Inf TL Report w/Dev Feedback

3DKnight, Infiltrator team leader, posted his 1.66 report and "Inf report feedback" over on the Vault's Albion Rogue Professions forums.
    Groupability – With the addition of more and more items and abilities used to spot stealthers I think a shift to group play is needed. To do this a few things I think must happen. First realm members NEED to be able to see friendly stealth units with simulated truesight. This is a must before anything else can be done and would improve the stealth classes’ ability to work with a group tremendously.. Secondly our ability to stay with the group must be upped. Fixing Mastery of Stealth to be more beneficial would help this. TOA has shifted the focus of stealthers away from solo play I feel. [Mackey:] With a lot of the complaints about groupability, people fail to consider the other side of the coin: soloability. Every class would love to have lots of great group abilities that make them highly desirable in a group, just as every class would love to deal huge damage, have stealth, and be able to solo red mobs in PvE non-stop. However, we need to keep the trade offs in mind. Look at what classes like the bard and healer are experiencing in TOA, where they are having trouble with solo trials and experiencing frustration at times, trying to earn artifact xp solo. This is somewhat acceptable because these are support classes who have made sacrifices to be very effective in groups. The inverse of this is true for classes that solo well; they often sacrifice groupability in exchange for their soloability.

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nerf the bissshes
# Jan 27 2004 at 5:02 PM Rating: Default
infs = too much love :(
Whoa
# Jan 27 2004 at 6:06 AM Rating: Decent
"The inverse of this is true for classes that solo well; they often sacrifice groupability in exchange for their soloability."

I hate to say it, but that actually makes alot of sense.
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