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Dragon Age III: InquisitionFollow

#52 Aug 28 2013 at 8:33 PM Rating: Excellent
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Man, if you can't jack off to creepy uncanny valley underwear humping, I have absolutely no idea what in God's name you people want...
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#53 Aug 28 2013 at 8:51 PM Rating: Good
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Jophiel wrote:
Man, if you can't jack off to creepy uncanny valley underwear humping, I have absolutely no idea what in God's name you people want...


Nipples.


Magic nipples.
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#54 Sep 01 2013 at 7:28 AM Rating: Good
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Must suppress the hype.

Bullet points from that:

-Qunari are a player race now, male and female.

-Top-down tactical menu is back, and available on console versions as well.

-Huge, varied maps where you actually see a civil war happening. So, unlike with Skyrim, you'll see battles, moving troops flanking enemy units, etc.

-Changing world according to your decisions. New towns will be founded, old towns will be destroyed, new towns will be destroyed, etc.

-New prompts on decisions explaining what the decision is (though not what it does), so you can't make one you don't understand. No more choosing "I don't think so..." and having your character stab someone in the throat for some reason.

-Environmental combat. You can use your enchanted weapons like spells for at least some (set fire to a boat, platform, etc.).

-Resource management. Health won't regenerate out of combat (though it's possible they'll be gear that does that I suppose). And health pots will be more limited in terms of number you can carry.

There's more - it's worth reading - that's just what's coming to mind.
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#55 Sep 03 2013 at 7:03 AM Rating: Decent
Good stuff in that article but the constant references and comparisons to Skyrim I've seen coming from developers and previewers alike has me a bit on edge. Skyrim is an amazing game however I don't want one with a dragon age skin. I hope they are just taking what works and would enhance the experience for dragon age and not blatantly ripping off.

'Cause I am getting tired of this blatant let's take an instant selling IP and clone one of the recent top sellers and slap it's name on it business model in the game industry these days.
#56 Sep 03 2013 at 7:36 AM Rating: Good
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The people who have actually seen it in play seem to be comparing it more to Fallout 3.

I think they're just really using Skyrim to hype it, because of how limited the environment was in DA3.

From what they've said, it actually isn't like Skyrim, because it's not truly open world. They've gone ahead and made massive zones, but you travel between them to new environments (so, essentially, as if the only way to get from Winterhold to the Reach was quick travel). And Skyrim is really about exploring the open world. DAI seems to be about changing a less-open world. So villages within that big zone might form or be destroyed, or whatever, but it's not a game about picking up as many wedges of cheese as you can carry.
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#57 Sep 03 2013 at 8:30 AM Rating: Excellent
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Honestly, I think Skyrim comparisons are just lazy work from reviewers/journalists. Sort of like how they were calling Far Cry 3 "Skyrim with guns". FC3 was a good game and worth playing but it had almost nothing to do with Skyrim aside from being open world and playable in first person. But saying "Skyrim" is easy shorthand for "big open world" and implies quality.
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#58 Sep 03 2013 at 9:26 AM Rating: Good
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What Joph said.
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#59 Sep 03 2013 at 10:59 AM Rating: Good
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Also, if it's got a snowy, mountainous zone, it's a Skyrim rip-off.
#60 Sep 03 2013 at 11:01 AM Rating: Excellent
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Spoonless wrote:
Also, if it's got a snowy, mountainous zone, it's a Skyrim rip-off.


Or dragons, because Skyrim invented dragons.
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#61 Sep 03 2013 at 11:06 AM Rating: Good
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idiggory, King of Bards wrote:
And Skyrim is really about exploring the open world.
I'm absolutely certain Skyrim was about catching butterflies.
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#62 Sep 03 2013 at 11:18 AM Rating: Excellent
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lolgaxe wrote:
idiggory, King of Bards wrote:
And Skyrim is really about exploring the open world.
I'm absolutely certain Skyrim was about catching butterflies.
This.

