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Announcing the August Version UpdateFollow

#1 Jul 21 2017 at 6:11 AM Rating: Excellent
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PlayOnline wrote:

The next version update is scheduled for early August.

On the docket this month are the monthly changes to Ambuscade,
adjustments to several monk abilities, and more.

http://www.playonline.com/ff11us/index.shtml
#2 Jul 21 2017 at 11:29 AM Rating: Decent
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WOw, that was short. Next month will literally be "Version update next month".
#3 Jul 21 2017 at 5:12 PM Rating: Good
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Monk abilities?

Monk sorely needs a buff.

I've been doing Amubscade on my mules starting this month, taking a decently-geared family member's main and carrying mules through Normal Vol 2 to get them a suit of NQ armor with Body+1, and when it came to our monks...

Man, monks are such wimps. 1300s with merit weaponskills, 900 with anything else, hitting for 100-200... meanwhile my SAM is busting out Shohas for 3000+ and my ninja..... freaking ninja... was hitting for 5000s with Shun. All with comparable gear. Both SAM and MNK had Sparks weapon, Ninja had sparks Offhand and some 119 main hand gotten from a goblin box (unity weapon, if I'm not mistaken).

Monks need a buff, and bad. I wish they'd at least make h2h weaponskills not suck.

Edited, Jul 21st 2017 7:21pm by Lyrailis
#4 Jul 21 2017 at 7:57 PM Rating: Good
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Lyrailis wrote:
Monk abilities?

Monk sorely needs a buff.

I've been doing Amubscade on my mules starting this month, taking a decently-geared family member's main and carrying mules through Normal Vol 2 to get them a suit of NQ armor with Body+1, and when it came to our monks...

Man, monks are such wimps. 1300s with merit weaponskills, 900 with anything else, hitting for 100-200... meanwhile my SAM is busting out Shohas for 3000+ and my ninja..... freaking ninja... was hitting for 5000s with Shun. All with comparable gear. Both SAM and MNK had Sparks weapon, Ninja had sparks Offhand and some 119 main hand gotten from a goblin box (unity weapon, if I'm not mistaken).

Monks need a buff, and bad. I wish they'd at least make h2h weaponskills not suck.

Edited, Jul 21st 2017 7:21pm by Lyrailis


I think MNK needs a buff too but beware of big number syndrome. MNK's damage comes over time, not in big chunks. Unless you're parsing logs, you probably don't have a good picture of the actual damage output they're doing.
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#5 Jul 22 2017 at 6:21 AM Rating: Decent
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Callinon wrote:

I think MNK needs a buff too but beware of big number syndrome. MNK's damage comes over time, not in big chunks. Unless you're parsing logs, you probably don't have a good picture of the actual damage output they're doing.

This.
#6 Jul 22 2017 at 6:22 AM Rating: Decent
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Callinon wrote:

I think MNK needs a buff too but beware of big number syndrome. MNK's damage comes over time, not in big chunks. Unless you're parsing logs, you probably don't have a good picture of the actual damage output they're doing.

This.
#7 Jul 22 2017 at 7:10 AM Rating: Good
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Callinon wrote:


I think MNK needs a buff too but beware of big number syndrome. MNK's damage comes over time, not in big chunks. Unless you're parsing logs, you probably don't have a good picture of the actual damage output they're doing.


I'm also judging by kill speed, for example between Ambuscades when we were going over to Ceizak to kill bees for the KIs to enter Ambuscade... it took stinking forever for me to kill one bee. It just feels like I am doing far less DPS over time with my MNK mule than my NIN or esp my SAM.

I dunno maybe if I ever find some sort of 119 weapon for him, maybe he'll do better now that he's got a full suit of ambuscade armor...

Hopefully.
#8 Jul 22 2017 at 3:37 PM Rating: Good
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I'm also judging by kill speed, for example between Ambuscades when we were going over to Ceizak to kill bees for the KIs to enter Ambuscade... it took stinking forever for me to kill one bee. It just feels like I am doing far less DPS over time with my MNK mule than my NIN or esp my SAM.


