Weapon Smithing  

Type:Tradeskill
Realm:All
Classes: Acolyte, Animist, Armsman, Bainshee, Bard, Berserker, Blademaster, Bonedancer, Cabalist, Champion, Cleric, Disciple, Druid, Eldritch, Elementalist, Enchanter, Fighter, Friar, Healer, Heretic, Hero, Hunter, Infiltrator, Mage, Mauler (Alb), Mauler (Hib), Mauler (Mid), Mentalist, Mercenary, Minstrel, Mystic, Necromancer, Nightshade, Paladin, Ranger, Reaver, Rogue (Albion), Rogue (Midgard), Runemaster, Savage, Scout, Seer, Shadowblade, Shaman, Skald, Sorcerer, Spiritmaster, Thane, The Way of Arms, The Way of Magic, The Way of Nature, The Way of Stealth, The Way of the Grove, Theurgist, Valewalker, Valkyrie, Vampiir, Viking, Warden, Warlock, Warrior, Wizard
Description:
The ability to make weapons

Per patch 1.87:
- Characters can now skill up completely in any tradeskill. The system of primary and secondary tradeskills (where secondary tradeskills were capped according to the current skill amount the primary tradeskill) has been removed.

- Tradeskills no longer have class restrictions. A character can choose any tradeskill.

- Characters can now have multiple tradeskills. To pick up a tradeskill a character does not have, speak to the tradeskill trainer. Please note that there is no limit to the amount of tradeskills a character can have. Your character can now choose and skill up in all of them.
Recipes for Weapon Smithing
Post Comment
help
# Mar 22 2002 at 11:20 PM Rating: Decent
What would you suggest id o as a ranger, i see that fletching is not an option for a primary skill, but my hunter is a fletcher, and that really helps with the cost of arrows...anyideas
good arrows
# Mar 22 2002 at 10:00 AM Rating: Default

I am a weaponssmith, I was told that I would never be able tomake good arrows because my fletching is a secondary skill. Is this true
brant
# Mar 13 2002 at 4:40 PM Rating: Default

does anyone know how to make big weapons like for trolls (Cause warhammers look like toys to em)

todays sentence

anyone can be a lizard double d... oink oink oink oink oink huhuhuhuh huh
magical sword
# Mar 03 2002 at 4:57 AM Rating: Default
I was somehow able to make a quartz 2 handed sword that was LOADED with magical abilities... I didn't even know crafting a weapon with such magical abilites as spirit damage/damage over time etc. was possible till then.. and now I wonder what the odds are of making such a weapon
peoples
# Feb 28 2002 at 9:41 AM Rating: Default
i am going to go into a craft but im not sure what one i want to spec in what one is the best and how do i get it up the fastests lvl 8 shamin
RE: peoples
# May 23 2002 at 8:22 PM Rating: Default
i was a armor smith at lvl 8 personally but i would definitely not do that again because they can only make bad armor that isnt worth the money for materials.....fletching gains akill the fastest and my lvl 6 scout got to 15 points in it in 1 lvl sry that didnt answer anything did it hehe sry 4 rambling so long
Bad Armour
# Apr 03 2003 at 1:47 PM Rating: Decent
I thought user made armour was the best. I know the quality of user made armour goes up if the skill level of the crafter is 50 points above that required to make it. Got some good info from Dancer on the Gaheris server. Included Dancer's web site also - www.daocweave.com <a>

Edited, Thu Apr 3 13:37:17 2003
ORDER TRAINER
# Feb 13 2002 at 8:54 PM Rating: Default
Was Crafting in fletching and i hit 499 and my trainer gils told me to see the order trainer is this a bug or is there another trainer out there somewhere
...
garedan
merlin/ midgard
RE: ORDER TRAINER
# Jul 23 2002 at 10:29 AM Rating: Default
go see the trainer that gave u fletching, s/he will raise u to 500 and give u a new rank
Skill
# Jan 15 2002 at 11:59 AM Rating: Default
What is the highest skill level for weapon smithing?
Engraving
# Jan 05 2002 at 7:21 PM Rating: Default
How do u engrave on a sword or any other weapon? Ranger - Weaponcraft - lvl 8 - 20 wpn. craft points
Bows
# Dec 28 2001 at 8:46 AM Rating: Decent
Is making bows a weaponsmithing skill or a fletching skill?

Thanks
RE: Bows
# Dec 30 2001 at 1:19 AM Rating: Default
To make bows as well as arrows, you will want the fletching skill
Seige Weapons
# Dec 27 2001 at 6:15 PM Rating: Default
Ah i have no trade skills yet, but who do i need to see to get the skills to make Seige weapons? Can anyone help me out?
Signed Ian
I Love Shields
# Dec 11 2001 at 12:43 AM Rating: Good
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66 posts
I love those little round rowan wood bastards.

