Patch Notes for March 25, 2015

An EverQuest game update is scheduled for tomorrow morning (servers due up around 6:00 A.M. Pacific Time / 9:00 A.M. Eastern Time). Here are the patch notes:

*** Highlights ***

- The Advanced Loot System is here! See the section below for details.
- Added a prompt when deleting a character to make the player type the character's name as the confirmation instead of clicking a button.
- Most vendors from the Plane of Knowledge have returned from hiatus. They feel as though they can still compete with all-in-one vendors.


*** Advanced Loot System ***

- Please note that there are extensive help files available in the /advloot window. The following is an overview to help you get started.
- If you wish to disable the Advanced Loot System, type /advloot, click on the "Edit Filters" button, and then uncheck the "Use Advanced Looting" option there.

- When you are solo, any loot from NPCs you kill will appear in your Personal Loot List. You have these options with things that appear on this list:
- - Loot: Click the green check mark and this item will be placed in your inventory immediately.
- - Leave: Click on the red X and the item will be left on the NPC's corpse.
- - AN (Always Need): Check this box to say you always "need" this item. While solo you will always loot this item automatically (if you have Apply Filters checked).
- - AG (Always Greed): Check this box to say you always "want" this item. While solo you will always loot this item automatically (if you have Apply Filters checked).
- - Never: Click on this red X and the item will be added to your "never" filter, meaning it will never be added to your personal loot list again (if you have Apply Filters checked).
- - Loot All: If you choose this button, the system will attempt to move everything in your Personal Loot List in to your inventory.

- When you are in a group, the Master Looter's name will appear in the loot window, and the following options now appear in your Shared Loot List:
- - ND (Need): Indicate that this item will benefit you directly.
- - GD (Greed): Indicate that you would like this item.
- - NO: Indicate that you do not want this item.
- - AN (Always Need): If you select this, you will always roll "Need" for this item.
- - AG (Always Greed): If you select this, you will always roll "Greed" for this item.
- - NV (Never): Indicate that you never want this item.

- If you are the Master Looter, you have the following additional options:
- - Action: This is an icon that shows the current status of the item. It defaults to "Ask" (Question Mark) which will ask your group to speak up for the item. If you click this button, it will change to "Stop" (Red octagon), which will stop all action relating to the item.
- - Manage: If you click the gear icon, you open the Manage window. From this window you can choose the following:
- - - Leave On Corpse will leave the item on the corpse. Once the corpse unlocks, anyone is free to loot it.
- - - You can also choose a player in your group from the drop-down menu and click "Give." This will award the item to that player directly.
- - - If you check "Auto Roll," an automated random roll will occur whenever this item is seen again, awarding the item directly to the winner.
- - Roll: Check this box to initiate a roll for the item.
- - You can also right-click on the item for the following options:
- - - Free Grab: The first person to express interest in this item (by checking ND, GD, AN, or AG) will get it.
- - - Leave on Corpse: The item is removed from the Shared Loot List and anyone can loot it from the corpse.
- - - Give to: This option lets you give the item directly to a specific person in your group.


*** Quests & Events ***

- Artifacts of Great Importance - Made eating mushrooms a bit easier in this Heroic Adventure, and fixed a bug that could prevent the task from progressing if you ate the mushrooms too quickly. You no longer need to target yourself when using the Living Fungi (but if you want to, go for it).
- Liquid Courage - A Flask of Fire Water no longer incorrectly sends messages regarding a bonus objective. The real method to obtain the objective does not involve this item.
- Korucust's Royal Pain - Corrected a problem that could allow players to complete some task elements out of order and get stuck.
- Korucust's Royal Pain - Removed the requirement to have the key on your cursor when opening locked doors. It can merely be in your inventory.
- Korucust's Royal Pain - Reduced the number of kills necessary to complete those steps of the mission so you no longer have to track down everything in the zone.
- Korucust's Royal Pain - Changed the Key Teeth icon to use something more key-like than the salt and pepper shaker icon.
- Korucust's Royal Pain - Enemies in this Heroic Adventure now scale down in level more fairly.
- Pirates of Timorous Deep - Pirates you encounter in this mission will no longer enrage at low health.
- Pirates of Timorous Deep - Fixed a bug that could cause the buried treasure to not spawn in very rare circumstances.
- Pirates of Timorous Deep - Enemies in this Heroic Adventure now scale down in level more fairly.
- Cleansing the Ground - Fixed a bug that could cause far too many infected and hosts to spawn in this task.
- In the Plane of Fear, a harbinger of Fear can help adventurers get their epic 1.0 pieces that would normally drop from Cazic-Thule or the golems. These pieces cannot be multi-quested or traded. In addition, a harbinger of Fear can advance the Whistling Fists quest in the same way as Cazic-Thule.


