Druid Nature Spec  

Type:Caster
Realm:Hibernia
Classes: All
Spells:
Ablative Armor Buff - This buff will absorb both Melee and Magic Damage
Name Level Target Power Effect Duration Cast Time Recast Delay Range
Barrier of Cedar 10Realm 6 100dmg (50% per hit) 15s 3s 5s 2000
Barrier of Ash 20Realm 12 225dmg (50% per hit) 15s 2.8s 5s 2000
Barrier of Oak 30Realm 18 350 dmg (50% per hit 15s 2.7s 5s 2000
Barrier of Blackwood 40Realm 24 500 dmg (75% per hit 15s 2.6s 5s 2000
Barrier of Ironwood 50Realm 30 675 dmg (75% per hit 15s 2.5s 5s 2000
Damage Shield - Anyone that hits the target with a melee attack is damaged by this protective shield.
Name Level Target Power Effect Duration Cast Time Recast Delay Damage Damage Type Range Radius
Briarsprout 3Realm 4 Dmg Shield 30s 2s 60s 1.30 DPS Matter 1000 300
Pricklesprout 6Realm 6 Dmg Shield 35s 2s 60s 2.00 DPS Matter 1000 300
Burrsprout 13Realm 12 Dmg Shield 40s 2s 60s 3.50 DPS Matter 1000 300
Thornsprout 18Realm 16 Dmg Shield 45s 2s 60s 4.60 DPS Matter 1000 300
Spursprout 25Realm 22 Dmg Shield 50s 2s 60s 6.00 DPS Matter 1000 300
Thistlesprout 34Realm 29 Dmg Shield 55s 2s 60s 7.90 DPS Matter 1000 300
Spinesprout 44Realm 37 Dmg Shield 60s 2s 60s 10.00 DPS Matter 1000 300
Pet–based Offensive Proc - This buff will proc a PBAE heal, centered on the pet
Name Level Target Power Effect Duration Cast Time Damage Type Range Radius
Touch of Nature 15Pet 15 100 Heal 20m 3s 10% Proc Rate 1500 1000
Clutch of Nature 25Pet 22 150 Heal 20m 3s 10% Proc Rate 1500 1000
Embrace of Nature 35Pet 29 200 Heal 20m 3s 10% Proc Rate 1500 1000
Power of Nature 45Pet 36 250 Heal 20m 3s 10% Proc Rate 1500 1000
Root (AOE) - Target is effectively immobilized (loses 99% of possible movement speed) for the duration of the spell. If any damage is done to the target, the spell will break. This is an "Area of Effect" (AOE) spell.
Name Level Target Power Effect Duration Cast Time Damage Type Range Radius
Patch of Ivy 4Enemy 3 -99% (Matter) 15 sec 2.5 s Matter 1500 350
Patch of Brambles 10Enemy 6 -99% (Matter) 23 sec 2.5 s Matter 1500 350
Patch of Tangleweed 16Enemy 10 -99% (Matter) 30 sec 2.5 s Matter 1500 350
Field of Ivy 22Enemy 13 -99% (Matter) 38 sec 2.5 s Matter 1500 350
Field of Brambles 29Enemy 18 -99% (Matter) 47 sec 2.5 s Matter 1500 350
Field of Tangleweed 39Enemy 25 -99% (Matter) 1 min 2.5 s Matter 1500 350
Expanse of Tangleweed 49Enemy 32 -99% (Matter) 13 sec 2.5 s Matter 1500 350
Root (AOE, Instant) - Target is effectively immobilized (loses 99% of possible movement speed) for the duration of the spell. If any dmg is done to the target, the spell will break. This is an "Area of Effect". This spell can be cast during combat.
Name Level Target Power Effect Duration Recast Delay Damage Type Range Radius
Bursting Undergrowth 36Enemy 23 -99% (Matter) 56 sec 600 s Matter 1500 350
Choking Undergrowth 46Enemy 30 -99% (Matter) 1 min 9 sec 600 s Matter 1500 350
Root (Instant) - Target is effectively immobilized (loses 99% of possible movement speed) for the duration of the spell. If any damage is done to the target, the spell will break. This spell can be cast during combat.
Name Level Target Power Effect Duration Recast Delay Damage Type Range
Sprouting Thicket 28Enemy 17 -99% (Matter) 46 sec 600 s Matter 1500
Root (PBAE) - A point-blank area effect root on the targets surrounding the caster.
