Classes: Sorcerer
Spec based Sorcerer line
Buff (Mesmerisation Dampening) - Mesmerisation spells cast upon this spell's recipient are reduced in duration by the given percentage.
Name Level Target Power Effect Duration Cast Time Damage Type
Shield Mind 16Self 10 10% 20 min 4 sec Energy
Harden Mind 27Self 17 25% 20 min 4 sec Energy
Steel Mind 35Self 22 40% 20 min 4 sec Energy
Invulnerable Mind 45Self 29 55% 20 min 4 sec Energy
Buff (Power Regeneration) - Target's rate of power regeneration is increased, reducing downtime between battles.
Name Level Target Power Effect Duration Cast Time Damage Type Range
Comprehension of Power 5Realm 4 2 power / tick 10 min 3 sec Energy 1500
Perception of Power 15Realm 9 4 power / tick 10 min 3 sec Energy 1500
Perspicuity of Power 26Realm 16 6 power / tick 10 min 3 sec Energy 1500
Cognition of Power 36Realm 23 8 power / tick 10 min 3 sec Energy 1500
Circle of Cognition 37Group 63 8 power / tick 10 min 4ss Energy 1500
Lucidity of Power 46Realm 30 10 power / tick 10 min 3 sec Energy 1500
Circle of Lucidity 47Group 82 10 power / tick 10 min 4ss Energy 1500
Chant (Mesmerisation Dampening) - Mesmerisation spells cast upon the caster's group are reduced in duration by the given percentage.
Name Level Target Effect Duration Cast Time Damage Type Range
Solidarity of Mind 29Group 5% 10 sec/pulse 4 sec Energy 2000
Unity of Mind 39Group 10% 10 sec/pulse 4 sec Energy 2000
Brotherhood of the Mind 49Group 15% 10 sec/pulse 4 sec Energy 2000
Charm - Compels creature to fight and die for the caster. The level of the creature charmed is up to 100% of the caster's level. Depending on the level of the spell, only certain types of creatures may be charmed.
Name Level Target Power Duration Cast Time Damage Type Range
Persuade Will 1Enemy 25% Until Destroyed 4 sec Energy 1000
Coerce Will 7Enemy 25% Until Destroyed 4 sec Energy 1000
Compel Will 12Enemy 25% Until Destroyed 4 sec Energy 1000
Control Will 20Enemy 25% Until Destroyed 4 sec Energy 1000
Wrest Will 32Enemy 25% Until Destroyed 4 sec Energy 1000
Debuff (Str/Con AOE) - Decreases the target's Strength and Constitution, which will cause it to both do less damage in melee combat and reduce its total hitpoints.
Name Level Target Power Effect Duration Recast Delay Damage Type Range Radius
Banish Will 2Enemy 3 -16 Str/Con 1 min 5s Energy 1500 350
Banish Motivation 6Enemy 5 -21 Str/Con 1 min 5s Energy 1500 350
Banish Conviction 11Enemy 9 -27 Str/Con 1 min 5s Energy 1500 350
Banish Dedication 18Enemy 15 -36 Str/Con 1 min 5s Energy 1500 350
Banish Faith 25Enemy 20 -45 Str/Con 1 min 5s Energy 1500 350
Banish Confidence 33Enemy 27 -54 Str/Con 1 min 5s Energy 1500 350
Banish Hope 43Enemy 36 -66 Str/Con 1 min 5s Energy 1500 350
Mesmerize (AOE) - Target is hypnotized and cannot move or take any other action for the duration of the spell.
Name Level Target Power Duration Cast Time Damage Type Range Radius
Fog of Senility 4Enemy 3 20 sec 3 sec Energy 1875 350
Blanket of Senility 14Enemy 7 33 sec 3 sec Energy 1875 350
Cloud of Senility 24Enemy 12 46 sec 3 sec Energy 1875 350
Veil of Senility 34Enemy 16 59 sec 3 sec Energy 1875 350
Shroud of Senility 44Enemy 21 12 sec 3 sec Energy 1875 400
Post Comment
Speccing as a sorc
# Dec 04 2003 at 7:33 AM Rating: Decent
In my experiance as a sorcerer i would like t o bring to everyones attention a pretty good spec.

