Matter Manipulation  

Classes: Cabalist
Damage over Time - Inflicts damage to the target repeatedly over a given time period.
Name Level Target Power Effect Duration Cast Time Damage Type Range Radius
Lesser Decrepify 2Enemy 2 4 dmg/tick 24s 3.0s Matter 1500
Decrepify 3Enemy 3 6 dmg/tick 24s 3.0s Matter 1500
Lesser Deterioration 5Enemy 4 9 dmg/tick 24s 3.0s Matter 1500
Deterioration 7Enemy 5 13 dmg/tick 24s 3.0s Matter 1500
Lesser Contamination 10Enemy 6 17 dmg/tick 24s 3.0s Matter 1500
Contamination 13Enemy 8 23 dmg/tick 24s 3.0s Matter 1500
Lesser Devolution 16Enemy 10 29 dmg/tick 24s 3.0s Matter 1500
Puncture Spirit 18Enemy 17 33 dmg/tick 24s 3.0s Matter 1500 350
Devolution 21Enemy 13 37 dmg/tick 24s 3.0s Matter 1500
Perforate Spirit 24Enemy 23 43 dmg/tick 24s 3.0s Matter 1500 350
Lesser Degeneration 27Enemy 17 49 dmg/tick 24s 3.0s Matter 1500
Bore Spirit 29Enemy 28 53 dmg/tick 24s 3.0s Matter 1500 350
Degeneration 35Enemy 22 63 dmg/tick 24s 3.0s Matter 1500
Drill Spirit 36Enemy 36 65 dmg/tick 24s 3.0s Matter 1500 350
Lesser Delaceration 44Enemy 28 79 dmg/tick 24s 3.0s Matter 1500
Lance Spirit 46Enemy 47 83 dmg/tick 24s 3.0s Matter 1500 350
Delaceration 49Enemy 32 89 dmg/tick 24s 3.0s Matter 1500
Damage Shield (Focus) - Anyone that hits the target with a melee attack is dmg'd by this protective shield. This is a focus spell; the caster can't move or take any other action or the spell will end.
Name Level Target Power Effect Duration Cast Time Damage Damage Type Range
Reflect Attack 1Pet + 1/pulse listed damage 6s 2.5s 0.70 DPS Matter 1350
Reflect Blow 4Pet + 3/pulse listed damage 6s 2.5s 3.00 Matter 1350
Reflect Damage 6Pet + 3/pulse listed damage 2.5s 4.00 Matter 1350
Reflect Offense 9Pet + 5/pulse listed damage 6s 2.5s 6.00 Matter 1350
Channel Attack 15Pet + 8/pulse listed damage 6s 2.5s 10.00 Matter 1350
Channel Blow 22Pet + 11/pulse listed damage 6s 2.5s 15.00 Matter 1350
Channel Damage 30Pet + 15/pulse listed damage 6s 2.5s 20.00 Matter 1350
Channel Offense 40Pet + 20/pulse listed damage 6s 2.5s 27.00 Matter 1350
Reflective Backlash 50Pet + 26/pulse listed damage 6s 2.5s 33.00 Matter 1350
Nearsight - Target's effective range of all their ranged attacks (archery and magic) reduced.
Name Level Target Power Effect Duration Cast Time Damage Type Range
Encrust Eyes 11Enemy 5 -25% vision 2 min 2.0s Matter 2300
Obscuring Dust 19Enemy 9 -35% vision 2 min 2.0s Matter 2300
Clouded Sight 25Enemy 12 -45% vision 2 min 2.0s Matter 2300
Darkened Cloud 32Enemy 16 -55% vision 2 min 2.0s Matter 2300
Persistent Obscuration 41Enemy 20 -65% vision 2 min 2.0s Matter 2300
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How to spec good
# Jun 14 2004 at 5:59 PM Rating: Decent
Ok, my advice- spec atleast 3 in spirit(Because you get convert spirit, which kills your pet ang gives you mana), then spec into matter or body, which ever you want to do. I personally went matter because your dots stack, btw- for all you who dont know, you can stack 2 dots, your matter manipulation spec dots, and baseline regular matter dots. Body is nice too from what I hear, great disease- aoe disease, which is nice. But the aoe dot breaks mez, which really sucks- but at 40, respec to spirit, because at 46 you get a debuff which takes all resists down 50%. Which you can do such uber dmg with ur other dd/dot or your pet can pwn the enemy. Then put the rest to matter or body- Matter is really nice though because near sight, so thats what I'd say. But, its your cabby, go nuts.
# Sep 11 2002 at 10:13 PM Rating: Default
the "Matter" and "Matter Manipulation" dots WILL stack.
If you AoE dot (matter manip) and then use your free matter dot, they will stack.
No two dots will stack with another dot if its in the same spell line
AoE DoTs
# Jun 14 2002 at 3:35 PM Rating: Default
you get the first aoe dot at spec 18 in matter
Have I made a mistake somewhere?
# Mar 26 2002 at 3:05 PM Rating: Default
Level 22 Cabalist. Spirit 12, Matter 11, Body 11. I can solo oranges and some reds, depending on the monster class. What I have not seen as yet are *any* of the AOE DOT spells such as "Puncture Spirit". What do I need to train in to get them? Matter? Spirit?

