Flamedancer's Boots (cloth)  

Realm:All
Slot:Feet
Trials of Atlantis expansion Required
Artifact
Requires Skill: Armor: Cloth
(Acolyte, Animist, Armsman, Bainshee, Bard, Berserker, Blademaster, Bonedancer, Cabalist, Champion, Cleric, Disciple, Druid, Eldritch, Elementalist, Enchanter, Fighter, Friar, Healer, Heretic, Hero, Hunter, Infiltrator, Mage, Mauler (Alb), Mauler (Hib), Mauler (Mid), Mentalist, Mercenary, Minstrel, Mystic, Necromancer, Nightshade, Paladin, Ranger, Reaver, Rogue (Albion), Rogue (Midgard), Runemaster, Savage, Scout, Seer, Shadowblade, Shaman, Skald, Sorcerer, Spiritmaster, Thane, The Way of Arms, The Way of Magic, The Way of Nature, The Way of Stealth, The Way of the Grove, Theurgist, Valewalker, Valkyrie, Vampiir, Viking, Warden, Warlock, Warrior, Wizard)
Armor Factor:51
Magical Bonuses:
  Intelligence: 15 pts
  Hits: 40 pts
Armor Modifiers:
  Base Factor: 51
  Quality: 100%
  Condition: 100%
Starting Condition:100%
Starting Duration:100%
Default Bonus:35%
Quality:100%
Weight:1.20 lbs
Utility:20.00

Levels of Use:50 - 50
Rarity:Common
Last Updated: Jun 4 04:20:59 2010

This item can be attained from quests:
Found in:

Per patch 1.68:
- Players will now be able to earn experience from RvR for every artifact. The PvE requirements will still work, allowing players to choose whether to continue following the PvE requirement or to engage in RvR. None of the changes involving the addition of RvR requirements to the artifacts will have any effect on Gaheris players.


Description of the Artifact once unlocked by the scrolls:

Artifact
(Earns exp: Slaying Atlantean snakes.)
Artifact also levels from RvR and mobs in ToA Outdoors, as per patch 1.71.

Artifact will gain new abilities at level 1.

Can use item every: 15:0 min

Artifact (Current level: 10)
Magical Bonuses:
- Acuity: 15 pts
- Hits: 40 pts
- [L5]: Body: 5%

[L1]: Bonus to acuity attribute bonus cap: 5
[L2]: Bonus to Dexterity attribute bonus cap: 5
[L4]: Bonus to hit points bonus cap: 40
[L8]: Bonus to armor factor (AF): 10

[L5]: Magical Ability:
Effect: Disoriented

Target is disoriented. They have less chance of landing melee attacks, and spells have a greater chance of affecting them.

Melee to-hit penalty: 20%

Target: Targetted
Range: 350
Duration: 15 sec
Casting time: instant
Damage: Spirit

- Spell has a chance of casting when this armor is hit by an enemy.

[L10]: Secondary Magical Ability:
Function: speed enhancement

The movement speed of the target is increased.

Damage: 0
Target: Self
Duration: 10:00 min
Casting time: instant
Damage: Body

- This spell is cast when the item is used.

Armor Modifiers:
- 51 Base Factor
- 0% Absorption
- 100% Quality / 100% Condition

- Effective Armor: 51 Factor

Can use item every: 15:00 min
Can use again in: 15:00 min

Cannot be traded to other players.
Cannot be sold to merchants.
Cannot be destroyed.

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