With a spec of 36 mind you get your new power crack and you new AE mezz also you get your 32 charm and can pet yellow con mobs all the way up too 50! The rest of your points after this can get you too 40 body, this puts more damage in your lifetaps and allows to fire off tons of powerful debuffs. Also the DD in that line is pretty damn powerful!

Also it is important to remember that charmed mobs are a hell of a lot more powerful in combat than say a simulacrum, you may not have the heals but you have the power that only a yellow mob can acheive. Used wisely in RvR they pack more of a punch if set on casters and carry much stronger stats.

# Sep 04 2003 at 11:10 PM Rating: Decent
Just wondering if putting mind to 46 just for the last power regain is good and then dropping rest into something else? should i put less points into it, more? Plz help me
# Mar 25 2002 at 12:58 AM Rating: Default
If you spec into Mind to lvl 32, you can charm Even con mobs all the way till you are lvl 50. The ideal spec for sorc is 34 mind(for best charm, 2nd best AOE MEZ) then rest into Body( for really good DD, and AoE Debuff). Hope that helps.
RE: Speccing
# Apr 05 2002 at 11:16 AM Rating: Default
It is a good thought and might work for you but what you are leaving out is that the more points you put into mind the less resists you will get on high lvls. If a you are not able to mez effectively in a 40+ will not be part of it (no good mezzing == boot) :\
# Mar 16 2002 at 5:18 PM Rating: Default
Would it be worth it to spec just enough in domination to be able to charm up to your level, then the rest into Disorientation?
# Feb 19 2002 at 5:51 AM Rating: Default
has anyone besides me wonderd why sorcerer dosnt get a power or stamina regen? i mean there spells are called mind and body, sigh
# Feb 19 2002 at 5:48 AM Rating: Default
summoned pets are better then charmed pets i mean think of it, u charm a lvl 20 mob and send it on the same mob they have the same chance's to kill eachother wile a cabalist pet is 2 or 3 levels lower then the caster and it can take out orange cons

just my 2cp
RE: .
# Jun 29 2002 at 3:48 AM Rating: Decent
Are you kidding? Charmed pets are far superior to summoned ones, especially at higher lvls. A lvl 34 sorcerer with a lvl 34 pet can solo reds and oranges, while say a lvl 34 theurgist with pets that are only about lvl 22-23 dies to yellows. Summoned pets, no matter how many you throw at the mob, have a way more difficult time getting agro and keeping the mob off the caster, where charmed pets, especially ones of the same lvl as the sorcerer, can more frequently get agro, keep it, and allow the sorcerer to dot the mob and med up while watching the pet do the work.
RE: .
# Apr 05 2002 at 11:29 AM Rating: Default
One thing which Sorcerers have over the Cabalists is that they can charm an Equal lvl pet...on the other hand Cabilists most of their time work with blue pets :\ . In RvR this is very important. I personaly (at 47lvl)would like to carry a 47lvl pet than a 32lvl :\
what to do with all these points?
# Feb 19 2002 at 5:43 AM Rating: Default
is it worth specing past 34 in this skill i mean the durration only says 3 seconds from the lvl 34 mez and a 44 mez
# Jan 28 2002 at 11:26 PM Rating: Default
Are there any pets that heal themselves. I find my majority of down time is waiting for my pet to heal up after a fight. Please let me know if anyone knows of a pet that will self heal.
RE: Gavalon
# May 12 2003 at 8:20 AM Rating: Default
no offense but there is some real ignorance here. 1) any theurgist worth a crap can easily take oj's. 2) what cabby has a 32 pet at level 47? i guess you've never seen cabbies farming pygmie goblins. with aoe dot you can easily take 10 goblins at once. 3) sorcs do have pow regen. if you've played a sorc for more than 10 minutes you've been asked for crack (ie mana regen).
RE: Gavalon
# Sep 07 2002 at 5:16 AM Rating: Default
Keltoi Visionary heals every group member (including himsself) who has less than 50% hit points left. Just turn on "passive" mode and you'll get an extra healer
RE: Gavalon
# Mar 10 2002 at 9:18 PM Rating: Default
Actually, devout filidhs and grove nymphs will sometimes do it, devouts will even heal you or a team mate at time, plus grant cheesy shield... in case you really want to know
ummm is this bug or new patch?
# Jan 26 2002 at 1:46 AM Rating: Default
one day i saw a lvl 8 sorcerer doing filidhs in the little hill besides camelot with aithne con on it, and i saw her bringing two filidhs (both not attacking her) with her. i thought she was in trouble since her pet (which should be one of those two filidhs) was not attacking the other filidh. so i went and killed that other filidh. while i shoot that filidh and kills it that sorcerer came following me screaming 'dont!!', im like 'why not?'. she said that filidh who died was her group member..
and she said if you charm a filidh and immediately press 'passive' mode, another filidh of the charmed pet's group will also become your helper (not actually appear two pet controller on interface, but it would follow your pet and help your pet) i was amazed but didnt try it myself because was too busy. did any of you find out this?