*** Spells ***

- Druids - All spells in the Winter's Flame line have been changed to work like Winter's Wildflame. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.
- Magicians - Added "No Twincast" effects to all levels of Rampaging Servant. This allows the pet to be focused but prevents the single point of damage on this spell from using Twincast charges.
- Rangers - All spells in the Summer's Dew line have been changed to work like Summer's Cyclone. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.
- Spells that burn mana or endurance (such as the Tears of Qandieal line or Ignite Energy line) can now stack with each other on the same target.


*** NPC ***

- Brasse's beard has been located and returned to the correct location.
- Most vendors from the Plane of Knowledge have returned from hiatus. They feel as though they can still compete with all-in-one vendors.


*** AA ***

- Monk - Removed the knockback effect from Dragon Punch AA procs. Additionally removed the option to create an activation button for this ability because it is a passive effect.


*** Miscellaneous ***

- Changed the default file format for screenshots to JPG instead of BMP. You can change your screenshot format back to BMP or to PNG by placing the line "ScreenshotType=PNG" in the [Defaults] section of your eqclient.ini file.
- Disabled the force pop-up of the expansion at the login screen when you don't have the expansion.
- Removed the force pop-up of the Welcome Screen when logging in.
- Opening the petition window in your default browser should no longer point to an invalid page.
- /hidecorpse options: always, looted, listed and listedunlocked will now persist when zoning and logging off.
- Optimized the processing of long merchant lists. They should open more quickly now.


*** UI ***

- Added the new /autobank command. This will attempt to place any item on your cursor in your bank.
- The voice chat window is no longer active by default.
- /clearchat and /clearallchat now function while in hover mode.
- Fixed an issue with the Find window where scrolling to the bottom wouldn't stay there if you were in a group with 'show group' enabled.
- Added the ability for coin and point crystals to update when custom UIs move them to the alternate currencies tab.
- Added a prompt when deleting a character to make the player type the character's name as the confirmation instead of clicking a button.

- Many UI files have been changed. If you are unable to log in to a character with a custom UI, be sure to check the "Reset UI to Default" option just below "Enter World" on the Character Select screen.

- Added -
EQUI_AdvancedLootWnd.xml
EQUI_LootFiltersCopyWnd.xml
EQUI_LootFiltersWnd.xml
EQUI_ManageLootWnd.xml

- Changed -
EQUI_Templates.xml
EQUI_Animations.xml
EQUI_OptionsWindow.xml
EQUI_RaidWindow.xml
EQUI_Templates.xml
EQUI_TextEntryWnd.xml
EQUI.xml

*** Previously Updated ***

- Cleansing the Ground - Greatly reduced the number of infection hosts that spawn after the boss is defeated and lowered their levels by 5 to allow them to be dispatched more easily.


- The EverQuest Team

Comments

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Advloot confirmation window for group invite ...
# Apr 11 2015 at 4:22 PM Rating: Decent
1 post
Quote:
You can put off the advanced looting system but when you try to invite someone appear a window for confirmation of that group.

I WANT TO REMOVE any confirmation of group.

JUST press invite and press follow, like all the life.

HOW can i remove the confirmation window question for do group?


Hi, I have the same question as Bufeas. Cannot stand this confirmation window and want to turn it off. Is it possible?

-Fadani
yay
# Mar 30 2015 at 2:52 PM Rating: Decent
14 posts
Im just glad the vendors in pok are back!
bull crap
# Mar 27 2015 at 2:04 AM Rating: Decent
Too bad this didn't help Enchanters. Great.
i want to remove ALL THE SYSTEM
# Mar 26 2015 at 5:09 PM Rating: Decent
Scholar
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137 posts
You can put off the advanced looting system but when you try to invite someone appear a window for confirmation of that group.

I WANT TO REMOVE any confirmation of group.

JUST press invite and press follow, like all the life.

HOW can i remove the confirmation window question for do group?

Thank you.
about time
# Mar 26 2015 at 9:25 AM Rating: Good
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136 posts
Well now I might actually get my 1.0 on some of my characters.. I had given up hope since the permacampers make it impossible. I still think that raid bosses should have 2-6 hour spawn time MAX or make all loot no drop... but hey.. ill take this little fix
Great for tradeskillers
# Mar 25 2015 at 10:04 AM Rating: Decent
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2 posts
This is a great addition; I can't wait to get home and try it out! This is something that will greatly enhance the process of farming tradeskill mats.
New loot system
# Mar 25 2015 at 9:13 AM Rating: Default
36 posts
EPIC FAIL by SOE/DAYBREAK or who ever is in bloody charge. Turn it off and couldn't loot, rest of group turned off and could loot -- this is a bad thing they did to such a wonderful game.
ALS
# Mar 25 2015 at 6:19 AM Rating: Decent
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309 posts
Everquest.com put up a tutorial for the looting system with visuals. Link to that page. It looks pretty cool, check it out if you were like me and didn't see it on test.

