Zombies, Ghosts, and Necromancers
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DISCLAIMER: Your Steps and Tasks may be different Per Patch 1.61b: - Zombies, ghosts and necromancers, step 8. Berzerkers on Gaheris that couldn't turn in the rod can now do so. Step 1) To begin the quest speak to either Bartholomew Swett OR Juliana Grym in Avalonian Apparition house on the right near Ft. Gwyntell step 2) Next, talk to Avice Swett who's standing next to Eabae Dale Step 3) Eabae then sends you to kill one of the Avalonian Apparations which surround the ghost house. step 4) After killing the apparation, talk to the Priest of Arawn in Ft. Gwyntell You'll be awarded 40,164,891 exp (lvl 44) step 5) The Priest of Arawn tells you to go talk to Avice Swett and tell her to [Take the rod] step 6) Go back to the apparition houses and give Avice the rod. After you hand her the rod she tells you to go kill a drakoran necromancer's apprentice. step 7) Kill the drakoran necromancer's apprentice (found across the wooden bridge from the Ft.) loc 27k, 26k (Dales of Devwy) step 8) Bring the apprecentice's rod of necromancy to Avice After handing Avice the rod I was awarded 542,226,039 exp and a cloak. Note: This quest also can be started in other house, but DONT start there, I got very crappy items (af88 plate, +54 hit points). I did it afterwards with my scout, and also got cloak with somewhat different stats (worse in my opinion) ____________________________________________ Text from the quest: Juliana Grym says, "Armswoman, is something wrong? I feel like something has been wrong for some time. I talk to the Swett's, and they say the same thing. Funny. I haven't talked to them in such a long time, and they are only next door. Do you [understand]?" Juliana Grym says, "About the feeling I have, that our peace is disturbed. Sometimes, I feel like I shouldn't be here at all. But there is more. Sometimes I sense strange beings that I can't quite make out. I sense them in the house. They make me [angry]." Juliana Grym says, "Yes. Unsettled, angry. I try to keep my calm, but they are a constant pressure. And things are already so confusing! For instance, why hasn't Lucia gone to market? She should have gone to [market], yet she hasn't gone in so long. Juliana Grym says, "Well. She can't remember when she went. Neither can any of us. But it couldn't have been long ago. Things are [strange], Armswoman. Will you help us?' You have been given the Zombies, ghosts and necromancers quest. Juliana Grym says, "Oh! Thank you! I hope you can help us! Try talking to Everard. Lucia only mumbles about going to the market. I think she is more affected by this than the rest of us." [Step #2] Speak to Everard Grym about the strange things going on. Everard Grym says, "What? I'm a bit [bothered] right now." Everard Grym says, "Anxious. Angry. Annoyed. What not. What do you want? Oh. Juliana sent you.Didn't she.Fine. You are here. Have you seen anything strange? Odd? Different? We all feel different. Have you seen strange [presences]?" Everard Grym says, "Aye.Can you? Can't you? Well. Stick around. They come. They always do. I know not what they are. There was a holy man. Father Staverly. He stayed on the hill. He came to us often. Seek him out. Ask him what to do about the Grym family! Tell him the presences disturb us. I think he now stays at Fort Gwyntell, beyond the hill behind our homes." [Step #3] Find Father Staverly, and speak to him. Thell him the [presences disturb the Gryms]. He is in Fort Gwyntell, over the hill behind the Grym house. Father Staverly says, "Presences disturb them? In their house? Do they not realize they are dead? Aye, but in these times, that would not be such an odd thing, would it? There are only two [forces] that work with the dead." Father Staverly says, "Those of Morgana, wicked sorceress and mistress of dragons; and those of Arawan, the dark lord of the underworld. Since Arawn's forces broke the boundries between the mortal and immortal to aid us against Morgana, I can only think it must be Morgana's doing, perhaps one of her minions. The only way to undo the workings of necromancers these days seem to be by accepting the aid of other [necromancers]." Father Staverly says, "Seek out a drakoran mystic. They wear charms of some sort, we call them charms of the dead. Bring these charms to the priest of Arawan at Fort Gwyntell in exchange for a sword, a dark sword of Arawan. Give this to Warin. He was once a great Paladin." [Step #4] Hunt a drakoran mystic. Bring the charms of the dead they wear to the Priest of Arawan at Fort Gwyntell. (Killed a drakoran mystic loc aprox 45,58) [Step #5] Trade the item found on the drakoran to the Priest of Arawan for dark sword enchanted againt Morgana's Magic. Priest of Arawn says, " Armswoman, what brings you out here, to this remote land?" Priest of Arawn says, " Ah! This is a charm used by the drakoran mystics! We've been trying to acquire them, to try and find weaknesses in their magic. They are trying to use dark magics they don't understand, but we do. We ar hoping we can use their ignorance against them. Here, for that, I shall give you this, it is a sword forged in the realm of the dead, in the forges of Arawan. I know a bit about the workings of this world, and even more of the other. I know that there is someone who needs this sword. Be sure it gets to him." You are awarded 192,719,608 experience! [Step #6] Give the sword to Warin, one a paladin of the church. Warin Grym says, "Fare well, friend, now is not the time to visit us. Many strange things have been going on here, things I can not understand. I fear we are being attacked by forces of great evil, even in our death? Else why are we not at rest?" (Handed Warin the dark sword of Arawan.) Warin Grym says, "Armswoman, I know what this is. It's the dark sword of Arawan. Forged in the fires of the realm of the dead. Forged in dark magics by evil workers of the necromantic arts. To wield this sword is to cut loose the thread that separated us from this world, and brings us to the dark lands of Arawan. I fear though, if we do not do this, then a more dire fate awaits us as enslaved minions of Morgana and her drakoran followers. As such we would never be free to rest. I must believe that Arawan's realm at least would offer some sanction. I will wield this dark sword, and lose myself to Arawan. I may need your help, Armswoman." [Step #7]Help Warin defeat the apprentice. Warin Grym says, "Die, foul creature of Morgana's! I summon thee to thine death! Kill him when he appears Armswoman! I have summoned him for you! Speak to me when he is dead!" [Step #8]Go back to Warin Grym for your reward. You are awarded 542,226,039 experience! You are awarded 40 silver and some copper! You have finished the Zombies, Ghosts, and Necromancers quest. You receive Warin Grym's Special Plate from Warin Grym! ____________________________________________ Rewards: |