Sidhe Magicker  

Realm: Albion
Type: Humanoid
Description:
Very tough to kill with even 2 full groups.
Minimum Level: 60
Maximum Level: 65
Known Habitats:
   Summoner's Hall
Known Loot:
Last Updated: Mon Jul 26 16:36:19 2004
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Chunk
# Jun 18 2003 at 2:54 AM Rating: Default
Have no idea on faction, but would sugest that these where higher than 60, more like 65, we hunt there quite often and with 1fg we can take down most stuff in DG/Summoners but we usually leave those well alone.
Faction
# Jun 11 2003 at 5:46 PM Rating: Default
That's a great question...anyone know how to improve this faction?
Faction
# Oct 10 2002 at 11:17 AM Rating: Default
thats a good question, but I think perhaps the only way to know for sure is kill enough to take a faction hit and see what exactly it is. We had a similar problem 1 person in our group was aggro to these and it may very well have contributed to the fact that we got stomped by the Summoner Rhisas (sp?).
Sidhe Faction?
# Oct 10 2002 at 1:51 AM Rating: Default
What can one kill to make these things neutral? The first time I made it to Summoner's Hall I was with about a group and a half. The sidhe were only agro to the pallys and clerics, neutral to the rest of us. They also only came 1 at a time when we pulled. The second time we had 2 full groups and they were agro to all of us that were there the first time and came 4 at once. Anyways I want to ask if anyone knows if theres anything we can kill to make these neutral again?
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