Classes: Armsman, Blademaster, Champion, Friar, Hero, Mercenary, Paladin, Reaver, Savage, Skald, Thane, Valewalker, Valkyrie, Warden, Warrior
Parry is the only pure defensive skill which can be trained.

While it grants no styles to do so, training does increase your chance to parry.
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block parry
# Oct 30 2006 at 2:56 AM Rating: Decent
1 post
hy there all this talk aboult parring is nice but pls make a 50 warrior whit 50 wep 50 shield 19 parry spec masteri of block 3 and mastery of parry 3 and pls tell me who is hiting u after
u can take like 10 mobs on u and kill them 1 after the other and dont lose nothing.... end u will use
Can Hand to Hand Parry
# Feb 03 2005 at 11:36 PM Rating: Decent
17 posts
I have a Kobold I plan to make a Savage. Savages fight with hand to hand weapons. Can they parry when using hand to hand? I did not want to spend points on it if I could not use it. Thanks!
# Aug 03 2003 at 12:52 AM Rating: Decent
3 posts
Alright... For champions Parry is a SECONDARY SKILL... focus your skill points in large weapondry and valor... parry is nice although not nearly as vital as LW or VALOR
-Suishi TheMarinated 32champ Bedevere-
# Feb 17 2003 at 11:01 PM Rating: Decent
2 posts
parry is very good as a secondary skill. However, I find the best way to prevent the enemy from hitting you is still to kill them fast.
#Anonymous, Posted: Oct 10 2002 at 4:32 PM, Rating: Sub-Default, (Expand Post) k
# Sep 11 2002 at 11:40 AM Rating: Default
Wardens get trainable Parry too!!! =)
parry is just GRÉAT
# Jul 19 2002 at 10:51 PM Rating: Default
im know a lvl 26 spear hero in prydwen named achelon.. after patch i parry ab 2-3 times a battle and best is 9 parrys, against orange and because of parry i can easily do orange mobs and so on and so on .. i have 26cs 25parry and know shield 3 (trying to get it to 8 to get THE skill)
and i rock!
Parry x 2
# Jul 17 2002 at 9:39 PM Rating: Default
2 handed weapons dobbels your chance of parry !
# Jul 02 2002 at 5:38 PM Rating: Default
well you also have ot figure this.. think of it in dice terms. you have a 20% chance to parry. so you roll the dice. the dice can be nice to you alot and parry everything or you can miss it alot.

on another note i have seen on other post boards that if u use a large weapon it doubles the parry rate true or no??
# Jun 28 2002 at 3:37 AM Rating: Default
may i just ask ...what color was those 3 heros for you mate :D ??
# Jun 22 2002 at 5:24 AM Rating: Default
parry is based on dex.

i have lvl 48 kobold warior and i can solo high reds w/o problem cuz of SUPER high dex, 44 shield 44 parry, 3 master parry , 3 master shield. reds are good targets for me , yellows are way to easy because they usualy land 1 hit on me through the entire battle. in rvr iv taken on 3 heros at once ant won.

if you have not trying it already i sugest you create one and find out for your self
Parry Level
# Jun 19 2002 at 10:50 PM Rating: Default
I'm getting mixed answers on parry. One of my merc friends In the game says he got parry at 10. But the board(though the board can be wrong) says its at 17. Please assist. Oh and ZOIDS rocks all your faces!!!!
Pallies and parry
# Jun 06 2002 at 4:41 PM Rating: Default
When do paladins get the parry ability? I'm a paladin at 12, 13, something like that and still havn't gotten it
RE: Pallies and parry
# Jun 16 2002 at 11:15 PM Rating: Default
lvl 15
# Jun 03 2002 at 4:32 PM Rating: Default
Xcuse me, im an NB, could you tell me what the **** does parry do? It increases the chance of bloking with a shield, or what?
RE: Help...
# Jun 04 2002 at 4:40 AM Rating: Decent
116 posts
Parry is the ability to block with your weapon. Base chance to block is 5% and then you get an extra half of a percent for every point you spend in this line.

Anegale BloodRayne
Deadly Nightshade.

