Spirit Dimming  

Type:Caster
Realm:Midgard
Classes: Spiritmaster
Spells:
Charm - Compels creature to fight and die for the caster. The level of the creature charmed is up to 100% of the caster's level. Depending on the level of the spell, only certain types of creatures may be charmed.
Name Level Target Power Effect Duration Cast Time Range
Hel's Control 12Enemy 25% 26 Until Destroyed 4 sec 1000
Hel's Possession 26Enemy 25% 40 Until Destroyed 4 sec 1000
Hel's Dominion 34Enemy 25% 50 Until Destroyed 4 sec 1000
Debuff (Body Resistance) - Target's resistance to Body damage is lowered.
Name Level Target Power Effect Duration Range
Dampen Health 22Enemy 10 -15 (Resist Body) 30 sec 1500
Suppress Health 33Enemy 16 -30 (Resist Body) 30 sec 1500
Extinguish Health 45Enemy 23 -50 (Resist Body) 30 sec 1500
Debuff (Dex/Qui, AOE) - Target's Dexterity and Quickness are lowered, which causes them to be significantly less effective in melee combat. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius.
Name Level Target Power Effect Duration Recast Delay Damage Type Range Radius
Cover Eyes 5Enemy 4 -21 Dex/Qui 1 min 5 sec Cold 1500 250
Dull Sight 9Enemy 6 -25 Dex/Qui 1 min 5 sec Cold 1500 250
Obscure View 15Enemy 9 -33 Dex/Qui 1 min 5 sec Cold 1500 250
Darken Vision 20Enemy 12 -39 Dex/Qui 1 min 5 sec Cold 1500 250
Ban Sight 28Enemy 17 -48 Dex/Qui 1 min 5 sec Cold 1500 250
Curse of Blindness 36Enemy 23 -57 Dex/Qui 1 min 5 sec Cold 1500 250
Greater Curse of Blindness 46Enemy 30 -69 Dex/Qui 1 min 5 sec Cold 1500 250
Debuff (Energy Resistance) - Target's resistance to Energy damage is lowered.
Name Level Target Power Effect Duration Range
Dampen Capacity 27Enemy 13 -15 (Resist Energy) 30 sec 1500
Suppress Capacity 38Enemy 19 -30 (Resist Energy) 30 sec 1500
Extinguish Capacity 49Enemy 25 -50 (Resist Energy) 30 sec 1500
Debuff (Spirit Resistance) - Target's resistance to Spirit damage is lowered.
Name Level Target Power Effect Duration Range
Dampen Spirit 25Enemy 12 -15 (Resist Spirit) 30 sec 1500
Suppress Spirit 35Enemy 17 -30 (Resist Spirit) 30 sec 1500
Extinguish Spirit 48Enemy 24 -50 (Resist Spirit) 30 sec 1500
Lifedrain - Target is damaged, and a portion of the damage is used to heal the caster.
Name Level Target Power Cast Time Damage Damage Type Range
Dampen Lifeforce 1Enemy 2 2.5s 4.00 Cold 1500
Muffle Lifeforce 3Enemy 3 2.5s 13.00 Cold 1500
Smother Lifeforce 6Enemy 4 2.5s 26.00 Cold 1500
Mute Lifeforce 10Enemy 6 2.5s 39.00 Cold 1500
Stifle Lifeforce 13Enemy 8 2.5s 51.00 Cold 1500
Suppress Lifeforce 17Enemy 10 2.5s 68.00 Cold 1500
Silence Lifeforce 23Enemy 14 2.5s 90.00 Cold 1500
Hush Lifeforce 30Enemy 19 2.5s 114.00 Cold 1500
Abolish Lifeforce 37Enemy 23 2.5s 144.00 Cold 1500
Extinguish Lifeforce 47Enemy 30 2.5s 183.00 Cold 1500
Mesmerise (PBAOE) - Target is hypnotized and cannot move or take any other action for the duration of the spell.
Name Level Target Power Effect Duration Damage Damage Type Radius
Gloom Wave 2Enemy 2 84 9 sec 84.00 Cold 300
Murk Wave 4Enemy 3 161 10 sec 161.00 Cold 300
Dusk Wave 7Enemy 5 280 11 sec 280.00 Cold 300
Shadow Wave 9Enemy 6 364 12 sec 364.00 Cold 300
Dark Wave 14Enemy 9 518 15 sec 518.00 Cold 300
Night Wave 18Enemy 11 679 17 sec 679.00 Cold 300
Black Wave 24Enemy 15 875 20 sec 875.00 Cold 300
Pitch Wave 32Enemy 20 1155 24 sec 0.00 Cold 300
Umbral Wave 42Enemy 27 1512 29 sec 0.00 Cold 300
Mesmerize (AOE) - Target is hypnotized and cannot move or take any other action for the duration of the spell.
Name Level Target Power Duration Cast Time Damage Type Range Radius
Shroud of Gloom 21Enemy 13 18 sec 3 sec Cold 1500 300
Shroud of Shadow 31Enemy 19 23 sec 3 sec Cold 1500 300
Shroud of Pitch 40Enemy 25 28 sec 3 sec Cold 1500 300
Umbral Shroud 50Enemy 33 33 sec 3 sec Cold 1500 300
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a quick question
# Oct 17 2002 at 6:57 PM Rating: Default
for RvR what would be the best line to spec in? please help
Missing entries
# Apr 22 2002 at 9:37 PM Rating: Default
What happened to the Debuffs for Health, Capacity, Spirit, and (one other) that were added to this line?
Wave line
# Jan 15 2002 at 10:12 PM Rating: Default
Hase anybody else noticed that the ae mesmerize spells don't....well, mesmerize? Somebody told me it was a bug. Has anybody managed to use this spell successfully?
RE: Wave line
# Jun 06 2002 at 12:09 AM Rating: Default
The best use I've found for them is crowd control in groups. When you get lots of adds, run to front line with tanks, and start casting when they are about half way to you. Should stop a good number of them. Only downfall to this is you now have a lot of critters very unhappy with you, so be sure to back up again as soon as you cast, and don't send pet in to attack, you'll need him for defense to pull agro if a mob breaks through to you.
RE: Wave line
# Feb 24 2002 at 9:40 PM Rating: Default
They work fine, it just that this line is point blank. Found out by having no target and mezzing some low level garbage in front of Fort Atla. Range isn't very big at first but hope it increases with future spells I get. So you can run up and mez the adds that are beating on your pet or single target them with the Hold target spells that are in one of our other lines.
RE: Wave line
# Mar 29 2002 at 10:05 AM Rating: Default
AoE mezz seems to work fine but they are point blank so you do need to be up close and personal. Yes the rad does grow but its not huge. I have only regularly used AoE mezz when soloing blue if there are multiple adds. Last time I tried on a group of yellows which spawned at my pets feet they immediately broke Mezz and my demise was swift and unpleasant.

