Witchcraft  

Type:Caster
Realm:Midgard
Classes: Warlock
Spells:
Chamber - Increases the amount of spell chambers available to the caster.
Name Level Target Effect Cast Time
Chamber of Restraint 7Chamber No Bolts 10 sec
Chamber of Creation 37Chamber Any 10 sec
Heal (Bolt), Primary
Name Level Target Power Effect Cast Time Recast Delay Range
Lesser Bolt of Mending 4Realm 9% 66 health 2 sec 20 sec 2250
Bolt of Mending 9Realm 9% 132 health 2 sec 20 sec 2250
Lesser Bolt of Renewal 15Realm 9% 210 health 2 sec 20 sec 2250
Bolt of Renewal 21Realm 9% 288 health 2 sec 20 sec 2250
Lesser Bolt of Healing 29Realm 9% 391 health 2 sec 20 sec 2250
Bolt of Healing 38Realm 9% 506 health 2 sec 20 sec 2250
Greater Bolt of Healing 46Realm 9% 615 health 2 sec 20 sec 2250
Heal (Primary) - Heals target for a small amount of health. Uses little power.
Name Level Target Power Effect Cast Time Range
Spell of Minor Mending 1Realm 6% 20 health 3.2 sec 2000
Spell of Mending 6Realm 6% 63 health 3.1 sec 2000
Spell of Greater Mending 10Realm 6% 100 health 3 sec 2000
Spell of Minor Renewal 12Realm 6% 118 health 3 sec 2000
Spell of Renewal 18Realm 6% 172 health 2.9 sec 2000
Spell of Greater Renewal 22Realm 6% 208 health 2.8 sec 2000
Spell of Minor Healing 26Realm 6% 244 health 2.7 sec 2000
Spell of Healing 35Realm 6% 325 health 2.6 sec 2000
Spell of Greater Healing 42Realm 6% 388 health 2.5 sec 2000
Lifedrain (Secondary)
Target is damaged, and a portion of the damage is used to heal the caster. Cannot be cast until after a Primary spell has been cast.
Name Level Target Effect Damage Damage Type Range
Lesser Beguiled Pain 2Enemy Bonus: 30% returned 9.00 Matter 1500
Beguiled Pain 3Enemy Bonus: 30% returned 13.00 Matter 1500
Greater Beguiled Pain 8Enemy Bonus: 30% returned 32.00 Matter 1500
Lesser Beguiled Injury 13Enemy Bonus: 30% returned 56.00 Matter 1500
Beguiled Injury 19Enemy Bonus: 40% returned 75.00 Matter 1500
Greater Beguiled Injury 24Enemy Bonus: 40% returned 94.00 Matter 1500
Lesser Beguiled Hex 33Enemy Bonus: 50% returned 128.00 Matter 1500
Beguiled Hex 43Enemy Bonus: 60% returned 167.00 Matter 1500
Greater Beguiled Hex 49Enemy Bonus: 60% returned 190.00 Matter 1500
Power Regeneration (Secondary) - Increased regeneration of the caster's power for the duration of the spell. Cannot be cast until after a Primary spell has been cast.
Name Level Target Power Effect Duration
Spell of Regeneration 25Self 26 5/pulse 1 min
Spell of Power 48Self 50 20/pulse 1 min
Primer (Powerless) - Allows the casting of a secondary spell without the use of power.
Name Level Target Duration Cast Time
Pure Cast 5Self 10 sec 3.5sec
Fluent Cast 17Self 10 sec 3.2 sec
Skillful Cast 28Self 10 sec 2.9 sec
Artistic Cast 36Self 10 sec 2.7 sec
Masterful Cast 41Self 10 sec 2.5 sec
Spreadheal (Secondary) - Specialized healing spell that intelligently heals the most damaged members of the group. Useful when there's no time to determine who needs help first. Cannot be cast until after a Primary spell has been cast.
Name Level Target Power Effect Cast Time Range
Charmed Gift of Health 32Group 20% 135 health 3.5s 2000
Charmed Boon of Health 39Group 20% 180 health 3.5s 2000
Charmed Favor of Health 47Group 20% 225 health 3.5s 2000
Post Comment
chambers
# Oct 19 2005 at 10:10 AM Rating: Decent
12 posts
my warlock with 3 chambers will be a force to recon with,even though its seems they have nerfed us and the resist rates went WAY up,u still think that we will be awsome,i decided to add the third chamber after they nerfed us just for the extra punch.
chambers
# Apr 20 2005 at 4:23 PM Rating: Decent
Scholar
*
61 posts
I don't have a warlock but a friend of mine does. Basically warlocks have really long casting times, and "preparing" a spell in a chamber allows them to cast as a instant, and since you can put two spells in one chamber....pretty good reason to increase the number of chambers....Trust me a warlock with 3 chambers can rock somebody's world...they are great in a group for rvr.....
spell chambers
# Feb 13 2005 at 1:29 AM Rating: Decent
4 posts
for those of us who missed the class...what are spell chambers and why would I want to increase the amount available? what does these spells do?
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