please add any info that I don't have yet posted, I'll be updating this as I discover new things;
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The SE Blurb about the NPC
A new quest called ?The Fellowship Quest? has been added. Upon completion of this quest, the player will receive an item used to call an NPC.
-The NPC may not be called during NPC escort quests, but may be used along with beastmasters? pets, summoners? avatars, and dragoons? wyverns.
-The NPC may only be called in certain field areas.
-The NPC may fight monsters, gain experience, and level up with the player.
-A player fighting with an NPC fellow will receive only 70% of the usual experience points gained for solo battles.
-The NPC may be called only when there are less than six members in the player?s group. A party may contain a maximum of three NPC fellows, along with the three players who have called them.
-If the NPC?s level exceeds that of the player, its status will be adjusted to match the player?s level.
-The NPC?s equipment will occasionally change after fighting several battles.
-The NPC will leave if the player:
-temporarily logs out to PlayOnline
-logs out
-enters a different area
-is KO?d
-All NPCs in a party will leave if the party attempts to increase its total number of players and NPCs to seven.
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How to obtain your NPC buddy
*Special thanks to Akiraorion of Valefor for the following walkthrough;
Quest Starter: Luto Mewrilah ~ Upper Jeuno : G8
Quest Name: Unlisted Qualities
Start by talking to Luto, she will tell you she is looking for a "special" mirror, you will get a list of names/races from what she has, this is the start of making your Fellowship Friend. Choose a Race/Gender and Name, Luto will ask you for "information" on this person, its your job to dig up the dirt. I started by talking to Red Ghost in Port Jeuno, Red Ghost asked me "Was this person's hair tied back", i answered no, the outcome would be the same i'm sure, he sent me to Lower Jeuno to find out more info.
In Lower Jeuno i found Kuah Dakonsa @H8, Kuah asked me "Was this person's hair parted at the bangs" (meaning parted in the middle), i replied yes, again, i don't think the outcome would be any different. Kuah sent me to Upper Jeuno to dig up more info.
Upper Jeuno was where i found Bheem @F5 near the Home Point, he asked the question "would their hair color happen to be my favorite color", i replied "Not Likely", Bheem proceeded to fill me in on the info that he had and said to stick around Jeuno because everyone always ends up coming back.
Return to Luto to finish the quest and get your reward of 1x Silver Ingot.
Zone and get ready for the next part.
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Talking to Luto will now trigger the 2nd Quest "Girl in the Looking Glass", Laurana will explain that her daughter has gone missing and Luto will enlist your help to find her. If you remember from the cutscene you got with Bheem before, your Friend was talking with a little girl..coincidence? Talk to Bheem and he will explain that he heard your Friend talking about heading to Eldeime Necropolis, he also saw them speaking with a little girl, but he can tell you nothing else.
Proceed to G8 in Batallia Downs and zone into the Eldeime Necropolis, walk down a little ways past the stairs and you will see a ???. Upon examining the ??? you will see the following "you find a brown cap on the ground", you will get a short cutscene, then get interrupted promptly by an NM named "Namorodo", your Friend will assit you and upon defeating the NM will take the little girl back to Jeuno. Returning to Luto will wrap up the with a cutscene and the girl returning to her mother. This is where the Mirror in the story gets brought into play.
Luto will also be asking your Friend for help if she so desires it, etc. Oddly enough, this guest is "given" by Laurana the mother, still ties in though ^^; Zone and get ready for the last quest.
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After talking to Luto again, she will inform you that a valuable that she has been seeking has been found, the Mirror that interests her is what she is after, but it could be dangerous so she wants you to be careful. This will trigger the quest "Mirror, Mirror". Your Friend's Mirror will tell you the item your searching for is "Somewhere Near San'doria". Gather up your things and head to Port San'doria, @H9 you talk to
Portaure inside the Cargo Room B, he will explain about Orc's taking his treasure before it even got near Jeuno and he will curse the mirror saying it is to blame.
