Keltoi Fogou  

Type:Dungeon
Realm:Albion
Min Level:15
Max Level:30
Description:
The Keltoi are a very spiritual people and often gather in secluded places to live, worship, or practice their spiritualistic arts. These people use the fogou as their spiritual center for ceremony, initiation and teaching. Birth and death rituals are conducted in it as it is seen as a transition zone between this world and the next. Some scholars theorize that it may also be used for initiations involving entombment where the initiates are sealed in for a time to face the underworld in order to over-come fear and so emerge 'reborn'. It is never used for burial. The whole site is considered a sacred space and its design is perhaps not so much to keep invaders out as to keep certain forces in. Those who have journeyed there and back claim that it has the feel of a world apart.

/loc for Keltoi is about 60k 54k in Campacorentin Forest

Bordering Zones:

Links and Maps:

Updated: Thu Dec 21 00:29:00 2006
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Post Comment
Great Dungeon
# Oct 18 2004 at 8:35 PM Rating: Decent
13 posts
Great Dungeon got from lvl 20 to 22 in 30 mins and it is great for groups if u are lvl 19 and wanna pull reds :)

-------------------------------------------------
Abof Hellbringer
merc.
level-22
location-Thidranki(battlegrounds)
<Knights of the round table>
Necros
# Jul 02 2004 at 7:25 AM Rating: Decent
*
178 posts
This is a GREAT area for necros level 20-24, You can start with the lower Gremlins and Initiates by the enterance, then at ~22, move into the larger rooms, pulling any Banishers/Visionaries that walk around on the balcony, most will be yellow with some OJs.

Another good area I found was if you go in, and from the first room, turn into the passage on the right, and go through to behind all the banishers, You can get about 1/5 of a bub a kill hunting yellows and OJs at 22.
____________________________
Shuya - Rogue - <Stables Death Squad> - Bleeding Hollow
http://ctprofiles.net/523009


Formerly:
50 BM, 50 Infil, 50 Necro, 50 Cleric, 50 Warlock
Ector, Merlin, Merlin, Merlin, Lancelot
Quick Question
# Oct 22 2002 at 5:45 PM Rating: Default
Hey, I realy need to know somthing about DAOC because im gonna get it and i wanted to know if its a long or short game? Like whats the highiest lvl you can go? or whats the limit or somthing? Is it an everlasting game u can keep playing or after lvl 14-20 like that guy said, its get boreing or somthing... THX

Future Fighter
Go with a group
# Aug 09 2002 at 3:27 PM Rating: Good
I went in here as a lvl 20 Scout and had a great time. We went to the Banisher room and i started the fun by pulling 3 or 4 reds at a time. 3 friars 0 tanks Me 3 infs 1 minstrel and we wooped 4 reds to me. Most of these guys were lvl 19 with 1 lv 17. I had such a fun time and only died 1 time because our Minstrel wanted to leave and was mad at us so he pulled the entire room (we took out half before we all died). So this can be a great place also. Took me 1 or 2hrs to lvl. Drops sucked in there though with 2 belts and a DW Sleeves. Have fun guys and i hope this helps. Gl!
Xaoh Snipeyoufaster
lvl 21 Scout
Lancelot Black Dragons
Level 22
# Jun 16 2002 at 5:58 AM Rating: Default
The first room and the corridors attached to it are a great place for a lvl 22 arsman to level and get nice armor and weapon drops.
#Anonymous, Posted: Jun 06 2002 at 10:23 AM, Rating: Sub-Default, (Expand Post) I think that its not really matter even if really want it to work and...
#Anonymous, Posted: May 27 2002 at 11:41 PM, Rating: Sub-Default, (Expand Post) Same here.I went there as a cleric at lvl 11.I just would just grab an around 21st level groupless armsman or paly (other classes dont work as well with this set up) and duo the 1st room. Huge exp for me ,and decent exp for the tank...everyone happy.
A low lvl cleric
# Apr 30 2002 at 10:40 AM Rating: Default
I had my lvl 13 cleric down there....he has his full quota healing and enchanments and doesn't fight...teamed up with a lvl 21 scout we kicked ***...and I lvl to 15 in two hours....it can work..
the scout knew i didn't fight but the buffs and the heals meant he could do con oranges (to him) with no down time....it worked for us and the scout was very happy....I only died once and the scout not at all....but then again my cleric cant' even solo con blues coz he don't smite....I play him that way and it can be an advantage...
#Anonymous, Posted: Apr 30 2002 at 10:33 AM, Rating: Sub-Default, (Expand Post)
LVL20 Armsmen
# Apr 22 2002 at 6:09 AM Rating: Default
Can lvl20 Armsmen solo down there, or is that asking to much?
RE: LVL20 Armsmen
# Apr 22 2002 at 6:48 PM Rating: Default
i'm lvl 22 and the weakest enemies con yellow to me so i don't know if you could. Unless you could get some good buffs. :)


