Game Update 11-15-2023

Source

 

November 15, 2023
_____________________


*** Tradeskills ***

- The recipe for Song: Pests of the Piper Rk. II should now make much more sense.


*** Quests & Events ***

- Fixed a bug where rewards from shroud missions wouldn't display properly and were unable to be selected.


*** AA ***

- Added an additional rank of Disruptive Persecution to the Terror of Luclin AAs, available at level 120, that procs Knight's Yaulp VI.


*** Overseer ***

- Optimized UX for starting quests and improved performance.


*** Miscellaneous ***

- Updated /camp to accept the 'fast' parameter which allows camping immediately in zones that allow fast camping. This can be used in conjunction with existing parameters.
- The /follow command will no longer consider player corpses as potential targets when a name is provided.


*** UI ***

- Adjusted the color of the health bar in the Target of Target window and the window's default position.
- Windows using the new UI engine can no longer be resized if they are locked.
- Fixed a bug where duplicate buffs would always display the last caster as the caster of the buff.
- Created a new chat filter for Raid Victory Messages to reduce system messages spam.
- Converted the Casting Window to the new UI.
- Added commas to the display of guild tribute amount.
- Fixed an issue where the Respawn Window could become unresponsive.

- Added -
CastingWindow.html


- Changed -
EQUI_TributeBenefitWnd.xml
EQUI_TributeMasterWnd.xml
TargetOfTargetWindow.html
index.html
main.css


- The EverQuest Team

Site Update #10

Click on Read More to see all of the updates for the month of October.

Also, we're busy working on the beta for Laurion's Song so stay tuned...

Game Update 10-18-2023

October 18, 2023
_____________________


*** Highlights ***

- Removed True Box from Mangler, Aradune, Mischief, and Thornblade.
- The Target of Target window has been converted to the new UI engine.


*** Items ***

- Marked the following as quest items:
-- Fractured, Warped, Distorted, and Phased Primeval and Coeval Luminessence and Incandessence
-- Palladium, Iridium, and Rhodium Encrusted Clays
-- Coin, Emblem, and Amulet of Brell
- Crucible Steel two-handed weapon ornaments will now work on two-handed blunt weapons.


*** Quests & Events ***

- Corrected an issue where lockout modifiers would not affect shared task lockouts if you left the task or went offline before it was finished.


*** Spells ***

- Heal and damage over time spells are now affected by Heal Amount and Spell Damage modifiers, respectively.


*** AA ***

- Bard - Updated all ranks of Troubadour's Synergy to focus the last 2 spells in both the Insult and Disdain lines.


*** Overseer ***

- The confirmation box when starting an Overseer quest has been removed.


*** Progression Servers ***

- Randomized Old Man McKenzie loot on randomized loot servers.
- Removed True Box from Mangler, Aradune, Mischief, and Thornblade.
- Added the no encounter lock flag to various NPCs.
- Character transfers from Ragefire to Mangler are now allowed.


*** Miscellaneous ***

- Corrected an issue where instance lockouts could sometimes double.
- Modified the /follow command to ignore "%t" as a parameter, as following the current target is the default behavior.
- Corrected an issue that could allow a raid to request an expedition while already having one active.
- Shrouding will now close multiple windows that may become unusable in your new form.


*** UI ***

- Corrected an issue where achievement chat filters would not save their settings when turned off.
- Corrected an issue where messages from another player drinking alcohol would not go to the Food and Drink Messages filter.
- The Target of Target window has been converted to the new UI engine.
- Fixed item icons lingering in the inventory after being donated for Tribute.
- Fixed items sometimes not highlighting in the inventory.
- Viral spells now show Viral Range and Spread Time in the Spell Display window.
- Resized columns in Alt. Currency will be saved after logging out.


- Added -

- TargetOfTargetWindow.html


- The EverQuest Team

Game Update 9-20-2023

Here are the patch notes for the September 2023 game update.

 

Source

 

September 20, 2023
_____________________


*** Highlights ***

- Improved the loading time of Overseer agent windows.


*** Quests & Events ***

- Pit Fight (Raid) - The event will only message you about failing the Unshattered achievement once, and will no longer do so when you have not failed that achievement.