level 24 sorcerer
morgan le fay
RE: ummm is this bug or new patch?
# May 28 2002 at 5:38 AM Rating: Default
i have seen this same effect on midgard with hunters(they get charmed pets too).. well some woodeater ants are tied together(atlate's and soldier's) and since one is aggro and the other is neutral you charm the aggro one(soldier) and the atlate will help kill whatever hits the soldier ant.. while you dont have control over the second ant and it will run a good distance away it will be there to help in a flash.. its really interesting.
What line is this under?
# Jan 21 2002 at 12:08 AM Rating: Default
What line do I train in to up this?.. mind I would I assume right?
Banish will ???
# Jan 13 2002 at 3:35 AM Rating: Default
Does banish will decrease both str and con ?
Does it only work on buffed str and con ?
And most of all does it help at all ?
RE: Banish will ???
# Jan 23 2002 at 1:10 PM Rating: Default
i have noticed a difference when you debuff. I did an experiment on "like" enemies which con'd blue to me. the average damage i would recieve when i debuffed with banish motivation (34 debuff) was 13-15. When i didn't debuff i would recieve 19-21. that is a considerable amount of difference. There could have been other factors involved but from what i noticed its worth it!

Overmind lvl 13 Sorcerer
Keltoi Dungeons
# Dec 27 2001 at 8:47 PM Rating: Default
I would have to disagee with the dungeon comment. In the Keltoi dungeons you can charm all the gremlins and Keltoi druids. And what is in vast majority down there Keltois and gremlins.