22 mercenary
Pellinor
Beuwulf Wyrmslayer <Champions of Valor>
charmable?
# Apr 03 2002 at 6:49 AM Rating: Default
I see from the bestiary that there are humanoids in Keltoi.... are they charmable?


Aelfren
RE: charmable?
# Apr 21 2002 at 2:38 PM Rating: Default
Sure
drops
# Mar 23 2002 at 2:42 AM Rating: Decent
I have noticed that the majority of items that drop come off of gremlins, the cats and the ants. Rarely have I seen anything drop from the humanoids.
____________________________
Aeren Baeren
Friar of the 34th Staff
Laeros Sureflight
Scout of the 21st Longbow
The Circle
Kay Server
Shadowlight - Kay
# Mar 11 2002 at 11:13 AM Rating: Default
Your fun begins here at 14 and ends at 22. An avg level group of 19-20 can own this zone all day long. The hardest room is the ant room, at the back. And the wildest/most uncontrollable room is the banisher room across the front room. This is dungeon that teaches you how to pull smart. You don't learn it here and you will tick every other player off till you do. I went from level 14 to 20 in a week in this zone playing only 4 hours max, daily. Not to mention some pretty nice drops for level. At 23, it's just not worth it anymore unless you like to solo. From here you go to the Kattycombs in Cornhole.
FUN!
#Anonymous, Posted: Mar 17 2002 at 7:15 PM, Rating: Sub-Default, (Expand Post) Yes. You must be the only player in the game that can take lvl 19+ mobs at 14. Idiot. Dont bother coming here unless you're a Cleric before about 19-20. I've NEVER seen anyone lower than 17ish here...
RE: Shadowlight - Kay
# Mar 22 2002 at 5:08 AM Rating: Default
If 1 tank, 2 healers, 1 scout and 1 minstrel can take a Salisbury Giant (18-22) at levels 12-14 then a group of 14's could handle the first room and halls in Keltoi. The problem is that there are not many diciplined people at these lower levels.

#Anonymous, Posted: Mar 19 2002 at 3:09 PM, Rating: Sub-Default, (Expand Post) People who name call should really think before they speak. He never said he solo'ed them. In a well rounded group you should be able to drop mobs a few levels above you. Think about it...put 8 green mobs on you and how long would it take? Wait...I almost called you a name there...
RE: Shadowlight - Kay
# Mar 31 2002 at 9:56 PM Rating: Default
granted, but in the Plains, you have room to move around. in the dungeon, you have Keltoi banishers happily pounding on you for over 100 damage a pop. (giants dont hit for 100+)
a 14th level caster would be turned to paste in a single blow here. DONT come until at least 16. that way, youll last for TWO hits :).
Ominus Magnuson
# Feb 14 2002 at 2:25 AM Rating: Default
I am a level 15 wizard and jesus it's fun. I love playing the game and grouping with who ever. I love helping younger mages grow. freezing while they cast. It makes the game more real. interacting with the people around ye and the whole idea of...for the good of the realm. I created a guild in percival THE WATCH just for this purpose. TO go out and help anyone and everyone. levels will come with time. and if we help each other..they will come faster.

