Varulvhamn is an underground lair where some werewolves take up resident. Most of the werewolves that live here tend to be less militant than those in Skona, though not necessarily less aggressive towards humankind. Two types of werewolves live here, the "common" werewolves and the wolfaur. Wolfaurs and werewolves differ slightly. Wolfaurs tends to be older-generation werewolves and as such, are almost "natural" in their forms. Because of this, they are further removed from their ancestral savagery than normal, "younger-generation" werewolves. The majority of their society (with the exception of those who are in positions that require aggression, such as wolfaur headsmen) tends to be less aggressive than their werewolf counterparts. Much to the annoyance of the werewolves, the wolfaurs tend to be more philosophical, open-minded, and even willing to accept their human Nordic neighbors. While the wolfaur are not openly aggressive toward humans and their companions, they will defend their kindred if needed. Local werewolf nobles also tend to gather in Varulvhamn to discuss matters of politics.

35 creatures found in Varulvhamn

Name Level Range Type Attack Type
Picture Included Uruz Warg 5 - 5 Animal Unknown
No Picture Included Frukta Warg 37 - 43 Animal Unknown
No Picture Included Werewolf Prowler 44 - 46 Humanoid Slash
Picture Included Lord Ungar 40 - 40 Humanoid Unknown
No Picture Included Werewolf Scavenger 39 - 44 Humanoid Slash
Picture Included Werewolf Churl 34 - 37 Humanoid Slash
Picture Included Lord Brumma 38 - 40 Humanoid Unknown
Picture Included High Lord Tarnkappe 45 - 50 Humanoid Unknown
Picture Included Crazed Lycantic 34 - 36 Humanoid Slash
Picture Included Lord Grifttand 38 - 40 Humanoid Unknown
Picture Included Lord Gifttand 37 - 43 Humanoid Unknown
Picture Included Lord Bete 38 - 42 Humanoid Unknown
Picture Included Werewolf Grimnought 34 - 43 Humanoid Slash
Picture Included Hresveigr 43 - 45 Humanoid Crush
Picture Included Werewolf Bodyguard 37 - 48 Humanoid Slash
Picture Included King Hresvelgr 50 - 50 Humanoid Unknown
No Picture Included Werewolf Royal Guard 42 - 48 Humanoid Slash
Picture Included Thelod 35 - 37 Humanoid Unknown
Picture Included High Lord Modolfr 45 - 50 Humanoid Slash
Picture Included Wolfaur Quixot 37 - 40 Humanoid Slash
No Picture Included Lord Athulf 50 - 50 Humanoid Unknown
Picture Included Faz 35 - 40 Humanoid Unknown
No Picture Included Werewolf Elite Guard 41 - 46 Humanoid Slash
Picture Included Lord Vild 38 - 40 Humanoid Unknown
Picture Included High Lord Athulf 50 - 50 Humanoid Unknown
Picture Included Lord Huggtand 38 - 42 Humanoid Unknown
No Picture Included Werewolf Advisor 41 - 44 Humanoid Slash
Picture Included Frenetic Wolfspider 38 - 38 Insect Thrust
Picture Included Large Wolfspider 28 - 31 Insect Thrust
Picture Included Wolfspider 25 - 25 Insect Thrust
Picture Included Lord Grym 38 - 40 Magical Unknown
Picture Included Werewolf Noble 38 - 39 Magical Slash
Picture Included Werewolf Scruff 35 - 37 Magical Slash
Picture Included Wolfaur Lunarian 39 - 39 Magical Slash
Picture Included Wolfaur Pragmatic 35 - 37 Magical Slash
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# Jun 25 2003 at 11:30 AM Rating: Default
The "Boss" of Varulvhamn is Hresveigr. He spawns normal at the end of the new section in Varulvhamn. He spawns at lvl 45-49 and a small group of mid 30's to low 40's can take him down with some trouble but its doable. He then respawns EMIDIATELY as King Hresveigr. He is then lvl 50. I duoed him with a lvl 48 Skald. He has a mean AOE nuke and debuff so keep your casters outa his way and let the tanks beat on him. Really a fairly easy take down ;-)

Shmargan MoldStorm
Tides of Fate GM
42nd lvl Troll Shaman
the new king
# Jun 27 2002 at 2:21 PM Rating: Default
I killed the king yesterday, he spawns looking like a troll type guy, purp at 39 (50+), and after that one is killed, a werewolf one forms, red at 39 (45-49).

also lycantics are blue-yellow at 39, so that means they can probably be 33-35?

frenetic wolfspiders are yellow to orange, as well, so they can be 40+
Which Patch for Items
# May 23 2002 at 4:08 AM Rating: Default
I 'm playing on the european server v1.45 and noone ever drops something.
Waht is the patch that give items in Varulv ?
# Apr 27 2002 at 5:31 PM Rating: Default
Who is he? A quest npc? Does he drop anything other than a "bag of coins"?
There's no big boss in here
# Apr 01 2002 at 6:21 PM Rating: Default
Wervolves, Wolfaurs , Lycantic (human), and spiders.