*** Spells ***

- Bard - Corrected the spell timer for Nord's Disdain.
- Magician - Corrected an issue that prevented Remorseless Servant (Level 105) from being properly focused by Enhanced Minion XXV.
- Necromancer - Corrected an issue that prevented Call Skeleton Mob (Level 105) from being properly focused by Enhanced Minion XXV.
- Player spells with Stun and SpinStun effects that do not have explicit level caps set in data will now stun targets up to level 55 in all zones, rather than level 52 in some zones and level 55 in others.
- - The stun levels will be more clearly displayed in their spell descriptions.


*** Overseer ***

- Improved the loading time of Overseer agent windows.


*** Progression Servers ***

- Encounter Locked NPCs will now properly check whether they should attack a player's charmed pet.
- Encounter Locked NPCs will no longer unlock, when picking a target outside their lock group, if someone on their hate list can still attack them.
- NPCs spawned with a loot lock on servers with the Encounter Lock ruleset will now also be Encounter Locked to the person that spawned them.
- Fixed an issue where the Legacy Experience Bonus was reduced after losing a level, even though the account still had at least 10 max level characters.


*** Miscellaneous ***

- The /follow command now supports the name of another player, as an argument, in place of targeting that player.
- Added the /swarm command with arguments "qattack", "attack", and "leave".
- - These commands have identical effects as the /pet qswarm, /pet swarm, and /pet swarmleave commands.
- Fixed an issue where elemental damage was not being applied appropriately with ranged attacks.
- Added the /extralife command that will open your browser to the Darkpaw Games team page for Extra Life.


*** UI ***

- Fixed an issue that would cause slow loading of items in tradeskill containers when experimenting.
- Fixed an issue that would cause items in the hotbar to not update properly.
- Added a Reset button to the Barter Search window that clears the search text.
- Added a search box to the Dragon's Hoard window.
- Fixed an issue where UI windows moved with the right-click arrange options were not saving their new positions.
- Split the Achievements chat filter into Achievements (You) and Achievements (Others).
- Added a chat filter for Food and Drink messages.
- Added item quantity to the confirmation message when looting a stack of NO TRADE items.

- Changed -

EQUI_BarterSearchWnd.xml
EQUI_DragonHoardWnd.xml


*** Previously Updated ***

- Fixed an issue that prevented the Stone Cold Summer event from running on some eligible progression servers.
- Fixed a client crash when closing the Parcel window.
- Added a replay timer of 2.5 days to all Agent of Change instances.


- The EverQuest Team

Game Update 8-16-2023

August 16, 2023
_____________________


*** Highlights ***

- Added an option to use the old UI instead of the new UI. See the UI section for more details.
- The expansion requirement for purchasing and using custom Guild Halls and Guild Trophy Tribute has been reduced from Veil of Alaris to House of Thule.


*** Items ***

- Added the quest flag to Humming Finsternacht Rune, Whirring Clockwork Rune, Glowing Prismatic Rune, Humming Fleshwrought Rune, Whirring Archaen Rune, Glowing Entropic Rune, Scintillating Obsidianite Rune, Sparkling Precandescent Rune, and Twinkling Hyperfiligreed Rune.
- The Ice Encrusted Katar, Velium Threaded Katar, Luclinite Ensanguined Katar and the Phantasmal Luclinite Katar have all had Sympathetic Vampiric Draw added to them.


*** Tradeskills ***

- Fixed a client crash caused by running out of inventory space while tradeskilling with Make All.
- Tradeskill combines completed with Make All now place items directly into your bags instead of being automatically put away from your cursor. If you run out of room while using Make All, the items will be placed on your cursor. If you are holding item(s) when it's time for a new combine, they will be placed into your bags.
- If the zone and client go out of sync when doing tradeskill combines with Make All, there should no longer be a 12 second delay.


*** Quests & Events ***

- Rallos Returns: Both tasks will now lock once Rallos Zek is defeated. Also, the Council will do less damage and Rallos will do a bit more damage.
- One of Our Own (Task): Added a 30 minute replay timer.
- Pit Fight (Raid): No non-grimlings will gain the benefits of being within Hargil Bloodpoint's aura. Achievement failure messages will be given when the first failure happens.