# May 30 2002 at 7:55 PM Rating: Default
For all you people who do the math and calculate the probability for parry to work along with block for shields. Along with all the formulas which check stats and skills against each other and such, there is something that every programmer knows.. It's that the Random Function is based off time. So if you want to do the math you might as well add time into the formula ;)
RE: Randomness
# May 14 2003 at 11:47 AM Rating: Default
time has nothing to see here since if you can't predict the result, it's still random to your eyes :p

besides, time is used in milliseconds. I wish you good luck to try to include time in your formulas :p
Bezerker RvR
# May 26 2002 at 10:20 PM Rating: Default
Bezerker RvR: 50Hammer 50Laxe 28 or 29 parry, can't remember which number is correct.
RE: Bezerker RvR
# Sep 27 2002 at 9:41 PM Rating: Default
Well woot for you.
RE: Bezerker RvR
# Jun 19 2002 at 10:39 PM Rating: Default
Good for you...
My parry exp.
# May 14 2002 at 2:38 PM Rating: Default
I'm play a merc. and when I first was able to train parry at level 17, I had saved up points for it. I raised it immediately to Parry 7.

Then I went hunting in Salisbury Plains. I started parrying all colors of creatures like mad! I was taken back. After about 10 minutes I started counting them. Within one hour's time of game play (not conitnual combat -- but close) I stopped counting at 60 parries. That averages to a parry every minute! In some battles I would parry orange mobs four times in a row. Mind you, this was at parry level 7.

So of course I pumped up my parry as high as I could on my next level. While I didn't seem to parry as much on higher mobs as I did in the Plains, I was still completely satisfied with the results. Currently I am at Season 27 with a parry score of 20. I can solo oranges since I parry about 1/3 of their attacks each combat. Blues and yellows are a joke for me as I hardly ever lose any health due to the amount of parries I do.

Parry does not seem to be as effective in RvR and a few have told me the rumor that Mythic screwed parry skill up in that it doesn't activate against combat style special moves. Can anyone confirm this?

In any event, I plan on raising my parry skill even more and will probably put some Realm Skill points in it as well. Parry is pretty much the only defense a merc. gets since they dual weild (no shield) and only get the paltry Evade I. I suggest that all mercs. invest heavily in parry if they wish to play more on the defensive side of things. You'll still dish out tons of damage!
RE: My parry exp.
# Apr 06 2004 at 3:47 PM Rating: Decent
18 posts
wtf season 27?
RE: My parry exp.
# Jun 19 2002 at 10:42 PM Rating: Default
I thought mercs got parry at 10?
RE: My parry exp.
# May 14 2002 at 8:41 PM Rating: Default
Yes it is true that parry is nerfed in rvr. You can't parry against combat styles used by realm invaders.
RE: My parry exp.
# Aug 07 2002 at 10:39 PM Rating: Default
No Longer! Its been fixed
#Anonymous, Posted: May 03 2002 at 9:46 PM, Rating: Sub-Default, (Expand Post) ummmm... Am i stupid or are all rpg's about probability? :)
# May 07 2002 at 9:25 AM Rating: Default
probably... :)
# May 05 2002 at 10:45 AM Rating: Decent
16 posts
Yes, You are stupid. j/k Also it is all a roll of the dice. Question is, how many sides on your die? All you can do is increase you chance of getting a good roll.

Edited, Sun May 5 11:38:03 2002
# May 03 2002 at 9:42 PM Rating: Default
Im a 10 armsman with sword, shield, and parry specs so i will be as defensive as possible also
solo is easy when you block and parry half the attacks. :)
sorry but ur all sad
# Apr 26 2002 at 12:15 PM Rating: Default
hey look right who cares play the game spend ur points how u like and well basically have a laugh. if u make a mistake whats the matter u wont make it agen will u. parry yeah good enough but like just use a shield if u got evade and f**k it i mean who really cares about %'s that ull parry when u got enough chance to block or evade?
combo moves
# Apr 24 2002 at 7:08 PM Rating: Default
Hi, i am a lvl 12 merc specing dw and slash. I probably have a really stupid question but i will ask anyways. How do i do combination moves? I have cross slash and bloodletter but i dont know how to use them correctly. One never follows the other. I also have twin cutter and orbitz but i still dont know how to combo them.
RE: combo moves
# Apr 27 2002 at 2:12 AM Rating: Decent
116 posts
Combo styles have to be iniated manually. The best way is to make sure that you have them together on your quick bar. For example cross slash button 3, bloodletter button 4.

