Classes: Cleric, Friar, Heretic
Cure Disease - Attempts to cure target of all disease.
Name Level Target Power Cast Time Range
Cure Disease 7Realm 6% 3.2 1500
Cure Poison - Attempts to cure target of all poisons.
Name Level Target Power Cast Time Range
Cure Poison 3Realm 6% 3.2 1500
Heals target for a small amount of health. Uses little power.
Name Level Target Power Effect Cast Time Range
Regeneracy 4Realm 4 26 h 2.8 sec 2000
Relief 6Realm 6 36 h 2.8 sec 2000
Restoration 9Realm 9 50 h 2.8 sec 2000
Recuperation 12Realm 11 65 h 2.8 sec 2000
Renewal 16Realm 15 85 h 2.8 sec 2000
Revival 21Realm 19 109 h 2.8 sec 2000
Resuscitation 27Realm 25 138 h 2.8 sec 2000
Reviction 31Realm 28 158 h 2.8 sec 2000
Refection 36Realm 33 183 h 2.8 sec 2000
Refocillation 46Realm 42 231 h 2.8 sec 2000
Minor Group Heal
Heals every member of the group for a small amount of health.
Name Level Target Power Effect Cast Time Range
Angelic Commendation 15Group 17 33 h 3 sec 2000
Angelic Benediction 25Group 21 53 h 3 sec 2000
Angelic Blessing 35Group 24 73 h 3 sec 2000
Angelic Approbation 45Group 25 93 h 3 sec 2000
Minor Heal
Heals target for a very small amount of health. Casts quickly and uses little power.
Name Level Target Power Effect Cast Time Range
Minor Rejuvenation 1Realm 1 6 h 2.2 sec 2000
Minor Regeneracy 3Realm 2 11 h 2.2 sec 2000
Minor Relief 5Realm 3 16 h 2.2 sec 2000
Minor Restoration 8Realm 4 23 h 2.2 sec 2000
Minor Recuperation 11Realm 5 31 h 2.2 sec 2000
Minor Renewal 14Realm 6 38 h 2.2 sec 2000
Minor Revival 18Realm 8 48 h 2.2 sec 2000
Minor Resuscitation 23Realm 10 60 h 2.2 sec 2000
Minor Reviction 29Realm 12 75 h 2.2 sec 2000
Minor Refection 37Realm 14 95 h 2.2 sec 2000
Minor Refocillation 47Realm 17 119 h 2.2 sec 2000
Brings target back to life, and restores a portion of their health (10%) and power (0%), and eliminates the experience penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when resurr
Name Level Target Power Effect Cast Time Range
Revive 10Corpse Variable Target resurrected 4 sec 1500
Post Comment
# Apr 12 2003 at 10:11 AM Rating: Decent
Well I thought I had at least to say an idea at how to use my heal spells but after reading all of this, I find I have no idea.
Can anyone make it a bit more easy to understand for a person who is just starting out on gaming.
Healing grants EP
# Jul 06 2002 at 2:24 AM Rating: Default

Yeah thats right if u heal someone during combat
who is not in your party u steal him EP.

But if he is going to die he will be more happy that u saved his life than that u steal some EP.

Try never to aid a party who is running an autopull cause the mob will turn on you and if you
are yourself running one you will now have two ap´s ! Seen many times at the Pyg Gobs in Lyo
About Spec. Levels
# May 13 2002 at 3:06 PM Rating: Default
What is the maximum level that i can get rejuv an enhance up to equally... (example 33 & 33 at lev 50)? and i i put one all the way up to 50, what is the most i can get the other one to?
healing others
# Apr 27 2002 at 9:24 PM Rating: Default
If you heal someone your not grouped with will you take away some of their XP? I have healed others when they are about to fall and have not seen my cleric gain any XP from these heals but one time I did heal a lower level player that looked like they were going to die and they told me not to do that again because they lose XP. Is this correct?
RE: healing others
# Jun 20 2002 at 4:28 AM Rating: Default
Yes if you heal lowbies and you are a high LvL they get no exp at all. But if you heal people around your LvL you will get some exp.
RE: healing others
# May 10 2002 at 9:00 PM Rating: Default
um.... YEAH
# Feb 14 2002 at 4:36 PM Rating: Default
I have a quick question about instant heals. If you get the 35 instant do you still have the 23 instant or is it replaced. I have the same question of the 33 and the 11 heals.
RE: Instants
# Mar 09 2002 at 12:04 PM Rating: Default
It is replaced.
RE: Instants
# Feb 18 2002 at 10:09 AM Rating: Default
There should be more types, for example minor; When you get a new minor heal(less power and less casting time) the old minor heal is replaced, so you will still have the same amount of heal spells.