After you finish with him, its time to head to Ghelsba Outpost, you will need LVL40 gear for whatever job you plan on doing the BCNM with. Once you zone into Ghelsba, head to the Hut Door @H-10 and examine it, the option Mirror, Mirror will be avaliable, click yes.
Time:15Min
LVLCap:40
UserCap:3
Next is a BCNM fight which can be entered with up to 3 other party members. You will be fighting "Carrion Dragon", he seems to have around 1,400HP from the DMG that I did. After taking him down 1/2 health, your Friend will appear and "help" you, finish the NM and watch the CS, your Friend will tell you the mirror is damaged and ask you what you should do, after saying that you should take it to Luto, you will be forced out of the BC. (also, don't let your Friend die, or its over for you ^^;)
When you return and speak with Luto, she will be happy you got the mirror, when she finds its cracked, she is kind of sad, but understands that it was to save your life. She says that in the meantime, she will keep the mirror out of harms way.
After the interlude with Luto, she will thank your Friend, the Glass of All Seeing will "show your face" to your friend and they will say that they knew there was something special about you. They will proceed to give you a RA/EX item called a "Signal Pearl" and explain that if you need their help, you can call on them. They will also explain, that if you ever need to meet in person, there is 4 "Rendezvous Points", one located in each city (Ru'Lude Gardens, North San'doria, Port Bastok and Windurst Waters)
This will Finish the quest: Mirror, Mirror
You receive the Title: Destined Fellow
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Your Reward: The Signal Pearl
Signal Pearl Rare/Exclusive
[Ear] All Races
A magical Pearl that allows you to send a signal to your adventuring fellow. Unlike a linkpearl, it is worn on the ear.
Lvl.5 All jobs
<1/1 00:00:00/[20:00:00, 0:30]>
The earring is a Rare/Ex item that can be used once every 20 real life hours. It has unlimited recharges and a 30 second delay upon equipping.
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Talking with your NPC: Rendezvous Points
Once you've aquired your NPC you can now access the Rendezvous Points scattered around the cities of the world. These points act as a "chat" feature with your buddy. You can't chat with your NPC once they've been summoned as that will cause them to leave, so you have to use these Points.
The Points are located as follows
Ru'Lude Gardens [G-10] - Just to the left as you enter the area
Northern San d'Oria [L-10]
Port Bastok [J-13] - in between Moghouse Archways
Windurst Waters [K-10] - by the rent-a-room thanks to DrakusLightwind
Once you examine the point it will show your friend standing in front of you wearing their current armor along with several options;
"Let's Chat" -> Currently the NPC just mentions about the Dragon and the Girl, I believe this option is meant to give players insight on "Player/NPC" quests.
"Tell me your level and Combat style" -> Pretty self explanitory. The NPC tells you it's current lvl and as of right now 'Sheild' is the only available combat style. Also this allows you to visually see the NPC currently equiped armor.
"Let's talk about combat signals" -> This option controls how your NPC communicates with you during battle. Inside there are 3 subsections;
"Signals for low health"
"Signals for low magic"
These 2 options instruct the NPC to tell you wether or not their HP/MP is low, I think it's in the best interest to keep these turned on as the NPC isn't actually "in" your party so you can't see their HP/MP bar without targetting them.
"Let's talk about jobs" -> Your NPC doesn't actually get 'jobs' be he/she refers to them as just combat styles. Mine says "There are so many jobs to choose from. Why don't you recommend a style of combat instead."
"Sheild Style" - The default style, basically acts like a tank voking the mob upon him/herself whenever possible.
"Attacker Style" - Tested this one and didn't really see any big difference between Sheild except no voking.
"Healer Style" - Currently my fav. The NPC melees, buffs, debuffs and cures. Kinda like your own little medical team with a sword ^^.
"Other Combat Concerns" - "Would you prefer that we kept up communication during battle?"
This option basically turns on/off all communication so that this NPC will not inform you of anything during combat, again, it's recommended you leave this on.
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Using your NPC Buddy
Your NPC by default is a lvl 30 WAR, with the "Shield" strategy preset. The Shield strategy is much like a tank, he/she will voke the mob onto themselves to keep the pain heading their way as much as possible.