*** Spells ***

- The various guild and fellowship banner spells will no longer stack with each other.
- Refined the description for the Superior Standard of Power.
- Increased pet HP for the following swarm pet spell lines at all ranks:
- - Bard - Pests of the Piper
- - Beastlord - Bark at the Moon
- - Shaman - Pack of Aina
- - Monk - Cloud of Fists
- - Necromancer - Call Skeleton Swarm
- Updated the focused pets for the following swarm pet spell lines. They are once again more powerful than the unfocused pets.
- - Beastlord - Bark at the Moon
- - Necromancer - Call Skeleton Swarm
- Fixed many spell descriptions that were incomplete or inaccurate.
- Added messages that will indicate when your pets are summoned with the benefit of a pet focus.
- Adjusted the damage values of Mana Recursion spell line to make up for the twinproc changes.


*** AA ***

- Increased pet HP for the following swarm pet AAs at all ranks:
- - Bard - Song of Stone
- - Beastlord - Attack of the Warder (renamed from "Attack of the Warders")
- - Druid - Spirit of Nature (renamed from "Spirits of Nature")
- - Magician - Host of the Elements
- - Necromancer - Rise of Bones
- - Necromancer - Swarm of Decay
- Increased max pet count for the following swarm pet AAs:
- - Ranger - Pack Hunt (max pet count is now 2 starting at rank 4)
- - Shadow Knight - Chattering Bones (max pet count is now 2 starting at rank 13)
- - Shaman - Spirit Call (max pet count is now 2 starting at rank 2)
- - Wizard - Call of Xuzl (max pet count is now 2 starting at rank 3)


*** Overseer ***

- Overseer event quests are now shorter! Specifically, duration timers now range from 3 - 6 hours. This change applies to all Overseer event quests, including the new quests for Stone Cold Summer, Feast of Giving, and next years Tempest Festival in addition to the previously released quests for EQ's Anniversary, Scorched Skies, Nights of the Dead, and Frostfell.


*** Progression Servers ***

- Davorre Bloodthorn is available starting in classic.
- Living Legacy will now be available on servers with Secrets of Faydwer unlocked.
- Corrected an issue that could cause stationary NPCs to not regain the ability to proximity aggro players after being Encounter Locked.
- Updated how Kalim`Kar the Gold (in Seeds of Destruction) and Dwekvard Gravelpick execute their spell rune exchange.


*** Miscellaneous ***

- Corrected multiple issues that could cause an NPC's death to be credited to someone that didn't actually do the most damage to it.
- Fixed several issues related to the spell buff windows that could cause the client to crash if a spell is attributed to a corpse or a player that's not in the current zone.
- The expansion requirement for purchasing and using custom Guild Halls and Guild Trophy Tribute has been reduced from Veil of Alaris to House of Thule.


*** UI ***

- Fixed an issue where the quantity window would initialize partially off-screen.
- Resolved an issue that would cause items in bags to flicker constantly. Flickering still may occur if you have many, many bags open, but should be less obvious.
- Fixed item power source bars to show in all bags/banks.
- Fixed the mail icon on the selector window always showing unread mail when using the older UI.
- Tweaked the quantity window so it can now be escaped.
- Added an option to use the old UI instead of the new UI. You can enable it by either checking the appropriate box in the display tab of the options window, or by adding UseNewUIEngine=0 in the Defaults section of your eqclient.ini. Please note that you MUST restart your client for the change to take effect!
- When holding an item (or hot button or spell gem) and zoning, the attached icon should now be much closer to your cursor instead of at the top left of the screen.
- Fixed typos and consistency mistakes in Inventory Stats and Mercenary tooltips.


- Changed -
EQUI_Inventory.xml
EQUI_OptionsWindow.xml
EQUI_TradeskillWnd.xml


- The EverQuest Team

Game Update 7-19-2023

July 19, 2023
_____________________


*** Highlights ***

- The Coirnav server has been merged into Vox.


*** Items ***

- Kaznak's Bulwark Emblem, Fragment of Ethereal Steel, Dour Blue, Sleeper's Essence, Petrified Sharktooth, Sylra's Trinket and Smoldering Core of Radir will now work on charms and range items with appropriate augment slots.
- Mixolydian Arpeggio on the on the Spectral Loremaster Breastplate and Loremaster Breastplate of Spectral Luminosity will now cast Masterful Mixolydian Root instead of Masterful Mixolydian Third.
- Geerlok Party Bot now has more appropriate lore text.


