||Acolyte, Animist, Armsman, Bainshee, Bard, Berserker, Blademaster, Bonedancer, Cabalist, Champion, Cleric, Disciple, Druid, Eldritch, Elementalist, Enchanter, Fighter, Friar, Healer, Heretic, Hero, Hunter, Infiltrator, Mage, Mauler (Alb), Mauler (Hib), Mauler (Mid), Mentalist, Mercenary, Minstrel, Mystic, Necromancer, Nightshade, Paladin, Ranger, Reaver, Rogue (Albion), Rogue (Midgard), Runemaster, Savage, Scout, Seer, Shadowblade, Shaman, Skald, Sorcerer, Spiritmaster, Thane, The Way of Arms, The Way of Magic, The Way of Nature, The Way of Stealth, The Way of the Grove, Theurgist, Valewalker, Valkyrie, Vampiir, Viking, Warden, Warlock, Warrior, Wizard
The ability to make weapons
Per patch 1.87:
- Characters can now skill up completely in any tradeskill. The system of primary and secondary tradeskills (where secondary tradeskills were capped according to the current skill amount the primary tradeskill) has been removed.
- Tradeskills no longer have class restrictions. A character can choose any tradeskill.
- Characters can now have multiple tradeskills. To pick up a tradeskill a character does not have, speak to the tradeskill trainer. Please note that there is no limit to the amount of tradeskills a character can have. Your character can now choose and skill up in all of them.
|Recipes for Weapon Smithing|