Ominus Magnuson THE WATCH
Balrog
# Apr 04 2002 at 8:02 AM Rating: Default
How very noble of you Ominus, wished there were a few more of us around *grin* I try to help when i can to :) How ever the coin turns, good things always come back to you plentyful... help the l0wbs and n00bs, thats what I say, you were one once to and probebly will be again hehe

Balrog - I am everywhere and nowhere
Muwhahahaha ! ! !
Okay
# Feb 13 2002 at 1:27 PM Rating: Default
I've fought in Keltoi for about 3 of my past levels and have seen several different types of groups come and go. Simply put those with a person that is under level 15 are not going to last (esp. if they have more than 1 person under 15). With all the extras that are picked up having a few "leaches" in the group will most likely result in the entire groups demise...
RE: Okay
# Mar 24 2002 at 10:03 PM Rating: Default
not necessarily true. but keltoi is known for mobs that run up and just start attacking random party members whether they cause agro or not. Nisse's Lair in midgard is another big one for that.

perhaps the mob code makes them go for lower levels. but if the leader is worth a ****, he'll tell the low guys to stick back, use a main puller, etc. common sense group tactics. i dont recommend this dungeon without a healer tho. those keltoi banishers (swordsmen) are agro, and hit for 100+. caster nightmare :)
Where is this place?
# Feb 11 2002 at 2:13 PM Rating: Default
I am pretty new to the gameing world and love this game. Could someone please tell me where is this place. When the time is here for me to go I want to go to a good hunting ground. Level 11 right now and looking to move up. Thanks

response
# Feb 05 2002 at 6:24 PM Rating: Default
15 posts
some of u seem to understand it is just a game. as for 15 being to low some guild members let me tag along with them at 15 i had a ball i died once but i understand the cleric saving power to heal the bigger tanks that is np i dont mine. i got big time xp from it. as for soloing at 15 good luck since most things bring adds and are purple at 15. as for low lvl group members as long as it is not the main tank i have np with lower lvl chars. in my groups.

ps if your going to die plz yell or something if im standing there ill help so will most people but getting flammed for helping some a-hole who is about to die and getting accused of ks dose upset me.
____________________________
Iogan merc percival
Term Q.
# Jan 13 2002 at 12:13 AM Rating: Default
Okei. Now I have read all these rants and anti rants and almost nice rants and I just wonder 1 thing. What is KS?
Call me a newbie all you want guys, but i really have no clue :)

P.S That was one of way too few smileys on this thread. Be nice.
RE: Term Q.
# Jan 13 2002 at 5:42 PM Rating: Default
Kill Stealing (Stealers)
Term Q.
# Jan 13 2002 at 12:13 AM Rating: Default
Okei. Now I have read all these rants and anti rants and almost nice rants and I just wonder 1 thing. What is KS?
Call me a newbie all you wanat guys, but i really have no clue :)

P.S That was one of way too few smileys on this thread. Be nice.
Frustration
# Jan 12 2002 at 7:45 AM Rating: Decent
Why is it that everyone seems to be so angry with one another? This is only a game. It is not RL. It is supposed to be fun. These forums are supposed to be a help to other people, not a place to bash one another. Save that for the RvR. What the original messages intended was to give helpful advice. It is not written in stone. You have the CHOICE to listen. If you want to take a low level character somewhere dangerous thats your CHOICE. No one else has the say. You all remind me of kindergarten students fighting over a toy. Lets all grow up a little and stop bashing people trying to give helpful advice. Life would be much peaceful that way. You know, the peace that soldiers are fighting and dying for now and have in the past. Please be kind.
RE: Frustration
# Jan 15 2002 at 4:04 PM Rating: Default
I know. It seems bad that when you see someone in trouble and if he is near a group of people you have to have him acknowledge the fact he is in trouble because you have had way to many people blame you for KSing there enemy.
level
# Jan 04 2002 at 12:23 PM Rating: Default
My first time in the dungeon was at lvl 14 and i was asked to come i was only healer in the group 2 tanks had protect on me and our group laid waste to ant room within 4 or 5 hours I was 19 melee and casters would have a hard time hitting the mobs but healers can do fine if youve got a couple good tanks to protect you.
RE: level
# Jan 19 2002 at 4:59 PM Rating: Default
That was one long sentence that guy wrote do you think that it was a long sentence I think it was a long sentence he sure writes a long sentence I would say... ****, I couldnt write one as long at his even as a joke, hehe.

