Runes of Destruction  

Type:Caster
Realm:Midgard
Classes: Runemaster
Spells:
Damage (AOE) - Damage done is of the spell's given damage type. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius, and does less damage the further away targets are from the spell's center.
Name Level Target Power Cast Time Damage Damage Type Range Radius
Odin's Ire 2Enemy 2 2.6 8.00 Energy 1500 350
Odin's Grudge 5Enemy 4 2.6 20.00 Energy 1500 350
Odin's Anger 7Enemy 5 2.6 28.00 Energy 1500 350
Odin's Frenzy 18Enemy 11 2.6 67.00 Energy 1500 350
Odin's Wrath 24Enemy 15 2.6 87.00 Energy 1500 350
Odin's Vengeance 32Enemy 20 2.6 115.00 Energy 1500 350
Odin's Hatred 44Enemy 28 2.6 158.00 Energy 1500 350
Damage (AOE) - Damage done is of the spell's given damage type. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius, and does less damage the further away targets are from the spell's center.3
Name Level Target Power Cast Time Damage Damage Type Range Radius
Odin's Rage 12Enemy 8 2.6 44.00 Energy 1500 350
Damage (Bolt) - Damage done is of the spell's given damage type. The spell is a "bolt" that can be blocked and takes a few seconds to travel to its target, but has a longer range and does significantly more damage than other types of spells.
Name Level Target Power Cast Time Recast Delay Damage Damage Type Range
Lesser Sigil of Ruin 1Enemy 2 2s 20s 7.80 Energy 1875
Sigil of Ruin 3Enemy 3 2s 20s 23.40 Energy 1875
Lesser Sigil of Havoc 6Enemy 4 2s 20s 45.50 Energy 1875
Sigil of Havoc 10Enemy 6 2s 20s 67.60 Energy 1875
Lesser Sigil of Destruction 13Enemy 8 2s 20s 89.70 Energy 1875
Sigil of Destruction 17Enemy 10 2s 20s 118.30 Energy 1875
Lesser Sigil of Devastation 23Enemy 14 2s 20s 156.00 Energy 1875
Sigil of Devastation 30Enemy 19 2s 20s 198.90 Energy 1875
Lesser Sigil of Undoing 37Enemy 23 2s 20s 250.90 Energy 1875
Sigil of Undoing 47Enemy 30 2s 20s 317.20 Energy 1875
Damage (GTAOE) - Damage done is of the spell's given damage type. This is an "Ground Target Area of Effect" (GTAOE) spell which can affect multiple targets in the spell's radius, and does not require a line of sight from the caster to its target.
Name Level Target Power Duration Cast Time Recast Delay Damage Damage Type Range Radius
Mark of Ruin 19Area 12 1s 3s 6s 73.00 Energy 1500 350
Mark of Havoc 26Area 16 1s 3s 6s 96.00 Energy 1500 350
Mark of Devastation 35Area 22 1s 3s 6s 128.00 Energy 1500 350
Mark of Undoing 43Area 27 1s 3s 6s 155.00 Energy 1500 350
Debuff (Cold Resistance) - Target's resistance to Cold damage is lowered.
Name Level Target Power Effect Duration Damage Type Range
Vex of Cold 27Enemy 13 -15 (Resist Cold) 8s Energy 1500
Vex of Frost 36Enemy 18 -30 (Resist Cold) 8s Energy 1500
Vex of Ice 48Enemy 24 -50 (Resist Cold) 8s Energy 1500
Debuff (Heat Resistance) - Target's resistance to Heat damage is lowered.
Name Level Target Power Effect Duration Damage Type Range
Vex of Heat 22Enemy 10 -15 (Resist Heat) 15s Energy 1500
Vex of Fire 33Enemy 16 -30 (Resist Heat) 15s Energy 1500
Vex of Flames 45Enemy 23 -50 (Resist Heat) 15s Energy 1500
Debuff (Matter Resistance) - Target's resistance to Matter damage is lowered.
Name Level Target Power Effect Duration Damage Type Range
Vex of Soil 25Enemy 12 -15 (Resist Matter) 15s Energy 1500
Vex of Dirt 34Enemy 16 -30 (Resist Matter) 15s Energy 1500
Vex of Earth 46Enemy 24 -50 (Resist Matter) 15s Energy 1500
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Re Spec Points
# Dec 07 2001 at 11:08 PM Rating: Default
Casters will continue to recieve 1x their level for spec points. In addition to that they will recieve .5x their level half-way every level after 40.

