Test 1.49C
Some small class tunings in this one, among much, much more. --Sanya
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Dark Age of Camelot
Version 1.49C Test Release Notes
April 4, 2002
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THROWN WEAPONS CHANGES
We've made a few changes that should make throwing weapons - for Midgard Warriors and Shadowblades - much more effective.
There are now 2 types of each thrown weapon. The cheapest type are called balanced knives/axes/hammers. They have a 30% range increase over the old thrown weapons, sell in stacks of 20, and stack up to 40 - and now cost much less than they used to.
The second version of the weapons - called "weighted" hammers/axes/knives - have a 60% range increase over the old thrown weapons. These cost more than the balanced version but are still cheaper than the old thrown weapons overall. The stores also now feature these weapons up to the Asterite level in material - we did this so the new throwing weapons could compete a little better with the huge variety of arrows and bolts.
Note: "balanced" throwing weapons still have a small range disadvantage over xbows, short bows (when using normal range arrows) and a large range disadvantage against regular archer bows (using normal range arrows or bolts). The weighted versions still have a small range disadvantage over xbows and short bows, and a large range disadvantage against archer bows when they use extra range arrows.
ART NOTES
Many new figures and skins have been made to round out Darkness Falls' set of demons and other nasty creatures. All four "Boss" monsters are now in, as well as alternate versions of many of the lower-level creatures.
SPELL SYSTEM CHANGES
- In order to give the Shamans who specialize in cave magic a little more offensive power, we've increased damage on the Shaman Cave magic spell lines Fungal Dispersion and Fungal Pin lines by 20%.
- Increased range on Minstrel Compelling Cadence line.
- Warden spell line Nature's Revenge is now a shout. Ferocity of Nature is now a self buff instead of a chant. Fixed bug with Attack Unending; it is now a shout, and is no longer overwritten by Attack Unfading.
- Healer spells in the Guardian's Ward line and Wake Forgetful line should no longer overwrite each other.
Spell Graphics Update
The spell effects have undergone the following general changes:
1) Some were split into components that can be more readily re-used without being realm-specific. (e.g. the angel wings and Norse runes)
2) Lists have been diversified to have fewer repeat effects within lines. Some casting classes that had a lot of the same effects repeated over and over should get much more variety.
3) Several older effects have received minor facelifts to look a bit more attractive and to be more easily discernable
4) A number of new effects were created to help with diversifying the spell lists as per #2
5) Sound sets have been re-assigned for many spells to something more appropriate than the previous sound assigned to it.
WORLD NOTES
- Rumor Mill NPCs: We'll be adding more backstory and world-related information to the Rumor Mill NPCs in each realm (criers, barkeeps, and filidhs).
- Hibernian players can now get simple directions and descriptions for appropriate level dungeons. See a wandering Filidh for more details.
Midgard Quests:
The level 43 to 50 guild track quests are now available to players that have completed the previous guild track quests. Please speak to your class trainer in the city of Jordheim and the surrounding towns for details.
Albion Quests:
The level 43 to 50 guild track quests are now available to players that have completed the previous guild track quests. Please speak to your class trainer in the city of Camelot for details.
Hibernia Quests:
The level 43 to 50 guild track quests are now available to players that have completed the previous guild track quests. Please speak to your class trainer in the city of Tir na Nog for details.
Four low level quests have been added to Hibernia. These quests are for player levels 1 to 4 and give out experience and coin.
RVR - Battlegrounds:
The central keep gates in Thidranki and Murdaigean have been reduced in strength. Additionally all Albion gates can now be upgraded in all Battlegrounds.
Realm v. Realm - Frontier Keeps:
Players will now be able to say the keyword 'port' to activate the gatekeepers when trying to enter keeps. Previously, it was possible to block player-access to the gatekeepers making it harder for a player to enter.
Dungeon: Darkness Falls:
The merchant imps give a greatly increased faction hit when killed. Players killing the imp merchants of other realms will find themselves unable to use their own imp stores.
The following denizens of Darkness Falls now have the ability to detect those who are hidden:
- essence shredders
- naburite drinkers
- cambions
- The spawn times in some of the more difficult passages of Darkness Falls have been increased slightly.
- The central section of Darkness Falls now has more areas that are available for resting.
- Due to their high polygon count, the quantity of flying creatures in some areas has been reduced slightly.
- An angelic visage has appeared just within the Albion portal to reinforce the faith of those who follow the Church of Albion.
- All of the monsters of Darkness Falls that previously used placeholders now have their appropriate model and skin.
Monsters: Albion:
Llyn Barfog: The bearded gorger, frenzied feeder and needletooth devourer population has risen in Llyn Barfog. These beasts are more ravenous than ever, sometimes swarming their prey.
OBJECT AND TREASURE NOTES
- The Accursed Scroll in Albion and Hibernia have been fixed.
- The Maligned Summoners staff now focuses the proper skill.
- The Hibernian Diabolic Helm now has stat bonuses.
- The Warden Avernal Gloves had the bow skill increase changed.
- The Friar Atramentous Bile Gauntlets now increase staff skill instead of quarterstaff.
- The Demonic Turmoil Gauntlets are now friar only instead of cleric only.
- The Abysal helm for thanes has been changed and now increases sword and axe.
- Albion Cloth armors got a tweak and now increase more stats that are used more.
- The New damage spells associated with the item in Darkness Falls are getting toned down some.
- The Accursed Avernal Short Sword now increase Slash skill.
- Some of you may find your robes look different. We have started adding the new robes to the game for Friars and casters.
Darkness Falls Object Update
There has been a reduction in the drop rate for Emerald seal drops and Sapphire seal drops in Darkness Falls based on tester feedback.
Tags: DarkAgeofCamelot, News