You don't need to isseu any commands, as the NPC will automatically engage upon the fight starting.
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Losing your NPC buddy
With my first venture at using my new friend, I timed that she lasted 15 min. 30 sec. before stating that we had reached our quota.
I was confused as to why she had left and I headed to the nearest Rendezvous point to talk with her to find out why. I didn't find out why but I did notice that although her lvl hadn't changed, she was now wearing a new suit of armor.
Based on this I can assume that she had left because it was time for her new set of armor, but this will require more trial runs to verify.
I can only assume and hope at this point, that as time progresses the NPC will stay longer, either by way of lvl'ing up or completing some additional quests to come in the future.
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NPC Attitudes
The personalities of our new companions seem to be quite varied. Ranging from stern and strict, to goofy and jovial. Here is a listing of which personalities have been discovered and to what Race/Sex/Style they apply.
Race Hairstyle Haircolor Attitude | Mithra Split Bangs White Noble | | Sayings; | Arrival - "Greetings, a fine day for adventuring. | Departure - "I take my leave of you. Untill we meet again.| ----------------------------------------------------------- | Hume(f) Ponytail Blonde | ----------------------------------------------------------- Short and to | Taru (m) Tie'd back Blue the point |
NPC Tips
This section is a collection of user submitted tips and advice to get the most out of your buddy.
-Do not use your Signal Pearl while under the affect of paralyze or any other effect that can interupt your casting, as it may cause the casting to be interupted and you will have to wait the 20 hours to use the Pearl again, - submitted by Leebunch
-Do not Click on your NPC after summoning it, that will cause an immediate dismissal and you'll have to wait another 20 hours to recall him/her.
-TWICE A DAY NPC to accomplish this you have to drop your Signal Pearl and proceed to the nearest Rendezvous Point where your NPC will issue a new one. If you drop it more then once in a day you will have to wait untill server reset to get a new one. - Original posting Here
My Daily NPC Activity Tracker
I decided to make this section so I can account for anything I do and changes I notice as a result.
When I started with my NPC, she was wearing the full scale mail set.
---Call 1---
Lvl NPC summoned at: 5 THF
# of fights with NPC: 15
Exp aquired with NPC: 610
Time NPC stayed for: 15 min. 30 sec.
Rendezvous point changes: NPC now wearing Lizard set, still had scale gloves
Luto Check: N/A
---Call 2---
Lvl NPC summoned at: 6 THF
# of fights with NPC: 15
Exp aquired with NPC: 775
Time NPC stayed for: 12 min. 40 sec.
Rendezvous point changes: NPC now wearing set of Lizard gloves
Luto Check: N/A
---Call 3---
Lvl NPC summoned at: 7 THF
# of fights with NPC: 15
Exp aquired with NPC: 783
Time NPC stayed for: 13 min. 25 sec.
Rendezvous point changes: NPC now wearing Chain Mittens and Greaves. Also now have access to the new jobs, Attacker and Healer.
Luto Check: No Change
---Call 4---
Lvl NPC summoned at: 7 THF
# of fights with NPC: 15
Exp aquired with NPC: 618
Time NPC stayed for: 14 min. 17 sec.
Rendezvous point changes: Gloves have changed to what appear to be Scale gloves.
Luto Check: No Change
---Call 5---
Lvl NPC summoned at: 8 THF
# of fights with NPC: 3
Exp aquired with NPC: 209
Time NPC stayed for: 5 min. 03 sec.
Rendezvous point changes: Appears yo be wearing new leg armor, looks like Centurian.
Luto Check: No Change
*This marks the first time that my NPC has died ~_~ we were fighting tough liz's in the highlands and after the battle was over she cured me before falling down dead of the poison... *sniff* let's all say a prayer...
Well that's about all I have for the moment, I'm at work right now -_-; so I can't continue to gether more info untill later tonight, please feel free to contribute your own experience with your NPC and I'll add it in.
Cheers ^^
Edited, Sun Jul 24 03:40:22 2005 by Rockmonix