Initiate your first style, in this case button 3 and then when you hit with that style press button 4 and you should hit with the second.

All combo styles (I think), work in this way. They don't automatically jump in, and you have to wait until the first one hits.

Hope this helps.... :)

Anegale BloodRayne
Deadly Nightshade.
I want parry!
# Apr 23 2002 at 5:20 AM Rating: Default
Im a lvl 9 merc and I still dont have parry. Is this a glitch or do we get it at a later lvl? Can someone help me wth this problem?
RE: I want parry!
# Apr 23 2002 at 12:25 PM Rating: Decent
116 posts
Merc's, unfortunately don't get this skill until lvl 17... :(

Anegale BloodRayne
Deadly Nightshade.
way to complex
# Apr 17 2002 at 11:58 PM Rating: Default
ok you all seem to have missed one point

the whole thing changes "IF" you are getting hit by more than 1 thing at the same time

also way back in beta 2 one of the devs said that your dex was in the formula

so you dont have the total formula

and it is not a strait % to miss it takes in to account the skill of the attacker and his dex too

also when your health drops it lowers your skills effect too

and they clearly said the closer to your lvl a skill gets the better it works and the lower the other guys skill the better it works

every time some one swings at you there are at least 6 formulas interacting with over 12 variables to decide if it hit and what damage it does if it did and even when you block perry mob#1 it will make mob #2 and #3 have a better shot at it

so none of the math on this page is even close
# Apr 05 2002 at 12:06 AM Rating: Decent
2 posts
I'm a LVL 16 Pally. I use parry alot on Oranges and Reds and purps too. Points are 15 in Two-Handed, 14+3 in chants, and 7 in parry. By lvl 50 i should be all good i hope lol. is this the right path for a two-Hander?
EEE is playing on Kay server. Albion : )
math is not that easy
# Apr 03 2002 at 10:27 AM Rating: Good
i know its a bit late but i read thru the posts and found a troll trying himself in maths. he assumed the following 'formulas'
Parry only--
Skills: Axe(50)

Chance to Parry: 49 * .5 + 5 = 29.5%

Total defensive ability: 29.5%

--Shield Only--
This will give you the same 30% defensive ability as above, taking into account only blocking and not the effects of the Shield Styles.

--Shield + Parry--
Skills: Axe(50)

Chance to Parry: 35 * .5 + 5 = 22.5%
Chance to Block: 35 * .5 + 5 = 22.5%

Total defensive ability: 45%
this is wrong cause the possibility that either blocking or parrying occurs must be seen as two happenings and cant be counted together. The correct formula in terms of probability calculus must be:
1-0.775^2= chance of block (which is 39.2 % which doesnt differs really from the figure above)

Conclusion 1.Trolls cant calculate
2.Im dooing too much maths
3. Forget all the calcs, just enjoy the game
RE: math is not that easy
# May 12 2002 at 8:40 AM Rating: Default
Thank you for posting an actual formula,well thought out,with clear #'s for final results--the only reason i bother to check these forums anyway...:)
# Apr 02 2002 at 12:57 PM Rating: Default
Parry is the best, and only defense for 2handed weapon users. I have a level 42 Hero with 47 parry (with items). As a two handed user if you dont have parry, you tend to turn into a mana sinkhole for healers because the monsters will always hit you. With parry at level 47 I've had numerous instances where I've parried every blow in a fight, once up to 9 times in a row in a battle. This takes considerable damage off you when you're dealing with purple and red creatures.

If you are using a one handed weapon, parry is also very useful. In order to max out the creatures chance to NOT hit you, if you do the math (yes math is useful) keeping parry and shield up at the same level will give you more a chance to evade/block/parry a move in battle. Since you dont have to MAX either of these defense moves, you can put a point in each shield and parry each level, thus gaining 1% to your block/parry instead of .5% by maxing one defensive type. Granted you want to get shield up a tad higher for the styles.
My two cents.
Dex and quick
# Apr 01 2002 at 2:15 AM Rating: Default
one Thing that I don't really see menchened on this board at all is that Dex. and quick Factor in How much You will Block or parry. dex and quick plays a Very Large in parrying and blocking i just hope that will help you all out every one who posts on this site seems to be very young...

level 44 warden, 30 druid, 30 Champion

Parry Side Benefit
# Mar 31 2002 at 9:18 AM Rating: Default
Is it true that if you max Parry you will get an additional benefit of not only Combat Defence but also if you are brought before one of the Kings on charges you get an excellent Legal Defence. I believe this skill is called "Parry Mason" !
# Mar 17 2002 at 7:10 AM Rating: Default
Um that's at level 50. The vast majority of players are most definitely and markedly *not* level 50. I am loathe to find many players around past level 30.