I'm tinking aroudn with one of my characters, and hit a weaponsmithing of like 85-95 or so. I start making the rowan round shield.

Not only do the only take like 6 componnents TOTAL to make, they work the skill great, AND sell back to vendors at a slight PROFIT. (BTW... i mean VERY slight. Like in making 40 i gained maybe 60 copper).

Now i'm at 115 at i finnaly have to stop, but i was basically able to powersmith from 90 to 115 while making a profit.
RE: I Love Shields
# Dec 25 2001 at 1:49 AM Rating: Default
First I do not post this to flame the original author, only to help any of those who may take his mis-information to heart and end up angry in the end.

I am not sure where you get your information friend, but you must have had some raw materials purchased ahead of time in order to turn any profit.

If I make 40 rowan wooden shields, and sell them to an npc vendor. They will pay 1/2 vendor cost of 50cp (25cp). So, if I make and sell 100 of the shields, I make 2,500cp.

In order to make one shield, I require 3 bronze bars and 2 rowan boards. To make 100 would require 300 bars and 200 boards. I purchase both in lots of 20 at 175cp and 75cp (respectively).

The cost in raw materials is (300/20) x 175 = 2,625cp for the bars and (200/20) x 75 = 750cp. My total raw materials cost is then 2,625 + 750 = 3,375cp. I have in fact LOST 875cp.

The other way to look at it is this: It costs 33.75cp to craft one rowan round shield, and it sells to npc vendor for 25cp. You can make and sell them all day long and you will not turn a profit. You will only turn a profit on consignments or player purchases (if your pricing is right :-).

'if you can't eat it or **** it, then kill it! that's what mamma used to say!'
RE: I Love Shields
# Feb 13 2002 at 9:44 AM Rating: Default
Bronze?
Crafting Weapons
# Dec 10 2001 at 4:48 AM Rating: Default
Im a 600+ weapons smith and i would like to see some sort so magic stats on my smithed weapons. I saw that other clases were going to be able to cut jems, why not let us embed them in the hilts and handles of our weapons for added bounses. they could even have difrent cuts for difrent levels. well any ways just a thought.

- yea i know the spelling sucks, but im a math major not an english major. 8-)
RE: Crafting Weapons
# Mar 03 2002 at 5:00 AM Rating: Default
I succesfully made a sword that was loaded with magical abilities.. how rare that is, I'm not sure.. but I consider myself lucky

Jerkamtumis
RE: Crafting Weapons
# Mar 06 2002 at 11:14 AM Rating: Default
How did you make the magic weapon, was it random, what materials were you using? Also, what factor does quality play in weapons?
RE: Crafting Weapons
# Apr 26 2002 at 10:30 AM Rating: Default
you don't actually get the magic stats, there was a bug around taht listed magic abilities on the item, but didn't actually give you any. That's since been cleared up, and shouldn't happen anymore.
Firebolt
# Dec 04 2001 at 3:22 PM Rating: Default
I can't find the Weaponsmith Master / Trainer.
Can anyone tell me where I can find him.

I looked in Camelot City and Camelot Hills for him as I thaught that he would be somewhere around there, but no... he isn't... or am I blind?
RE: Firebolt
# Dec 09 2001 at 4:49 AM Rating: Decent
Look here to find your master of choice...

Camelot
http://www.cannotlinkto/albion/camelotmap.html

Tír na nÓg
http://www.cannotlinkto/hibernia/tirnanogmap.html

Jordheim
http://www.cannotlinkto/midgard/jordheimmap.html
is it possible
# Dec 04 2001 at 12:19 PM Rating: Default
ive looked around on the site, and havent seen i direct refrence to fletching... my question is does it fall under weaponsmithing? and if so, who do i talk to in tir na nog to get this skill? im a lvl 5 luri ranger, not even sure if my class can use that tradeskill? and i just started playin a couple days ago so sorry for noob questions, thanks all

