Classes: Armsman, Blademaster, Champion, Friar, Hero, Mercenary, Paladin, Reaver, Savage, Skald, Thane, Valewalker, Valkyrie, Warden, Warrior
Parry is the only pure defensive skill which can be trained.

While it grants no styles to do so, training does increase your chance to parry.
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block parry
# Oct 30 2006 at 2:56 AM Rating: Decent
hy there all this talk aboult parring is nice but pls make a 50 warrior whit 50 wep 50 shield 19 parry spec masteri of block 3 and mastery of parry 3 and pls tell me who is hiting u after
u can take like 10 mobs on u and kill them 1 after the other and dont lose nothing.... end u will use
Can Hand to Hand Parry
# Feb 03 2005 at 11:36 PM Rating: Decent
I have a Kobold I plan to make a Savage. Savages fight with hand to hand weapons. Can they parry when using hand to hand? I did not want to spend points on it if I could not use it. Thanks!
# Aug 03 2003 at 12:52 AM Rating: Decent
Alright... For champions Parry is a SECONDARY SKILL... focus your skill points in large weapondry and valor... parry is nice although not nearly as vital as LW or VALOR
# Feb 17 2003 at 11:01 PM Rating: Decent
parry is very good as a secondary skill. However, I find the best way to prevent the enemy from hitting you is still to kill them fast.
#Anonymous, Posted: Oct 10 2002 at 4:32 PM, Rating: Sub-Default, (Expand Post) k
# Sep 11 2002 at 11:40 AM Rating: Default
Wardens get trainable Parry too!!! =)
parry is just GRÉAT
# Jul 19 2002 at 10:51 PM Rating: Default
im know a lvl 26 spear hero in prydwen named achelon.. after patch i parry ab 2-3 times a battle and best is 9 parrys, against orange and because of parry i can easily do orange mobs and so on and so on .. i have 26cs 25parry and know shield 3 (trying to get it to 8 to get THE skill)
and i rock!
Parry x 2
# Jul 17 2002 at 9:39 PM Rating: Default
2 handed weapons dobbels your chance of parry !
# Jul 02 2002 at 5:38 PM Rating: Default
well you also have ot figure this.. think of it in dice terms. you have a 20% chance to parry. so you roll the dice. the dice can be nice to you alot and parry everything or you can miss it alot.

on another note i have seen on other post boards that if u use a large weapon it doubles the parry rate true or no??
# Jun 28 2002 at 3:37 AM Rating: Default
may i just ask ...what color was those 3 heros for you mate :D ??
# Jun 22 2002 at 5:24 AM Rating: Default
parry is based on dex.

i have lvl 48 kobold warior and i can solo high reds w/o problem cuz of SUPER high dex, 44 shield 44 parry, 3 master parry , 3 master shield. reds are good targets for me , yellows are way to easy because they usualy land 1 hit on me through the entire battle. in rvr iv taken on 3 heros at once ant won.

if you have not trying it already i sugest you create one and find out for your self
Parry Level
# Jun 19 2002 at 10:50 PM Rating: Default
I'm getting mixed answers on parry. One of my merc friends In the game says he got parry at 10. But the board(though the board can be wrong) says its at 17. Please assist. Oh and ZOIDS rocks all your faces!!!!
Pallies and parry
# Jun 06 2002 at 4:41 PM Rating: Default
When do paladins get the parry ability? I'm a paladin at 12, 13, something like that and still havn't gotten it
RE: Pallies and parry
# Jun 16 2002 at 11:15 PM Rating: Default
lvl 15
# Jun 03 2002 at 4:32 PM Rating: Default
Xcuse me, im an NB, could you tell me what the hell does parry do? It increases the chance of bloking with a shield, or what?
RE: Help...
# Jun 04 2002 at 4:40 AM Rating: Decent
116 posts
Parry is the ability to block with your weapon. Base chance to block is 5% and then you get an extra half of a percent for every point you spend in this line.

Anegale BloodRayne
Deadly Nightshade.

# May 30 2002 at 7:55 PM Rating: Default
For all you people who do the math and calculate the probability for parry to work along with block for shields. Along with all the formulas which check stats and skills against each other and such, there is something that every programmer knows.. It's that the Random Function is based off time. So if you want to do the math you might as well add time into the formula ;)
RE: Randomness
# May 14 2003 at 11:47 AM Rating: Default
time has nothing to see here since if you can't predict the result, it's still random to your eyes :p

besides, time is used in milliseconds. I wish you good luck to try to include time in your formulas :p
Bezerker RvR
# May 26 2002 at 10:20 PM Rating: Default
Bezerker RvR: 50Hammer 50Laxe 28 or 29 parry, can't remember which number is correct.
RE: Bezerker RvR
# Sep 27 2002 at 9:41 PM Rating: Default
Well woot for you.
RE: Bezerker RvR
# Jun 19 2002 at 10:39 PM Rating: Default
Good for you...
My parry exp.
# May 14 2002 at 2:38 PM Rating: Default
I'm play a merc. and when I first was able to train parry at level 17, I had saved up points for it. I raised it immediately to Parry 7.

Then I went hunting in Salisbury Plains. I started parrying all colors of creatures like mad! I was taken back. After about 10 minutes I started counting them. Within one hour's time of game play (not conitnual combat -- but close) I stopped counting at 60 parries. That averages to a parry every minute! In some battles I would parry orange mobs four times in a row. Mind you, this was at parry level 7.

So of course I pumped up my parry as high as I could on my next level. While I didn't seem to parry as much on higher mobs as I did in the Plains, I was still completely satisfied with the results. Currently I am at Season 27 with a parry score of 20. I can solo oranges since I parry about 1/3 of their attacks each combat. Blues and yellows are a joke for me as I hardly ever lose any health due to the amount of parries I do.