RE: Instants
# Feb 17 2002 at 10:15 PM Rating: Default
Well i don't know about instants, but for every other spell i've gotton, the old one gets replaced by the new one. (As long as they have the same /similar names ex. smite & greater smite but not restoration & recuperation)
# Feb 11 2002 at 1:08 PM Rating: Default
it makes sense .. i start with small ones - otherwise i would over-heal as everybody is full at start (one hit -> one small heal).

second aggro - if you start to dish out large spells you are empty alfter 4 spells and dead cos every body will likely to run to you.

3. if there is anodda clerik you have to match what each of you does -and who he is healing.
# Jan 18 2002 at 8:54 AM Rating: Good

At any point in time you can have access to four levels of healing, Minor heal, regular heal, Major Heal, and Greater Heal. The Minor heal and the regular heal are non-spec and available to both clerics and friars who happen to reach the right level. The Major and Greater Heals are spec and both are available to clerics, only the Major heals are available to friars. The difference between the four levels of healing is the amount of power it takes, the amount of hp it cures, and with the Minor heals, the time it takes to cast. So the non-spec level 47 Minor Refocillation(minor heal) upgrades your level 37 Minor Refection(minor heal). The non-spec level 46 Refocillation(normal heal) upgrades your level 36 Refection(normal heal).
It's really quite simple all the minor heals have the word "Minor" in the title, Major heals have the word "Major" in the title, and Greater heals have the word "Greater" in the title.

Oh, another thing, specing in rejuv helps your non-spec heals work better. Every time you heal the dice is rolled and you heal for an amount between some range. At the lower levels, the range is small and it makes less difference, at the higher levels the range is quite vast. Specing in rejuv increases the lower end of that range.

Hope this clears things up

RE: Davy
# Feb 18 2002 at 10:23 AM Rating: Default
Well said, sorry for spamming.

whould i specialise?
# Jan 10 2002 at 7:31 AM Rating: Default
Just a question .. up to which lvl should i specialise in Rejuvenation (i put all points in)? Cause if i see these list, everything after lvl 30 or so is REALLY ineffective, cause i get the same things just by my class (for a bit more power). (Just look Minor Refocilation!! You have to spec up to Lvl 47!!! in Rejuvenation.. and can heal only 119 HP. Major Revival at Lvl 14!! gives more!!)
RE: whould i specialise?
# Jan 27 2002 at 4:50 AM Rating: Default
You are reading the chart incorrectly. Major Revival is spec based and Minor Refocillation is level based (not the other way around).
RE: whould i specialise?
# Feb 18 2002 at 10:26 AM Rating: Default
Yea, for example, the spec level 5 heal heals more hp than a lvl 9 spell.

level 46/47 spells
# Jan 06 2002 at 11:16 PM Rating: Default
the 47 has a lower healing ammount that the 46... some had too much to drink.
RE: level 46/47 spells
# Feb 18 2002 at 10:29 AM Rating: Default
Thats because its a minor heal, i guess...probably costs less power and have a faster cast time.

Friars get lvl 18 spec rejuv
# Dec 30 2001 at 12:32 PM Rating: Default
I see a correction that should be made to the spec. rejuv table. The lvl 18 spell, major resuscitation, is listed as being cleric only. I believe this should be changed to "skill based" as friars get this spell also.