Not to step on anyone's toes, but I find doing math and calculating figures to be awfully closed-minded. Why, may you ask? Why would one figure out the optimal time to quit training Parry or exactly where to keep it unless he wasn't concerned in the least bit about actually playing a fun character? I realize that some people have more fun playing a character classified as "uber" than I do playing my beloved Mercenary wearing teal chainmail and wielding a scimitar and Main Gauche. Forgive my opinion, but I find such people to be very, very boring. The kind of person who would get upset if he found that his weapon on his ultra-god-powerful Diablo II character had two less max damage than another weapon that had the same stats in every other way. Crunching numbers to optimize yourself has always been a stupid thing to do in my opinion.

That's just me, and scant few others. Take no offense.

As far as I can tell, it is impossible to keep more than two skills maxed as you progress. Thus, my lvl 12 Mercenary will be a purely offensive merc, with Dual-wield and Slash maxed, with little to no Parry. That is all the concerns me, no number-running or figuring to come up with the exact numbers and completely plan out my "uber" character. True, if I'm attacked, I'll crumble, but I will be able to dish out DAMAGE if I'm not. And Dual-Wield has a skill that reduces aggro to you if I'm not mistaken...
RE: Reply
# Sep 24 2002 at 11:46 AM Rating: Default
Ok let me toss the newbie a bone here.

Parry is base 5% with +.5% per point spent in parry. There is a cap on parry and I believe it is 35%. With items and with max spec you will not hit this cap.

Now for factors involved. First you have defence check. This would be shield and parry, then a to hit check if either of them do not go off. The best offence is a good defence. While max specced merc boy here is lying face down in the dirt after 3 secs of RvR I will be laying the smack down all over the place. You cant deal damage while chewing grass.

Currently I have a pally with 28+2 shield and 26+6 parry. This gives me roughly a 20% chance with either to block making it a total 40% chance with minimal points spent. This still allowing me to bring my current 45 slash to 50 and my current 30 chants to 42. I will have end 5 in the next patch max damage and styles and a 40% chance to block attacks not including regular missing and dex bonus.

P.S. As for players past 30 man, check in lyonesse you will find tons of them. They just dont seem to hang out in the plains trying to act cool.

Dumbledor 45 Pally Bedevere
RE: Reply
# Sep 24 2002 at 11:52 AM Rating: Default
I actually made a mistake here it would not be 40% it would be 20/20% which would round out to about 30% because of the seperate checks. Though without calculated bonuses it would come close to 40.

And for those wondering I **** near parry block a keep lord as much as he parry's me. =) Amazingly he can do it with 10 people on him though. I drop like a papaer-weight with 10 people on me.
RE: Reply
# Mar 29 2002 at 12:21 PM Rating: Default
I couldnt agree more. People suffering from the grass is always greener and like conditions are just going to burn themselves out of the game. PLay something you enjoy, thats the simplest advice there is
#Anonymous, Posted: Mar 12 2002 at 8:25 AM, Rating: Sub-Default, (Expand Post) personaly i think this parry is all bs i train parry close to my primary weapon but i dont see it being much more affective then it was when i first began using it,and how many moron's were in the group that decided to make the experience loss for death so high first game ive ever heard of where your penalized for trying to improve your characture there shouldnt be a penalty for dying how else are you suppose to gain exp unless you battle things that can kill you and if there must be a penalty for it you shouldnyt have to kill a dozen or so beast's to regain the exp you lose from dying just once what a bunch of idiot's you people are that came up with this aspect of the game
RE: stupidity
# Apr 18 2002 at 9:19 AM Rating: Default
This is quite possibily the stupidest thing I have ever heard anyone say.