Name Level Target Power Effect Duration Recast Delay Radius
Bursting Ivy 7Enemy 9 -99% (Matter) 30 sec 600 s 350
Bursting Vines 17Enemy 16 -99% (Matter) 43 sec 600 s 350
Bursting Tangleweed 37Enemy 23 -99% (Matter) 56 sec 600 s 350
Bursting Thornweed 47Enemy 30 -99% (Matter) 1 min 9 sec 600 s 350
Snare - This spell will not leave snare / root immunity on the target when removed.
Name Level Target Power Effect Duration Cast Time Recast Delay Damage Type Range Radius
Grasping Ivy 9Enemy 14 50% snare 20 sec 2.5 s 60 s Matter 1500
Grasping Tendrils 19Enemy 20 50% snare 30 sec 2.5 s 60 s Matter 1500
Grasping Creepers 29Enemy 27 50% snare 40 sec 2.5 s 60 s Matter 1500 350
Grasping Tangleweed 39Enemy 34 50% snare 50 sec 2.5 s 60 s Matter 1500 350
Grasping Thornweed 49Enemy 40 50% snare 60 sec 2.5 s 60 s Matter 1500 350
Summon Nature Spirit - Summons a "pet" the caster commands to fight and die for it. The pet will be either 75% of the caster's level or the maximum level given by the spell, whichever is less. With each upgrade, nature spirits gain additional abilities.
Name Level Target Power Duration Cast Time
Call Minor Nature Spirit 2Self 25% Until Destroyed 6 s
Call Lesser Nature Spirit 7Self 25% Until Destroyed 6 s
Call Nature Spirit 12Self 25% Until Destroyed 6 s
Call Major Nature Spirit 20Self 25% Until Destroyed 6 s
Call Greater Nature Nature Bear, Lynx, Wolf, Tree 32Self 25% Until Destroyed 6 s
Call Elder Nature Bear 43Self 25% Until Destroyed 6 s
Call Elder Nature Lynx 44Self 25% Until Destroyed 6 s
Call Elder Nature Wolf, Tree 45Self 25% Until Destroyed 6 s
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On Druids and Pets
# Aug 18 2002 at 12:36 PM Rating: Default
I'm pretty sure that nature affinity allows your pets to be upgraded continuously, i've seen pets over lvl 25, called matriarchs i think. is that really the highest lvl of pet? if so does that mean that all casters pets have a set limit to their improvement, like underhills and simacrilums? But also, nature affinity isnt just pets, its also DoTs, dmg shields and dmg buffs. Druids are made to help their pets in battle i think. i find that once a mob is half dead i can attack it (and hit it) while my pet helps finish it off. the mob will stop attacking your pet once you come within range or begin attacking it so be prepared to fight. it works really well, especially if your pet is low on health and the mob comes after you for healing it. Druids rock, is all I have to say ;)
Lancet <Morgan le Fae>
nature affinity
# May 29 2002 at 9:14 AM Rating: Decent
at level 24, i am the baddest druid i know. i picked up a 170 heal at level 20, so not only can i tank, but i can heal and buff well also. in bg i own also. when enemy see me cast a few heals the tanks key on me, and i can drop a tank no prob, hehe, hella good disguise. my stats are 8+2 nurture, 10+3 regrowth, 20+2 nature affinity. the perfest recipe for a healing, buffing tank. good luck everyone. OH YA, at level 25 start putting more into regrowth, and keep it about half your level, stop nature at 33(cuase that is the best pet you can have), and dump the rest into nurture. tanking alot tougher at higher levels, so leave it to the REAL meatshields, lol. keeping nature higfh will enable you to solo all your life though.
Nature affintiy(pets)
# Apr 16 2002 at 5:50 PM Rating: Default
druids and enchanters have pets. druids suck at hitting an enemy but good at healing.my druid is 6. i can't hit a fly but my pet can :). only firbolgs and celts can become a druid if they choose way of nature so u make a wise decicion when u each lvl 5. good huntin
Adrina 9 Druid
# Aug 25 2002 at 3:55 AM Rating: Default
What garbage that is!! my druid is level 9 and I do way more damage with my broad sword then my pet could dream about. (with my Damage buff)
RE: Adrina 9 Druid
# Sep 04 2002 at 11:29 AM Rating: Default
my lvl 37 druid does way more dmg than the pet but the pet has more health and can be healed i can solo oranges with my pet and sometimes reds

=D
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