This info is based on the easier to understand, friar specific chart at:
Cleric only?
# Dec 25 2001 at 1:59 PM Rating: Default
On the table above, there is listed on the left Cleric and Skill Based. Does this mean that Friars do not get the skill if it is listed as Cleric?
RE: Cleric only?
# Dec 30 2001 at 12:33 PM Rating: Default
That is correct
Mr Kith
# Dec 12 2001 at 1:11 PM Rating: Default

If the table is meant to allow us to make an informed decision on how to use the spells, then why doesn't it include power cost????????? How about casting time??? None of that info is on the table.

Where did you find your info? Must have been somewhere else because it sure isn't on the table on this page. So back off your little superiority trip. I've figured out many of the things through my own experimentation, but the table is incomplete, period.
RE: Mr Kith
# Feb 18 2002 at 10:32 AM Rating: Default
Boy, arent you aggressive! Like a big hungy hill cat =)
RE: Mr Kith
# Dec 12 2001 at 1:40 PM Rating: Decent
The table is not incomplete, if you click on the name of the spell you will get the detailed info on that spell. (power cost, casting time, etc..)It seems to me that Kith does know what he is talking about. I have to say that this web site has the MOST detailed info on spells and classes. Others I have been to still have not updated their sites even after many emails with corrections and additional info were sent.
# Nov 28 2001 at 2:20 PM Rating: Decent
From investigation, spec healing spells seem to fluctuate between 100% and 125% of their stated value, whereas the base line heal spells are dependant on the amount of rej points you have placed in the level upto 125%.

Which means even though 2 may be of similar power and cost, the specced line whilst taking slightly longer to cast, are more dependable.
Most people are W(h)ACKED to hell
# Nov 28 2001 at 9:49 AM Rating: Default
Or you could try learning about the game and the spells before posting like a dumbass, Mr. Makes No Sense. Check the power cost and the casting time on those two spells.

12 Power 2.7 seconds and 65 HP

7 Power 2.2 seconds and 38 HP

Hmmm... which do I use on a caster that aggroed something and is dying fast. Lets see, the caster has LESS health and needs it QUICKLY. Hmmm... what to do what to do. I know, I'll buff myself!

/em shakes his head and walks smites stupidity.

RE: Most people are W(h)ACKED to hell
# Feb 18 2002 at 10:39 AM Rating: Default
Heh, nice sketch =)

Makes perfect sense!
# Nov 27 2001 at 4:53 PM Rating: Decent

No matter what level you are, you will have pretty much three healing type spells on your quick bar... "Small heal", "Medium heal", and "oh ****, he's about to die!"

Minor renwal is the 14th level equilivent of a "small heal" spell, its quick, costs little manna, but dosent heal very much HP percentage. but compare it to the same category of "small heals", like 11th level Minor recuperation... for one more manna, you get 7 more points of healing.

Recuperation is closer to the medium and "oh ****" category and must be compared to the other bulky, and riskier spells. For instance, look at 12th level Restoration. You get 15 points less of healing, but you have to pay 2 more manna for it.

Stare at it for a while, and it will begin to make sense, I Promise. :)

Nogard Trollsbane

Makes no sense
# Nov 27 2001 at 3:23 PM Rating: Default
Sorry but these tables make absolutely no sense. Why the devil would someone get or want Minor Renewal (38 HP) at lvl 14 skill after already having Recuperation (65 HP) at lvl 12 skill? The only possible reason I could think of is that this new spell costs virtually no mana, but that is just a wild guess from the info presented here.

These lists seem to be more confusing than helpful.
RE: Makes no sense
# Mar 25 2002 at 11:32 PM Rating: Default
They have different casting times...and most clerics would hate to use a big power-consuming heal when hes got a smaller heal.
Hehe, i only use my biggest spec heal and my smallest level-based heal :)
RE: Makes no sense
# Dec 26 2001 at 5:23 PM Rating: Default
its so clerics who dont spec in rejuv can still hav some heal spells
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