Iarnvidiur's Lair

It is in Iarnwood Forest at 28k, 39k

21 creatures found in Iarnvidiur's Lair

Name Level Range Type Attack Type
No Picture Included Aage 56 - 56 NPC N/A
No Picture Included Ancient Syver 60 - 70 Reptile Unknown
Picture Included Animus Giant 57 - 61 Giant Unknown
No Picture Included Animus Rondjur 65 - 65 Giant Unknown
No Picture Included Animus Syndig 55 - 59 Giant Unknown
No Picture Included Cadby 45 - 49 Plant Unknown
No Picture Included Delegalt 70 - 70 Humanoid Unknown
No Picture Included Droom 69 - 69 Plant Unknown
No Picture Included Dyranapur 50 - 50 Insect Unknown
No Picture Included Egilvarg 52 - 63 Animal Unknown
No Picture Included Grymvarg 65 - 65 Giant Unknown
No Picture Included Hatchling Syver 46 - 50 Reptile Unknown
No Picture Included Hati 65 - 65 Humanoid Unknown
No Picture Included Hurjavelen 60 - 60 Animal Unknown
Picture Included Iarnvidiur 65 - 65 Giant Unknown
No Picture Included Lydsyg 52 - 55 Magical Unknown
No Picture Included Mahattava 70 - 70 Humanoid Unknown
Picture Included Skoll 60 - 60 Animal Unknown
No Picture Included Stanga 50 - 53 Undead Unknown
No Picture Included Syver 64 - 64 Monster Unknown
No Picture Included Young Syver 54 - 56 Monster Unknown
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Boss Mobs
# Apr 03 2004 at 3:24 PM Rating: Decent
Guild Elysium took the boss mobs today with 50 Champion, 50 Healer, 50 Shaman, 49 Ice Wizard, 49 Blademaster, 47 Berserker , and 42 Druid. Dyranapur and Lydsyg are the easiest to kill, they are named Skuggande and can be easily tanked or pbaoe'd. The Ancient Syver can be handled easily if all the casters go back in the tunnel area away from his AOE nuke, good to have aug healer here so tanks can just pummel him down fast with haste. Stanga on the other hand is a very tough doggie, the main problem here is the adds from the grymvargs which can easily wipe a good grp out. From my experience Stanga should not be done unless the The Ancient Syver is first killed so Stanga can be pulled away from the spawn area of the grymvargs. In addition, Stanga seems to get stronger when around 20% life, so be careful. This is one tough boss to kill due to adds. Droom is quite easy though. Simply single pull the narfi's until Droom is left, have all the casters out of his AOE debuff range attack and just melee him to death with tanks, again this strategy is similiar to The Ancient Syver. Also good to have aug healer as well for this encounter. Mahattava was not to tough, the best place to pull is from the north on the beach. Have a tank go in water and pull the fish back on land. Mahattava hits hard so make sure tanks keep aggro cause healer will drop fast. Delegalt is the same strategy as Mahattava, just melee to death. The last 3 bosses Hati, Skoll , and Iarnvidiur should not be attemped unless you have a battlegroup as they are very, very tough.

- Gladefall
50 Champion of Gaheris
# Dec 08 2003 at 10:42 AM Rating: Decent
Kolvargs do cold-based damage.

I think all 'vargs do magic damage but haven't had an aug healer around to check the damage type on eigilvarg (red-to-grape to 50) or grymvargs.
Information from our Iarn Raid
# Jul 28 2003 at 4:09 AM Rating: Decent
Hati and Skoll are two dogs near the bridge that leads to Iarnvidiur. They are really tough maybe level 75.

Iarnvidiur itself is 80+. We attacked with about 30 people and didnt got her down because she regenerated her hp faster than we did damage to her.
She can teleport around which is really annoying as a tank to hit her and she teleports people randomly into the water under the bridge. If she does this you can climb up at pillars, but be aware of the red-con aggro mobs down there (red to 50).

Edited, Mon Jul 28 05:03:40 2003
# May 11 2003 at 5:59 PM Rating: Default
Mahattava is very tough proably 70+
# May 11 2003 at 5:58 PM Rating: Default
Mahattava is very tough proably 70+
droom update
# Feb 15 2003 at 4:42 PM Rating: Decent
update to droom, droom is a named narfi, extremely hard, has AE poison that interrupts most castin, level approximated to 70+, is harder than ancient syvern.. level 47 character did half damage on droom compared to ancient syvern, armor type differences counted into this equation
# Feb 15 2003 at 4:34 PM Rating: Decent
Narfi, larger version of Cadby, approx 55, plant
addition to zone
# Feb 15 2003 at 3:31 PM Rating: Decent
Ancient Syver, really large snake, violet to all, died to a 2 group party, barely, but adds wiped the group, dropped 2 items: Spiritbinder Padded Gloves and Ancient Vitriolic Fang, couldn't loot those so no idea what they stat like :)
RE: addition to zone
# May 08 2003 at 2:01 PM Rating: Excellent
279 posts
Additional note. We were in the area and decided to try the Ancient Syver for the heck of it.

AOE nuke was hitting around 300 dmg a pop. We got it to 25% HP then got wiped.

Group: 45 Healer, 48 Healer, 47 SHM, 50 Beserker, 44 SB, 48 SM, 45 SB.

Had we known about the AOE nuke we might have won but the healers were getting pummelled. Group was going to try it again with Healers spread out so as to reduce AOE effects but real life pulled people away before we could get there.
RE: addition to zone
# Feb 15 2003 at 4:12 PM Rating: Decent
edit: level approximated to about 70+
# Feb 15 2003 at 2:52 PM Rating: Decent
egilvarg addition, violet to 47 - 51+, animal, unknown attack
# Feb 15 2003 at 2:51 PM Rating: Decent
kolvarg, orange-red to 47, animal, unknown attack
Addition to zone
# Feb 15 2003 at 2:48 PM Rating: Decent
Dyranapur is a named Skuggande, evo version of mygga.. Red to level 47, skuggandes are red-orange
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