For example : A level 40 will recieve 40 points. Half-way to level 41 they will recieve .5x[40]=20 points. Also their exp bar will 'reset' and no longer go below the half-way mark if they lose exp from death. The latter part applies to all classes levels 40-50. At level 41 they will recieve 1x[41]=41 points.

The reason to increase the total points casters will have past 40 is to simply allow them to play with the other spec lines they did not pursue. Because the total points are relatively small (220 total, which is only enough to move a secondary spec up to level 20, third to 4) the additional spells would not be comparable for that level. This doesn't make casters over-balanced but adds variety (fun) to the class.
runes of destruction
# Dec 05 2001 at 10:33 PM Rating: Default
are runes of destruction always trainable or do you have to have 5 pts into runecarving to get it the way that you have to have 5pts into suppression to get runes of suppression. thanks
Spec Points
# Dec 04 2001 at 11:18 PM Rating: Default
Why do people keep saying like their gonna bring runecarving up to 50 then other spells up to 30? u can only max one thing, or am i wrong on this? i thought pure magic casters only got 1xLEVEL in spec points which would mean if u bring a spec to 50 then you wont be able to do anything else. I personally think that sucks but i guess its because of the fact that we get spells in 3 specs each level anyways, even though id much rather be able to get some of those runic walls in the supresion line then some of the stupid darkness spells. But if im mistaken or at some point we get more or anything please let me know because it would alter how i continue my RM.

Lvl 14 RM
Merlin~
...
# Dec 01 2001 at 5:47 PM Rating: Default
taking the skill on anything to 50 is retarded, if your skill goes above your level from + skills you recieve NO benefits, therefore the most logical thing to do if you REALLY like the spells is to get it to the level where you get the last spell, because you will surely have enough + skills to take it to 50
RE: ...
# Dec 01 2001 at 7:40 PM Rating: Decent
44 posts
You dont gain spells/abilities from any + to skill items so if i was lvl 47 and was missing a spell at lvl 50 and had +3 to that specialization i would still be missing that spell. That said, they could add spells at any time (like traps to the RC spec or future expansions to the game!) that may be at a higher lvl than you have...

I certainly don't feel, that under the right circumstances, taking a skill to 50 is a bad idea.
none
# Nov 14 2001 at 1:26 PM Rating: Good
by having a staff of runecarving equiped, all this does is lowers the mana cost that you cast your runecarving spells at, i dont know where you people get that it should up the damage
RE: none
# Nov 15 2001 at 6:46 PM Rating: Default
44 posts
It does. It simply does. I do 15 more dmg on average at my lvl with the staff than without, it didnt even occur to me to look at the mana cost as well though.

Actually I tested it, and its official, i may be wrong with my above statement...the extra points these staves gives us seems to effect the resist/miss rate of the spells i cast for sure...and POSSIBLY the mana consumed, though i am not sold on that idea quite yet....

And now a couple days later after actually paying good attention to what i am doing, and asking for the opinon of some runemasters of higher lvl that i am, i can easily conclude I was wrong here. The staves reduce mana cost by some function of the bonuses they give. I suppose i didnt realalize the exact effect by now becasue i tended to buy new staves around when i lvled, which would make any of my comparisons just plain wrong..hehe o well
#Anonymous, Posted: Nov 13 2001 at 4:22 AM, Rating: Sub-Default, (Expand Post) I hate people that talk crap
When to spread points
# Nov 13 2001 at 3:13 AM Rating: Default
I'm just curious here. We're all planning on hitting 50 one day and i've got my decisions all planned out. 47 runecarving 26 suppression, the rest into darkness (5 pts).

Any idea's when i should start thowing pts around?
I've already got 5 in supp to get my bladeturn and I'm thinking of just throwing everything into runecarving till it's 47 then switching over.


Anyone have any other insights?
RE: When to spread points
# Nov 13 2001 at 4:31 AM Rating: Good
44 posts
Personally i am taking runes of destruction right to 50. 2 reasons with many implications. We are still waiting for seige spells to be implemented and they are supposed to be in this line, wouldnt it suck if one was at lvl 50 and youre going to miss out because your points are in a different specialization?

Second reason is that every lvl of specialization effects the dmg you can cause, and the rate at which you are resisted it seems, i will need and want every little bit of punch i can get.

Lastly, you think DAOC will never get expansions? If it is like any other mmorpg on the market right now they will give expansions and possibly raise the lvl cap beyond 50... in that case as well being fully specialized will make me that much closer to the goodies at higher lvl's of specialization.