It probably IS doing less dps. I agreed it needed a buff. I just don't think it's as big a gap as you implied above looking specifically at WS damage.
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#9 Jul 22 2017 at 10:51 PM Rating: Good
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Well, the gap is quite noticeable at any rate, lol.

I wish that there wasn't this "gotta be careful because of pup...." junk going on. Weren't PUPs complaining about being sorely underpowered anyways? Or is that not true anymore?

Kinda wished that SE chose some other weapon for PUPs so that they didn't have to limit MNK weapons and H2H just because of PUPs.
#10 Jul 24 2017 at 8:36 AM Rating: Good
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Some post-50 job traits for MNK could handle that problem, really. That said, I wouldn't put it past SE for them to be shy about a buff because of Counter. Sure, it's not super reliable without Counterstance and for really hard things you probably want a PLD or RUN, anyway, but for lower-end content you can trust up and haste cap, all that added damage can, well, add up.

Who knows, though. :(
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#11 Jul 24 2017 at 5:55 PM Rating: Good
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Not that lower-end content really matters these days, what with everybody and their brother wearing Ambuscade+2, Escha, Omen, etc gear.

If they did end up making MNK super-powerful in "low-end content", it'd help people who don't have awesome connections (like me, lol) find things that are actually doable and is that such a bad thing?

Endgamers have their endgame... but it'd be nice if I could find more things I can actually do, because when I run out of things to do, SE loses nearly $35 of monthly revenue and I'm surely not the only one in that boat.

It'd be in their best interest to help people like me be able to do some lower-end content. It keeps people like me busy, and gives us stuff to actually do.

As it is, we were already pondering quitting again before Su3 gear came out, and family member nabbing a full suit of Turm's has allowed us to do several things we couldn't before and now we have things to do again (though I know we'll eventually run out again, but still).

And besides, it ain't like there's a lack of other jobs around that are also insanely powerful (BLU, anyone?) that can achieve similar things.

Edited, Jul 24th 2017 7:57pm by Lyrailis
#12 Jul 25 2017 at 12:34 AM Rating: Good
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Sometimes it's better to just not even try and understand SE logic.

Nonetheless, I still stand behind there being gaps in their endgame progression, alongside there realistically not being much to do for those who aren't in a thriving HNMLS/on an active server. I don't blame you for feeling like unsubbing and would generally encourage anyone else to do similar if a game isn't pleasing them. "Maintenance Mode" and all that, but I think some are letting a mix of fanboyism and attachment to their stuff inhibit their perception of the game's current state.
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#13 Jul 25 2017 at 5:57 AM Rating: Good
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I'm all for there being gaps. I'm not complaining that I can't get into Omen.

I am, however, looking at lower tiers of content that pretty much *require* groups (but yet yields stuff few people are interested in anymore) and wishing I could have a little fun with those to actually have stuff to do.

Stuff like Delve.

Yes, SOME of the Delve stuff is still useful, mainly crafting materials, but is there a reason we need to lock that out to everybody but those having awesome LSs? Not like the equipment you get from Delve is all that relevant except for maybe weapons (I really don't like how hard it is to get a decent weapon, TBH), so why not let the little guys mess around with it, let them have some fun with it, while the big-time endgame people are enjoying their Omen? Not like it would break the balance of the game any.

Or even Skirmish. It'd be nice if they made Ra'Kaznar Skirmish a bit more solo-able (without the super cheap mobs that unequip all of your gear and prevent you from re-equipping it for 30+ seconds, always thought that was a lame, lame mechanic that should be removed from the game ASAP).

I'm just... wishing there was more to do once you get the major storyline missions done other than only logging in to do Mog Gardens and Imprimaturs and plucking away at the ridiculous bullet list of things to do to open Ygnas up.
#14 Jul 25 2017 at 5:58 AM Rating: Good
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I'm all for there being gaps. I'm not complaining that I can't get into Omen.

