Camelot Interview at Lum the Mad

Mark Jacobs, Mythic's CEO, and Dave Rickey from Mythic sat down with Lum the Mad and gave a very comprehensive interview. This is good reading for those who are interested in the game. Here's a sample: Lum: What about trade skills, have you done any work on that? Dave Rickey: Trade skills will be implemented using a tree-based system. They will actually be time-based, not usage-based. We'll be looking to reduce carpal tunnel syndrome. Lum: So you'll start doing something, and it will be a timer before it's finished? Mark: You'll still have to sit there. It won't be something that you do and then put it in your backpack and move on. But it will be geared not to thousands of repetitions to get up to the next level, but we're trying to make it so that it is something that you can do, between the time that you create something special, we're not going to say OK, to build an arrow it will take so long. That would be unplayable. Lum: What sort of things will players be able to build? Mark: Pretty much anything. You're going to be working on arrows, you're going to be working on your armor, working on weapons. We want to seperate out the repair skills from the creation skills. Most people don't really want to become crafters. But almost everyone wants to be able to fix their own stuff. So we wanted to implement something that would not necessarily be the same as creation. You can read the whole interview at this link.

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