*** Quests & Events ***

- Added a replay timer to the task for the Bloodmoon Keep raid "Ralkor's Crystals" and "The Soulbleeder Must Bleed" event.
- Fixed the Superior Standard to scale properly. Also adjusted the spell to add additional effects and account for the proper scaling.


*** Spells ***

- Magician - Adjusted damage values for the Shock Of Many spell line. All spells now do increased damage with fewer pets (tier 1) and many do increased damage with many pets (tier 2 and 3), but Shock, Jolt, Clash, Strike, and Barrage have had their tier 2 and 3 damage reduced.
- Corrected an issue where certain spell reagents (Essence Emeralds, Fuligan Soulstones of Innoruuk, and Cloudy Stones of Veeshan) would not be consumed.


*** AA ***

- Necromancer - Added Rank 11 of the Archetype AA Summon Corpse, which casts Thanatos' Proclamation.
- Shaman - Fixed an issue with the Class AA Spirit Call that caused certain ranks to summon the wrong pet.
- Berserker - Updated Ranks 10 and 11 of the Focus AA Focus Arcslice to correctly focus Arcshear.


*** NPCs ***

- The general supplies merchant Duath Untez in Abysmal Sea can now send and receive parcels.


*** Overseer ***

- Several new event-specific Agents have been added to Overseer, available only during the Stone Cold Summer event in August.
- - A new line of event-specific Overseer Quests, available at all Overseer levels, are also available for a limited time during Stone Cold Summer.
- - New achievements, found in the Overseer >> Holiday category, have also been added for completing each of the new Stone Cold Summer event Overseer Quests.


*** Progression Servers ***

- Corrected an issue that could cause an Encounter Locked NPC to become unattackable if it killed the only person on its hatelist.
- Disarm will no longer affect NPCs that you cannot attack due to it being Encounter Locked to someone else.
- Updated the /yell command to unlock all Encounter Locked NPCs that you're able to and added a one second reuse timer.
- Corrected an issue with Legacy experience bonuses appearing for other characters in the group who did not have a bonus.


*** Miscellaneous ***

- The /bug command will now only report target information for NPCs.
- World server lag during raid win completion and receiving rewards should be reduced.


*** UI ***

- Fixed the location of the Quantity Window when opening it from windows using the old UI engine, or when the UI scale is not 1.
- Fixed some spots on item cursor attachments.
- Fixed cursor trails sticking around when the UI is scaled below 1.0.
- Switching between windowed and full screen modes and resolutions should be more responsive and interactive.
- Fixed links in the Story Window. They now will either open into the story window (local files only) or in an external browser. It's strongly recommended that players go through their existing custom story files and verify that any HTML is correct (all tags are properly closed, no missing quotation marks, etc.) to ensure they display properly.
- Guild banners have learned to include the zone instance number where they are planted.


- The EverQuest Team

Game Update 6-21-2023

Here is the patch notes for the June 2023 game update.

 

Source

 

June 21, 2023
_____________________


*** Highlights ***

- Claws of Veeshan is now free-to-play.
- New "Superior Standards" are available as an option for guild banners. See details in Quests & Events.


*** Items ***

- The Tradable: Night of Shadows Expansion Ticket will check that you do not already own the expansion and stop if you do.


*** Quests & Events ***

- Yxtta Door puzzle: Made a speculative fix for this puzzle getting stuck.
- The Expanding Spores in the Insatiable an Appetite raid will once again display their decal.
- New "Superior Standards" are available as an option for guild banners. These standards will only function in instances of zones within expansions that have been released for at least six months. These banners offer enhanced buffs to have an "easy" option for raids. We will evaluate these buffs and see if they need further adjusting. These will also function on progression servers with a one-month delay (except Vaniki).
- The enrage mechanic for Animated Derakor and Restless Avatar of War have been fixed. Now if the event runs too long each of the bosses will hit harder.
- Increased the drop rate of various Veeshan's Peak and Sebilis key drops. There will be more key pieces that drop from other mobs in the zones that they key pieces already currently drop in. Items dropped on the ground have had their spawn times reduced as well.