Well that and the armor the forsworn wore, but mostly the butterflies, of course.
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#63 Mar 31 2014 at 11:43 AM Rating: Excellent
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GameSpot wrote:
BioWare's upcoming role-playing game Dragon Age: Inquisition will have 40 possible endings to unlock and five major regions to explore, according to a new report. A BioWare forum user has obtained the latest issue of Official Xbox Magazine ahead of schedule which reportedly contains numerous details about the game.

The five main Dragon Age: Inquisition regions reportedly are Fereldan, The Free Marches, Orlais, Nevarra, and the Dales. BioWare executive producer Mark Darrah supposedly said that players will also visit a location known as the Emerald Graves, where the Dalish Elves planted one tree for every soldier killed in the Exalted Marches.

The tipster also revealed other details about Dragon Age: Inquisition like that you'll be able to affect the environment to influence local settlements, establish trade routes, capture territory, and disrupt the local ecosystem. In addition, the report claims that if you defeat intelligent enemies like bandits or dragons, this will have a "significant effect" on a given region.
[...]
The report also sheds some light on Dragon Age: Inquisition's dialogue system. Writer David Gaider reportedly said that the game will feature three separate dialogue wheels that players will use to engage in conversation. These are the "tone wheel," the "choice wheel," and the "reaction wheel."

Also some stuff about there being no DLC characters since all the characters are meshed in too deeply and 40 supposedly largely unique endings.

I'll admit that I'm not too excited about the first part. The "city management" parts of Awakenings didn't grab me at all -- I'm playing that style of game for a grand adventure, not as a city/fort sim. I want to stab giant ogres in the face (or set them on magical fire), not "establish trade routes". I'm cautious about the second part. I hate the dialogue wheels from DA2, Mass Effect, etc. I hate that they don't accurately reflect what you're saying and (in DA2 at least maybe in the others) actively say something different than what you actually speak. I know others disliked the dialogue trees from DA:O so maybe this will be a decent compromise position.

I'm still firmly in the "No way in hell am I buying at launch" camp. What I'm looking for is an entertaining adventuring story with intelligent tactical combat, interesting characters and compelling relationship (not necessarily sexual) options between them. Can't say I've seen strong signs of that yet.

Also a vow that I'll never have to see Anders again
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#64 Mar 31 2014 at 11:53 AM Rating: Good
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I was always going to be in the "will have a pre-order the minute I see what the bonuses are" camp, so obviously my opinion is probably less useful for skeptics, but I'm excited.

My issues with DA2's wheels weren't the structure of the system (which I largely liked), but rather that they failed in quality control to accurately communicate what was happening. Which is really a labeling issue - giving me a "charming" option that was aggressive in a way that was awkward for the situation and really should have been labeled sarcastic (or maybe they needed a third label). But I thought that I generally was given enough info to make my choice off of - a paraphrased bit of text and a icon showing the tone - they just need to better follow-through with the implementation.

I prefer the system to DAO's, even if I don't necessarily think the end-user experience was better.

Some of the DA2 combat changes were welcome, some less so. It sounds like they've carefully listened to what people did and did not like about both games, so I'm hopeful.

There's nothing about the story that's particularly grabbed me, yet, but DA's (and BioWare's, in general) strongpoint has always been characters. So.
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#65 Mar 31 2014 at 1:52 PM Rating: Good
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Jophiel wrote:
40 supposedly largely unique endings.
I've got some intel on the upcoming endings.

Screenshot

Edited, Mar 31st 2014 1:53pm by Poldaran
#66 Mar 31 2014 at 1:54 PM Rating: Good
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I picked the Purple Magenta ending.
#67 Mar 31 2014 at 2:13 PM Rating: Good
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The dialogue wheels in DA2 and SWTOR are annoying as hell. At least in DA2 they added icons to indicate the tone of your reply - in SWTOR anything can happen when you choose a dialogue option. The "Greetings" option might be "Greetings, friend" or it might be "**** off, peasant." I've aborted dialogues so many times because of it. *shudder*
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#68 Mar 31 2014 at 2:37 PM Rating: Excellent
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Mazra wrote:
The "Greetings" option might be "Greetings, friend" or it might be "**** off, peasant." I've aborted dialogues so many times because of it. *shudder*
Some of the transitions were rather jarring, especially if you were waffling in between good and evil somewhere. Then again there was something amusing about threatening, beating, and insulting someone for an entire conversation only to turn all pure of heart in the end. Loved my Bounty Hunter. Smiley: lol
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#69 Mar 31 2014 at 6:27 PM Rating: Excellent
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The One and Only Poldaran wrote:
I've got some intel on the upcoming endings.