Lycantic and some spiders are agro. Lord room has a few agro mobs as well. Everything else is hostile/friendly.

Lunarians drop chain as well as best weapons (1h and 2h axes, hammers and swords) and small shields... if you can handle them , that should be your spot.

Werewolf churls drop medium and large shields as well as rings etc. Also leather armor.

Quixot's drop studded as well as some capes and bracers.

Lycantic's drop cloth armor as well as Runemaster's and Spiritmaster's staves.

That's about it.
Hunting in Varulvham
# Mar 18 2002 at 10:28 AM Rating: Decent
The churls and crazed lunatics at the entrance are ideal for one or two man hunting parties, as they only come in singles. Once you have 3 or more people grouped, however, they start to come in pairs or groups of three. Loot is great for any number of people however, great place to hunt around 30.
Lords room
# Mar 04 2002 at 5:17 PM Rating: Default
The best place to hunt for a group of 6 to 8 people with a level range of 30 to 33 is the lords room.

We were a party of 6 to 8 all night long during 2 nights with 2 healers every time (1 healer cant keep up with all the adds and damage done to the group). The best is a healer with MEZZ so he can mezz at least one of the 2 to 3 adds.

how to reach the lords room:
You should be able to run down on one run without aggroing anything on your way except for crazed lycantic (So be aware and avoid em) since every WW are frendly neutral or Hostile. After entering the dongeon, go down the first room and continue in the same direction and go down. You'll pass a little spider web on the floor (looks real nice by the way) and then you'll reach a big circular room with a hole on your right with a bunch of Churls and Pragmatic ww. Keep left to avoid falling in the hole but dont leave the circular room (so dont take the left entrance) and go down (should lead at the same place as if you fell from the hole) and then immediatly turn left after going down from the circular room. You should be at that time in another smaller circular room with a big pillar in the middle of the room. Go behind that pillar (So straight in front of you) and enter the small entrance. From there you should see the upper room with LORDS everywhere ;) Feel free to pull from there and keep fighting in that little entrance.

Pulling from a group of 8 resulted of getting 2 to 3 lords at the same time or a bodyguard with a grimnought or a bodyguard with a lord or a noble.
Everything is possible to be handled with a great group if healer dont panic and everyone keep attacking the same one and then switch when dead.
big boss
# Feb 25 2002 at 8:46 AM Rating: Default
who is the big boss there asin nisses lair there is nisse the big boss
big boss
# Feb 25 2002 at 8:46 AM Rating: Default
who is the big boss there asin nisses lair there is nisse the big boss
# Feb 20 2002 at 10:55 AM Rating: Default
/loc = 21025,40515 in skona ravine
# Feb 20 2002 at 6:28 AM Rating: Default
loc is 20k 40k
# Jan 24 2002 at 11:36 AM Rating: Default
Hunting the top by the entrance is a good spot with a high 20's low 30's group. There are two werewolf chruls and the bottom of the first incline and you can pull more wolves and crazed lunatics from the left hallway back up the hill.

Be warned though, they BAF. The two at the bottom come together, and when pulling down the hall you'll usually get 2 or 3. This is good works well with a a full group, good group bonuses, more money, and a fast turnover.

I haven't ventured past the top, so if anyone has any recommendations about where to go next, I'd love to hear them.
# Nov 30 2001 at 2:10 PM Rating: Good
Well I don't know the exact location but I know how to get there ... so here goes ...
From the WW fort head west towards Skona Ravines.
You will come upon a hill that looks like a ceremonial place with stones ... head south west from there and you will find a ravine ...

Take the north side (you could also take the south side but the west end is a lil triky on that side) of the Ravine and follow the upper edge without being close to the edge cuz you will meet WWs that guard the ravine a lil more west ...

Tread carefully ... not all creatures are your friend ... most are not actually ...

At the end of the Ravine ... turn south and cross the Ravine opening (oh take a look at the 5 WWs guarding the entrace shoulder-to-shoulder, sooo cool) and on the other side there is the entrance .. the stone kinda looks like the vendo or Spin entrance ...

BTW ... if you are going to wait for people .. it is safer inside than out ..
# Nov 27 2001 at 5:41 PM Rating: Default
in a group of 4 you get 30-50 silver after each battle
# Nov 27 2001 at 5:40 PM Rating: Default
I've made over 200 gold there in two days. Also made approximately 6 levels
# Nov 21 2001 at 11:28 PM Rating: Default
i hear theres good money to be made there!
Loc please
# Nov 14 2001 at 2:27 PM Rating: Default
Please post the location/loc
mobs in this zone
# Nov 14 2001 at 11:03 AM Rating: Default
at 32 most everything ranged from orange to purple
werewolf churl
wolfaur quixot
werewolf bodyguard
frenetic wolfspider
werewolf grimnought
werewolf warder
crazed lycantic
werewolf scruff
wolfaur pragmatic
wolfaur lunarian
werewolf noble
Lord Ungar
Lord Grym
Lord Bete
Lord Huggtand
Lord Gifttand
Lord Vild
Lord Brumma
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