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#52 Nov 20 2015 at 9:22 PM Rating: Excellent
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A deep understanding of the mechanics, a huge pile of materials, and hours of work, and this is what someone made:

#53 Nov 21 2015 at 10:20 PM Rating: Good
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The music was a nice touch.
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#54 Nov 23 2015 at 8:11 AM Rating: Excellent
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I'm amused by how, once in a relationship with a companion, you're assumed to be getting handsy on some fluid-stained and lice infested mattress in a raider's den each time you just need to pause and refresh your health bar. Christ, Piper, new love and all but now's not really the time Smiley: wink2
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#55 Nov 23 2015 at 8:41 AM Rating: Good
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You brought her, you Piper. Smiley: jester
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splash! Silence again.

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#56 Nov 23 2015 at 8:51 AM Rating: Excellent
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I enjoy having someone to cheer my successes in picking Novice level locks.
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#57 Nov 23 2015 at 8:58 AM Rating: Good
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Jophiel wrote:
I enjoy having someone to cheer my successes in picking Novice level locks.

Anything that gets you to work on your precision, hands-on technique, probably.
#58 Nov 23 2015 at 9:26 AM Rating: Excellent
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Mod to allow you to wear armor over any of the "under" garments. Depending on the garment/armor you can expect clipping.

I'll have to give that a try -- getting bored of looking at my military fatigues with junk draped over them. Now I can look at a dirty tan suit with junk draped over it!

I'm guessing that wearing armor over the Silver Shroud suit would be sort of cheaty (and clip terribly and look horrible).

Someone elsewhere said he was using a mod to allow you to add/remove weapon mods without the silliness of wasting parts just to take off a scope or suppressor. Building them from scratch still costs components but removing them from found weapons just reverts it to "Standard" rather than forcing you to "build" a standard muzzle.

Edit: It sounds as though what it mainly does it preserve the mods after scrapping the weapon since the scrapping system doesn't pay you back any of the mod costs.

Edited, Nov 23rd 2015 10:10am by Jophiel
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#59 Nov 23 2015 at 12:05 PM Rating: Good
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So gonna use that mod. Kinda sick of the shroud armor with my silenced pistols pickmans' knife secret agent guy. (3rd character yes I have an alt problem)

Also my first two tunes ended up in milatary fatigues as well. Going to put on a dapper suit now and craft up some muffled shadowed. w00t!
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#60 Nov 23 2015 at 3:07 PM Rating: Good
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Why plant more corn? Because I can that's why.
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#61 Nov 23 2015 at 4:24 PM Rating: Excellent
The Baxter Hotel in the game is the hotel I work at IRL. It's called something else in reality, but the fact that its there is pretty great (also great is getting a beer making joke telling robot to hang out with the drug dealer in the lobby).

Oh, and Malden center, where I live IRL, is overrun by Super Mutants in the future. I'd like to think that the junkies that hang out there IRL will "evolve" in 200 years.

I know the fact the game takes place in Boston probably makes it better for me than it actually is, but my only real complaint is there's too much stuff (and unlike in previous Bethesda games, now all of it is basically "useful").

Oh, & Cait is the best companion ever if you like to steal ****. Not so great if you're nice to people. Why she has an Irish accent 200 years after the Irish probably stopped immigrating is a mystery though...
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#62 Nov 23 2015 at 4:49 PM Rating: Good
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Cait = #1 waifu. Just ask my hardened receiver. Wait... not sure that makes sense.
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#63 Nov 23 2015 at 6:34 PM Rating: Excellent
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Shojindo wrote:
So gonna use that mod. Kinda sick of the shroud armor with my silenced pistols pickmans' knife secret agent guy. (3rd character yes I have an alt problem)

I downloaded this one instead which seems to be more advanced.

It works as described. Some items clip worse than others and some common sense goes a long way -- a tuxedo or suit isn't so bad but Piper's big ole leather trenchcoat clips through any chest armor as you'd expect. The waist/hips/butt area seems to be a common offender since unintended items tend to flare out there (jackets, skirts, etc) Still, it's nice to have some additional options.

Edited, Nov 23rd 2015 6:37pm by Jophiel
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#64 Nov 24 2015 at 6:02 AM Rating: Good
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Just got this: Ballistic_weave . Might have to not use that mod now so I am not too OP. I really miss the stat bonuses when I don't wear assorted pieces of legendary outer armor though.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#65 Nov 24 2015 at 10:04 AM Rating: Good
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I've been happy with the game so far. Despite the settlement building nonsense that Joph so pithily summarized, I ♥ the "lone wanderer in a violent and uncaring world" experience. The process of trekking across an open world and stumbling across an abandoned building chock full of aggressive things to slaughter and loot is exactly what I look for from Bethesda games. The perk-driven crafting system and scarcity of D-size batteries for your Robocop suit nicely scale the difficulty curve by ensuring you'll never be too overpowered for a given encounter (or at least not for long), even if my constant shortage of adhesive is frustrating at times.