Just MY 2cp's
RE: stupidity
# Mar 28 2002 at 5:45 PM Rating: Default
Aww, come on now; 33 coppers is not THAT much...and if you remember to /pray you only have to kil...ahh...ONE! green hobgoblin!

Hehe, for all you normal players out there:
Speccing in parry increases the chance of parrying but its not like u are half immortal with 50 specs in it.
And the higher level a mob is the harder it gets to parry...I guess that with 50 in parry you can parry lvl 50 mobs like you could parry lvl 1 mob at level 1 =)
RE: stupidity
# Mar 28 2002 at 11:37 AM Rating: Default
hmmm maybe you shouldnt be penalised for dying and then the game can be no fun and no challenge

WOW super idea *******
RE: stupidity
# Mar 23 2002 at 6:28 AM Rating: Default
Sell the game, do us all a favor, including your own.
Also notice the dot, comma and shift keys on your keyboard. They are there to be used, it's included in the price of your keyboard.
RE: stupidity
# Mar 28 2002 at 5:30 PM Rating: Default
Good one! =D
RE: stupidity
# Mar 19 2002 at 5:52 PM Rating: Default
RE: stupidity
# Mar 16 2002 at 9:39 AM Rating: Default
I know its your title for the statement, but it think the title is more acurately a description of you.
RE: stupidity
# Mar 28 2002 at 5:31 PM Rating: Default
Good one! =D
RE: stupidity
# Mar 12 2002 at 3:14 PM Rating: Decent
11 posts
Killing a dozen or so beasts, as you put it, is NOTHING! How long does that take? 20 mins? Try a game like EQ where, if you die, it takes HOURS (or worse) to gain back your exp from a single death. Rather than getting bitter about dieing and venting on this forum, why don't you learn from the experience and take on something that you can handle?
RE: stupidity
# Sep 25 2002 at 4:56 PM Rating: Default
Would you just shut up about e.q. already!!! I am trying to read info on a game i enjoy and people are always trying to make daoc players feel weak cuz they dont have 75% of their life to waste on that **** atari *** lookin game!!! If daoc isnt "TUFF" enough for your liking go whine on the e.q. boards... Thank you
Fart Backwards
# Feb 20 2002 at 3:36 AM Rating: Decent
I think You all should just **** backwards
RE: Fart Backwards
# Aug 05 2002 at 7:55 PM Rating: Default
# Feb 19 2002 at 5:34 PM Rating: Default
Where are you guys who do the math getting these statistics from? Is this 5% + 0.5% per skill level business just a theory or does it say this in the strategy guide or something? And are u sure that it doesnt make a difference what level monster u fight cuz i seem to block blues more than yellows and oranges. . .
RE: math
# Mar 25 2002 at 7:38 PM Rating: Default
The level od the monster DEFINATELY effects it. Low blues and greens can abrely touch a paladin with good sheild and parry. Not the same for Orange or higher mobs.
# Feb 19 2002 at 1:51 PM Rating: Default
Is Warrior The Best Hand2Hand Combat Unit ?

Look At My Stats Are They Good Enught 2 Be A *** Kicker In RvR?!?!?

Max: (Sword)
Max: (Shield)
27: (Parry)

This is at lvl 50
Skill to lvl relationship
# Feb 19 2002 at 5:58 AM Rating: Good
I've read all of the posts and came across something interesting. A lvl 39 merc claimed that he had 38 points into parry and parried 1/2 the time against yellows. Mathematically, it should only be 38/2 + 5= 24% chance to parry each time he got attacked.

Either he was bending the truth to emphasize parry's effectiveness, or this brings about a good point, which all 60 of you posters failed to recognize, I might add; Does having a skill closer to your level make it more effective?

You shouldn't dismiss this merc's claim so quickly because most people don't get parry up to their level, and wouldn't know.