Riviel Dirige
Merlin
Balrog
# Apr 04 2002 at 8:08 AM Rating: Default
LOL - b nice :)
hmm
# Dec 24 2001 at 1:25 PM Rating: Decent
Is it just me, or does anyone else see at least a little bit of irony in many of the rants on this thread? Everyone likes to lash out at the "young and immature" of the game, despite the fact that their long-winded rants do nothing but make them sound like the "young and immature" that they are scorning.

Just a thought...
RE: hmm
# Jan 04 2002 at 10:12 PM Rating: Default
I really don't see what the problem is for level 15's going in Keltoi. Most likely, if you know a single thing about dungeons, you'll be more of a HELP than a HINDRANCE...especially if you're a cleric or a friar. I came in here at level 15 with my friar and kept several party members alive with my heals. Even as a tank, I don't think you'd be a hindrance for a group unless you were the only tank. Most likely, if there were other tanks, you couldn't take the aggro from them unless you taunted every single swing for some unknown, moronic reason.
RE: hmm
# Feb 28 2002 at 11:49 AM Rating: Default
I went into keltoi at level 13 (armsman) with highest player at 15 (only group in keltoi being as I play UK ver and we only just started), it was fine, you just have to be careful not to overpull.
RE: hmm
# Dec 31 2001 at 1:57 PM Rating: Default
I just take what I can get out of it. The poster was basically saying that the dungeon is tougher than the 15 lvl minimum suggests, and that's fair advice. Mithra was the same way for me, min level may be 7 but I didn't start having fun until 9. So I buy the warning here.
As far as not being willing to accept lower levels into his group; I guess that's his choice. Sometimes (most times) I don't mind power leveling somebody, but other times (I admit) I'd rather group strong and gain some experience. I rarely object to any cleric over tenth level because my Paladin can almost always hold the monsters aggro through anything the cleric can do. I usually let scouts in just as a duty to the realm - they are supposed to be awesome in RvR but they can't level well unless someone gives them a break, so I do. I don't shed tears if somebody massively too low for the group dies, though; that's the chance you take for trying to powerlevel.
Overall, I say "thanks for the warning", and I don't sweat the flames. It's just a game.

Oh. And "Yes". I do see the irony. It's not just your imagination. ;)
Minimum level 17
# Dec 11 2001 at 3:53 PM Rating: Default
I don't recommend this place to anyone under 17. I came early (at 13) and I was way out of my league.

I'm at 18 now and I can just get by. I see some 15's about, but they are just a burden at that level. You are totally useless at 15 since absolutely everything will con purple for a while. You will miss and/or get resisted all the time.

I came back at 17 and still couldn't do anything without a good sized group. Even then, we got wiped out a few times.

So if you want to do Keltoi, do everyone a favour and don't even show up until you are at least level 17. You could come a bit earlier if you bring your own party and don't mind dying all the time. Otherwise, no one really wants to group with someone that low. You can't contribute anything to the party and you just take valuable time/power from the healer.

I don't mean to discriminate against lower levels, I group with them all the time, np. I just mean that you will not be even close to ready until 17. I see posts about "I came at 13" or 15, please don't. Nobody likes a leech, and that's all you would be until at least 17.
RE: Minimum level 17
# Apr 10 2002 at 11:26 AM Rating: Default
I find this whole thread somewhat humorous. Me and a tight group that hunts together all the time went in the other night, level range 15-19.
I got there first and got in a pickup with a group of 20-22, me at 16. We got so wiped out it was sad. No organization, pulls all over that place, nobody controlling agro. Death and mayhem for all.
Then after the third death in 15 minues. My regular group makes it in. We moved from the entrance to the blue room and spent 5 hours with one death, not a total party wipeout, one death.