Overall, it's exactly what I wanted. And it's only crashed my PC once!
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#66 Nov 24 2015 at 10:34 AM Rating: Excellent
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I've been enjoying it as well. That much more so since I told my settlers, "Eff you guys, I'm off to kill radroaches" and left them to figure it out themselves.

One settlements get modded, those might be something worth playing with. Right now, being unable to nail 2x4s in a straight line and constructing "new" run down meth shacks is less than satisfying. We have plasma rifles and power armor but no one has figured out how a level works yet?

Edited, Nov 24th 2015 10:44am by Jophiel
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Wow. Regular ol' Joph fan club in here.
#67 Nov 24 2015 at 11:23 AM Rating: Excellent
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I especially like the passive aggressive "you've failed to defend Bumfuck Outpost" messages that occasionally pop up, as if I should care one way or another about the plight of two flannel-clad layabouts trying to farm radioactive carrots in the middle of a wasteland.
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#68 Nov 24 2015 at 1:22 PM Rating: Good
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The postman usually does not have to ring twice. Modded this sans the hat to ballistic Mark 4 (90 DT). Now I teleport around blitz stabbing things on a postal rampage. For some reason that really makes me happy. Up to 5.5x crits from sneak attack with Pickman's now. It's kind of ridiculous. I really don't need armor when I one shot everything from sneak but hey, why not. Plus I get a sporty postal bag manpurse out of the deal.
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#69 Nov 24 2015 at 5:16 PM Rating: Good
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Demea wrote:
I especially like the passive aggressive "you've failed to defend Bumfuck Outpost" messages that occasionally pop up, as if I should care one way or another about the plight of two flannel-clad layabouts trying to farm radioactive carrots in the middle of a wasteland.


You can't deny that the carrots help them see in the dark.
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#70 Nov 27 2015 at 4:30 AM Rating: Decent
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Simple main story question, since I clearly missed/forgot something.

Shaun was kidnapped before everyone was frozen for 200 years, wasn't he? So why am I talking to the detective like this all happened yesterday?

Aside from that, I'm just not feeling the game. There's no real desire to keep playing. The gun play is just plain bad, and there's no excuse for it. The inventory and barter systems are an absolute nightmare. The few side quests I've done have garbage for stories, if they even have stories. The base building is probably the most enjoyable aspect of it, except the scarcity of certain resources makes it pointlessly aggravating. The problem I'm having there is that my camp won't grow, Food, water, beds, protection, happiness, and still the same 5 people.
#71 Nov 27 2015 at 4:38 AM Rating: Good
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Raolan wrote:
The problem I'm having there is that my camp won't grow, Food, water, beds, protection, happiness, and still the same 5 people.


I assume you have the Recruitment beacon built and powered/turned on.
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#72 Nov 27 2015 at 8:00 AM Rating: Excellent
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Inventory and trade is garbage but it's the same Bethesda garbage it's been forever. No surprise there.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#73 Nov 27 2015 at 8:01 AM Rating: Excellent
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Inventory and trade is garbage but it's the same Bethesda garbage it's been forever. No surprise there.
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Wow. Regular ol' Joph fan club in here.
#74 Nov 27 2015 at 8:39 AM Rating: Good
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Is there a SkyUI styled inventory mod yet? That seemed to help Skyrim immensely.
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#75 Nov 27 2015 at 3:00 PM Rating: Decent
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TirithRR wrote:
Raolan wrote:
The problem I'm having there is that my camp won't grow, Food, water, beds, protection, happiness, and still the same 5 people.


I assume you have the Recruitment beacon built and powered/turned on.


Nope. I guess I missed that part in the extensive base-building tutorial.

Thanks.
#76 Nov 28 2015 at 10:16 AM Rating: Good
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Raolan wrote:
Simple main story question, since I clearly missed/forgot something.

Shaun was kidnapped before everyone was frozen for 200 years, wasn't he? So why am I talking to the detective like this all happened yesterday?

As best I can tell based on where I am in the main story line, Shaun was unthawed and captured right before the main character was unthawed and escaped from the Vault (from your character's perspective). However, as you track him down, you learn that he was actually unthawed about 10 years before you were. Time flies when you're in cryogenic stasis.
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I managed to be both retarded and entertaining.

#77 Dec 07 2015 at 8:44 AM Rating: Excellent
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Shojindo wrote:
Cait = #1 waifu. Just ask my hardened receiver. Wait... not sure that makes sense.