Happy hunting

Noita Helsdottir
Prydwen
ShadowWave
# Jan 03 2002 at 7:01 PM Rating: Decent
Please note as of jan 3/2002 Shadow wave is not in the Spirit Dimming list.
-B-
hmmm
# Dec 13 2001 at 6:15 PM Rating: Default
I have a level 17 spiritmaster, spec'd all the way in dimming, listed dammage for the drain life skill is 68, I've never done less then twice that....
Darkness line
# Dec 10 2001 at 11:33 AM Rating: Default
This line is based off of the Darkness skill.
Heiner
# Nov 27 2001 at 11:04 AM Rating: Default
I have a lvl 9 Spiritmaster with 10 points in danrkness, but i don't have become shadow wave in 9.
Need at Least a 5 skill
# Nov 13 2001 at 9:03 PM Rating: Default
You need at least a 5 Skill in Darkness to get spirit Dimming. Similarly, you need a 5 skill in Summoning to get Spirit Enhancement, and a 5 skill in Supression to get Spirit Supression.
I can't get these Specs
# Nov 11 2001 at 2:08 PM Rating: Default
I have a level 6 Spiritmaster, but neither this, nor spirit supression have come up as options to spec in. What level am I able to spec in these?
RE: I can't get these Specs
# Dec 21 2001 at 7:49 AM Rating: Default
I've got a SpiritM. and was look'n at which lines i /b should /b spec in. Is ae dex/qic effective vs mobs or rvr? I've heard that the ae str/con in spirit suppression has crazy effects in rvr. I really like lifed drain since i'm normaly pull'n for my pet, but the 'give life' of spirit suppression could be more usefull in groups. I'd love some feedback from experienced spiritmasters.

Justicefor theFallen on Merlin.
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