34 armsmen on Iseult
parte! parte!parteeee
# Jan 26 2002 at 2:34 PM Rating: Default
dark magic and rituals
Skalds parry
# Jan 20 2002 at 6:17 PM Rating: Decent
I have a 32 Skald with evenly trained battlesong and hammer, and just 11 in parry. I do parry at least once every battle, but should I put some more points in it? Any Skalds out there train parry a lot?
If the police arrest a Mime, is he advised of his right to talk?
# Jan 17 2002 at 7:17 PM Rating: Default
You guys forget one aspect, warriors running around with a toothpick and a shield are sissies! Especially the larger races. I am a Firbolg and I could never get any respect from the women with blades!
Warden can parry
# Jan 14 2002 at 2:32 AM Rating: Default
Warden needs to be added to this list, mine got parry on the skill list at 15.
RE: Warden can parry
# Jan 18 2002 at 9:07 AM Rating: Default
Im a berzerker, and i parry all the time!!!
i want to rez people
# Dec 15 2001 at 5:44 AM Rating: Default
should i stay my parry and shield at both 35 and keep chants at 29??? if i can get my chants to 30 , i will be able to rez people
Parry + Shield
# Dec 13 2001 at 11:17 AM Rating: Default
After reading here that each point in Parry or Shield will increase the chance of the skill working by 0.5%, I walked through a few scenarios. I beleive that keeping both Parry and Shield even will give you the best results. I play a Troll Warrior so my scenarios are completely melee. I bumped the level to 50 for simplicity, but the effects are the same for all levels.

--Parry only--
Skills: Axe(50)

Chance to Parry: 49 * .5 + 5 = 29.5%

Total defensive ability: 29.5%

--Shield Only--
This will give you the same 30% defensive ability as above, taking into account only blocking and not the effects of the Shield Styles.

--Shield + Parry--
Skills: Axe(50)

Chance to Parry: 35 * .5 + 5 = 22.5%
Chance to Block: 35 * .5 + 5 = 22.5%

Total defensive ability: 45%

Obviously, the parry shield combo is signifigantly better giving you a 15% defensive increase over parry or shield alone. This does not mean that you always have to use a 1 handed weapon and a shield. If you choose to use a 2 handed weapon, you will only lose 7% chance to parry over someone who maxed out Parry; however, you can pull out the shield at any time. This way you have so many more options, are more useful to a group in a defensive situation, but can still whip out the big weapon for pure damage output.
RE: Parry + Shield
# Feb 05 2002 at 7:01 AM Rating: Default
pretty much up to yourself how many points u´ll put into block or parry... u might have a higher def in melee when splitting your points even between both, but parry doesn´t work against ranged attacks... block does (against bolts and arrows)
RE: Parry + Shield
# Jan 22 2002 at 11:00 PM Rating: Default
Ok, all this probability stuff makes a little sense to my small mind, but i've noticed as a lvl 40 paladin that fighting purples sometimes i block or parry almost all of the attacks (11parry/5shild), and the next fight I block none. Then on other hand, my friend lvl 42 paladin who has 20parry/20shield, he has the same notice, one fight he'll blcok em all next he'll block none. so i honestly think it's pointless to go too high. waste of points if u ask me, but i could be wrong?
RE: Parry + Shield
# Dec 22 2001 at 7:09 AM Rating: Default

Yes it does make sense, if your facts r correct on the math.But as a user of Blades i rely on block for alot of my special attacks, so would it not be more of an advantage for me to do all pts shield ?
RE: Parry + Shield
# Dec 13 2001 at 11:30 AM Rating: Default
two rolls at 22.5% yields a 41% total. It's multiplicative (ie .775 * .775) not additive. Two rolls at 60% each don't give you a 120% chance to block, they give you a (1 - (.4 * .4)) or 84% chance.
RE: Parry + Shield
# Dec 13 2001 at 12:00 PM Rating: Default
Ah, thanks for the correction; however, the idea is stil the same. The correction being you gain 11% total defensive ability rather then 15%. Still not bad.

