|Bolt spell that damages the target. It can be blocked.|
|Creates a cloud of energy that damages any enemies that enter it.|
|Creates a field that damages anyone who attacks the target in melee.|
|Damage and Snare - Target takes dmg. Dmg done is of the spell's given dmg type. Target's movement speed is also slowed by the given %, which gives the caster more time before target closes to melee range.|
|Does damage to a target over a period of time.|
|Reduces the target's movement speed.|
Earth has it's place - no better , no worse than fire or ice
My regular group is one earth wiz , one fire wiz , one cabbie - with just these 3 ( lvl 37 , lvl 44 , lvl 45 ) we can pull the entire pygmy tangler spawn , kill em , rinse and repeat. Gets me about .2 bubs per pull , and we can do 2-3 pulls a minute in full swing.
**AOE root - good replacement if you need CC
**AOE snare - good for running in an overpull
**Dot - can take amn orange to 50% with one casting
**Bolt - earth bolt does good dmg , but less than fire spec bolt
**Fire bolt and Fire line dd - inconsistent dmg due to lack of spec , still worth using in emergencys
** GT aoe : fantastic in rvr
** Dmg buff : NOTE you may overwrite a higher lvl fire/ice wizzies dmg add with urs - BUT the higher lvl is still better ( overwrites due to Earth spec being better than them )
** Dmg shield : give it to tanks / pets - adds serious dmg and reduces downtime.
Overall : easy to solo yellows at current lvl , good for groups , awesome in RVR
Fire wiz - awesome dmg , best in the realm
Ice - best aoe root and gets a pbaoe that is uber
Earth - good support , medium dmg , best used in defense
My 2p worth :)
Earth spec. has.... 1. AE+snare 2. DoT 3. Dmg shield 4. GTAE 5. Bolt
Most of the battle ive seen in dungeons the wiz' uses his DD on the primary target.
But the earth line dont have a single target DD.
The earth damage shield (aka root breaker) is a joke (mostly used by low level suicidal earth wiz)
So an earth wiz' end up buffer the melee'ers with Earthen power, (and the patethic damage shield) and then dd'ing the primary with his non specked fire dd's?
Secondly, you sound mad at earth wizzys... are you jealous of the aoe snare, aoe root, or the new dot? Maybe your mad because the earth bolt hits harder than the fire bolt. Oh well
if nothing else his dmg buff is very uber, at lvl 35 i was overriding a lvl50 wizards dmg buff's :)
and when it comes to power leveling lowbies a earth wiz is great
If your curious about which spec to go think about it dont listen to these people who are jus angry about their fire spec
I am about a week away from creating a wizard and am still not sure what i am going to spec in.
Really need more info on EARTH AE spells please :)
Spec. Level Spells/Styles:
Level Power Cast Range Area Duration Class Name Description
1 2 4 10 0 10 min Wizard Minor Shield of Magma Friend’’s Damage Shield/sec. buffed 0.7
2 3 4 18.75 0 0 Wizard Bolt of Lava 15 DD (ranged) 20 sec Recast
4 3 4 18.75 0 0 Wizard Bolt of Lava (Enhanced) 29 DD (ranged) 20 sec Recast
5 4 4 10 0 10 min Wizard Shield of Magma Friend’’s Damage Shield/sec. buffed 1.1
7 5 4 18.75 0 0 Wizard Lava Strike 52 DD (ranged) 20 sec Recast
8 7 3 15 3.5 30 sec Wizard Molten Earth AoE and snare
9 6 4 10 0 10 min Wizard Greater Shield of Magma Friend’’s Damage Shield/sec. buffed 1.4
11 9 3 15 3.5 30 sec Wizard Lava Field AoE and snare
12 8 4 18.75 0 0 Wizard Lava Strike (Enhanced) 81 DD (ranged) 20 sec Recast
14 9 4 10 0 10 min Wizard Minor Shell of Magma Friend’’s Damage Shield/sec. buffed 1.9
15 12 3 15 3.5 30 sec Wizard Expanse of Magma AoE and snare
17 10 4 18.75 0 0 Wizard Lava Force 118 DD (ranged) 20 sec Recast
20 3 15 3.5 30 sec Wizard Molten Puddle AoE and snare
22 4 10 0 10 min Wizard Shell of Magma Friend’’s Damage Shield/sec. buffed 2.6
24 4 18.75 0 0 Wizard Lava Force (Enhanced) DD (ranged) 20 sec Recast
28 3 15 3.5 30 sec Wizard Molten Pool AoE and snare
31 4 18.75 0 0 Wizard Lava Strike DD (ranged) 20 sec Recast
33 4 10 0 10 min Wizard Greater Shell of Magma Friend’’s Damage Shield/sec. buffed 3.6
36 3 15 3.5 30 sec Wizard Molten Lake AoE and snare
38 4 18.75 0 0 Wizard Lava Strike (Enhanced) DD (ranged) 20 sec Recast
44 4 10 0 10 min Wizard Exalted Magma Shield Friend’’s Damage Shield/sec. buffed 4.6
46 4 18.75 0 0 Wizard Lava’’s Fury DD (ranged) 20 sec Recast
47 3 15 3.5 30 sec Wizard Molten Ocean AoE and snare
Is there a penalty for specing before 5th level? When I turned 5th, my earth was 2 but I didn't have lava bolt (which is spec lvl 2). I received it only after I bumped it to 3.