*** Spells ***

- Updated all spells in the Shock of Many spell line to have only 3 damage tiers and to require significantly fewer in-combat pets per tier.
- Player spells that trigger on kills no longer trigger when killing player pets.


*** AA ***

- Necromancer - Fixed an issue where the AA ability Summon Corpse would always resolve on the caster rather than on the caster's target.
- Updated the following swarm pet Class AAs to spawn fewer pets. The damage and health values of each pet have been increased to compensate for the reduced number of spawns.
- - Bard - Song of Stone
- - Beastlord - Attack of the Warders
- - Druid - Spirits of Nature
- - Magician - Host of the Elements
- - Necromancer - Rise of Bones
- - Necromancer - Swarm of Decay
- - Ranger - Pack Hunt
- - Shadow Knight - Chattering Bones
- - Shaman - Spirit Call
- - Wizard - Call of Xuzl


*** NPCs ***

- Tin Merchant I in The Overthere and Glinya Sweetpie in Firiona Vie can now send and receive parcels.


*** Progression Servers ***

- Corrected an issue where encounter locking would cause charmed pets to behave erratically.
- Pets should no longer repeatedly report their inability to fight an encounter locked target when instructed to /guard a location.
- Corrected an issue where encounter locked NPCs would sometimes remember a player who DoTed them after their lock had reset.
- Corrected an issue where the ring event at the top of Harbinger's Spire would sometimes fail to reset.
- Removed Copperfang from randomized loot.
- City guards have been convinced to guard their city again on Encounter Locked servers.


*** Miscellaneous ***

- The Claws of Veeshan expansion is now free-to-play on Test and Live servers.
- Parcel merchants are once again delivering self-addressed parcels, subject to customs.
- Added an on-screen message when a pickzone will be closing soon.
- Added a chat message that provides the names of conflicting lore group items when attempting to loot an item that is in the same lore group as an item that the looter already has in their possession.


*** UI ***

- Removed the specific display of Legacy bonuses in experience messages to be more consistent with other bonus messaging.
- Power sources will no longer display colored lines on the screen when in the bank.
- Hotbuttons with an assigned icon will now show the proper icon when on the cursor.
- The quantity window now opens at the location of the cursor (for items only), and its input is automatically focused. It also now appears over other UI windows.
- Fixed a bug in the bazaar window that removed results from the list when sorting by quantity or weapon ratio.
- Added text samples to the Spell Display Window of what is seen when the spell wears off for spells that have such a description.
- Added commas to messages received upon login about purchases (or sales) you made on an offline buyer or trader.
- The Heroic Upgrade button on the Inventory Window will now properly disable immediately after being clicked.
- Heroic stats on the Stat page of the Inventory Window now have the proper tooltips again.
- Improved the display of skill damage mod stat differences (e.g. kick) when comparing items.
- Fixed the mail notification on the Selector Window to no longer indicate you always have unread mail.
- Clicking on something that brings up the quantity window will now do so at the location of the click, not halfway across the screen.


- The EverQuest Team

Game Update 4-19-2023

Source

 

All EverQuest Live Servers will be brought offline on Wednesday, April 19, 2023 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time

 

April 19, 2023
_____________________

*** Items ***

- Runnyeye Adventurer's Head teleport item has had its casting requirement of Depths of Darkhollow removed.
- Heritage crates have been altered so that they will not offer items that are not usable on your server at the time of opening.
- Ornate Restless Great Axe weapon ornament will now fit into 1-hand and hand-to-hand weapons.
- Restless Griffon and Restless Wolf Saddles are now claimable when Shadows of Luclin is active.
- The Mask of Sparks illusion item should now be using the intended Arc Worker appearance.
- Evolving Selenelion cloaks have had their luck stat increased.
- Drop rates for Luclinite Laced Nigriventer, Mamba, Gormar, Taipan, and Choresine venoms have been increased in Night of Shadow zones.
- Fixed some cases of misspelling of the word 'transvergence' in some item and spell names.
- Changed the name of Dentrik's Dementia to Drentik's Dementia to match Drentik the Mad in Valdeholm who drops it.
- The Hammer of Magic line of weapon procs can now be focused by the Sympathetic Alleviation Alternate Advancement ability.
- Updated NPC resistance checks against elemental weapon damage to apply full damage if the NPC is not immune to the resist type.