Chissana
of Galahad
RE: is it possible
# Dec 10 2001 at 2:22 PM Rating: Default
fletching is definately open to rangers. the fletching master is south around the corner from the forge in tnn.
as for why there's not a fletching forum here... no clue
Quarterstaves/Staves
# Nov 29 2001 at 3:53 PM Rating: Default
Can weaponsmithing be used to make the staff (specifically quarterstaff) line of weapons?
RE: Quarterstaves/Staves
# Nov 30 2001 at 10:07 AM Rating: Decent
Nope, staves are made with the Fletching skill
WeaponSmithing Minus Swords
# Nov 29 2001 at 11:12 AM Rating: Default
A friend of mine swore that the only way to go is to always do consignments... and never just sell to merchants. So, I did just that. My wrist hurts now, I've been doing it quite a while, and I'm only up to 235, BUT I've just hit steel, and the consignment profit is really good.
One strange thing that happened is that my leatherworking somehow fell behind... (My master kept giving me more axes, hammers, and spears, and not enough swords), so its currently at 70! Well, I haven't been asked to make a dagger or sword in a long time since I'm apparently not capable of doing so.
Someone said I should powerskill my leatherworking. Why? My Warrior uses an axe and that's what I'm making. Am I really going to miss out on anything (except the occasional player asking for a sword)? In fact, it might even be saving me time and money that I can be putting into consignments since I don't have to worry about leather.
Any thoughts?

Hollywood Smash
14th lvl Warrior
Midgard, Pellinor
RE: WeaponSmithing Minus Swords
# Nov 30 2001 at 8:24 AM Rating: Default
i had the same pb , but i m in a guild and my fellows needed swords so i had to powerskill my leathercraft.
i spent 2 hours , raising it from 28 to 220 , with a few cost (that relative of course).
crafting hilts for blades only require 1 or 2 metal bar, 1 square of leather and 1 wood so its very cheap to train.
i would say less than 2 gold to reach your weaponskill level in leather, but need of patience :)
good luck then :)

Ghor Ghor
<Legio Obscurantis>
Berserk lvl 12
Weaponcraft slowly increasing
# Nov 27 2001 at 10:42 PM Rating: Default
I have the following skills:
weaponcraft: 248
metalworking: 247
leatherworking: 234
woodworking: 247

Now that I've reached these numbers, these skills are slowly increasing. I mean, I'm spending way too much gold and the skill's not going up. Is this because maybe I need to increase another skill?
My main trade is Weaponsmith.

Thanks
RE: Weaponcraft slowly increasing
# Mar 03 2002 at 5:03 AM Rating: Default
to save gold, you need to use the /salvage command.. not many people know about it, but it saves about 75% of the cost of weaponcrafting. all you do, is drop the weapon you crafted on the ground and target it, then type /salvage and let the magic begin..
me
# Nov 25 2001 at 4:48 PM Rating: Default
yawn
increasing skill above 100
# Nov 25 2001 at 2:30 PM Rating: Default
ok i have gotten my weaponsmithing - leather working - metal smithing - woodworking to skill 100 and it now says i must talk to my order trainer to increase my skill. who is my order trainer? send enougher post or look me up in game thanks.


Bamen 14 skald
midgard - gallahad server
svatr wiking
RE: increasing skill above 100
# Jan 10 2002 at 1:40 PM Rating: Default
Your order trainer is the Weapons Master. Same person you saw to start the skill. You also get consignments from this person.
RE: increasing skill above 100
# May 19 2002 at 8:59 AM Rating: Default
how do you get consignments? i have heard this term alot lately and was just wondering....thanks
RE: increasing skill above 100
# May 25 2002 at 3:10 PM Rating: Default
target your order trainer and say help. Its the same way as you get tasks from other npcs....:)

CatKain Lvl 14 Skald
Apprentice weapon smith (248)
Birkebeinerne
Midgard, Guennivere
Web Sites
# Nov 24 2001 at 2:06 AM Rating: Decent
*
66 posts
EQ has eqtraders.com, do we have a similiar site? Like a webstie just devoted to our tradeskills?
RE: Web Sites
# Dec 03 2001 at 8:58 PM Rating: Default
try http://www.cannotlinktokills.com/
RE: Web Sites
# Dec 03 2001 at 8:56 PM Rating: Default
www.daoctraders.com has been registered as a domain name so hopefully it's on it's way.....
Mayl
# Nov 15 2001 at 9:20 AM Rating: Default
What if you clicked on the wrong trade Master and want to change your trade. Can it be done?
RE: Mayl
# Nov 20 2001 at 11:32 PM Rating: Default
The book says you cannot change a trade skill once you choose it. If someone has figured out a way around that, I'd like to know?
Basic trade skilling
# Nov 07 2001 at 11:08 AM Rating: Decent
Ok, there seems to be some confusion on how Trade skills work...

First, find a trade skill master that you want. Keep in mind certain classes are limited to which ones they can join. A general rule is you can trade skill in items that you can use. Casters can only tailor, as they can't use much weapons or armor. Scout-type classes can fletch, make weapons, and tailor. Fighters can do just about anything. However, this only affects your primary trade skill.