Oh my god, I just realized how bored I must be to be looking into a game this much. Jeezus!
RE: Parry + Shield
# Dec 15 2001 at 11:15 PM Rating: Default
ok you guys must just be stupid but umm... who realy cares why do all them math when you know %'s are not 100% accuret. say they roll and you only have 20% chance of doing what ever but it doesn't mean that it will hit that 20% chace that you want the possibilitys are big. i mean come on you may only have 20% chance to parry and another 20% chance to block but did you also add in the level of monster or player??? and there skill? (the wind speed and weather conditions) :) all in all you can sit there and think you god with high parry but in a few fights never parry once or block it's all probility and chance that you will get the right numbers... now how they realy made the numbers or where you got the %'s for the perry and block i my never know but what I say is go with what you think fits you char. (trail and error) now quit with the math cause its all chance and you will never get the real answer.
RE: Parry + Shield
# Jan 22 2002 at 9:39 AM Rating: Default
To the guy that is talking about trial and error... in real life you get the chance to repair your error, but in this game points used=points lost. if you train your shield and parry equally, you might not deliver same dam as someone with a 2h weapon and full parry, but you will get whatever bonus the shield gives plus block ability. on the other hand, facing someone with a bigger hammer than yours (pretty likely for a lvl 40 thane and a lvl 44 war if you look at the quest items) might get to be a problem if you dont have spells to rely on, cause he will do far more dam, and you will defend the same.
RE: Parry + Shield
# Jan 14 2002 at 5:56 PM Rating: Default
You do the math because probabilities do matter, else there would be no such thing as a probability. Probabilities are just that the probable outcome the an action. Not a certainty. But on a large scale they are should be pretty **** close. True if you only have a 30% chance of a block you PROBABLY won't block 100,000 times out of 100,000 trys....or 10 out of a 100,000 trues. The rules of probability says that you will probably block AROUND 30,000 or the 100,000. But that is still better then 15,000. So it is nice to know the math to see if it is actually worth spending the point. If I maxed out my skill at and only had a 5% chance a blocking, that sucks and I won't waist my time. Its like betting on the lions the beat the rams. they could do it, it is posible but probability says they won't so go with what works gives the best odds because thats going to help MOST of the time. Everything in the world is controlled by probabilty, live by it or die trying!!
RE: Parry + Shield
# Dec 18 2001 at 4:21 PM Rating: Decent
"who realy cares why do all them math when you know %'s are not 100% accuret"

Dan Quayle? Is that you?

I could've cut and paste this whole post, but you can just scroll back up a tad for the biggest troll post in the history of troll posts.

/troll on

You have to be the stupidest mother of hump I've ever come across in the MMORPG community. Please, stay off the computer.
RE: Parry + Shield
# Jan 20 2002 at 1:33 PM Rating: Default
hehehehehe 'Please stay off the computer' LOL not just the game, or the message boards but your own computer =D
thats amazingly funny

hahahAHAHAHAHA,.... "STAY off the COMPUTER" heheHAHAHAHAHAH *gasps for air* HAHAHAHAH ,... *wipes tears* rrrRRRAAAHAHAHAHAHAHAR
*breaths deeply, trying to control himself* puhp... puhp..pUH-WAHAHAHAHAHAHA..

'oh god ive just cracked my ribs...'
Probability versus Logic
# Dec 11 2001 at 8:41 PM Rating: Default
There is one slight error in the math that is being calculated with parry. Don't look at it as for every 5 hits you will block 1 hit, rather you have a 1 in 5 odds of not taking the hit.

Another way of looking at is having a 5 sided die. It's just Probability mathematics instead of Logic mathematics.
Doing the math....
# Dec 11 2001 at 7:38 PM Rating: Default
People are doing the math right, but when they criticize the results, they are not analyzing the math right.

Deflecting .5% more attacks is equivalent to taking .5% less dmg. Boosting dual wield also gives you a .5% dmg increase. So, strictly speaking, they are mathematically identical.

So, add in actual gameplay factors, and you can easily say parry is inferior to blade or dual wield. However, to dismiss it is foolish because of the diminishing returns on skill points.

If you have 30 dual wield, and I have 21 dual wield and 21 parry (with 3 points to spare), you will do 5% more dmg, but I will resist (aka parry) 10.5% more. I will win a melee fight. Against a caster, however, you will be better.

So, in the end, hats off to Mythic by making no clear 'best way'!
The math
# Dec 03 2001 at 5:48 PM Rating: Default
*IF* one level in this skill really only adds 0.5% chance off doing a parry then this skill isn't a good buy beyond the very basic levels. If each attack is hitting you for 200 points of damage, putting this up one level will save you, on average, ONE point of damage per hit!