Nah, i am going all runecarving, though i know i will suffer a bit in the meantime because of my lack of bladturners, but damn we all have a role once we hit the real deal that is RvR, and if you cant do your role damn well, youre not as useful to your team as you could and should be, IMHO.
Damage
# Nov 04 2001 at 2:31 PM Rating: Default
Anyone else notice that these nukes are as good as an eldritches? Seems a bit unfair.
RE: Damage
# Nov 06 2001 at 9:14 PM Rating: Default
I wondered about that too. Not only that but the ruinmaster is more of a good overall mage (1 hit shield buff, speed buffs, etc), while the eldritch is pretty much pure damage. Runemaster would kick thier butts in a fight.

Hmm...mage class in the most magical realm in a world..and they arent the strongest magic user in the world? Seems wierd.
RE: Damage
# Nov 07 2001 at 4:40 PM Rating: Excellent
It is odd, isn't it...but then a runemaster doesn't even have the option to use stuns, mezzes, dots, damage shields, debuff quick and con or multiple DD AEs, like an eldritch can as well.

Damn, I guess that was a wasted whine by you, eh?
RE: Damage
# Mar 15 2002 at 4:56 AM Rating: Default
Also, we don't get any PBAOE's to bug exploit during fort raids :)

-Isleir

Lvl 44 Bors
Since I have not tried
# Oct 28 2001 at 1:14 PM Rating: Default
I am curious. I have a level 7 Runemaster, who has thus far put all points into RuneCarving.

My question relates to the Runes of Destruction line. Since I have level 7 Runecarving, I have upto the level 7 Runes of destruction as well. Let's say I had spec'd in Suppression, would I still recieve the runes of destruction line? If so, would it affect the dmg output at all?

Appreciate any help =)
RE: Since I have not tried
# Oct 30 2001 at 1:52 PM Rating: Decent
No. You would only have the level 1 skill in Runes of destruction. You would continue to get the spells from the base runecarving line, but the runes of destruction spec spells would not be available to you.

Yes, speccing does affect damage output. One of the effects it has is in possibly lowering you damage output on spells where you are not specced.

Assume that you had not specced in runecarving at all, and someday you get to level 45 or so. Though sovereign runebolt has a list damage of 214, because you had none or very little spec in destruction at all, instead of a reliable 214 damage base, it will fluctuate to being as low as 43 damage base. (20% to 125% fluctuating, average is 62.5% of base damage or 134 damage)

A fully specced runemaster will be working from a consistent 366 damage base because they will be using sigil of undoing which is also DD, so no clear line is needed to land it either (125% regular for full spec).

So basically, non-specced destruction runemasters will never be able to reliably equal the raw firepower of a specced one. They may get a lucky shot now and then
RE: Since I have not tried
# Oct 30 2001 at 2:16 PM Rating: Default
Scratch sigil of undoing being DD. I checked right after I posted cause something didn't seem right...it's a bolt. However it is the strongest bolt in the game.
Check equip guys
# Oct 27 2001 at 7:14 PM Rating: Default
Perhaps you fellas that are doing more damage have a staff that gives you bonuses to your Runecarving skills? I currently have equipped the Weeping Willow Branch, which gives +10 to all casting skills. Without it, I do the listed damage to yellows. With it, I do 30-50% more.
So way off
# Oct 26 2001 at 7:29 PM Rating: Default
This damage list is just a joke unless I'm missing something. I'm *consistantly* doing 147 to yellows with Lesser Sigil of Destruction (13 points of spec, meaning not maxed), which is listed at 83 damage.
Spell Damage Variation
# Oct 26 2001 at 1:50 PM Rating: Default
Spell damage varies with mob level just like melee weapon damage does. The numbers here are based on mobs the same level as the caster and, for your example, are correct if your runemaster is specialized to or near level 17 in this spell line.
Spec plays a key
# Oct 23 2001 at 8:49 PM Rating: Default
This is the base spell damage

Your spec level affects it more

IE if your spec lvl = 100% of your lvl you get bonus your dmg range is 75% to 150%

if its 66% of your lvl your range is 75% to 100%

if its lower.. its sick :P


Ulv
# Oct 22 2001 at 10:17 AM Rating: Default
The damge on the spells are not correct. I have a 17 rumeaster and my Sigil of Destruction deals 236 damage on greys about 200+ on greens 150-180 on blues and 130-150 on yellows.
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