I am comfortable with Body at this point as the spells I have in that list work quite nicely, but I would like to be able to assist party members with AOE DOT spells.

Dot stacking
# Jan 22 2002 at 11:32 PM Rating: Default
I cannot seem to stack the buffs either...
If I cast the lower spec first, and a higher(lvl) base second, I don't get a message saying spell is in effect as I do if I reverse the order; however the damge doesn't register in test, also I don't notice a significant increase in damge.
Bear in mind that I am not even 10 yet, but the rules should be the same. More info on this would be great.
RE: Dot stacking
# Aug 19 2002 at 9:31 PM Rating: Default
A higher lvl spell will over ride a lower lvl one. So if you put a higher buff or dot on and then try a lower lvl one of the same spec line they will not stack. So when you put on the lower spell first then the higher, the higher one will overide the lower. Thats why you dont see a large increase in damage being dealt.
Damage Shield
# Jan 12 2002 at 6:49 PM Rating: Default
Are these numbers correct for the pet damage shield spells? It seems Very High to me. 33.9 at level 50? Other damage Shield spells are around 5.0 at highest levels.
RE: Damage Shield
# Jan 29 2002 at 1:58 PM Rating: Decent
I may be wrong about the damage shields of other classes, but I think they work just like buff spells. Cabalist damage shields, on the other hand, are focus spells. This means that once you've cast the damage shield on the pet, you can't move, sit, cast, or anything else or it will cancel the spell. All you can do while the damage shield is up is talk. This would explain why the cabalist damage spells are so powerful.

At first I thought there would be no point in specializing in matter because of this, but then I got to thinking, if you specialize in matter, you get two lines of very powerful dots. Send your pet at the creature, cast your dots, put up the damage shield, then wait for the experience. Might be kinda boring, but I bet it's very effective for soloing.

Albion, Percival
RE: Damage Shield
# Feb 08 2002 at 10:09 AM Rating: Default
You are wrong about the other classes. The pet classes of the other realms also have pet-only focus damage shields, which work exactly like this one.

I, too, would like some confirmation as to the strength of the Reflect Attack line of spells. 33/sec seems way too good to be true. Surely it's more like 33 per hit?
RE: Damage Shield
# Mar 01 2002 at 8:39 PM Rating: Default
From what i understand the damage depends on the speed of the weapon times the # damage you see here. So if ya use a delay of 3 weapon it will do 99 damage every smack, absurdly high.
RE: Damage Shield
# Apr 19 2002 at 7:03 PM Rating: Default
But true, the dmg shield for matter cabbies is HUGE.
RE: Damage Shield
# Jul 30 2002 at 1:03 PM Rating: Default
These numbers are correct. However, keep in mind that a fully spec'ed Cabalist can in no way heal its pet, while both Spiritmaster's and Enchanter's recieve heals as base spells. Cabalist pets are more the 'kill it before it kills you' type.
RE: Damage Shield
# Aug 11 2002 at 7:29 PM Rating: Default
Yes the damage shield amounts are correct. Also the pet heals are part of the base spell line, no speccing required, they are the same as the enchanter spells so far ( I play a lvl 19 cabby and a lvl 18 ench). Cabby pet can solo an orange with just the lvl 15 matter dmg shield - its 10dps if memory serves and no need for dots or heals.
RE: Damage Shield
# Jul 30 2002 at 7:24 PM Rating: Default
Actually, they do. But the other pet classes, namely Spirtmasters and Enchanters, do get some spells to make up for it. Besides, give the cabalists a break...they have the least useful group spells, and the focus shield can really only be used soloing: in RvR they're dead if they stand still for that long with that mana drain. More useful to go full on matter then respec to Body at 40.
Reality Check
# Dec 21 2001 at 6:22 PM Rating: Default
Hey, check it: Lots people want to spec body & matter as cabalists. Why? I don't see no Body/Matter listing. Does that conjure up some invisible spell set? Seems to me since I like dots so much that going Matter/Spirit is better since Delaceration seems to be the best dot available to us. What do you really think is more helpful, some lame nuke for 130..even if its 200 base, and you are spec'd and do 280 or something, a dot with an 89 base, PER TICK, with FIVE TICKS, is pretty much going to blow the doors off yer piddly little wuss-*** wanna-be wizard spells with the built in wanna-be cleric aspect.

But, hey, you guys must be doing it for a reason so what gives?!
RE: Reality Check
# Jan 03 2002 at 11:19 AM Rating: Default
See my post on the first page maybe that will help bud.

Valoirous lvl 35 Cab
lancelot server
RE: Reality Check
# May 02 2002 at 8:49 AM Rating: Default
RE: Reality Check
# May 02 2002 at 8:49 AM Rating: Default
DoT Stacking
# Nov 25 2001 at 12:36 PM Rating: Default
Does the AE DoT stack with the Single Target DoT? I've already found out that the spec DoT line for Body doesn't stack with the free DoT line, and was quite disappointed. I'm just wondering if once this school of magic is trained up, will we STILL be left with just a single effective DoT.
RE: DoT Stacking
# Dec 04 2001 at 11:47 AM Rating: Default
As of today's patch, the base line and spec line DoTs should stack. Still not sure about the AoE DoT though.
RE: DoT Stacking
# Dec 20 2001 at 2:18 AM Rating: Default
still not stacking.. after lev 7 new dots won't stack fer me...
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