Once you talk to the master, you will join the Trade guild associated with it. This will be your primary tradeskill. You can train in other tradeskills, but they cannot be higher than your primary! So if your primary tradeskill is a level 1, you can make other things all day and they will not increase. The "secondary" trade skills (Metalworking, Woodworking, Clothworking, etc) do not have masters, and usually increase when you are working on skills that incorprate them. For example, if I am a weaponsmith and need to make a weapon, it would require a metal weapon head, and say a wooden shaft. You can make the weapon head, and then the shaft. Then when you make the weapon, chances are good that your weaponsmithing, metalworking and woodcrafting all go up. Same goes for bows (fletching and clothworking) and robes (Tailoring, clothworking).

Sometimes you will need a certain level of a secondary tradeskill in order to make an item. It will tell you when you try to make it that the skill is insufficient. To increase these, make trinkets. These include hinges and brackets for metalworking, dolls and puppets for clothworking, and riding crops and the like for leatherworking. Note: its risky making weapon hilts to increase leatherworking skill, as they do not sell back to vendors for a price. Trinkets will.

This makes sense, as some arrows require metal bars, some tailoring items require pieces of leather, etc. So it may be that one of these will lag behind if you make items that don't require them, but thats ok, you can increase it later.

Consignments are a great way to break even or make a profit using tradeskills. Go to your Tradeskill guild master and /whisper task or help. I say /whisper, so noone around you goes nuts from all the people standing around like zombies chanting "Task" like its some evil cult ;)

He or she will give you a task to make an item applicable for your current level, and go deliver the item to someone. That person will then give you money for your troubles. Right now these tasks count for your max per level, but that is about to change soon (changed now on test server).

The only problem with Consignmets is that they are very tedious. Skilling goes up slow, as you spend most of your time running around trying to find the person to give the finished product. But, it will save you money, even make money, in the long run.

And definitley the best way to make a profit, and help your fellow realm-mates, is to sell to players. Shoot for somewhere above cost (obviously) but below standard merchant prices, probably somewhere in the middle. The players get a cheaper, and better-made weapon, than from vendors. If you are really nice, you can sell for cost, but I see this only among guildmates or close friends. But if someone is short on cash, I wouldn't mind selling it cheap. Heck, at least they help recoup costs.

Whew. There yall go, hope I answered most questions. If you want, check out this tradeskill site: www.cannotlinktokills.com
I am sure there are more out there, this is just the first I ran into.

Good luck and happy skilling!

-Thodis
RE: Basic trade skilling
# Nov 08 2001 at 8:47 AM Rating: Decent
well put and well said. another handy tip is to stick with yellow weapons. it raises your skill best. when you start out, your first piece is orange. keep making that until you get more options. constantly check the other pieces for there color. color determines how hard it is for you to make. stay away from orange. it has a higher failure rate. yellows are best. blues dont raise your skill as fast, but are good. i went from beginner to 300 skill in 4 hours. it's real easy since all your materials are located right by the forge. i really didn't do consignments, but they do pay great now.
and dont forget your woodworking for those hammers. i didn't realise you needed woodworking for the shafts till i tried to make one. thank god for trinkets!
RE: Basic trade skilling
# Nov 21 2001 at 9:22 PM Rating: Decent
In reference to the woodworking comment above, I too found this disappointing fact out. What I did was make arrows. If you have fletching, it is a great way to raise woodworking if you don't want to make bows or waste a bunch of cash making misc wood items. Arrows are in demand after all.
need advice
# Nov 06 2001 at 8:01 AM Rating: Default
Could Some one tell me which is better. Selling the weapons you make back to vendor or Salvaging. I do not have the most coin, so i need to go the cheapest route possible. Thank you.

Zaryt Infiltrator
Starting Off
# Oct 30 2001 at 9:59 PM Rating: Default
Can someone tell me what they did to start off the skill. I clicked ont he proper guy and the thing just said he was friendly.
RE: Starting Off
# Nov 05 2001 at 9:58 PM Rating: Default
I'm am a Shadowblade , as well & wish to get into a trade .
Who would you see ? My trainer , or someone else in the city ?
RE: Starting Off
# Oct 31 2001 at 1:59 PM Rating: Default
Depending on your class, you might not be able to choose from all 4. I play shadowblade and thay can't spec in Armor making. You will have to choose a Diff trade skill to spec.
RE: Starting Off
# Nov 28 2001 at 12:41 PM Rating: Decent
As a Shadowblade you cannot spec in armorcraft...you can spec in Fletching, Tailoring, or Weaponcraft. As a Shaman all I can spec in is armorcraft. But you certainly aren't limited in just those trades. You can do pretty much any trade but you can't specialize in any of them except your primary. They can only get up to 75% of your primary skill.
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