As for doing the parry-opening attack styles, I may be missing something but my axe attack style was very hard to use. First you have to get a parry which, even if you have your skill up to 10, will only happen with one in ten attacks. Then you have to click your hot key and do the special attack. You have to do this before you attack again and before you queue up another attack style. Often times these two things will foil your special attack. Since the parry-opening special attacks aren't all THAT much better, it's hard to justify hot key positions for them.

RE: The math
# Mar 22 2002 at 3:55 AM Rating: Default
parry is effeckt by the EX too I think so this 0.5% is only the base for the math (this game thems to be more complikatet the I thorgth ;-) )
RE: The math
# Dec 07 2001 at 10:22 AM Rating: Default
Sorry Zloth but you have no idea what your talking about here bro...I have a lev 39 Merc and I have parry trained to 38...Now when you train parry to a lev close to yours of your character than it works awesome..I solo yellows which is level 39-41 stuff and walk away from the battle with atleast 3/4 of my life left..This is all becuase of the parry...I would say anything that is close to me in level I parry about 1/2 the time.
RE: The math
# Feb 14 2002 at 3:14 PM Rating: Good
you're a dork, i swear. if you're a merc you also have EVADE! that's another 15% chance of not being hit at your lvl(or is that 20%).

think about.
# Nov 30 2001 at 9:03 PM Rating: Default
Dear friends

I am trying to make a two handed dwarven fighter of some type on midguard. he is gonna use two handed axe, and i plan on either being a berserker, and ignore the second axe skill ( please dont make posts bout this, just stick with the question, tanks ) or go warrior. I will of course max my axe skill, and then I was gonna make my parry skill. What i am trying to find out is if it is better to be a warrior and be able to waer chainmail, or go with the berserker and have all the evades and of course the plus of having berserk time whne needed. anyone know some advise from first hand? i am new and dont have a character with chainmail, so not sure just how much diffrence it makes, of course a berserker will not be able to wear it but, he gets a lot of evade skillz as he levels, soo, which will i be better off doing, thanks.

Berserkers Parry too
# Nov 23 2001 at 12:39 AM Rating: Decent
1 post
We'll just to let you all know, even though we aren't listed up above, we have the parry skill too. After u train in Right hand weapon(axe,sword,hammer) then I train my left hand axe skill I sometimes, every third lvl or so have enough to train in Parry skill. We don't have much defense with studded armor, so we take all the defense we can get to stay alive. What? you think we're crazy!?
"Kill the humans kill the Elves!" Keep the Gold for ourselves!"
totally happy with parry
# Nov 20 2001 at 11:08 AM Rating: Default
Hi everyone, i'm a lev. 18 pally and i think i'm up to 8 in parry. i'm keeping my chants maxed for the benefit of my group and guild, as well as shield and slashing,,,i must tell you that my parrying rocks , it saves me much hp and the effect makes me unique in my group with shield blocks plus the sound of steel parrying an attack .

I'm verry happy with it..and plan on putting a few more points into it :)
Paladins in Albion.
# Nov 18 2001 at 3:53 AM Rating: Default
I am wondering about this for my pally. Seems logical thing for a defensive type like we are.

Sereth Asvar - Warden Kay Server
# Nov 15 2001 at 7:16 PM Rating: Default
As a warden who has been trawling the net for info on parry....

YES we do get parry at 15.

I have found myself keeping my bladeskill and regrowth at equal lvls or even having my regrowth higher at times... I have found this way every time I log there are many people around from my clan/guild and many others to that want me in there group. At lvl 17 I am healing for more HP around 160HP than the last six 18th druids I met....

I wonder how the words druid and tank have been confused by some....
# Nov 13 2001 at 2:34 PM Rating: Default
Im a level 20 Thane and I have put point in parry and Shield. Im thinking of putting both up to 15. Anyways that what I think will work best. It give me a good Offensive/Defensive value.
# Nov 05 2001 at 2:42 PM Rating: Default
lvl 12 armsman- focusing on 1hs - shield- and parry- seems to be working well for me so far. my theory is keeping 1h slash up as far as i can- remaining pts go to shield and parry. I get hit less giving clerics time to heal my sorry kilted behind and when engaging or protecting and not hitting it will save your life. Just my 2 cp worth.
Ovis <Dark Knights> Armsman with 12 blades~ Tristan
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