I am, however, looking at lower tiers of content that pretty much *require* groups (but yet yields stuff few people are interested in anymore) and wishing I could have a little fun with those to actually have stuff to do.

Stuff like Delve.

Yes, SOME of the Delve stuff is still useful, mainly crafting materials, but is there a reason we need to lock that out to everybody but those having awesome LSs? Not like the equipment you get from Delve is all that relevant except for maybe weapons (I really don't like how hard it is to get a decent weapon, TBH), so why not let the little guys mess around with it, let them have some fun with it, while the big-time endgame people are enjoying their Omen? Not like it would break the balance of the game any.

Or even Skirmish. It'd be nice if they made Ra'Kaznar Skirmish a bit more solo-able (without the super cheap mobs that unequip all of your gear and prevent you from re-equipping it for 30+ seconds, always thought that was a lame, lame mechanic that should be removed from the game ASAP).

I'm just... wishing there was more to do once you get the major storyline missions done other than only logging in to do Mog Gardens and Imprimaturs and plucking away at the ridiculous bullet list of things to do to open Ygnas up.
#15 Jul 28 2017 at 6:45 AM Rating: Excellent
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Fujito wrote:

Announcing the August Version Update

Hello, everyone!
Matsui is away today, so I’m here to give you a rundown of the August version update.
I’ve got the information he’d like us to convey, so let’s get down to it! Here’s what he has to say:

---------------------

Greetings, everyone!
Matsui here with the usual version update roundup.

The next version update is scheduled for Thursday, August 3.
The August version update is coming to you a little earlier than usual this month: on the 3rd. It feels like July’s update just arrived, but we’re already heading into August! Though the development period may look short on the surface, August contains a lot of content that we have been working on in the background and are finally ready to present to you. Here’s the skinny!

The biggest item for this month is the variety of adjustments to monks. Some abilities have been greatly revamped, so I recommend whacking a few less threatening foes before heading into more difficult content. The team is very interested in hearing your feedback about the changes, so head over to the forums when you’ve had a chance to play with them a bit.

For Ambuscade, we’ve decided to give August a bit of a summer flair with some fresh greenery. And what’s greener than...morbols! I’ll even give you a hint for dealing with these foes: When it comes to vegetables, it’s important to keep a balanced intake.

The update also brings about some adjustments to certain equipment and a bit of a change to keys that we’ve heard people clamoring for on the official forums.

The complete list of August additions and adjustments can be found below. As always, this list lays out what we’re aiming to put in for August, but last-minute issues may arise that push off some of these items to future updates.

Content and System-related

Ambuscade ・Add new notorious monsters
Ambuscade ・Replace reward items
Record of Eminence ・Replace objectives
Porter Moogle ・Add to the list of supported items

Battle-related

Monk ・Adjust certain abilities
Alter ego ・Increase the damage values of certain alter egos

Item-related

Synthesis ・Add new recipes
Synergy ・Add new recipes
Item ・Add new items
Equipment ・Adjust damage values and delay on certain equipment
Equipment ・Adjust attributes on certain equipment
Vana’diel Adventurer Recruitment Program ・Add/change bonus items
Quiver ・Add ammunitions which can be bundled
Coffer Key ・Adjust purchasing conditions

http://forum.square-enix.com/ffxi/threads/52949

Edited, Jul 28th 2017 8:50am by Szabo
#17 Aug 02 2017 at 11:55 PM Rating: Excellent
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PlayOnline wrote:

The August Version Update Has Landed

This month's Ambuscade lineup features some of Vana'diel's most putrid fiends-morbols!

Other additions and adjustments include some monk changes, new Superior 2 equipment, and a revamp of the Vana'diel Adventurer Recruitment Program rewards.

Read on for details.
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