Visions of Red (Epic 7)  

Submitted by:Betha
Realm:Midgard
Start Zone: Jordheim
Start NPC:
Class:All
Type:Regular
Related Quests:
  Let Sleeping Serpents Lie (Epic 9)
  Ragnarok Now (Epic 8)
Related Zones:
  Gotar
  Svealand East
Min Level:35
Max Level:50
Grants XP:Yes
Grants Coin:Yes
Rating:
*****
Related NPCs:
  Armsmaster Samdall
  Lynnleigh
  Visindakona Guri
  Visindakona Sigyn
Related Items:
  Captured Documents
  Dagger-Shaped Key
  Samdall's Orders
Last Updated:Tue Mar 29 02:57:51 2011
DISCLAIMER: Your Steps and Tasks may be different

Must perform epic quests 1-6 for your class before you can be given this quest. Unlike class Epic quests 1-6, this one can be done by all classes.

This quest begins with same npc you have begun all epic quests 2-6. After you speak with that npc all classes will be directed to speak Lynnleigh...

Lynnleigh is near the standing stone on the island SW of Vasudeheim located at /loc 39.2k 21.2k East Svealand

Lynnleigh sends you to the Meandearing Ruins South of Fort Atla to kill Red Dagger Lookouts until you get a key, the Lookouts are located at /loc 31.3k 33.1k Gotar.

Once you kill a Red Dagger Lookout, /use the key and you are ported to another instance. This one is a lot longer and quite a bit higher level. Search for Armsmaster Samdal and kill him.

Once you kill Samdal about 6-7 guards swarm you so /use the key again right away to get out. Return the Orders to Visindakoa Sigyn in Jord

Visindakoa gives you 69,180,220 exp, 81 silver, and the Spiritmancer cloak level 37 15 piety, 12 con, 12 dex, and 32 hits


Most of the Quest Dialog: from the healer line begining submitted by Betha

Visindakona Guri says, "It is good to speak with you again, (your name). We have much to [discuss]." Visindakona Guri says, "You've done well in defeating the Vendo and thwarting their ambitions. I truly wish the gods had granted us more time to savor this victory, friend, but my visions continue to grow more ominous with each [passing day]. "

Visindakona Guri says, "Will you help me to uncover the meaning of these visions?"

You have been given the Visions of Red (Epic 7) quest.

Visindakona Guri says, "I thank you for agreeing to help once more. I must confess that these latest visions have alarmed me more than anything I have [ever] foreseen."

Visindakona Guri says, "If we do not act, a tide of red will cover this land, sparing no clan, no city and no nation. The meaning of these visions remains hidden from my sight, but one thing is clear: we must act before the events I have [seen] come to pass."

Visindakona Guri says, "After you eliminated the threat from the Vendo, the Gothi thought it best to send a handful of troops to clear out and seal their lair, lest they seek to rebuild their numbers. The Gothi's men found a number of messages to the Vendo leader from high-ranking members of the [Red Daggers]. I suspect that the red I have seen in my visions symbolizes the Daggers."

Visindakona Guri says, "My knowledge of the Red Daggers is limited, but I am told that there is one who can assist us. Take these documents and pay a visit to Lynnleigh, who can be found on an island southwest of Vasudheim. She is a close associate of the Council of the Gothi."

You receive the Captured Documents from Visindakona Guri!

Lynnleigh says, "What brings you here? This is a place for me, where I come to be alone. It is one of power. Why [disturb] me in this place?"
You introduce yourself to Lynnleigh, explaining that the Visindakonar have asked you to consult her on a matter involving the Red Daggers. You tell Lynnleigh about the visions of the four sisters and the documents you were given.

Lynnleigh says, "So these prophetesses believe that the Daggers are involved in a plot that could bring their visions to life? This is most curious, as I have never seen any evidence of that much ambition in the Daggers. May I see those documents?"

Lynnleigh reviews the documents and begins to frown. Lynnleigh says, "This is definitely the seal of the Dagger Armsmaster. That scoundrel! It's bad enough that they lure youngsters into lives of violence and lawlessness, but with the resources that they have, I wouldn't doubt they're capable of forging an alliance among those with little love for [Midgard]."

Lynnleigh says, "The Daggers recruited my younger brother into their ranks, telling him he had the potential to move up quickly in their organization. He was taken in by their lies and promises, and left to train with their [Armsmaster]."

Lynnleigh says, "When he departed to begin his training, I shadowed him. I followed him to a set of ruins in Gotar and watched him speak briefly with a sentry. I couldn't hear what they spoke about, but the name of the Armsmaster was mentioned. Then, the sentry opened a trapdoor and my brother descended into a [tunnel]. I lost track of him after that. "

Lynnleigh says, "If you go to those ruins and defeat the sentry, you should be able to gain entry to the training area. Track down and defeat Armsmaster Samdall. He's likely to have information on what the Red Daggers are planning."

Rewards:
Spiritmancer Cloak -- Spiritmaster
Protector of Valhalla Cloak -- Valkyrie
Hel's Guardian Cloak -- Warlock
Master Huntsman Cloak -- Hunter
Tribal Elder Cloak -- Bonedancer
Tale-Spinner Cloak -- Skald
Tribal Warrior Cloak -- Savage
Soothsayer Cloak -- Healer
Ymir's Monitor Cloak -- Shaman
Deceptionists Cloak -- Shadowblade
Thor's Thunder Cloak -- Thane
Marauder Cloak -- Warrior
Frenzied Pillager Cloak -- Berserker
Runemancer Cloak -- Runemaster
Brawler Cloak -- Mauler

Rewards:
  Hel's Guardian Cloak
  Spiritmancer Cloak
  Protector of Valhalla Cloak
  Master Huntsman Cloak
  Tribal Elder Cloak
  Tale-Spinner Cloak
  Tribal Warrior Cloak
  Soothsayer Cloak
  Ymir's Monitor Cloak
  Deceptionists Cloak
  Thor's Thunder Cloak
  Marauder Cloak
  Frenzied Pillager Cloak
  Runemancer Cloak
  Brawler Cloak

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Post Comment
Runemaster Reward
# Feb 21 2007 at 3:27 PM Rating: Decent
Runemancer Cloak

Level 37 item

Con 12
Pie 15
Dex 12
Hit 32
Mysterious Chest
# Jul 27 2006 at 4:08 PM Rating: Decent
This reminds me of a quest that a text-based mud had one time. It was so insanely complex and unlikely that any player would actually discover the steps to completing it, it was never completed except by the coders who could look in the source code for the answers (I know this for a fact because I was one of the Imps of the mud and a coder :-)). I haven't a clue what the chest is about and nobody I've talked to does either.
chest
# Jan 26 2006 at 11:28 PM Rating: Decent
I have no idea...would like to know the same thing
Mysterious Chest
# Jan 24 2006 at 1:30 PM Rating: Decent
5 posts
What's with the Mysterious Chest in the 2nd to last room? How do you open it?
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