Our tank pulled with a crossbow, nobody did a thing to it, and he turned and attacked the add. We all concentrated on not doing any more damage than he had. One down, one to go. Healer casts on tank, mob pulls to healer as tank uses enrage. Back on tank. Small heals are the secret for the healers, small and only as often as needed. I am a wizard, so I had to control myself so as not to pull agro, but i made it through easy enough. I went from 16 to 19 in five hours.
It is possible, dont rule out the level, rule out the disorganized and over nuking. A well organized and smart group can handle alot more than the levels would indicate.

I would recommend not comig here at low levels for a pickup group, you will be toast. a good tight group with and average around 17-18 will do great and level like mad.
RE: Minimum level 17
# Dec 12 2001 at 5:46 AM Rating: Default
So when I turn 15 with my cleric Im only a burden?

Hmm okay...

Dont you think with a good healer or 2 and a higher enough tank to keep agro on him people should be okay?
RE: Minimum level 17
# Mar 29 2002 at 3:49 PM Rating: Default
If your a good cleric, know when to heal, and can keep a cool head, then yes a 15th level cleric could do well here. We had one that's only job was to run if things went bad, then return and rez group (didn't happen often). He was also an emergency back up healer for the main healer (which was me! saved my life a few times, keeping me alive until the tanks could get the agro). Just remember to have fun, and don't worry about anyone silly enough to swear and call you names on a forum.

Vedadescus
19th level cleric
Order of the Sacred Healers
Guinevere
RE: Minimum level 17
# Dec 17 2001 at 2:04 PM Rating: Default
No because when you heal, mob will come to you and it may take time to taunt it off. and at lower lvl, you may not have enough HP to survive. Then everybody dies. The AI on this game is very smart
RE: Minimum level 17
# Mar 31 2002 at 10:03 PM Rating: Default
not that smart, but i have seen adds target people who didnt cause aggro. they seem to often be healers and nukers. maybe my imagination tho...

Keltoi is quite dangerous, but if you are smart, youll do fine. it is highly dangerous to lower level casters, because the damage here is absolutely punishing.
In N Out
# Dec 06 2001 at 5:12 PM Rating: Default
I came here at 17 and leveled very fast here. Got to 22 in about a day. After that this place REALLY got on my nerves. There are a lot of KSers here and it is impossible to find a group and if you do manage you can plan on dying really fast. My suggestion is to go in, level, get some gear then leave and never return.
Lvl 17 my ass
# Dec 05 2001 at 2:11 PM Rating: Default
***** you buddy... if i wanna hunt here at 15 with a group, you have no business telling me not to be here and that i am a newbie. i may be newbie to this zone, but not to RPGs.
Who the **** died and make you GOD???
RE: Lvl 17 my ass
# Feb 17 2002 at 12:14 PM Rating: Default
OK lets all be perfectly honest here. Anyone, I don't care what class or level, has to acknowledge the fact that any 15 character going into Keltoi is going to his *** kicked. Period. I thought I was tough enough to go down into Keltoi at 15 and lost 3 bubbles of exp before i wised up and admitted that this place was WAY outta my league.
#Anonymous, Posted: Dec 21 2001 at 5:34 PM, Rating: Sub-Default, (Expand Post) STFU pal. I'm no stranger to RPGs either, started playing DnD TWENTY YEARS AGO. But, ya know.. this is NOT DND! This is NOT everquest. This is NOT asherons call. Moron! A red in this game will WHOOP the **** outta you if you were a scout. I don't care what you have, 9 times out of 10, yer DEAD. By the same token, dont take a level 10 character to a zone where nothing cons yellow until 20, it's just STUPID. Get it? Probably not though.
RE: Lvl 17 my ass
# Dec 16 2001 at 12:09 AM Rating: Default
Nobody is saying that you cant ever go at 15, they are just saying your will get your **** whooped and handed to you on a platter. You could probably get in a great group and hit 17 in a couple hours, but you will just be a burden, always being looked out for.
#Anonymous, Posted: Dec 04 2001 at 10:38 AM, Rating: Sub-Default, (Expand Post) The minimum level u should be if u are fighting in Keltoi is 17! Dont tell me:
#Anonymous, Posted: Dec 04 2001 at 10:38 AM, Rating: Sub-Default, (Expand Post) The minimum level u should be if u are fighting in Keltoi is 17! Dont tell me:
Armor Question
# Nov 25 2001 at 6:50 PM Rating: Default
I'm not sure if you get Lion Embossed in here, but i'm looking for some good plate for myself(hear Vind. and Lion are good)What exactly drops Vind. and Lion Embossed?
RE: Armor Question
# Jan 11 2002 at 6:03 AM Rating: Default
I got a Lion Embossed helm from a Salisbury Giant once.
RE: Armor Question
# Nov 26 2001 at 4:52 PM Rating: Default
Vindicator drops in Keltoi Fogou -- we got 2 BP's, arms, and a helm on Sunday, but I don't remember what dropped them. I think my husband decided it was slightly better than the Lion Embossed he was wearing at the time.