Curie > Cait. Nothing Cait does/says is going to warm my heart more than "Now we file a police report, yes? And put all this evidence into plastic baggies." when I'm looting dead raiders. Also (Curie story spoilers): I have Synth-Curie wearing the sequin dress and wielding Pickman's knife and she tears shit up. I'll walk around a corner and see her standing hip deep in a pile of dismembered ghoul limbs.
Cait has the Grognak Axe and Strong has... umm... some sledge that I think is unique but might just be legendary and I don't know because I never use Strong.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#78 Dec 07 2015 at 10:27 AM Rating: Excellent
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New patch disables mods. There's a couple workarounds -- I believe the simplest is to launch the game directly from its .exe and skip the launcher but I haven't tried it -- but I'll leave it to you to look into it since I'm not home to say what works and what doesn't.
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Wow. Regular ol' Joph fan club in here.
#79 Dec 07 2015 at 2:07 PM Rating: Good
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From my understanding you just have to re-enable them in NMM. Will try to confirm.

Also I have finished the game now on one route. I have characters allied and waiting to finish the other routes but I just like rolling new characters to try different builds. Stealth ninja teleporting blitz stabbing is by far my favorite so far. Takes a bit to get going but once you do it's nuts.
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#80 Dec 07 2015 at 3:22 PM Rating: Excellent
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If you're doing the NMM route, you have to re-enable them each time between starting the launcher and hitting play. The launcher disables the mods each time it starts.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#81 Dec 07 2015 at 6:56 PM Rating: Excellent
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I went with F4SE to skip the launcher. All my mods are intact (I only have three or four). YMMV.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#82 Dec 07 2015 at 9:03 PM Rating: Good
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The only one I was using added armor slots and weave to more items. I decided I did not really need it on my sneak character anyway. DT went from like 250 to 150 but no problems. I finished another route though and my enthusiasm might be waning to finish the other 2 anytime soon.

I will say bad story writing or not it was actually emotionally hard to pull the trigger against certain factions. Especially after siding with them in a previous play through, you get kind of attached.
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#83 Dec 07 2015 at 10:13 PM Rating: Excellent
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I could survive without the Extended Armorer mod or whatever the "Put armor over your dress" mod is called. But I refuse to play without the dialogue mod that lets you see what you'll say instead of "Yes/No/Perhaps/Sarcastic".

My other mod just colors the Pip-Boy black. For some reason I think I might have a forth but maybe not since I can't think of what it might be.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#84 Dec 08 2015 at 6:41 PM Rating: Good
After recently unlocking ballistic weave and having affinity maxed with Cait, McCready, & Deacon (Almost have Hancock's maxed too) I am utterly unstoppable even on hard difficulty at level 50: 95% Accuracy on all head shots from anywhere in VATS with max upgraded Oversear's Guardian (which I've used since I got it as my go to gun early in the teen levels).

Its gotten to the point where I'm kind of sick of doing the same quests over and over again, so I've decided to stop fast travelling and just walk everywhere. I discovered Covenant last night which was kind of neat. I actually had the option NOT to kill everyone for once, but chose to do so anyway as I didn't want to **** off Hancock & Honest Dan.
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"The Rich are there to take all of the money & pay none of the taxes, the middle class is there to do all the work and pay all the taxes, and the poor are there to scare the crap out of the middle class." -George Carlin


#85 Dec 08 2015 at 8:10 PM Rating: Good
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251 hours in and still rolling. Went back to my Minuteman route alt and got re-inspired. Done Railroad and Institute so far. Have a Broho alt at like 80% done level 40's ish as well.

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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#86 Dec 08 2015 at 8:37 PM Rating: Excellent
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I haven't touched the Minutemen. Preston was all "Waah, waah... be our leader because we all suck and you've been in the Wastelands for a half hour now and have your infant son to find and are armed with a law degree so obviously you're the best choice to lead a Wasteland militia" and I was all "Holy apes, you're pathetic" and refused to speak to him again.
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Wow. Regular ol' Joph fan club in here.
#87 Dec 08 2015 at 8:56 PM Rating: Good
Quote:
I haven't touched the Minutemen.


If you do touch them a few times, you get artillery launchers you can build in all your settlements that allow you to call down some artillary strikes.



I bombed the **** out of Covenant after I found out what they were up to. It was cathartic.
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#88 Dec 08 2015 at 10:27 PM Rating: Good
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On my Minuteman run I actually reclaimed the commonwealth. I got every settlement set it up with decent defenses, food, water, beds. Linked them all with Local Leader and have a thriving community of moisture farmers and glue mat providers. Plus artillery EVERYWHERE. I thought it was a fun concept to rally the community. I have not pulled the trigger yet on the minuteman nuclear option but once I do I will try and finish my Ad Victoriam character and blindly follow the Broho into techno hording, long hand holding showers, and bleed brotherhood foreverness.