Parry does not seem to be as effective in RvR and a few have told me the rumor that Mythic screwed parry skill up in that it doesn't activate against combat style special moves. Can anyone confirm this?

In any event, I plan on raising my parry skill even more and will probably put some Realm Skill points in it as well. Parry is pretty much the only defense a merc. gets since they dual weild (no shield) and only get the paltry Evade I. I suggest that all mercs. invest heavily in parry if they wish to play more on the defensive side of things. You'll still dish out tons of damage!
RE: My parry exp.
# Apr 06 2004 at 3:47 PM Rating: Decent
wtf season 27?
RE: My parry exp.
# Jun 19 2002 at 10:42 PM Rating: Default
I thought mercs got parry at 10?
RE: My parry exp.
# May 14 2002 at 8:41 PM Rating: Default
Yes it is true that parry is nerfed in rvr. You can't parry against combat styles used by realm invaders.
RE: My parry exp.
# Aug 07 2002 at 10:39 PM Rating: Default
No Longer! Its been fixed
#Anonymous, Posted: May 03 2002 at 9:46 PM, Rating: Sub-Default, (Expand Post) ummmm... Am i stupid or are all rpg's about probability? :)
# May 07 2002 at 9:25 AM Rating: Default
probably... :)
# May 05 2002 at 10:45 AM Rating: Decent
Yes, You are stupid. j/k Also it is all a roll of the dice. Question is, how many sides on your die? All you can do is increase you chance of getting a good roll.

Edited, Sun May 5 11:38:03 2002
# May 03 2002 at 9:42 PM Rating: Default
Im a 10 armsman with sword, shield, and parry specs so i will be as defensive as possible also
solo is easy when you block and parry half the attacks. :)
sorry but ur all sad
# Apr 26 2002 at 12:15 PM Rating: Default
hey look right who cares play the game spend ur points how u like and well basically have a laugh. if u make a mistake whats the matter u wont make it agen will u. parry yeah good enough but like just use a shield if u got evade and f**k it i mean who really cares about %'s that ull parry when u got enough chance to block or evade?
combo moves
# Apr 24 2002 at 7:08 PM Rating: Default
Hi, i am a lvl 12 merc specing dw and slash. I probably have a really stupid question but i will ask anyways. How do i do combination moves? I have cross slash and bloodletter but i dont know how to use them correctly. One never follows the other. I also have twin cutter and orbitz but i still dont know how to combo them.
RE: combo moves
# Apr 27 2002 at 2:12 AM Rating: Decent
116 posts
Combo styles have to be iniated manually. The best way is to make sure that you have them together on your quick bar. For example cross slash button 3, bloodletter button 4.

Initiate your first style, in this case button 3 and then when you hit with that style press button 4 and you should hit with the second.

All combo styles (I think), work in this way. They don't automatically jump in, and you have to wait until the first one hits.

Hope this helps.... :)

Anegale BloodRayne
Deadly Nightshade.
I want parry!
# Apr 23 2002 at 5:20 AM Rating: Default
Im a lvl 9 merc and I still dont have parry. Is this a glitch or do we get it at a later lvl? Can someone help me wth this problem?
RE: I want parry!
# Apr 23 2002 at 12:25 PM Rating: Decent
116 posts
Merc's, unfortunately don't get this skill until lvl 17... :(

Anegale BloodRayne
Deadly Nightshade.
way to complex
# Apr 17 2002 at 11:58 PM Rating: Default
ok you all seem to have missed one point

the whole thing changes "IF" you are getting hit by more than 1 thing at the same time

also way back in beta 2 one of the devs said that your dex was in the formula

so you dont have the total formula

and it is not a strait % to miss it takes in to account the skill of the attacker and his dex too

also when your health drops it lowers your skills effect too

and they clearly said the closer to your lvl a skill gets the better it works and the lower the other guys skill the better it works

every time some one swings at you there are at least 6 formulas interacting with over 12 variables to decide if it hit and what damage it does if it did and even when you block perry mob#1 it will make mob #2 and #3 have a better shot at it

so none of the math on this page is even close
# Apr 05 2002 at 12:06 AM Rating: Decent
I'm a LVL 16 Pally. I use parry alot on Oranges and Reds and purps too. Points are 15 in Two-Handed, 14+3 in chants, and 7 in parry. By lvl 50 i should be all good i hope lol. is this the right path for a two-Hander?
math is not that easy
# Apr 03 2002 at 10:27 AM Rating: Good
i know its a bit late but i read thru the posts and found a troll trying himself in maths. he assumed the following 'formulas'
Parry only--
Skills: Axe(50)

Chance to Parry: 49 * .5 + 5 = 29.5%

Total defensive ability: 29.5%

--Shield Only--
This will give you the same 30% defensive ability as above, taking into account only blocking and not the effects of the Shield Styles.

--Shield + Parry--
Skills: Axe(50)

Chance to Parry: 35 * .5 + 5 = 22.5%
Chance to Block: 35 * .5 + 5 = 22.5%

Total defensive ability: 45%
this is wrong cause the possibility that either blocking or parrying occurs must be seen as two happenings and cant be counted together. The correct formula in terms of probability calculus must be:
1-0.775^2= chance of block (which is 39.2 % which doesnt differs really from the figure above)

Conclusion 1.Trolls cant calculate
2.Im dooing too much maths
3. Forget all the calcs, just enjoy the game
RE: math is not that easy
# May 12 2002 at 8:40 AM Rating: Default
Thank you for posting an actual formula,well thought out,with clear #'s for final results--the only reason i bother to check these forums anyway...:)
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