Lion Embossed drops off renegade guards in Llyn Barfog (sp?)
RE: Armor Question
# Nov 28 2001 at 6:12 AM Rating: Default
Lion Embossed drops also from the Ghoul Lords
Too Many Low ppl
# Nov 23 2001 at 5:47 AM Rating: Default
Too Many low ppl come here cause they heard it is good exp and drops. They end up being a mana sponge and the group gets killed.
RE: Too Many Low ppl
# Dec 02 2001 at 9:00 PM Rating: Default
Mana sponge... I like that <laughs>

Chadwick Brightblade
13 Mercenary
<Rogues Honour>
Guinevere
I hate this zone
# Nov 14 2001 at 2:45 PM Rating: Good
This zone gathers all the idiots in your realm in one place. Be prepared to be ksed all the time. And if you are on Merlin, watch out when grouping with members of the Children of the Light. We had vindy pants drop, and 1 guy was still wearing Forlorn, vindy went to a CoTL member, and this guy is like " sorry, I need em for a guildmate". And this is not the first time these guys have done this to ppl. Beware.
RE: I hate this zone
# Nov 19 2001 at 1:00 PM Rating: Good
Then I hope he was immeidately kicked out of the group and told to leave, and that a warning went out over guild channel to tell the rest of the guild about it.

If not, then you're a fool.
RE: I hate this zone
# Dec 21 2001 at 5:42 PM Rating: Default
Exactly. Do NOT tolerate that behavior. If I played on Merlin, I'd NEVER group with that guild if thats how they operate. However by the same regard, if you get the auto split, it IS yours. I mean, I play a cabalist and when Im in mithra and leggings of the forlorn drop, I sell them for 13silver to help pay for my next staff. That's rigth, but then again I'm normally solo.

The only time I don't give armor drops that I get to people who can use it in the group is when they're greedy. The people who die, then decide to quest on their way back, or level and leave and stay int he group and just be jerk offs in general, wasting yer time. People who the second any dang thing hits the floor that they may have some remote desire for, they'll be like "can I have that?". Yeah. I met a guy like this my first 2 days in the game. I promptly told him to **** off. I'm sorry, but 1 cabalist asking another cabalist to give up a +1 intellect item that they BOTH can use, AND needed since neither had one, is selfish, self-centered, BS. "rare" drops in this game are NOT really rare people. Nnonononononononononononono GO PLAY EVERQUEST IF YOU THINK THIS GAME IS HARD OR FRUSTRATING. But, whatever you do, BURN ALL THE IDIOT GUILDS AT THE STAKE!

RE: I hate this zone
# Dec 21 2001 at 5:48 PM Rating: Default
Oh, forgot to mention.. Here's what's cool about camelot, you get to SLAUGHTER PEOPLE! The only downside is I wish I could find jerks in albion on my server, join midgard, cross over to the frontier and kick the crap outta everyone that ****** me off. Too bad I don't think it even displays their names.. =( let alone lets you join 2 realsm on the same server..(it doesnt). K, if it wasn't for the fact that it'd take like a REAL TIME YEAR in everquest to make a good character up to par with what yer level 55 **** is used to, to play on a pvp server or just a duelist on a blue server, I probably would for these reasons.

