Krondon (Ogre Citadel)  

Type:Dungeon
Realm:Albion
Shrouded Isle expansion Required
Min Level:50
Max Level:50
Description:
Per Patch 1.61:
- Krondon: The oozes of Krondon have burrowed another way out of the dungeon. Players can now use this as a secondary entrance and exit point for the dungeon which will avoid the ogres guarding the main entrance.

Links and Maps:

Updated: Tue Dec 12 00:35:15 2006
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Dungeon level
# Jun 25 2004 at 12:45 PM Rating: Decent
17 posts
I dont think its 50 as the min. I'm 46 and some mobs con yellow to me.
The loot
# Jun 24 2004 at 8:48 AM Rating: Decent
17 posts
Most of the loot here can be salvaged to netherium/arcanum metal and silksteel/tempered cloth/leather. If you're looking for materials and are low on cash, try here.
Second entrance
# Aug 10 2003 at 4:32 PM Rating: Decent
1 post
An easy way to fidn the second entrance. Go north frmo the main gate at Cear Diogel. Whenu you come to the road turn left (south west). Follow the road around the hills on your right. This road will circle around and turn east and takes you to the west side entrance to the Krondon Courtyard.

When the road takes you within sight of the first lone tower guarded by ogres, turn due north. You will see some hills ahead or slightly to the right. Follow this hill a short way. You will see on the side of the hill (facing west) a large rock outcropping with a cave entrance. This is the back door to the Krondon dungeon. Beware of the oozes inside as they will root you. They con blue and green to a 50 with a rare yellow con.

The first ogres you encounter inside will be paladins. There are some cleric types near by so watch out for them healing during your fight with the pali guards.

There are wandering single sentries as well as clusters of 2-5 guards along the tunnels.

Good luck.
LOC To alternate entrance
# Jun 07 2003 at 3:57 PM Rating: Decent
1 post
LOC to second entrance is at 9084,5810 elevation 3411
New Entrance
# May 09 2003 at 8:29 AM Rating: Default
Does anyone know where this second entrance/exit is?
Smooth (Albion Tristan)
# Jan 07 2003 at 5:08 AM Rating: Default
*
126 posts
Pathing in this zone is crazy but fun fighting giant type mobs, just gives you a stiff neck sometimes hehe
Faction is the easy way to explore here
# Dec 12 2002 at 2:23 AM Rating: Decent
2 posts
At level 41, I managed to get my faction up high enough with the ogres that they became neutral(kill lots of sea hounds and the medusa type creatures), so I decided to take a peek inside of Krondon. This zone is a huge mine that the ogres work in. The first things I saw inside were some very small insects that conned red, but were neutral. As it turns out most of the things in here were neutral, and the smallest conned red to a 41. I found a couple of the keep lord types, then when trying to find my way out of the maze ran into one of the few ogres that were still aggro. An interesting note is that while I vainly attempted to fight back, none of his friends joined in. Keep your eyes out for a thrawn ogre ceorl if the others are neutral.

some interesting locations:
36K, 10K - Morgus Urgalorg - Purple con, Neutral to me. He had 10 guards in the room and cast damage buffs on them while I was there.

40K, 19k - Beran the Supply Master - Purple con, Neutral to me. He had 4 guards in the room. While I was there, one guard shot one of the red con insects with a bow and another attacked and killed it with one melee swing.


Edited, Thu Dec 12 02:09:27 2002
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