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#1 Dec 29 2004 at 6:11 AM Rating: Decent
3 posts
Hi

Does anyone know a desent heretic spec?? If you do please tell me!! :)
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#2 Feb 25 2005 at 2:12 AM Rating: Decent
11 posts
To be the best at what you do, my suggestion is, full spec rejuv/enhance. From there you can either spend the xtra points on shield or flex or split between the two, however you want. I am spliting between flex/shield and will top them off with SCed armor.

The hard part comes in determining how you spend your RSP,s. I am using mine to boost phys defence mostly. Will also pump points into determination(?), the one that shortens the duration of negative effect spells like mezz. Then there is the one that boost the efffectiveness of your healing spells. Lots of choices to make, so few points to spend. :)
#3 Mar 09 2005 at 12:07 PM Rating: Decent
I found that I could get farther by keeping my Rejuv topped out and my flex/Slash w/rest into Enhance worked very well for me. As far as Realm Points you can decide to do them as you see fit. Each person has to decide what thier future will be. Without know just what you want to be it is hard to advise you as to what you should go into. Give us an idea what you want to go into. Do you want, say, to be good in RvR or RvE or Pve. That will dictate which areas you should go into.
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#4 Mar 09 2005 at 2:19 PM Rating: Default
Everything's bigger in Texas
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I'm goint 49 rejuv ( 50 only gives you an AOE that is seldom used) 50 enhance and the rest split between shield and flex.
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#5 Apr 11 2005 at 9:29 AM Rating: Decent
1 post
Hello all


I specced 50 rej 35 enh 42 shield (for slam) and rest flex

PvE - i can solo oj/red pretty easy pulse at max distance slam when it arrives, pulse again for 3 ticks ( when slam wears off) dot and most oj's are dead reds and purps might be in the 20 30% range and just melee them down and dot when available. The insta snare may help with purps also to get your range back so you can pulse them hard again.

RvR - I have had good luck soloin and grouped with this spec.
when a fighter class gets to me slam lets me get enough distance to pulse or just flee if out numbered. the ae snare/dd also come in handy if ya have time and distance.

As far as RA's go DI 1 or 2 will make you group friendly as will your monster rez. I myself put my early points into purge 1, mcl 1 ( which at ml5 perfector you can get rid of) and wild power to ramp up the crit damage on your pulses.

Gonna experiment with MoC but not sure with the low start off damage of the pulses if its going to hold long enough to make it worth while with the damage reduction tacked on with the lower versions of it. Any insight on MoC for Heretics is welcomed plz ;)

See you on Bedevere 3L6 today hopefully RR4 by the weekend.

#6 May 15 2005 at 5:37 PM Rating: Decent
14 posts
MOC is really useless in an 'tic. Max your spell resist and you physical resist.
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