Taking The Pawns  

Realm:Hibernia
Start Zone: Lough Derg
Start Location:Mag Mell
Start NPC:Hydria
Class:All
Type:Regular
Min Level:3
Max Level:5
Grants XP:Yes
Grants Coin:Yes
Rating:
*****
Related NPCs:
  Skeletal Pawn
Last Updated:Tue Mar 11 00:56:50 2008
DISCLAIMER: Your Steps and Tasks may be different

Speak with Hydria in Mag Mell, near the SI portal, loc=28725,9214 Lough Derg.

Story:
Greetings, friend. It's reassuring to see new faces in Mag Mell. So many familiar ones were sent off to fight in the realm war. The lack of guards is a major concern for all that live here.

As I'm sure you know, when the tear in the Veil occurred, it caused a magical energy to flow over all of Hibernia. Many say this maddened our creatures and caused strife amongst the races. The lack of guards puts strain on all to defend their livelihood against these creatures. I've been trying to deal with the skeletal pawns on a daily basis. Something about this Shrouded Isle portal draws them. I haven't been able to think of a solution to keep them at bay. I've resorted to killing them as nothing else seems to work.

While I have no qualms about this procedure it's becoming tiring and a nuisance. I'm not able to properly maintain the portals integrity for safe use by all who wish to pass through. I can't afford to leave my post any more. Do you think you could assist me with this matter?

Summary:
Kill two skeletal pawns for their skulls and return to Hydria.

Quest Goal: Kill 2 skeletal pawns.

Rewards:
1 silver 25 copper
Recruit's Cailiocht Leggings
Recruit's Cruaigh Leggings
Recruit's Woven Pants

lvl 3 received 270 experience.

Rewards:
  Recruit's Cailiocht Leggings
  Recruit's Cruaigh Leggings
  Recruit's Woven Pants

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