[Pessimist]Forty varieties of disappointment[/Pessimist]
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#70 Mar 31 2014 at 6:54 PM Rating: Good
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Jophiel wrote:
The One and Only Poldaran wrote:
I've got some intel on the upcoming endings.

[Pessimist]Forty varieties of disappointment[/Pessimist]


It's totally going to suck, because nothing is as good as the first. And everything sucks now.
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#71 Mar 31 2014 at 7:58 PM Rating: Excellent
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I dunno if you mean nothing as good as DA:O or originals in general. 'Cause lots of game sequels beat the originals (Torchlight, Borderlands, Just Cause, etc).
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#72 Mar 31 2014 at 8:41 PM Rating: Good
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Jophiel wrote:
I dunno if you mean nothing as good as DA:O or originals in general. 'Cause lots of game sequels beat the originals (Torchlight, Borderlands, Just Cause, etc).


I meant it in an ironic bitter internet guy kinda way. Not specific. Smiley: tongue
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#73 Apr 04 2014 at 1:53 AM Rating: Good
Jophiel wrote:
I dunno if you mean nothing as good as DA:O or originals in general. 'Cause lots of game sequels beat the originals (Torchlight, Borderlands, Just Cause, etc).


Generally I find that aspects of gameplay that are easy to incrementally improve get better, although in the case of sequels to groundbreaking games usually not enough to have the impact of the original. Other aspects, like theme, tone, plot, characters etc that are harder to get a grip on are usually worse. Torchlight 2 is better in almost every way, except the plot/setting goes from 'boom-town atop layer-cake of similarly doomed civilisations, go down and explore 'em p.s. some sinister chap is doing the same', which is pretty cool, to 'save these elemental guardians from this crazy dude', which is both borring and very played out.

There are a bunch of counter-examples, though; for example, I find DA:2's plot and characters much less dull than those of the first game, which send me to sleep, but they managed to make the combat even worse. And yeah, some sequels are just plain better than the original, like the second Thief or Mass Effect.
#74 Apr 04 2014 at 7:06 AM Rating: Excellent
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DA2's plot completely failed to hook me although it was an uphill battle anyway the moment I had to deal with Sexy Flemeth. Likewise, the dialogue wheels were probably a barrier to getting me invested in the characters. And, again, having to deal with Anders again was enough to make me say "Eff this noise" and write it off.
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#75 Apr 04 2014 at 7:59 AM Rating: Good
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Reaper of Souls sold 2.7M in the first week, which isn't bad at all considering the backlash at D3's initial release. They're up to something like 15M D3 sales across all platforms. I wonder how many expansion sales they would have had if they had provided the RoS game experience from the beginning. Wow, wrong thread.

Edited, Apr 4th 2014 11:28am by Spoonless
#76 Apr 04 2014 at 7:00 PM Rating: Good
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I think DA:O had the stronger overarching plot structure, but DA2 handled storytelling better within its subplots/arcs. If they had tied the overarching narrative more firmly to Hawke's journey (so it wasn't just clearly a series of three Acts), it would have been much better.

I think the quality of the characters is pretty even in both games, but I think they did a better job developing them and bringing them into the story in DA2.

That said, I really missed the ability to initiate conversations with my companions, like in DA:O. On the other hand, I really appreciated them being more active in quest dialogue and such. It really changed the tone of quests to have different companions along for them, which I'm all for.

I will be severely disappointed if DAI doesn't give me both camp conversations and character involvement.
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