Lots of mostly positive changes in this patch! Not sure why everyone made such a fuss over the PoK vendors, though. Doesn't bother me that they're back, but didn't bother me when they were gone, either. I still was able to purchase what I needed. The typing the characters name to delete it is quite brilliant, I've had actual nightmares about this.

I'm very excited about this one =)
nice idea
# Mar 25 2015 at 3:19 AM Rating: Good
40 posts
I think it's a great idea to put Harbinger of Fear in PoF. So many people want to do epic 1.0, but can not finish due to the fact of people perma camping golems. One thing i am curious of is, how will the new loot system affect/effect raiding. It seems to be the same kinda of loot system found in WoW, or am I mistaken about that ?
amazing
# Mar 24 2015 at 10:01 PM Rating: Good
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483 posts
In the Plane of Fear, a harbinger of Fear can help adventurers get their epic 1.0 pieces that would normally drop from Cazic-Thule or the golems. These pieces cannot be multi-quested or traded. In addition, a harbinger of Fear can advance the Whistling Fists quest in the same way as Cazic-Thule.

That is amazing as long as a harbinger of fear can't be killed and is like a quest npc. I imagine a lot of warrior's, shadowknight's, and especially necromancer's will be happy about this. Maybe even a few monks.
amazing
# Mar 25 2015 at 4:39 PM Rating: Good
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4,580 posts
Rickymaru wrote:
In the Plane of Fear, a harbinger of Fear can help adventurers get their epic 1.0 pieces that would normally drop from Cazic-Thule or the golems. These pieces cannot be multi-quested or traded. In addition, a harbinger of Fear can advance the Whistling Fists quest in the same way as Cazic-Thule.

That is amazing as long as a harbinger of fear can't be killed and is like a quest npc. I imagine a lot of warrior's, shadowknight's, and especially necromancer's will be happy about this. Maybe even a few monks.



LONG overdue.

Other 1.0 were changed years ago to have spawnable encounters (Trakanon, druid dragon kill that I forget the name of, etc.).

My enchanter(s) had trouble getting their PoF drop even though it's from a useless mob (to anyone else) because the farmers on those servers didn't discriminate... they just wiped everything out all the time. To my knowledge that drop isn't sellable or mqable either... frustrating.

All bottleneck (due to the way the playerbase is using the zones) epic 1.0 parts should be given workarounds like this. It doesn't make killing the encounter (or whatever you actually have to do) any easier as you still have to do the "event" to get the drop.
amazing
# Mar 25 2015 at 12:48 AM Rating: Excellent
I know I am. I've been waiting on Soul Leech for a while now. I have everything else needed for my SK epic, except for that damn sword. Now they just need to do something similar for the Book of Scale...
amazing
# Mar 25 2015 at 2:41 AM Rating: Default
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215 posts
...So, let's see: Free leveling to 85 plus free AAs as you go, plus vendor-bought leveling of alchemy and poisonmaking to 300...yeah, I guess it was just a matter of time before they started giving away epics, too.
amazing
# Mar 25 2015 at 4:53 AM Rating: Good
How does this equate to free epics? This is simply a long-overdue end brought to the business of &^%$s that would perma-camp the Golems in Fear, and block access to Epic drops, and keep sellables like SBoCT and AoN stupidly high.
amazing
# Mar 25 2015 at 5:33 AM Rating: Default
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215 posts
An epic is supposed to be hard to get - or at least tedious, if you're above level 70 or so. If you don't have time to wait there and get into a rotation, then you shouldn't even be worried about your 1.0. If someone is constantly blocking those mobs and won't let you get in for one, then /petition or /report them, because that violates the PNRs.
amazing
# Mar 25 2015 at 10:30 AM Rating: Excellent
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131 posts
right... since perma-camping something violates nothing in the TOS, nothing a GM can or will do.

This move makes it so people can actually complete their epics. The only downside is taking away from the perma campers who are selling MQ. The "effort" involved that your referring to is already negated by the comparative level/gear of the toons.

Competing against the environment/server to complete a task is one thing. Competing against players who delight in knowingly being a d&&*() and basically forcing you into paying them for the privilege of being ganked out of quest drops, is nothing more then the school bully stealing your lunch money. It isn't a business tactic, nor is it "competing" with fellow players.
amazing
# Mar 25 2015 at 2:17 PM Rating: Good
What Mazeron said. Because of the Golems's eternally camped status, the epic had gone from tedious to nearly freaking impossible. Tedious was doing everything up to this point in my epic. Trying to get the golems was an effort in futility. .
amazing
# Mar 25 2015 at 7:51 AM Rating: Default
22 posts
There is absolutely no reason for this to be hard or tedious anymore since anyone doing the 1.0 would solely be doing it for the achievement.
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