To me, this game is about taking out your aggresions on the jerkoffs out there in the gaming world, just like YOU
Dungeon location
# Oct 30 2001 at 12:37 PM Rating: Default
Hail and well met!

The dungeon entrance is at the aformentioned coordinates. It is a rather unassuming stone archway set back against the hillside with a Druid grove in front of it.

To get there, head SE from Caer Ulfwych and down the road a short ways. When you see the large oak trees off to your left, start heading SE E NE(compass). You will see a ring of stones ahead, but be careful around this area. A single, sometimes two Black Lioness (purple to me at 18) roam the area. As you see the ring of stones, cut to the SW S SE (compass) and follow the hill (zone wall) until you see the stone archway. Be careful after you leave the stone rings as Giant Bloated Spiders roam and will easily attack you en masse!

Safe travels!

Deryk Renaln
(Infinite Void)
Paladin of 18 Seasons
Church of Albion
Percival
#Anonymous, Posted: Dec 21 2001 at 5:58 PM, Rating: Sub-Default, (Expand Post) Alright, for those of you less talented or just simply slow individuals.. there is no SE E NE compass heading. Christ. It's telling you if you're dead on east, or leaning more east by southeast, or what. WHATEVER IS IN THE MIDDLE, IS YOUR DIRECTION! Also, use /loc. It gives 4 numbers. First is east / west (forget longitude/lattitude, cuz im a tard like you), the second is north/south, the third is elevation, and the fourth is your exact direction.
RE: Dungeon location
# Feb 05 2002 at 6:41 PM Rating: Default
15 posts
dude calm down it just a game. that has got to be the most indepth explantion of the compass i have ever heard. but dude flamming people insted of helping them shows u are no more mature then the guys ur flamming at least they are probaly trying to learn how to play.
____________________________
Iogan merc percival
RE: Dungeon location
# Jan 02 2002 at 3:37 PM Rating: Default
Hmm.. Not sure how to reply to this.. You actually know someone who uses a compass in EQ? You really think one is needed when directional coordinates are available?

Gee wiz I do wish I could spend my entire life playing a game but unlike yourself I do have a job, house, wife, kids, etc.. to tend to. Leave your room sometimes and maybe you'll get some fresh air too. Sorry to **** you off but I'll be there 'in your face' playing when I can then leaving. Sucks to be you.
RE: Dungeon location
# Dec 29 2001 at 4:04 AM Rating: Default
Dude Breath.......In.......out. Think of calm blue oceans. If you ask me, ppl like you are the ones that **** me off. Get over it. And if you wrote all that to get some kind of reaction, grow up you "******" i think you put it.
correction
# Oct 26 2001 at 12:27 PM Rating: Default
the Keltoi honed hammer (my mistake) is a Keltoi honed halberd.
Drops
# Oct 26 2001 at 12:25 PM Rating: Default
Aye this dungeon has some lower level mobs near the entrance but as someone who has fought here since 15th with some of my older guild mates we are still doing it at 20+ and not to the bottom of the thing yet. some really cool plate drops and speaking from the postion of a polearm using armsman I got a Keltoi honed hammer. It was red to me at 17 and at 19 it is still orange and one very hard hitting weapon. It hits for about half again as much damage as my steel enchanted lucern hammer even though I am not as good with slash polearms as crush polearms. Also some staff drops are not uncommon as well as a very nice mantle( cloak) with +2's and 3's to dex, con, and str.(dont remember for sure which one is which)
RE: Drops
# Nov 24 2001 at 2:35 AM Rating: Good
15 posts
Halberds use the highest base skill you have instead of just slashing. In your case, crushing, which explains why it performed so well for you.
13--17 in one day
# Oct 24 2001 at 8:09 AM Rating: Default
This dungeon is great, I got into a group with a friend (luckily) at level 13 and made 17 in one day.
Jaeger Meister
location
# Oct 20 2001 at 1:56 PM Rating: Decent
3 posts
ent to this dung is at loc 60371/53939
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