Thanks for any help -
For instance: Im 100% earth and of course have the melee enhancment spell (just like all wizards)
Here's the question though. Does the spec'ing in Earth make that baseline spell More effective than say an Ice wizard.
-and conversely would that Ice wizard's baseline snare spell hae a longer timer than that of the Earth spec'd wizard.
If this makes any sense:)
My first impression is no. The base spells for all are the same no matter the spec line you've chosen. Oh well. Just a thought...and if they Are all the same. IMO that's a shame. One would think that 1) yes all wizards share the same base line...but 2) Fire base spells, while cost more mana than their spec line and hit for less, would do more damage than the same spell cast by an Earth wizard.
Something of a half spec'd line of sorts. Could be something of interest I guess for Mythic to look into...
..Im babbling...anyhew. Was just a thought...and curious hehe :P
I hope you understand what i mean
Good Luck!!! e-mail me if you have a question at
Guilds:The Indecisive Syndicate,SweetheartS
(=| <(''<) Si O Nar Ah(>'')> |=)
Calefaction has 3 spell lines now:
Bolts: The lava bolt is always more than your baseline fire. It is not as wonderous as some people say, the level 33 Max damage is 615. I see that on low con blues, but anything higher and it has quickly diminishing returns. In keep defense it is a boone. Popping into the crenelations to fire this sometimes-single-shot killer is quite effective. Even when it doesnt kill, whatever you hit with it goes running. On oranges, I deal about 300 with the afore mentioned bolt, the comparative level fire bolt yields about 200 damage.
Area Affects: These are targetable AOEs, not point blank, the level 28 one I hits a wide area, also great fun from a keep wall. I can eliminate areas of archers and casters before they can run,
It takes several castings, but this is an easily chain casted spell. I've killed as many as 8 people with it at the same time. TIP: always target the highest level when using this, cause the chain casting stops when your target is dead, time spent retargeting can allow archers to fire.
Damage shields: What can I say that is positive about these? Everquest damage shields these are not. They are terrible, I think they should outperform weapon buffs, but they deal a paltry 20-something points at level 33. Its not enough damage to change the tide of a battle, but nevertheless, it is mana efficient, as long as you strageically use it on what is being hit.
Lastly, there seems to be confusion about what our bladeturn is. Bladeturn (Shield of incineration) is available in the fire line (not the spec line). Therefore all wizards get it reguardless of spec at level 19.
I also dont think any wizard can solo reds. I simply think thats a lie. Theurgists can, but saying "I can solo reds as long as I dont get any resists" is total spin. You WILL be resisted, plenty, therefore you cant kill reds.
34th lvl Fire Wizzie, Kay Server
DO NOT MAKE THIS MISTAKE!!!
IF YOU SPEC IN EARTH, SPEC FULLY AND USE YOUR EXTRA POINTS IN FIRE!!!
IF YOU DO, YOU WILL GET THREE (thats 3)BOLTS!!!
YOU GET A SNARE WITH EARTH ANYWAY!!! YOU DO NOT NEED ICE!!!
but do whatever you want...its just that its lonely @ the top :P
see ya on Iseult
(PS:the damage on your aoe is so low it shouldnt be called a dd spell. Level 20's can outdamage it.)
Another reason why Ice/Fire isbetter than Earth would be that most buffs are BASELINE!LOL. Oh ya, your DDs are very inconsistant if ya haven't noticed :)
So this means we have to have a secondary path as you can't put mor spec points in one path than your lvl.
So why not choose earth?
Path of earth/calefaction has some insane buffs, great for groups in RvR and for power lvling other chars.
The bolt spells rival the path of fire and have less delay time to cast. (After casting a firebolt you have to wait 22 seconds to do it again, with earth you only wait 12 seconds).
Siege spells are on the list to go into the path of earth
Remember the earthquake spell they had on the test server? It'll be redone and implemented as an uber AE no doubt.
At the moment I have a level 40 Wizard, specced fully in ice. ICE has the most damaging spell in the game in the form of an AE. It practically kills anything around you. Most of the ice spells have an integrated snare which is essential in RvR.
And to top it all off, I'm going into earth for the better bolt line.
When you think about it, path of fire is useless =)
earth buffs increase your AF and gives you added damage.
The Calefaction buff does a small amount of damage to you attacker every time he hits, Plus it breaks mez and root spells
what I really like about earthen buffs is that they are friends buff with no conseration. so you can buff as many people as you want.
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