My institute sneak ghost amoral guy was like, uhh yeah, **** that ima rule you all with my robot army. So I think their is a nice measure of roll play available between the different factions. Even if they are mostly morally grey or inept.

Edit: Oh and I do different play styles for each character. One might be a hard charging bash melee shotgunning hip shooting combat rifle commando, while another is a sneaky 12X damage knife stabbing Deliverer sniping secret agent ghost. I just like to build concepts and roll with it in Beth games.

Edited, Dec 8th 2015 8:30pm by Shojindo
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#89 Dec 17 2015 at 12:24 PM Rating: Decent
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Got it during the Xbox black friday deal. Have to say prob one of the best games I have played in a very long time. I liked Fallout 3 minus all the mazey *** metros in the DC area, this is much better though.
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#90 Dec 17 2015 at 12:39 PM Rating: Excellent
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I'm easily at 100+ hours in and am level 47 and still not done with the story. A lot of time spent dinking around.
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#91 Dec 17 2015 at 12:43 PM Rating: Excellent
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Omegavegeta wrote:
After recently unlocking ballistic weave and having affinity maxed with Cait, McCready, & Deacon (Almost have Hancock's maxed too) I am utterly unstoppable even on hard difficulty at level 50: 95% Accuracy on all head shots from anywhere in VATS with max upgraded Oversear's Guardian (which I've used since I got it as my go to gun early in the teen levels).

That's because MacCready's perk is broken and grants a 2000% bonus instead of the 20% bonus it says on the tin.
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#92 Dec 18 2015 at 9:08 AM Rating: Good
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I'm at 300+ hours Smiley: lol Think I am getting my monies worth. Current character is playing on survival. It's really rough at first, like two raiders is a big battle. I've turned the curve now though and have my character set up with good stuff like Deliverer and Overseer's.

Still I went to go do the castle at level 15 thinking my character is catching up to the difficulty curve.... Queen Mirelurk be like: Spit. I be like: Dead

Should have brought my power armor. But I ended up taking her down after a long and protracted fight of me hiding for dear life in a corridor while Preston got back up from downed state shot her once and went down again. She would turn to him for a sec so I could shoot at her. Then I would duck back in as the acid hit the wall outside. Gun bash baby lurks for 3-4 minutes. Repeat. Used up most of my ammo supply.

Survival is fun!
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#93 Dec 18 2015 at 9:17 AM Rating: Excellent
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I guess Target is selling super-duper-limited Nuka-Cola Quantum today if you want to fight nerds to own a $2.99 bottle of relabeled Jones Soda that looks nothing at all like the in-game version.
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#94 Dec 18 2015 at 10:54 AM Rating: Good
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Apparently Caliente has an alpha of CBBE for FO4 up on Loverslab if anyone who used it in Skyrim is missing it for their pervy FO4 run through.
#95 Dec 18 2015 at 6:26 PM Rating: Good
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Those Nuka Cola Quantums are listed at some pretty audacious prices on eBay...
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#96 Dec 18 2015 at 6:40 PM Rating: Excellent
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The One and Only Poldaran wrote:
Apparently Caliente has an alpha of CBBE for FO4 up on Loverslab if anyone who used it in Skyrim is missing it for their pervy FO4 run through.
Does it allow you to romance Dogmeat? Asking for a friend.
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#97 Dec 18 2015 at 11:11 PM Rating: Good
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Jophiel wrote:
The One and Only Poldaran wrote:
Apparently Caliente has an alpha of CBBE for FO4 up on Loverslab if anyone who used it in Skyrim is missing it for their pervy FO4 run through.
Does it allow you to romance Dogmeat? Asking for a friend.
It doesn't change who you can romance. It's just a nudie mod that also makes you a bit more buxom when clothed.
#98 Dec 19 2015 at 1:59 PM Rating: Good
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Quote:
It doesn't change who you can romance. It's just a nudie mod that also makes you a bit more buxom when clothed.


Does it have nude textures for Dogmeat?

Quote:
Asking for a friend.


Thanks, man.
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#99 Dec 19 2015 at 9:01 PM Rating: Good
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Kavekkk wrote:
Quote:
It doesn't change who you can romance. It's just a nudie mod that also makes you a bit more buxom when clothed.


Does it have nude textures for Dogmeat?
I believe Dogmeat is male, so no.
#100 Dec 24 2015 at 1:39 PM Rating: Excellent
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#101 Feb 16 2016 at 3:58 PM Rating: Excellent
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Bethesda plans to raise the price of the Season Pass from $30 to $50 at the end of the month, so buy it now if you plan to get the DLC.
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"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
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