*** Quests & Events ***

- Misgnomer - While on the quest, Captain Nalot in Iceclad and Welno Tanlonikan in Ak'Anon now have a greater threshold for talking to people they may otherwise dislike.
- Changed the way raid Loot Lockouts work. It should much more reliably apply only to raid basepop going forward.
- The Vintage Toy Ships (Stone Hive) achievement under the Events >> Collections category now grants both AA and XP instead of one or the other.
- The Champion of Night of Shadows achievement no longer requires the following Quest achievements:
- - The Cunning of a Tiger: Cunning Copycat
- - The Strength of a Wolf: Leader of the Pack
- - The Bravery of a Bear: Bearer of Bravery
- Pit Fight (Raid) - The Stay Close achievement works now. Sorry.
- Under Siege (Raid) - We no longer refer to it as Under Seige when sending the success message.
- Myconid Mutany (Raid) - The vibrating crystalkin will now fight back.
- Reetuk the Inexorable - Killing NPCs before reaching the corresponding quest step will now count those kills toward quest completion.


*** Spells ***

- The Setting Sun and Rising Sun spells from the Shadows Move event will no longer zone with the bearer.
- Beastlord - Added all ranks of Ferocity and Shared Ferocity to a spell stacking group to prevent lower ranks from overwriting higher ranks.


*** AA ***

- Paladin - Fixed an issue that could cause Force of Disruption to have no reuse timer.
- Fixed some typos in descriptions for the fighter archetype ability Concentration.
- The Twinproc AA Ability will no longer affect player abilities that trigger other player abilities. Its effectiveness on procs should be unchanged.
- Updated the description for Twinproc to more accurately reflect the types of procs it can twincast.
- Ranks 3-6 of the Shadowknight Focus AA, Hastened Lifetaps can now be auto-granted.


*** NPCs ***

- Decreased the number of placeholders for Rare NPCs in Shadeweaver's Tangle, as well as lowered the health of the placeholders.


*** Overseer ***

- Fixed a typo in the name of the Overseer quest One Kobold's Garbage.


*** Progression Servers ***

- Vaniki Server - Dermott Saltagger in The Foundation and Vendor-Bot Model CM in Kernagir, the Shining City have had their purchase level requirements adjusted.


*** Miscellaneous ***

- The heritage crate art collector achievements will only show on progression servers if the expansion required for any of the components is opened. This restriction lasts through Legends of Ykesha. Any components that require later expansions are optional.
- Campfire and Guild Banner pick zones will now be prioritized over group members' when teleporting to either.
- Updated the /yell command to include your target's name.
- Added a new chat message with the zone name and ID for the group or raid leader when a member requests a new instance.


*** UI ***

- Spells activated from items now include the 'cast as level' when displaying the spell description.


*** Previously Updated ***

- Disabled the disconnect mechanism for pressing the same keys too many times on multiple clients on Coirnav.
- Vaniki Server - Dermott Saltagger in The Foundation and Vendor-Bot Model CM in Kernagir, the Shining City have had their purchase level requirements adjusted.


- The EverQuest Team

Everquest Producer's Letter April 2023

Another producer's letter was posted today from Jchan. Check out the link below.

Source

Here is a general summary from the post for the rest of the year.

In May, new content will be added for the Tempest Festival event, we'll make sure to get that content up here on the site. 

Also a new Progression server, Oakwynd with a unique ruleset. We'll get it added to our progression server wiki's soon.

In June we'll see new pride month familiars as well. We'll get those items added to the site.

For the rest of the year they'll be working on more zone performance fixes and more work on porting over the default UI to the new UI engine.

I'm quite exicted to dive into the new UI code and start building new interface pieces. I like the scaling slider and can't wait to see what's new for the UI. There is some discussion on the new UI happening over at eqinterface.com if you are looking to contribute to testing the new UI engine.

Also if you know any system designers or artists looking for work, Daybreak Games is hiring for Everquest

 

Happy 24th Anniversary Everquest!

It's the 24th Anniversary for Everquest and with that, there is new content!

Here are the new 24th Anniversary Quests.

Here is one of the new Brew Day quests, we'll get the other(s) entered as well.