This is a Sorceror's Candy Store. I use my pet to kill 2 MOBs and discard him afterward and right around the corner another pet.
str/con AE debuff
# Dec 17 2001 at 5:46 PM Rating: Default
Last night a guild-mate of mine was insisting that our str/con AE debuff is actually dex/con. Is every website I've checked wrong? Or is my guild-mate wrong? I know we have the dex/qui debuff in another spec line, why would we have a dex/con debuff instead of a str/con debuff?
Charm vs Summon Pets
# Dec 15 2001 at 10:13 AM Rating: Default
The only flaw I see with the Sorcerer is that you really can't charm all humanoid type mobs and you can't charm the undead. This does limit them to a great degree. When all is said and done, it is better, IMHO, that you be able to summon pets if you are going to have pets. If you have to charm pets dungeons are off limits.
RE: Charm vs Summon Pets
# Mar 10 2002 at 9:23 PM Rating: Default
Unless, of course, the dungeon if full of humanoids... that and the new patch lets you make pets of animals too, everything but undead, apparently. Each charm works on more and more monsters. I think i really like this new patch :)
Banish Line
# Dec 14 2001 at 8:23 PM Rating: Default
How much of an effect does the con reduction have on hps? I know at level 31 when I (level 32 sorc) had lost 28 con through a series of deaths I lost close to 100hps. If this spell reduces con by 142 or whatever as it says at its highest level would this be like a one time massive ae nuke or are the effects nerfed against players? Anyone know?
# Dec 03 2001 at 1:15 AM Rating: Default
when it say "CHARM HUMAN LIKE CRETURES" is that legit or can you charm like giants or magical humans?
RE: charm
# Feb 17 2002 at 12:47 AM Rating: Default
Ok, from what i know, a humanoid is anything below the size of an ogre, has 2 arms, 2 legs, opposable thumbs, and a head.... also, undeads are not considered humanoids
RE: charm
# Dec 06 2001 at 11:46 AM Rating: Default
No, you cannot charm giants and a host of other humaniod creatures. You have to go around and figure out what you can or cannot charm.
mind control rate
# Nov 26 2001 at 9:03 PM Rating: Default
What's the control rate when you cast a charm spell? ex: at lvl 1 you can control human like creature up to lvl 10. How many times do you have to cast it until you get control of the creature?
RE: mind control rate
# Dec 05 2001 at 1:44 AM Rating: Default
the charm level up to level 10 mis the max you can get out of that spell, you can only charm cretures that are yellow to you.
Domination and spellcasting MOBs
# Nov 26 2001 at 8:40 AM Rating: Default
Why is a Dominated Humanoit that has spellcasting abilities not using his spells? I "Persuaded" a level 8 "Traumatist Bandit" and when I ordered it to Attack (or defend for that matter), It would only go in to mellee. But this MOB sucks in mellee... When I released it, it used spells instantly! Is this a bug, am I doing something wrong, or what?
RE: Domination and spellcasting MOBs
# Jan 22 2002 at 9:30 AM Rating: Default
Spellcasters and Archers will use their casting and arrowshooting skills IF you make them stay in one spot. This does not make much sense if you are soloing but if you are grouped with a kind of tank or damagedealer you can give it a try. Order your pet to 'stay' then target the enemy and order the pet to attack. It will start shooting arrows or casting.
I'd highly recommend to look out for melee pets though. Why? Apart from being a way to damage your enemies pets are an excellent way of crowd control and the more adept your pet is at meleeing the quicker it will take aggro on itself.
Charm Numbers
# Nov 19 2001 at 2:46 PM Rating: Default
I just made a mage and hit level five and became a sorceror. I decided to try a test right after becoming a sorceror. Without putting any points in mind I went and tried to charm level 4 cutpurses(they were a lot closer than the level 5 bandits, and I just wanted to try a test). What I found was that I got a pet around 1 out of 4 tries and that around every other time that I failed the spell would cause the npc to aggro on me(gave a message something like cuturpselooks angrily at you...something like that can't remember exactly). I then went and fully specced in mind to level 5. What I found was that I suceeded in charming those same mobs every single time. Therefore even though the level 1 spell can charm up to level 10's etc, without a decent spec you're not going to get those creatures very often, and indeed die a lot attempting too.
Charm Numbers
# Nov 18 2001 at 2:26 PM Rating: Default
Are these charm numbers right?
# Nov 06 2001 at 9:17 PM Rating: Default
I have seen some posts saying that at spec level 50 you can charm 50's however according to this you get that spell at spec level 32. I realize that you can't actually charm a 50 at level 32 even if you have specced this skill all the way up to that point. However, I am wondering if this 32 spec spell can actually charm 50's when you are up to 50 yourself or whehter the level on this is wrong and you actually have to be specced higher. Hope that made since :p
RE: Are these charm numbers right?
# Nov 07 2001 at 10:08 PM Rating: Default
im sure that spell lets you charm up to level 50 only having a total of level 32 spec in that skill

reason is im level 16 and have level 13 spec in my mind twisting, and i can charm monsters equal to my level using the level 12 spec skill ,compell will.

so i only plan on having level 34 spec in mind twising so i get the 2nd best mez :)
RE: Are these charm numbers right?
# Nov 11 2001 at 10:34 PM Rating: Default
well ive tested this out just a bit, not sure if tihs is a real test but this is what i did, at level 20 you get another charm spell and when i was level 22 i could charm level 22 mobs with the level 12 charm spell, but a better test would be take the level 1 spell and try to charm a level 8 creature or take the level 7 spell and try to charm a level 16 mob this will tell you if this chart is accurate, but so far it seems to be pretty accurate, although i did notice a few times i had to charm 2 times to get it to take.

sorc of palomides
# Nov 02 2001 at 12:56 PM Rating: Default
Monster or beasts
# Nov 01 2001 at 5:47 PM Rating: Default
whats a MOD? is it a mob, like a munch of monsters or what
# Mar 12 2002 at 9:18 AM Rating: Decent
The term "Mob" to my understanding is a holdover from Everquest where it stood for "Monster or Beast".

# Nov 02 2001 at 5:27 AM Rating: Default
MOB = mobile object, this term MUST have been invented by a programmer ;-)
it stands for any monster/NPC etc.
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