!! why dont you just go play monopoly!
Mike Hunt
# Feb 20 2002 at 10:34 PM Rating: Default
Goatman
yeah
# Jan 23 2002 at 7:17 AM Rating: Default
jee
hehe
# Jan 02 2002 at 6:58 PM Rating: Default
yes u ******
#Anonymous, Posted: Dec 14 2001 at 5:22 PM, Rating: Sub-Default, (Expand Post) clap your hands *stomps feet* Stomp your feet *claps hands* Retardation cant bebeat were number one were number one *holds up 2 fingers* PEACE *holds up index finger* :-)
race
# Dec 06 2001 at 4:48 AM Rating: Decent
what race would be most suited to mentalism?
firbolg, elf etc?
RE: race
# Dec 09 2001 at 10:35 PM Rating: Decent
Humans, Lurikeens and Elves can be Mentalists. Which is best? Lurikeens and Elves will have the most mana, but who really cares? Pick the race you enjoy most, it wont make a huge impact. I can also attest that Mentalists are by far Hibernias most balanced caster. You will draw alot of aggro, but we can help a group in a half dozen different ways.
RE: race
# Jun 17 2002 at 1:47 PM Rating: Default
Well said!
godslayer
# Nov 25 2001 at 5:24 PM Rating: Default
Do mentalists suck or is it just me?

goddslayer
lvl 7 mentalist bedevere
RE: godslayer
# Nov 27 2001 at 8:49 PM Rating: Decent
Heh, gotta be you. I can see where improvements need to be made, i.e., charms spells, but overall its a good class.
Since you can heal, you can find groups, mez and stuns are nice in PvE and RvR, Dot's seem to be resisted less then DD spells, and the DD spells do good damange when you use them. Delusion spells are also sometimes helpful for getting a mob off the healer or casters.
It is a wide variety of spells to choose from. Played wisely, mentalists can be very effective in a group. And one day they might allow charms to be used in RvR... >;)

Naeaman - 25th Mentalist
RE: godslayer
# Jun 11 2003 at 1:57 PM Rating: Default
Not to mention the fact that mentalists get the bonedancer insta kill severing the tether as an RA.
RE: godslayer
# Nov 27 2001 at 11:51 AM Rating: Default
It is just you.
hehe
# Nov 12 2001 at 5:04 PM Rating: Default
um not to sound like a total ****** but what does dot stand for damage over time?
hehe
# Nov 12 2001 at 5:04 PM Rating: Default
um not to sound like a total ****** but what does dot stand for damage over time?
RE: hehe
# Nov 12 2001 at 8:28 PM Rating: Default
yes DoT does stand for Damage Over Time
hehe
# Nov 12 2001 at 5:04 PM Rating: Default
um not to sound like a total ****** but what does dot stand for damage over time?
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